| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi | |
| glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. | |||
| 2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan | |
| * Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size | |||
