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I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data.
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* Eliminate zero-extension moves in more cases on 32-bit games
* PPTC version bump
* Revert X86Optimizer changes
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(#4145)
This reverts commit 295fbd0542a93ac50e558054a3f0c8c64286b764.
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* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection
Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.
* ARMeilleure: Add initial support for EVEX instruction encoding
Does not implement rounding, or exception controls.
* ARMeilleure: Add `X86Vpternlogd`
Accelerates the vector-`Not` instruction.
* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}
* ARMeilleure: Add check for `XCR0` flags
Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.
* ARMeilleure: Increment InternalVersion
* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting
* ARMeilleure: Move XCR0 procedure to GetXcr0Eax
* ARMeilleure: Add `XCR0` to `FeatureInfo` structure
* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly
Avoids an additional allocation
* ARMeilleure: Formatting fixes
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This fixes an error from #3805 that caused a wrong conversion of ``AppKeyValueStorage`` to string.
As that information isn't really relevant without appropriate parsing, it was removed from ``ToString``.
This should get ride of "bell warning" in Mario Kart 8 when entering Time Trials.
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Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.0 to 17.4.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.0...v17.4.1)
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update-type: version-update:semver-patch
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Fixes a regression caused by #4003 where the code that writes `_vtgWritesRtLayer` was removed, breaking the crowd in mario strikers.
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* Replace usage of `DllImport` with `LibraryImport`
* Mark methods as `partial`
* Marshalling
* More `partial` & marshalling
* More `partial` and marshalling
* More partial and marshalling
* Update GdiPlusHelper to LibraryImport
* Unicorn
* More Partial
* Marshal
* Specify EntryPoint
* Specify EntryPoint
* Change GlobalMemoryStatusEx to LibraryImport
* Change RegisterClassEx to LibraryImport
* Define EntryPoints
* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Move return mashal
* Remove calling convention specification
* Remove calling conventions
* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx/Modules/Updater/Updater.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Modules/Updater/Updater.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
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* Remove HalfConversion
* Update `CodeGenVersion`
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* Vulkan: enable VK_EXT_custom_border_color features
radv only create the border color bo if this feature is enabled, so it crashed when creating samplers with custom border colors
Fixes #4072
Fixes #3993
* Address gdkchan's comment
Co-authored-by: Mary <mary@mary.zone>
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* bsd: Add dns_mitm from Atmosphère
related AMS files:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_resolver_impl.cpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_host_redirection.cpp
* Remove debug logging and adjust redirect message
* Improve formatting
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Replace Initialize with instance property
* bsd: dns_mitm - Ignore empty lines
* bsd: Mark _mitmHostEntries as readonly
* bsd: Initialize Aliases when returning IpHostEntry
Fixes NullReferenceException
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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Fix packaging issues on macOS related to an unsatisfied dependency on libX11
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solution-wise (#4095)
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This was meant to be only an upgrade of how we set unix permission in
the updater to use .NET 7 new APIs, but I end up finding bugs along the
way.
Changelog:
- Remove direct usage of chmod to use File.SetUnixFileMode.
- Fix command line being broken when updating (#3744) but on
Ryujinx.Ava.
- Makes Ryujinx.Ava updater fallback to Ryujinx executable if current
name isn't found.
- Make permission setter function more generic.
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friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly
* Use generic version of marshalling method
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* bsd: Add gdkchan's Select implementation
Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com>
* bsd: Fix Select() causing a crash with an ArgumentException
.NET Sockets have to be used for the Select() call
* bsd: Make Select more generic
* bsd: Adjust namespaces and remove unused imports
* bsd: Fix NullReferenceException in Select
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* audio: Rewrite SoundIo bindings
This rewrite SoundIo bindings to be safer and not a pedantic autogenerated mess.
* Address comments
* Switch DllImport to LibraryImport
* Address gdkchan's comment
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* Fix Redundant Qualifer Warnings
* Remove unnecessary using
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workaround triming bugs
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We only used it in one spot for DPI scaling factor.
This implements the same behaviour using gdiplus.
This remove 700KB of dependency to download and around 170KB unpacked.
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This adds support for Linux x64, macOS x64 and macOS arm64.
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Bumps [CommandLineParser](https://github.com/commandlineparser/commandline) from 2.8.0 to 2.9.1.
- [Release notes](https://github.com/commandlineparser/commandline/releases)
- [Changelog](https://github.com/commandlineparser/commandline/blob/master/CHANGELOG.md)
- [Commits](https://github.com/commandlineparser/commandline/compare/2.8.0...v2.9.1)
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* Fix shader FSWZADD instruction
* Shader cache version bump
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* Shader: Implement PrimitiveID
* Shader cache version bump
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Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.8 to 7.12.11.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.8...7.12.11)
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- dependency-name: DynamicData
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Bumps [NUnit](https://github.com/nunit/nunit) from 3.12.0 to 3.13.3.
- [Release notes](https://github.com/nunit/nunit/releases)
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.3/CHANGES.md)
- [Commits](https://github.com/nunit/nunit/compare/v3.12...v3.13.3)
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Bumps [System.Drawing.Common](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)
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* hle: Do not add disabled AoC item to the list
We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.
I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.
* remove useless "enabled"
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* gtk: Fixes warnings about obsolete components
* remove wrong using
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We have a conversion from LDG on the compute shader to a special constant buffer binding that's used to exceed hardware limits on compute, but it was only running if the byte offset could be identified. The fallback that checks all of the bindings at runtime only checks the storage buffers.
This PR adds checking ube ranges to the LoadGlobal fallback. This extends the changes in #4011 to only check ube entries which are accessed by the shader.
Fixes particles affected by the wind in The Legend of Zelda: Breath of the Wild. May fix other weird issues with compute shaders in some games.
Try a bunch of games and drivers to make sure they don't blow up loading constants willynilly from searchable buffers.
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* Initial implementation of metal surface across UIs
* Fix SDL2 on windows
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Address Feedback
Co-authored-by: Mary-nyan <thog@protonmail.com>
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Bumps [XamlNameReferenceGenerator](https://github.com/avaloniaui/Avalonia.NameGenerator) from 1.4.2 to 1.5.1.
- [Release notes](https://github.com/avaloniaui/Avalonia.NameGenerator/releases)
- [Commits](https://github.com/avaloniaui/Avalonia.NameGenerator/compare/1.4.2...1.5.1)
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Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.0 to 6.25.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.25.0...6.25.1)
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- dependency-name: System.IdentityModel.Tokens.Jwt
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* ava: Cleanup Input classes
This PR just cleanup all Input classes for consistencies.
* Addresses TSRBerry's feedback
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* amadeus: Add missing compressor effect from REV11
This was in my reversing notes but seems I completely forgot to
implement it
Also took the opportunity to simplify the Limiter effect a bit.
* Remove some outdated comment
* Address gdkchan's comments
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* Fix storage buffer access when match fails
* Shader cache version bump
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