aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-10-27AppletAE: stub SetRecordVolumeMuted (#3804)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs * Update ISelfController.cs * Update ISelfController.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27hid/irs: Stub StopImageProcessorAsync (#3799)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-26Vulkan: Fix indirect buffer barrier (#3798)gdkchan
2022-10-25Vulkan: Use dynamic state for blend constants (#3793)riperiperi
2022-10-24Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture ↵VocalFan
Recompression) (#3568) * Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture Recompression) * Added Mutant's changes. Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> * Five to four. * Fixed github's terrible conflict diffs Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-10-23Ryujinx.Tests.Unicorn: Implement IDisposable (#3794)merry
Dispose unicorn when done
2022-10-23Attempt to fix issues since github-script v6 upgradeMary-nyan
2022-10-23Avalonia: Use overlay dialog for controller applet (#3777)Emmanuel Hansen
* use overlay dialog for controller applet * Update Ryujinx.Ava/Ui/Controls/ContentDialogHelper.cs Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-10-22nuget: bump SPB from 0.0.4-build24 to 0.0.4-build27 (#3791)dependabot[bot]
Bumps [SPB](https://github.com/Thog/SPB) from 0.0.4-build24 to 0.0.4-build27. - [Release notes](https://github.com/Thog/SPB/releases) - [Commits](https://github.com/Thog/SPB/commits) --- updated-dependencies: - dependency-name: SPB dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-10-21ci: Add updates for nuget packages to dependabot (#3786)TSRBerry
2022-10-21CI: Update workflows (#3774)TSRBerry
* ci: Update workflows * gha: Add no-build switch to test action
2022-10-21gha: Add dependabot.yml (#3778)TSRBerry
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough ↵gdkchan
(#3781) * Vulkan: Fix vertex position Z conversion with geometry shader passthrough * Shader cache version bump
2022-10-19Avalonia: update it_IT.json (#3742)Mortus06
* Avalonia: update it_IT.json * Fixed ; instead of : * Update it_IT.json port di #3766 * Update Ryujinx.Ava/Assets/Locales/it_IT.json Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> * Grammar fix Co-authored-by: Lorenzo Giannini <55211569+Lorenzo0310200@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-10-19Do not clear the rejit queue when overlaps count is equal to 0. (#3721)LDj3SNuD
* Do not clear the rejit queue when overlaps count is equal to 0. * Ptc and PtcProfiler must be invalidated. * Revert "Ptc and PtcProfiler must be invalidated." This reverts commit f5b0ad9d7dc3c0b3a0da184de4d04d7234939c81. * Fix #3710 slow path due to #3701.
2022-10-19Implement the GetSessionCacheMode in SSL servuce (#3735)WilliamWsyHK
2022-10-19Manage state of NfcManager (#3678)Carl Ouellette
* Manage state of NfcManager Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122 * Fixes changes from review
2022-10-19Fix mapping leaks caused by UnmapView not working on Linux (#3650)gdkchan
* Add test for UnmapView mapping leaks * Throw when UnmapView fails on Linux * Fix UnmapView * Remove throw
2022-10-19A32: Implement VCVTT, VCVTB (#3710)merry
* A32: Implement VCVTT, VCVTB * A32: F16C implementation of VCVTT/VCVTB
2022-10-19A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712)LDj3SNuD
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions; they use "Round to Nearest with Ties to Away" rounding mode not supported in x86. All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively. * Update Ptc.cs * A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
2022-10-19 Avalonia: Update Polish Translation (#3722)Luna
* Add new string You need the period there otherwise it could be read as "Głoś" -> "Preach" * Update MainWindow.axaml Updating to bring it in line with the other languages naming themselves in their respective languages * Update pl_PL.json realizing that period isn't necessary considering the string's usage (which to be fair, I should have checked when I added it) * Update pl_PL.json * Add Updater Message
2022-10-18Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738)riperiperi
Due to the `using` statement being scoped to the `CreateTextureView` method, `TextureStorage` would be disposed as soon as the view was returned. This was largely fine as the TextureStorage resources were being kept alive by the views holding their own references to them, but it also meant that dispose is only called as soon as the texture is created. Aliased Storages are TextureStorages created with the same allocation as another TextureStorage, if they have to be aliased as another format. We keep track of a TextureStorage's `_aliasedStorages` as they are created, and dispose them when the TextureStorage is disposed... ...except it is disposed immediately, before any aliased storages are even created. The aliased storages added after this will never be disposed. This PR attempts to fix this by disposing TextureStorage when its view count reaches 0. The other use of texture storage - the D32S8 blit - still manually disposes the storage, but regular uses created via the GAL are now disposed by the view count. I think this makes the most sense, as otherwise in the future this behaviour might be forgotton and more things could be added to the Dispose() method that don't work due to it not actually calling at the right time. This should improve memory leaks in Super Mario Odyssey, most noticeable when resolution scaling. The memory usage of the game is still wildly unpredictable due to how it interacts with the texture cache, but now it shouldn't get considerably longer as you play... I hope. I've seen it typically recover back to the same level occasionally, though it can spike significantly. Please test a bunch of games on multiple GPUs to make sure this doesn't break anything.
