| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan | |
| * Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
