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2018-07-08Query multiple pages at once with GetWriteWatch (#222)gdkchan
* Query multiple pages at once with GetWriteWatch * Allow multiple buffer types to share the same page, aways use the physical address as cache key * Remove a variable that is no longer needed
2018-06-21Fix some thread sync issues (#172)gdkchan
* Fix some thread sync issues * Remove some debug stuff * Ensure that writes to the mutex address clears the exclusive monitor
2018-06-09Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, ↵gdkchan
fix regression on address range checking
2018-06-08Small cleanup in AMemory and removed some unused usingsgdkchan
2018-06-08Do not inline the scalar vector load methods as a workaround to a .net JIT buggdkchan
2018-06-08Texture/Vertex/Index data cache (#132)gdkchan
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08ReadBytes function in AMemory, with cleaner range check. (#136)riperiperi
2018-06-04Force inline some of the vector read/write methodsgdkchan
2018-05-11Add intrinsics support (#121)gdkchan
* Initial intrinsics support * Update tests to work with the new Vector128 type and intrinsics * Drop SSE4.1 requirement * Fix copy-paste mistake
2018-05-07NvServices refactoring (#120)gdkchan
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-03-15Improvements to audout (#58)gdkchan
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-10Allow to enable/disable memory checks even on release mode through the flag, ↵gdkchan
return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-09Disable memory checks by default, even on debug, move ram memory allocation ↵gdkchan
inside the CPU, since the size if fixed anyway, better heap region size
2018-02-27Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it ↵gdkchan
is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
2018-02-25Implement SvcSetMemoryAttributegdkchan
2018-02-20Split main project into core,graphics and chocolarm4 subproject (#29)emmauss