| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan | |
| * Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback | |||
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi | |
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
