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AgeCommit message (Expand)Author
2022-02-22A32: Fix BLX and BXWritePC (#3151)merry
2022-02-22Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)Berkan Diler
2022-02-19Add dedicated ServerBase for FileSystem services (#3142)riperiperi
2022-02-17PPTC version increment (#3139)gdkchan
2022-02-18Enable CPU JIT cache invalidation (#2965)gdkchan
2022-02-18Prefer texture over textureSize for sampler type (#3132)gdkchan
2022-02-18Use BitOperations methods and delete now unused BitUtils methods (#3134)Berkan Diler
2022-02-18Move kernel syscall logs to new trace log level (#3137)gdkchan
2022-02-18Implement/Stub mnpp:app service and some hid calls (#3131)Ac_K
2022-02-18Decoders: Add IOpCode32HasSetFlags (#3136)merry
2022-02-17Added trace log level (#3096)mlgatto
2022-02-18Change ServiceNv map creation logs to the Debug level (#3058)Alex Barney
2022-02-17ARMeilleure: Thumb support (All T16 instructions) (#3105)merry
2022-02-17misc: Update GtkSharp.Dependencies and speed up initial Windows build (#3128)Mary
2022-02-17Use ReadOnlySpan<byte> compiler optimization for static data (#3130)Berkan Diler
2022-02-17Use a basic cubic interpolation for the audren upsampler (#3129)riperiperi
2022-02-16amadeus: Fix PCMFloat datasource command v1 (#3127)Mary
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-02-16amadeus: Fix limiter correctness (#3126)Mary
2022-02-16When copying linear textures, DMA should ignore region X/Y (#3121)gdkchan
2022-02-16Adjusting how deadzones are calculated (#3079)skrek
2022-02-13Use Enum and Delegate.CreateDelegate generic overloads (#3111)Berkan Diler
2022-02-11InstEmitMemory32: Literal loads always have word-aligned PC (#3104)merry
2022-02-11Fix missing geometry shader passthrough inputs (#3106)gdkchan
2022-02-11Ship SoundIO library only for the specified runtime (#3103)edisionnano
2022-02-09Add a limit on the number of uses a constant may have (#3097)gdkchan
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2022-02-08ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089)merry
2022-02-07fix headless sdl2 option string (#3093)wss445566
2022-02-06Convert the bool to a lowercase string (#3080)edisionnano
2022-02-06ARMeilleure: A32: Implement SHADD8 (#3086)merry
2022-02-06ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087)merry
2022-02-02Try to ensure save data always has a valid owner ID (#3057)Alex Barney
2022-01-31Fix the pronunciation of Ryujinx (#3059)Alex Barney
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-30Remove Appveyor from Readme and SLN (#3026)VocalFan
2022-01-29Fix small precision error on CPU reciprocal estimate instructions (#3061)gdkchan
2022-01-29kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042)Mary
2022-01-27Add timestamp to 16-byte/4-word semaphore releases. (#3049)riperiperi
2022-01-27Fix res scale parameters not being updated in vertex shader (#3046)riperiperi
2022-01-25Convert Octal-Mode to Decimal (#3041)edisionnano
2022-01-24Fix regression on PR builds version number since new release systemMary
2022-01-24Fix calls passing V128 values on Linux (#3034)gdkchan
2022-01-23amadeus: Fix possible device sink input out of bound (#3032)Mary
2022-01-23Set _vibrationPermitted to True by default (#2985)Mary
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-22Address comment from gdkchan: we are starting at 1.1.3 nowMary
2022-01-22Add new release systemMary
2022-01-21Fix deadlock for GPU counter report when 0 draws are done (#3019)riperiperi
2022-01-21Add host CPU memory barriers for DMB/DSB and ordered load/store (#3015)gdkchan