2022-10-18Fix: Arguments Break when Updating (#3744)Yohoki
* Wrap Args in quotes -Wrap args in quotes to allow for spaces in dir paths when restarting Ryujinxs from Update. * Wrap second instance of GetCommandLineArgs() * Changed ryuArgs from string to string[] * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: mageven <62494521+mageven@users.noreply.github.com> * Update UpdateDialog.cs Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-10-18Avoid allocations in .Parse methods (#3760)Berkan Diler
* Avoid allocations in .Parse methods Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation * Avoid another string allocation
2022-10-18Vulkan: Fix blit levels/layers parameters being inverted (#3768)gdkchan
2022-10-17Fix kernel VA allocation when random allocation fails (#3755)gdkchan
* Fix kernel VA allocation when random allocation fails * This was off by one
2022-10-17Update README.md (#3767)MetrosexualGarbodor
Update compatibility numbers
2022-10-17remove property changed call in time zone validation (#3752)Emmanuel Hansen
2022-10-17Implement OpenDataStorageWithProgramIndex partially (#3765)gdkchan
* Implement OpenDataStorageWithProgramIndex partially * Was not supposed to change this
2022-10-16TamperMachine: Fix input mask check (#3764)mageven
2022-10-16Fix various issues caused by Vertex/Index buffer conversions (#3762)riperiperi
* Fix various issues caused by #3679 - The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16. - The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer. - The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors. - The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size. * Fix offset for converted buffer
2022-10-16Fix primitive count calculation for topology conversion (#3763)riperiperi
Luigi's Mansion 3 performs a non-index quads draw with 6 vertices. It's meant to ignore the last two, but the index pattern's primitive count calculation was rounding up. No idea why the game does this but this should fix random triangles in the map.
2022-10-16Fix phantom configured Controllers (#3720)mageven
Enable guest controller only when a valid host controller is mapped.
2022-10-15Improve shader BRX instruction code generation (#3759)gdkchan
* Improve shader BRX instruction code generation * Shader cache version bump, add some comments and asserts
2022-10-15bsd: Check if socket is bound before calling RecvFrom() (#3761)TSRBerry
2022-10-10Vulkan: Fix sampler custom border color (#3751)gdkchan
2022-10-09Fix disposed textures being updated on TextureBindingsManager (#3750)gdkchan
* Fix disposed textures being updated on TextureBindingsManager * PR feedback
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)riperiperi
* GPU: Pass SpanOrArray for Texture SetData to avoid copy Texture data is often converted before upload, meaning that an array was allocated to perform the conversion into. However, the backend SetData methods were being passed a Span of that data, and the Multithreaded layer does `ToArray()` on it so that it can be stored for later! This method can't extract the original array, so it creates a copy. This PR changes the type passed for textures to a new ref struct called SpanOrArray, which is backed by either a ReadOnlySpan or an array. The benefit here is that we can have a ToArray method that doesn't copy if it is originally backed by an array. This will also avoid a copy when running the ASTC decoder. On NieR this was taking 38% of texture upload time, which it does a _lot_ of when you move between areas, so there should be a 1.6x performance boost when strictly uploading textures. No doubt this will also improve texture streaming performance in UE4 games, and maybe a small reduction with video playback. From the numbers, it's probably possible to improve the upload rate by a further 1.6x by performing layout conversion on GPU. I'm not sure if we could improve it further than that - multithreading conversion on CPU would probably result in memory bottleneck. This doesn't extend to buffers, since we don't convert their data on the GPU emulator side. * Remove implicit cast to array.
