aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
AgeCommit message (Collapse)Author
2020-08-31Fix: Issue #1475 Texture Compatibility Check methods need to be centralized ↵sharmander
(#1482) * Texture Compatibility Check methods need to be centralized #1475 * Fix spacing * Fix spacing * Undo removal of .ToString() * Move isPerfectMatch back to Texture.cs Rename parameters in TextureCompatibility.cs for consistency * Add switch from 1474 to TextureCompatibility as requested by mageven. * Actually add TextureCompatibility changes to the PR (Add DeriveDepthFormat method) * Alignment corrections + Derive method signature adjustment. * Removed empty line as erquested * Remove empty lines * Remove blank lines, fix alignment * Fix alignment * Remove emtpy line
2020-08-14Add missing depth-color conversions in CopyTexture (#1474)mageven
* Add missing depth-color conversions in CopyTexture * Whitespace * switch expression
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
2020-02-07Only enumerate cached textures that are modified when flushing. (#918)riperiperi
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Enginegdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Separate sub-channel stategdk
2020-01-09Add per-source type memory change tracking, simplified state change ↵gdk
tracking, other fixes
2020-01-09Initial workgdk