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Ryujinx.Graphics.Gpu
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Author
2021-01-26
Fix compute shader code dumping (#1960)
gdkchan
2021-01-25
Allow out of bounds storage buffer access by aligning their sizes (#1870)
gdkchan
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-19
Enable parallel ASTC decoding by default (#1930)
gdkchan
2021-01-19
Fix out of range exception when a invalid base lod is used (#1931)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-10
Fix compute reserved constant buffer updates (#1892)
gdkchan
2021-01-10
Fix remap when handle is 0 (#1882)
gdkchan
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2021-01-05
gpu: Implement missing texture formats (#1867)
Ac_K
2020-12-17
Interrupt GPU command processing when a frame's fence is reached. (#1741)
riperiperi
2020-12-13
salieri: Support read-only mode if archive is already opened (#1807)
Mary
2020-12-11
GPU: Improve unnecessary return value in Map function. (#1799)
sharmander
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-12-02
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...
gdkchan
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-12-01
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
Mary
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-27
Blacklist very textures with a very small width or height from scaling (#1753)
riperiperi
2020-11-21
salieri: remove a wrong debug assert (#1740)
Mary
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-17
Fix buffer to texture copy with remap enabled (#1721)
gdkchan
2020-11-17
shader cache: Fix Linux boot issues (#1709)
Mary
2020-11-17
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
Mary
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-16
Propagate zeta format properly (#1716)
gdkchan
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
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