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* sdl2: Update to Ryujinx.SDL2-CS 2.0.17
Update to latest SDL2 commit
* Update to Ryujinx.SDL2-CS 2.0.17-build18
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* Make audio disposal thread safe on all 3 backends
* Make OpenAL more consistent with the other backends
* Remove Window.Cursor = null, and change dummy TValue to byte
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* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
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