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* Improve linear texture compatibility rules
Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky.
* Minor cleanup
* Remove Size Change for Copy Depenedencies
The copy to the target (potentially different sized) texture can properly deal with cropping by itself.
* Move StrideAlignment and GobAlignment into Constants
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* Initial transform feedback support
* Some nits and fixes
* Update ReportCounterType and Write method
* Can't change shader or TFB bindings while TFB is active
* Fix geometry shader input names with new naming
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* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
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* Implement RasterizeEnable
* Match viewport count to hardware
* Simplify ScissorTest tracking around Blits
* Disable RasterizerDiscard around Blits and track its state
* Read RasterizeEnable reg as bool and add doc
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