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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Author
2020-12-13
salieri: Support read-only mode if archive is already opened (#1807)
Mary
2020-12-11
GPU: Improve unnecessary return value in Map function. (#1799)
sharmander
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-12-02
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...
gdkchan
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-12-01
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
Mary
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-27
Blacklist very textures with a very small width or height from scaling (#1753)
riperiperi
2020-11-21
salieri: remove a wrong debug assert (#1740)
Mary
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-17
Fix buffer to texture copy with remap enabled (#1721)
gdkchan
2020-11-17
shader cache: Fix Linux boot issues (#1709)
Mary
2020-11-17
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
Mary
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-16
Propagate zeta format properly (#1716)
gdkchan
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-11-01
Remove unused texture and sampler pool invalidation code (#1648)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-25
Improve the speed of redundant ASTC texture data updates (#1636)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-27
Always set new texture data for textures initialized by a copy. (#1576)
riperiperi
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
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