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2022-11-24nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)dependabot[bot]
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18. - [Release notes](https://github.com/AvaloniaUI/Avalonia/releases) - [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18) --- updated-dependencies: - dependency-name: Avalonia dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-23ava: Fix JsonSerializer warnings (#3884)Ac_K
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23Update to LibHac 0.17.0 (#3878)Alex Barney
* Update to LibHac 0.17.0 * Don't clear SD card saves when starting the emulator This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23Stub IFriendService: 1 (Cancel) (#3841)WilliamWsyHK
* Add friend/Cancel. Closes #3824 * Update according to review comments. * Add comment base on request * Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23remove redundant logs (#3877)Emmanuel Hansen
2022-11-21Do not update shader state for DrawTextures (#3876)gdkchan
2022-11-20Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)TSRBerry
* unicorn: Add modified ver of unicorns const gen * unicorn: Use upstream consts These consts were generated from the dev branch of unicorn * unicorn: Split common consts into multiple enums * unicorn: Remove arch prefix from consts * unicorn: Add new windows dll Windows 10 - MSVC x64 shared build * unicorn: Use absolute path for const generation * unicorn: Remove fspcr patch * unicorn: Fix using the wrong file extension For some reason _NativeLibraryExtension evaluates to ".so" even on Windows. * unicorn: Add linux shared object again * unicron: Add DllImportResolver * unicorn: Try to import unicorn using an absolute path * unicorn: Add clean target * unicorn: Replace IsUnicornAvailable() methods * unicorn: Skip tests instead of silently passing them if unicorn is missing * unicorn: Write error message to stderr * unicorn: Make Interface static * unicron: Include prefixed unicorn libs (libunicorn.so) Co-authored-by: merry <git@mary.rs> * unicorn: Add lib prefix to shared object for linux Co-authored-by: merry <git@mary.rs>
2022-11-20Reword the description of the 6GB expand DRAM hack to be less tantalizing ↵EmulationFanatic
(#3870) * Reword the hack to something less tantalizing * Address feedback
2022-11-19Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872)gdkchan
2022-11-19Fix shader cache on Vulkan when geometry shaders are inserted (#3868)gdkchan
2022-11-18Move gl_Layer from vertex to geometry if GPU does not support it on vertex ↵gdkchan
(#3866) * Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
2022-11-18Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)riperiperi
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
2022-11-18Gpu: Fix thread safety of ReregisterRanges (#3865)riperiperi
A quick fix to prevent reading the wrong value of Count when reregistering ranges for a new target buffer. Buffer flushes from another thread can modify the range list when the lock isn't active, which can change the count. This prevents some crashes in Pokemon Scarlet/Violet. It's probably likely that buffer migration during flush is causing some other issues in this game, but this at least prevents the crashing.
2022-11-18Vulkan: Don't create preload command buffer outside a render pass (#3864)riperiperi
* Vulkan: Don't create preload buffer outside a render pass The preload command buffer is used to avoid render pass splits and barriers when updating buffer data. However, when a render pass is not active (for example, at the start of a pass, or during compute invocations) buffer uploads can be performed at any time, so the optimization isn't as useful. This PR makes it so that the preload command buffer is only used for buffer updates outside of a render pass. It's still used for textures as I don't want to shake things up right now regarding how the preload buffer is obtained before some other changes, and texture updates are a lot rarer anyways. Improves performance slightly in Pokemon Scarlet/Violet (43 -> 48), as it was switching to compute, writing a bunch of buffers inline, then dispatching, then flushing commands... It uses 1 command buffer instead of 2 every time it does this now. Maybe it would be nice to find a faster way to sync without creating so many command buffers in a short period of time. * Address feedback
