| Age | Commit message (Collapse) | Author |
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* ts: Migrate service to Horizon project
This PR migrate the `ts` service (stored in `ptm`) to the Horizon project:
- It stubs all known IPCs.
- IpcServer consts are checked by RE.
Closes #6480
* Fix args
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* Add missing ModWindowTitle locale key
* Fix this while I'm at it
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* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl
* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
- remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
- implement IWritableBlock
- add virtual GetReadOnlySequence() with coalescing of contiguous segments
- add virtual GetSpan()
- add virtual GetWritableRegion()
- add abstract IsMapped()
- add virtual MapForeign(ulong, nuint, ulong)
- add virtual Read<T>()
- add virtual Read(ulong, Span<byte>)
- add virtual ReadTracked<T>()
- add virtual SignalMemoryTracking()
- add virtual Write()
- add virtual Write<T>()
- add virtual WriteUntracked()
- add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments
* make HvMemoryManager class sealed
* remove unused method
* adjust MemoryManagerHostTracked
* let MemoryManagerHostTracked override WriteImpl()
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* New translations en_us.json (Spanish)
* New translations en_us.json (Arabic)
* New translations en_us.json (German)
* New translations en_us.json (Greek)
* New translations en_us.json (Italian)
* New translations en_us.json (Korean)
* New translations en_us.json (Polish)
* New translations en_us.json (Russian)
* New translations en_us.json (Turkish)
* New translations en_us.json (Ukrainian)
* New translations en_us.json (Chinese Traditional)
* New translations en_us.json (Portuguese, Brazilian)
* New translations en_us.json (Spanish)
* New translations en_us.json (Arabic)
* New translations en_us.json (German)
* New translations en_us.json (Greek)
* New translations en_us.json (Hebrew)
* New translations en_us.json (Italian)
* New translations en_us.json (Japanese)
* New translations en_us.json (Korean)
* New translations en_us.json (Polish)
* New translations en_us.json (Russian)
* New translations en_us.json (Turkish)
* New translations en_us.json (French)
* New translations en_us.json (Ukrainian)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Chinese Traditional)
* New translations en_us.json (Portuguese, Brazilian)
* New translations en_us.json (Thai)
* New translations en_us.json (Italian)
* New translations en_us.json (Japanese)
* New translations en_us.json (Polish)
* New translations en_us.json (Ukrainian)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Arabic)
* New translations en_us.json (Italian)
* New translations en_us.json (Russian)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Italian)
* New translations en_us.json (German)
* New translations en_us.json (Korean)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Arabic)
* New translations en_us.json (Hebrew)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Arabic)
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* Implement friendly VkDriverID names for UI.
* Capitalise NVIDIA
* Prefer vendor name on macOS
* Typo fix
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Add host tracked memory manager mode
* Skipping flush is no longer needed
* Formatting + revert unrelated change
* LightningJit: Ensure that dest register is saved for load ops that do partial updates
* avoid allocations when doing address space lookup
Add missing improvement
* IsRmwMemory -> IsPartialRegisterUpdateMemory
* Ensure we iterate all private allocations in range
* PR feedback and potential fixes
* Simplified bridges a lot
* Skip calling SignalMappingChanged if Guest is true
* Late map bridge too
* Force address masking for prefetch instructions
* Reprotection for bridges
* Move partition list validation to separate debug method
* Move host tracked related classes to HostTracked folder
* New HostTracked namespace
* Move host tracked modes to the end of enum to avoid PPTC invalidation
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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Co-authored-by: jcm <butt@butts.com>
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* Move some init logic out of PrintGpuInformation, then delete it
* Disable push descriptors for Intel ARC on Windows
* Re-add PrintGpuInformation just to show it in the log
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* Replaced all gamecard images and added a blank variant
* File optimization
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* Add a few missing locale strings on Avalonia
* Rename LDN MitM to ldn_mitm
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AMD GPUs (possibly just RDNA 3) could hang with the previous value
until the MaxQueryRetries was hit.
