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2018-09-19Show Game Title on Titlebar (#408)emmauss
* support reading control data * show game info on titlebar * use first language is default is not available * use seperate language enums for titles * fix hex display
2018-09-18Thread scheduler rewrite (#393)gdkchan
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
2018-09-18Fix d32s8 format on OGLEnumConverter (#420)gdkchan
2018-09-18Misc fixes on the arena allocator (#364)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
2018-09-18Ensure that buffers are available after a signal when GetReleasedBuffers is ↵gdkchan
called (#369)
2018-09-17Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; ↵LDj3SNuD
add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409) * Update AOpCodeTable.cs * Update AInstEmitSimdShift.cs * Update CpuTestSimdShImm.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Create CpuTestSimdIns.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture ↵HorrorTroll
format. Fix BC6H_UF16 from Unorm to Sfloat (#417) * Implement B5G6R5Unorm & BGR5A1Unorm * Implement RGBA32Uint * Implement R16Unorm & Z16 texture format * Fix BC6H_UF16 from Unorm to Sfloat
2018-09-15Rewrite the C++ Demangler (#416)Thomas Guillemard
* Rewrite the C++ Demangler This new Demangler provides support to almost every possible mangled symbols and should behaves like GNU c++filt. It works on 98.9% of the sdk's symbols and 99.5% of Puyo Puyo Tetris's symbols. * Fix code style * Fix noexcept enclosed expression parsing issues * fix code style issues
2018-09-14Add Ryujinx.Tests.Unicorn project to Ryujinx.slnAc_K
2018-09-13Update IStorage.cs (#415)Ac_K
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-11Fixup image error message and add G8R8 to size query (#410)ReinUsesLisp
2018-09-10Lock GbpQueueBuffer till Vsync is signalled (#367)emmauss
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
2018-09-08Implements proper save path (#386)emmauss
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
2018-09-08Add XCI, NSP and NCA loading support (#404)Alex Barney
* Add XCI and NCA loading support * Code style changes * Add NSP loading * Changes from code review * Read XCIs with patches. Code style * Add KEYS.md file * Make file extension matching case-insensitive
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
2018-09-08Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. (#407)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdShift.cs * Update ASoftFallback.cs * Update AOpCodeSimdShImm.cs * Update ABitUtils.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Create CpuTestSimdShImm.cs * Create CpuTestSimdRegElem.cs * Address PR feedback. * Nit. * Nit.
2018-09-08Remove old Tester, update Tests (some reworks). (#400)LDj3SNuD
* Delete Bits.cs * Delete Integer.cs * Delete Instructions.cs * Delete Pseudocode.cs * Add files via upload * Add mnemonic. * Literals all uppercase. * Nit. * Allow FPSR control. * Allow FPSR control. * Allow FPSR control.
2018-09-04Asynchronously log messages to the Console window (#395)jduncanator
* Logging: Asynchronously log messages to the Console window Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger. By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid). From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to 00:03:04.354. Depending on your system, YMMV. * Logging: Resolve code styling issues
2018-09-01Implement loading of profile image (#391)emmauss
* implement loading of profile image * rename icon to profilepicture * rename icon file
2018-09-01Fix exception throw message for unimpl texture formats (#398)gdkchan
2018-09-01Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)ReinUsesLisp
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format" This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113. * Conflicts fix * Wrong fix * E * e
2018-09-01Improve handling on QueryGet on the gpu (#397)gdkchan
2018-09-01Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, ↵LDj3SNuD
Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390) * Update AOpCodeTable.cs * Update AInstEmitSimdCvt.cs * Update Pseudocode.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Add QCFlagBit. * Add QCFlagBit.
2018-09-01Ryujinx.Tests: Add unicorn to test framework (#389)Merry
* Ryujinx.Tests: Add unicorn to test framework * CpuTestSimdArithmetic: Comment out inaccurate results
2018-08-31Implement SSY/SYNC shader instructions (#382)ReinUsesLisp
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
2018-08-30Fixup HasColor for depth/stencil values (#379)ReinUsesLisp
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-27Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdCrypto.cs
2018-08-25Use mirrored texture wraps when available (#361)ReinUsesLisp
2018-08-25Implement vertex instancing (#381)ReinUsesLisp
2018-08-24Update BSD service implementation (#363)emmauss
* Update BSD service to handle libnx's 'smart IPC buffers' for address info * Use existing "GetBufferType0x21" for certain BSD socket methods * Parse address port as unsigned short * Fix bounds check on reading the IPC buffer * Implement Read, Write methods * rebased and cleaned * addressed nits * remove unused swap method * fixed alignments
2018-08-23Implement multiple rendertarget attachments and depth writting (#375)ReinUsesLisp
* Add depth writting * Implement multiple attachments * Address feedback
2018-08-23Fix BinarySearchLt to return less than rather than less than or equal value ↵gdkchan
(#372)
2018-08-23Avoid querying and setting texture bindings in hot code (#376)ReinUsesLisp
2018-08-22Improve LM implementation (#373)Thomas Guillemard
- Manage end of the log packet correctly. - Add drop count, time, and program name parsing. - Use the correct buffer type. (0x21 not 0x9) - Prefix unknown fields with "Field"
2018-08-21SvcSetHeapSize: match kernel check for invalid size (#374)Thomas Guillemard
This fix games like DK Country
2018-08-20Avoid gpr overwritting on Ld_C instruction (#371)ReinUsesLisp
* Avoid gpr overwritting on LD_C instruction * Address feedback * Ignore invalid registers
2018-08-20Use signed and unsigned vertex types (#370)ReinUsesLisp
2018-08-20Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). ↵LDj3SNuD
(#365) * Create CpuTestSimdCrypto.cs * Update AOpCodeTable.cs * Create AInstEmitSimdCrypto.cs * Update ASoftFallback.cs * Create ACryptoHelper.cs
2018-08-19Rendertarget attachments, texture and image changes (#358)ReinUsesLisp
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
2018-08-17Fix MapPhysicalMemory when block position is less than map position (#359)gdkchan
* Fix MapPhysicalMemory when block position is less than map position * Only try to free pages that are actually mapped * Only unmap after freeing the memory
2018-08-16Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests ↵LDj3SNuD
(closed box). (#352) * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update Pseudocode.cs * Update Instructions.cs * Update Bits.cs * Update Integer.cs * Update AOpCodeTable.cs * Create AInstEmitSimdHash.cs * Update ASoftFallback.cs
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
2018-08-16Remove artificial call count limit for EndGl (#357)gdkchan
2018-08-16Implement PointCoord and PointSize shader attributes (#353)ReinUsesLisp
* Implement PointCoord and PointSize shader attributes * Address feedback
2018-08-15More flexible memory manager (#307)gdkchan
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15Implement ITimeZone 201, 202 (#327)emmauss
* Implement ITimeZone 201, 202 * fix alignment * fix array count * fix mismatching datetime kind and timezone
2018-08-14Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273)gdkchan