| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-12-21 | Implement a software ETC2 texture decoder (#4121) | gdkchan | |
| * Implement a software ETC2 texture decoder * Fix output size calculation for non-2D textures * Address PR feedback | |||
| 2022-08-28 | Replace image format magic numbers with enums (#3631) | mageven | |
| * Replace magic constants with enums * Extra formatting * Lower case ASTC dimensions * Use uint for VertexAttributeFormat | |||
| 2022-03-15 | Implement S8D24 texture format and tweak depth range detection (#2458) | gdkchan | |
| 2021-12-30 | Add support for the R4G4 texture format (#2956) | gdkchan | |
| 2021-05-22 | Add another Depth32F texture format (#2304) | gdkchan | |
| 2021-02-08 | Implement ETC2 (RGB) texture format (#2000) | gdkchan | |
| * Implement ETC2 format * Fix component counts for compressed formats | |||
| 2021-01-05 | gpu: Implement missing texture formats (#1867) | Ac_K | |
| * gpu: Implement Etc2Rgba texture format * Add more format * Fix wrong pixel format | |||
| 2020-09-11 | Allow swizzles to match with "undefined" components (#1538) | riperiperi | |
| * Add swizzle matching rules. Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float. Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct. * Fix this rule. * Update component counts for depth formats. | |||
| 2020-05-29 | Add new depth-stencil formats (#1284) | gdkchan | |
| 2020-01-09 | Fix some spelling mistakes | gdkchan | |
| Thanks to LDj3SNuD for spotting these | |||
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan | |
| 2020-01-09 | Fix BC6 Signed/Unsigned float texture formats | gdk | |
| 2020-01-09 | Initial work | gdk | |