Fix #6056
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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* Remove incorrect additional back-slash
* Touch-up on TChinese translations
* Little touch-up on SChinese translations
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* New translations en_us.json (French)
* New translations en_us.json (Spanish)
* New translations en_us.json (Arabic)
* New translations en_us.json (German)
* New translations en_us.json (Greek)
* New translations en_us.json (Hebrew)
* New translations en_us.json (Italian)
* New translations en_us.json (Japanese)
* New translations en_us.json (Korean)
* New translations en_us.json (Polish)
* New translations en_us.json (Russian)
* New translations en_us.json (Turkish)
* New translations en_us.json (Ukrainian)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Chinese Traditional)
* New translations en_us.json (Portuguese, Brazilian)
* New translations en_us.json (Thai)
* Add missing Thai language name
* Add new languages
* Enable RTL for Arabic
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.8.0 to 4.9.2.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)
---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* Fix locale crash
* Apply suggestions from code review
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Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Don’t use ContentDialogHelper when not necessary
* Remove `ExtendClientAreaToDecorationsHint`
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Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.3.0 to 7.4.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.3.0...v7.4.0)
---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Bumps the avalonia group with 2 updates: [Avalonia.Svg](https://github.com/wieslawsoltes/Svg.Skia) and [Avalonia.Svg.Skia](https://github.com/wieslawsoltes/Svg.Skia).
Updates `Avalonia.Svg` from 11.0.0.14 to 11.0.0.16
- [Release notes](https://github.com/wieslawsoltes/Svg.Skia/releases)
- [Changelog](https://github.com/wieslawsoltes/Svg.Skia/blob/master/CHANGELOG.md)
- [Commits](https://github.com/wieslawsoltes/Svg.Skia/commits)
Updates `Avalonia.Svg.Skia` from 11.0.0.14 to 11.0.0.16
- [Release notes](https://github.com/wieslawsoltes/Svg.Skia/releases)
- [Changelog](https://github.com/wieslawsoltes/Svg.Skia/blob/master/CHANGELOG.md)
- [Commits](https://github.com/wieslawsoltes/Svg.Skia/commits)
---
updated-dependencies:
- dependency-name: Avalonia.Svg
dependency-type: direct:production
update-type: version-update:semver-patch
dependency-group: avalonia
- dependency-name: Avalonia.Svg.Skia
dependency-type: direct:production
update-type: version-update:semver-patch
dependency-group: avalonia
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Signed-off-by: standstaff <zhengxingru@yeah.net>
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This fixes a longstanding issue with resolution scale that could result in flickering graphics, typically the first frame something is drawn, or on camera cuts in cutscenes.
The root cause of the issue is that texture scale can be changed when binding textures or images. This typically happens because a texture becomes a view of a larger texture, such as a 400x225 texture becoming a view of a 800x450 texture with two levels. If the 400x225 texture is bound as a render target and has state [1x Undesired], but the storage texture is [2x Scaled], the render target texture's scale is changed to [2x Scaled] to match its new storage. This means the scale changed after the render target state was processed...
This can cause a number of issues. When render target state is processed, texture scales are examined and potentially changed so that they are all the same value. If one texture is scaled, all textures must be. If one texture is blacklisted from scaling, all of them must be. This results in a single resolution scale value being assigned to the TextureManager, which also scales the scissor and viewport values.
If the scale is chosen as 1x, and a later texture binding changes one of the textures to be 2x, the scale in TextureManager no longer matches all of the bound textures. What's worse, the scales in these textures could mismatch entirely. This typically results in the support buffer scale, viewport and scissor being wrong for at least one of the bound render targets.
This PR fixes the issue by re-evaluating render target state if any scale mismatches the expected scale after texture bindings happen. This can actually cause scale to change again, so it must loop back to perform texture bindings again. This can happen as many times as it needs to, but I don't expect it to happen more than once. Problematic bindings will just result in a blacklist, which will propagate to other bound targets.
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(#6490)
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* WIP: Separate guest/host tracking + unaligned protection
Allow memory manager to define support for single byte guest tracking
* Formatting
* Improve docs
* Properly handle cases where the address space bits are too low
* Address feedback
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* Update Ava
* Newline
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* Add binaries with both names to release archives
* Add migration code for the new filename
* Add Ryujinx.Ava to all win/linux releases for a while
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Increase the texture cache limit from 512 MB to 1 GB.
