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path: root/Ryujinx.Core/OsHle/Kernel/SvcThreadSync.cs
AgeCommit message (Collapse)Author
2018-04-26Remove thread from the threads list when it finishes, remove debug codegdkchan
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-24Improved logging (#103)gdkchan
2018-04-21Implement the synchronization primitives like the Horizon kernel does (#97)gdkchan
* Started to work in improving the sync primitives * Some fixes * Check that the mutex address matches before waking a waiting thread * Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks * Add new priority information to the log * SvcSetThreadPriority should update just the WantedPriority
2018-04-19[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > ↵gdkchan
int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-18[HLE/Kernel] Somewhat improved sync primitivesgdkchan