| Age | Commit message (Expand) | Author |
| 2020-01-09 | Remove more unused code | gdkchan |
| 2020-01-09 | GPU resource disposal | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.State | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Memory | gdkchan |
| 2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan |
| 2020-01-09 | Fix typos pointed out by LDj3SNuD | gdkchan |
| 2020-01-09 | Fix missing S8 format on texture compatibility check | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan |
| 2020-01-09 | Some code cleanup | gdkchan |
| 2020-01-09 | Add basic error logging to the GPU | gdkchan |
| 2020-01-09 | ASTC optimizations (#845) | Alex Barney |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan |
| 2020-01-09 | Initialize GPU physical memory accessor from KProcess, to allow homebrew that... | gdkchan |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan |
| 2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan |
| 2020-01-09 | Ensure a valid shared memory size is used | gdkchan |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
| 2020-01-09 | Fix draw indexed flag not being cleared for instanced draws, also avoid state... | gdkchan |
| 2020-01-09 | Support 3D ASTC textures (using 2D blocks) | gdkchan |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
| 2020-01-09 | Fix shader code comparison method | gdk |
| 2020-01-09 | Optimize RangeList by not doing an allocation on every call to the Find methods | gdk |
| 2020-01-09 | Improved and simplified window texture presentation | gdk |
| 2020-01-09 | Small optimizations on texture and sampler pool invalidation | gdk |
| 2020-01-09 | Correct ordering of compute buffer bind | gdk |
| 2020-01-09 | Share texture pool cache between graphics and compute | gdk |
| 2020-01-09 | Separate sub-channel state | gdk |
| 2020-01-09 | Remove TranslatorConfig struct | gdk |
| 2020-01-09 | Invalidate shaders when they are modified | gdk |
| 2020-01-09 | Fix image units bindings and shader dump in the presence of NOPs | gdk |
| 2020-01-09 | Do not throw for invalid ASTC compressed textures | gdk |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
| 2020-01-09 | Use a more efficient range list on the buffer manager | gdk |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered re... | gdk |
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |
| 2020-01-09 | Flush buffers on copies | gdk |
| 2020-01-09 | Add per-source type memory change tracking, simplified state change tracking,... | gdk |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
| 2020-01-09 | Fix BC6 Signed/Unsigned float texture formats | gdk |
| 2020-01-09 | Improved Min/Mip -> MinFilter enum conversion | gdk |