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* Fix geometry shader passthrough issue (Diagnosed by gdkchan)
* Fix whitespace formatting
* Fix whitespace formatting
* Bump shader cache version
* Don't apply PassthroughNV decorations to output geometry shader variables
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* passthrough mouse for win32
* remove unused enums
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* Fix lost copy on shader SSA deconstruction
* Shader cache version bump
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logic (#6360)
* - add new abstract class `VirtualMemoryManagerBase`
- rename `MemoryManagerBase` to `VirtualMemoryManagerRefCountedBase` and derive from `VirtualMemoryManagerBase`
- change `AddressSpaceManager`, `HvMemoryManager`, `MemoryManager`, and `MemoryManagerHostMapped` to implement abstract members and use the inherited `void VirtualMemoryManagerBase.Read(TVirtual va, Span<byte> data)` implementation.
* move property `AddressSpaceSize` up by the other properties
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change (#6440)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3
Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)
---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
* Update for 2.x changes
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
* Update SixLabors.ImageSharp to 2.1.7
This is the latest version we can update to without the license change.
* Update SixLabors.ImageSharp.Drawing to v1.0.0
This is the latest version we can update to without the license change.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
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* LightningJit: Disable some cache ops and CTR_EL0 access on Windows Arm
* Format whitespace
* Delete unused code
* Fix typo
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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* Add sanitize method
* Add app name to screenshot text output
* Add app name to screenshot text
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I have been mostly inactive on the project for the past year and a half
apart from handling CI and reviews because of a lack of motivation and
time.
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Signed-off-by: Mary Guillemard <mary@mary.zone>
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* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
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Signed-off-by: Mary Guillemard <mary@mary.zone>
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Signed-off-by: Mary Guillemard <mary@mary.zone>
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Bumps [System.Drawing.Common](https://github.com/dotnet/winforms) from 8.0.1 to 8.0.2.
- [Release notes](https://github.com/dotnet/winforms/releases)
- [Changelog](https://github.com/dotnet/winforms/blob/main/docs/release-activity.md)
- [Commits](https://github.com/dotnet/winforms/compare/v8.0.1...v8.0.2)
---
updated-dependencies:
- dependency-name: System.Drawing.Common
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* HipcGenerator: skip do-nothing call to MemoryMarshal.Cast<byte, byte>() in generated code
* HipcGenerator: fix method name typos
* HipcGenerator: make generated methods use stackalloc for `isBufferMapAlias` bool array
* HipcGenerator: make generated GetCommandHandlers() method return a FrozenDictionary<int, CommandHandler>
* HipcGenerator: return `FrozenDictionary<,>.Empty` when there are no command implementations, otherwise create `FrozenDictionary` from a `IEnumerable<KeyValuePair<,>>`` instead of a `Dictionary<,>``
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* Migrate audren to new IPC
* Migrate audout
* Migrate audin
* Migrate hwopus
* Bye bye old audio service
* Switch volume control to IHardwareDeviceDriver
* Somewhat unrelated changes
* Remove Concentus reference from HLE
* Implement OpenAudioRendererForManualExecution
* Remove SetVolume/GetVolume methods that are not necessary
* Remove SetVolume/GetVolume methods that are not necessary (2)
* Fix incorrect volume update
* PR feedback
* PR feedback
* Stub audrec
* Init outParameter
* Make FinalOutputRecorderParameter/Internal readonly
* Make FinalOutputRecorder IDisposable
* Fix HardwareOpusDecoderManager parameter buffers
* Opus work buffer size and error handling improvements
* Add AudioInProtocolName enum
* Fix potential divisions by zero
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* OpenGL: Mask out all color outputs with no fragment shader
This appears to match Vulkan's behaviour, which is needed for stencil shadows in Penny's Big Breakaway. It's far from the only issue, you can try the Full Bindless PR if you want to see it in a more intact state.
* Remove unused member
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