2022-10-08Vulkan: Fix some issues with CacheByRange (#3743)riperiperi
* Fix some issues with CacheByRange - Cache now clears under more circumstances, the most important being the fast path write. - Cache supports partial clear which should help when more buffers join. - Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose. Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others. * Fix collection modified exception * Fix accidental use of parameterless constructor * Replay DynamicState when restoring from helper shader
2022-10-05Change NvMap ID allocation to match nvservices (#3741)gdkchan
* Change NvMap ID allocation to match nvservices * Move NvMapIdDictionary to Types
2022-10-04Fix memory corruption in BCAT and FS Read methods when buffer is larger than ↵gdkchan
needed (#3739) * Fix memory corruption in FS Read methods when buffer is larger than needed * PR feedback * nit: Don't move this around
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)gdkchan
* GLSL: Do not generate scale helpers if we have no textures * Fix shader SULD (bindless) instruction using wrong register as handle
2022-10-03Support use of buffer ranges with size 0 (#3736)gdkchan
2022-10-03Vulkan: Fix buffer texture storage not being updated on buffer handle reuse ↵gdkchan
(#3731)
2022-10-03Avalonia - Fixes updater (#3670)Emmanuel Hansen
* update avalonia * fix updater * fix spacing * addressed review * convert permission value to octal * Add missing comma * revert package updates
2022-10-02Update AboutWindow.axaml (#3724)Luna
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-10-02Volume Hotkeys (#3500)MutantAura
* Initial GTK implementation * Less messy and Avalonia imp * Move clamping to HLE and streamline imps * Make viewmodel update consistent * Fix rebase and add an english locale. Co-authored-by: Mary-nyan <mary@mary.zone>
2022-10-02ARMeilleure: Add `gfni` acceleration (#3669)Wunk
* ARMeilleure: Add `GFNI` detection This is intended for utilizing the `gf2p8affineqb` instruction * ARMeilleure: Add `gf2p8affineqb` Not using the VEX or EVEX-form of this instruction is intentional. There are `GFNI`-chips that do not support AVX(so no VEX encoding) such as Tremont(Lakefield) chips as well as Jasper Lake. https://github.com/InstLatx64/InstLatx64/blob/13df339fe7150b114929f71b19a6b2fe72fc751e/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt#L1297-L1299 https://github.com/InstLatx64/InstLatx64/blob/13df339fe7150b114929f71b19a6b2fe72fc751e/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt#L1252-L1254 * ARMeilleure: Add `gfni` acceleration of `Rbit_V` Passes all `Rbit_V*` unit tests on my `i9-11900k` * ARMeilleure: Add `gfni` acceleration of `S{l,r}i_V` Also added a fast-path for when the shift amount is greater than the size of the element. * ARMeilleure: Add `gfni` acceleration of `Shl_V` and `Sshr_V` * ARMeilleure: Increment InternalVersion * ARMeilleure: Fix Intrinsic and Assembler Table alignment `gf2p8affineqb` is the longest instruction name I know of. It shouldn't get any wider than this. * ARMeilleure: Remove SSE2+SHA requirement for GFNI * ARMeilleure Add `X86GetGf2p8LogicalShiftLeft` Used to generate GF(2^8) 8x8 bit-matrices for bit-shifting for the `gf2p8affineqb` instruction. * ARMeilleure: Append `FeatureInfo7Ecx` to `FeatureInfo`
2022-10-02Avoid allocating unmanaged string per shader (#3730)mageven
* Avoid reallocating same unmanaged string per shader * Address PR feedback * Rename to _disposed