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path: root/Ryujinx.Graphics.Gpu/Engine
AgeCommit message (Expand)Author
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-02-22Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)riperiperi
2022-02-16When copying linear textures, DMA should ignore region X/Y (#3121)gdkchan
2022-02-13Use Enum and Delegate.CreateDelegate generic overloads (#3111)Berkan Diler
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-27Add timestamp to 16-byte/4-word semaphore releases. (#3049)riperiperi
2022-01-16Scale scissor used for clears (#3002)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2021-12-28Flip scissor box when the YNegate bit is set (#2941)gdkchan
2021-12-26Fix DMA copy fast path line size when xCount < stride (#2942)gdkchan
2021-12-26Fix I2M texture copies when line length is not a multiple of 4 (#2938)gdkchan
2021-12-19Fix for texture pool not being updated when it should + buffer texture relate...gdkchan
2021-12-19Add support for releasing a semaphore to DmaClass (#2926)riperiperi
2021-11-21Better depth range detection (#2754)gdkchan
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-10-12Don't force scaling on 2D copy sources (#2701)riperiperi
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-08-29Handle indirect draw counts with non-zero draw starts properly (#2593)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Flush UBO updates more frequently (#2407)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-09Do not clear gpu subchannel state on BindChannel (#2348)Mary
2021-06-03Fix texture blit off-by-one errors (#2335)gdkchan
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-05-22Use a different method for out of bounds blit (#2302)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-03-19Improve linear texture compatibility rules (#2099)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-01-27Avoid some redundant GL calls (#1958)gdkchan