2022-11-18Prune ForceDirty and CheckModified caches on unmap (#3862)riperiperi
* Prune ForceDirty and CheckModified caches on unmap Since we're now using this for modified checks on the HLE indirect draw method, I'm worried that leaving these to forever gather cache entries isn't the best idea for performance in the long term, and it could keep old buffer objects alive for longer than they should be. This PR adds the ability to prune invalid entries before checking these caches, and queues it whenever gpu memory is unmapped. It also aligns modified checks to the page size, as I figured it would be possible for a huge number of overlapping over a game's runtime. This prevents Super Mario Odyssey from having 10s of thousands of entries in the modified cache in Metro Kingdom, and them duplicating when entering and leaving a building (should be cleared, as they were unmapped). * Address Feedback
2022-11-18am: Stub GetSaveDataSizeMax (#3857)TSRBerry
* am: Stub GetSaveDataSizeMax() * am: Remove todo comment for GetSaveDataSizeMax() * am: saveDataSize & journalDataSize should be of type long * am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18Use ReadOnlySpan<byte> compiler optimization in more places (#3853)Berkan Diler
* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18Allow _volatile to be set from MultiRegionHandle checks again (#3830)riperiperi
* Allow _volatile to be set from MultiRegionHandle checks again Tracking handles have a `_volatile` flag which indicates that the resource being tracked is modified every time it is used under a new sequence number. This is used to reduce the time spent reprotecting memory for tracking writes to commonly modified buffers, like constant buffers. This optimisation works by detecting if a buffer is modified every time a check happens. If a buffer is checked but it is not dirty, then that data is likely not modified every sequence number, and should use memory protection for write tracking. If the opposite is the case all the time, it is faster to just assume it's dirty as we'd just be wasting time protecting the memory. The new MultiRegionBitmap could not notify handles that they had been checked as part of the fast bitmap lookup, so bindings larger than 4096 bytes wouldn't trigger it at all. This meant that they would be subject to a ton of reprotection if they were modified often. This does mean there are two separate sources for a _volatile set: VolatileOrDirty + _checkCount, and the bitmap check. These shouldn't interfere with each other, though. This fixes performance regressions from #3775 in Pokemon Sword, and hopefully Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale. May affect other games. * Fix stupid mistake
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
The type in the `texOp` in the textureSize instruction doesn't have the exact type on SPIR-V (for example, it is missing the Array flag). This PR gives it the proper type before giving it to the unscaling helper. This fixes the ground textures being broken on Pokemon Scarlet/Violet when scaling. It wasn't finding the texture, so the descriptor index it provided was -1...
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17ci: Clean up Actions leftovers (#3859)Mary-nyan
As title say. Fix Avalonia build versions for PRs. Also ensure that the --self-contained doesn't warn at build.
2022-11-17Capitalization to be consistent (#3860)Matthew Wells
Thread ID Register, Floating-point Control Register, and Floating-point Status Register all had Register capitalized, so the Register in Processor State register should be capitalized.
2022-11-17Allow to start Ryujinx in wayland environment (#3516)Alberto Fanjul
PrimaryMonitor is only available on X11 At some point it will be deprecated, this change support wayland
2022-11-17Fix Fedora support (#3815)Mary-nyan
For some reasons, my fresh installation of Fedora 36 (KDE) doesn't have a symlink for libX11.so. This commit fixes this by trying to import the library with its major version or fallback to the normal way.
