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* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0
* Refactoring
* Add a config entry to enable or disable the reg load/store opt.
* Remove unnecessary register state stores for calls when the callee is know
* Rename IoType to VarType
* Enable tier 0 while fixing some perf issues related to tier 0
* Small tweak -- Compile before adding to the cache, to avoid lags
* Add required config entry
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Impl. for Fcmeq/ge/gt/le/lt_S/V (Reg & Zero), Faddp_S/V, Fmaxp_V, Fminp_V Inst.; add Sse Opt. for Shll_V, S/Ushll_V Inst.; improve Sse Opt. for Xtn_V Inst.. Add Tests. (#543)
* Update Optimizations.cs
* Update InstEmitSimdShift.cs
* Update InstEmitSimdHelper.cs
* Update InstEmitSimdArithmetic.cs
* Update InstEmitSimdMove.cs
* Update SoftFloat.cs
* Update InstEmitSimdCmp.cs
* Update CpuTestSimdShImm.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Nit.
* Update SoftFloat.cs
* Update InstEmitSimdArithmetic.cs
* Update InstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Explicit some implicit casts.
* Simplify some powers; nits.
* Update OpCodeTable.cs
* Update InstEmitSimdArithmetic.cs
* Update CpuTestSimdReg.cs
* Update InstEmitSimdArithmetic.cs
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* Update OpCodeTable.cs
* Update InstEmitSimdShift.cs
* Update SoftFallback.cs
* Update CpuTestSimdReg.cs
* Nit.
* Update SoftFallback.cs
* Update Optimizations.cs
* Update InstEmitSimdLogical.cs
* Update InstEmitSimdArithmetic.cs
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* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
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