2022-11-16Prevent raw Unicode control codes from showing on software keyboard applet. ↵Logan Stromberg
(#3845) * Revert "Add support for releasing a semaphore to DmaClass (#2926)" This reverts commit 521a07e6125d3a5d9781512639387a9be5f09107. * Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)"" This reverts commit ec8a5fd05362f04cc77436ee3e45a9188777f75e. * Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI. * remove debugging junk * Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization) * Update remarks documentation. Remove unneeded imports. * Removing a test that's actually just redundant Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2022-11-16Update units of memory from decimal to binary prefixes (#3716)Wunk
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
2022-11-16Use new C# 11 u8 string literals (#3854)Berkan Diler
2022-11-16Make use of Random.Shared (#3852)Berkan Diler
2022-11-16Use new LINQ Order() methods (#3851)Berkan Diler
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-15It's REE-YOU-JINX (#3839)EmulationFanatic
2022-11-12UI: Allow overriding graphics backend + Move command line parser into a new ↵TSRBerry
class (#3707) * Ava: Keep command line args when restarting * UI: Move common UI functions to ProgramHelper Add command line option to override the configured graphics backend * Ava: Add CleanupUpdate task back * Remove unused usings * Revert combining common UI functions Rename ProgramHelper to CommandLineState Move command line parsing to CommandLineState * Rename CommandLineProfile to Profile * Fix assigning the wrong array to Arguments
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
* Fix VertexId and InstanceId on Vulkan * Shader cache version bump
2022-11-10Minor improvement to Vulkan pipeline state and bindings management (#3829)gdkchan
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-03Ensure all pending draws are done before compute dispatch (#3822)gdkchan
2022-11-02Vulkan: Implement multisample <-> non-multisample copies and depth-stencil ↵gdkchan
resolve (#3723) * Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve * FramebufferParams is no longer required there * Implement Specialization Constants and merge CopyMS Shaders (#15) * Vulkan: Initial Specialization Constants * Replace with specialized helper shader * Reimplement everything Fix nonexistant interaction with Ryu pipeline caching Decouple specialization info from data and relocate them Generalize mapping and add type enum to better match spv types Use local fixed scopes instead of global unmanaged allocs * Fix misses in initial implementation Use correct info variable in Create2DLayerView Add ShaderStorageImageMultisample to required feature set * Use texture for source image * No point in using ReadOnlyMemory * Apply formatting feedback Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Apply formatting suggestions on shader source Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Support conversion with samples count that does not match the requested count, other minor changes Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-11-02fix: Support FFmpeg 5.1.x for decoding (#3816)Mary-nyan
For some reason FFmpeg 5.1.x reverted part of the changes made in 5.0.x on AVCodec. This fix decoding issues with it.
2022-10-29GPU: Use a bitmap to track buffer modified flags. (#3775)riperiperi
* Initial implementation * Some improvements. * Fix incorrect cast * Performance improvement and improved correctness * Add very fast path when all handles are checked. * Slightly faster * Add comment * De-virtualize region handle All region handles are now bitmap backed. * Remove non-bitmap tracking * Remove unused methods * Add docs, remove unused methods * Address Feedback * Rename file
2022-10-29CI: Run git_short_hash inside of bash (#3808)TSRBerry
2022-10-29Vulkan: Replace `VK_EXT_debug_report` usage with `VK_EXT_debug_utils` (#3802)Wunk
* Vulkan: Replace `VK_EXT_debug_report` usage with `VK_EXT_debug_utils` [VK_EXT_debug_report](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_debug_report.html) has been depreciated for quite some time now in favor of the much more featureful [VK_EXT_debug_utils](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_debug_utils.html) extension. This PR converts our debug-report-callback into the newer debug-messenger pattern. `VK_EXT_debug_utils` adds some additional diagnostic tooling for marking debug-label scopes for queue-operations, command-buffers, and assigning name-labels to vulkan objects to aid in debugging(for a later PR). * Vulkan: Fix `DebugMessenger` severity-flag classification Extension bits between the two flags, for reference: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugUtilsMessageSeverityFlagBitsEXT.html https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugReportFlagBitsEXT.html
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
* SPIR-V: Fix tessellation control shader output types * Shader cache version bump
2022-10-29nuget: bump System.IdentityModel.Tokens.Jwt from 6.15.0 to 6.25.0 (#3806)dependabot[bot]
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.15.0 to 6.25.0. - [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases) - [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md) - [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits) --- updated-dependencies: - dependency-name: System.IdentityModel.Tokens.Jwt dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-10-27AppletAE: stub SetRecordVolumeMuted (#3804)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs * Update ISelfController.cs * Update ISelfController.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27hid/irs: Stub StopImageProcessorAsync (#3799)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-26Vulkan: Fix indirect buffer barrier (#3798)gdkchan
2022-10-25Vulkan: Use dynamic state for blend constants (#3793)riperiperi
2022-10-24Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture ↵VocalFan
Recompression) (#3568) * Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture Recompression) * Added Mutant's changes. Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> * Five to four. * Fixed github's terrible conflict diffs Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-10-23Ryujinx.Tests.Unicorn: Implement IDisposable (#3794)merry
Dispose unicorn when done