| Age | Commit message (Collapse) | Author |
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* Implement basic psm service
- Add `IPsmServer`
- Stub `GetBatteryChargePercentage` & `GetChargerType`
* Fix wrong sorting
* Add IPsmSession
- Add `IPsmSession` by Thog
- Implement `OpenSession`
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This should provide accurate behaviours.
This implementation has been tested with ftpd and libtransistor bsd tests.
This implementation lacks OOB support.
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* Print stack trace on invalid memory accesses
* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
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* Improve texture tables
* More renaming and other tweaks
* Minor tweaks
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* Remove unnecessary usings
* Fix CastExpression while I'm at it
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A directory can be open more than one time. This fix issues with
homebrews opening the same directory multiple time.
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* Implement B5G6R5Unorm & BGR5A1Unorm
* Fix R8G8 Unorm to G8R8 Unorm
* Added back R8G8 Unorm
* Fix G8R8Unorm, add R8G8B8A8
* Add D24_S8 Uint
* Add R8Uint & R32Uint
* Another fixed
* Reverting back
* R8G8B8A8 change to B8G8R8A8
* Add G8R8 Snorm
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* Implement B5G6R5Unorm & BGR5A1Unorm
* Add RG16Unorm, R16Uint
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alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment
* Add ColorMask support, other tweaks
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S/Ushr_V, S/Usra_V Inst.; Add 11 Tests. Some fixes. (#449)
* Update AOpCodeTable.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdShift.cs
* Update ASoftFallback.cs
* Update ASoftFloat.cs
* Update AOpCodeSimdRegElemF.cs
* Update CpuTestSimdIns.cs
* Update CpuTestSimdRegElem.cs
* Create CpuTestSimdRegElemF.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Superseded Fmul_Se Test. Nit.
* Address PR feedback.
* Address PR feedback.
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update AInstEmitSimdShift.cs
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* Update IAccountService and IManagerForApplication
`IAccountService`:
- Add symbols.
- Fix some mistake.
- Add `IsUserRegistrationRequestPermitted` and `TrySelectUserWithoutInteraction`.
`IManagerForApplication`:
- Add symbols.
- Add Uuid args.
- Little improvement of `GetAccountId`
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Fix invalid Write implementation.
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* Quads, QuadStrip and const attributes support
* Add support for half float attributes and fix texture pitch alignment
* Throw when an unsupported float type is used as const attribute aswell
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* Implement IResolver
- GetAddrInfo & GetNameInfo still need to be implemented.
* Address comments
* Use MakeError
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* Implement IRoInterface
This is required by Super Mario Party.
This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do.
* Fix some code style issues
* Use MakeError to clarify error code
* Add NRR and NRO constants
* Fix some codestyle issues
* Fix InvalidMemoryState error code
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* Tweak cpu cache deletion policy values
* Address PR feedback
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* stub/implement audren commands
* stub ISelfController get/set IdleTimeDetectonExtension
* stub irs
* add irs logclass, stub mmu:u irequest 1
* style fixes, addressed comments
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* save common implementation
* remove zero userid check
* Renamed UserId to UInt128
* fix index in hex conversion
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This PR implement an empty `ISslContext` and update `CreateContext` and `SetInterfaceVersion` inside `ISslService`
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* Misc content loading improvements
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* Update CpuTest.cs
* Delete CpuTestSimdCmp.cs
Obsolete.
* Update CpuTestSimdArithmetic.cs
Superseded.
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFloat.cs
* Nit.
* Update AOpCodeTable.cs
* Update AOptimizations.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFloat.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
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Fix Out of Handles error in HidServer
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(Scalar) using SSE intrinsics (#405)
* Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics, some CQ improvements
* Remove useless space
* Address PR feedback
* Revert EmitVectorZero32_128 changes
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* Implement friend:a IFriendService: 10101
* Update Profile Picture
* Update IFriendServiceTypes.cs
* Update IFriendServiceTypes.cs
* Update IFriendService.cs
* Update IFriendServiceTypes.cs
* Update IFriendServiceTypes.cs
* Update IFriendService.cs
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* Simplify render target bindings
* Implement multiple viewports
* Pack glViewportIndexed calls into a single glViewportArray
* Use ARB_viewport_array when available
* Cache framebuffer attachments
* Use get accessors in OGLExtension
* Address feedback
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* Improve kernel events implementation
* Some cleanup
* Address PR feedback
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* Add FMAXP and FMINP (Vector) instructions on the CPU
* Address PR feedback
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* Full 5.X stubbed IHidServer
Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs.
I have added all symbols in it to be more revelant as possible.
It's remove some Hid spam in few games too, because we assign some var as the game want.
* Fix issues
* Fix code according to review
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* General improvements to GpuResourceManager
* Address feedback
* Address feedback
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* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups
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* Call interrupt less often, remove some leftovers from the old scheduler code
* Remove unneeded attribute
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* support reading control data
* show game info on titlebar
* use first language is default is not available
* use seperate language enums for titles
* fix hex display
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* Started to rewrite the thread scheduler
* Add a single core-like scheduling mode, enabled by default
* Clear exclusive monitor on context switch
* Add SetThreadActivity, misc fixes
* Implement WaitForAddress and SignalToAddress svcs, misc fixes
* Misc fixes (on SetActivity and Arbiter), other tweaks
* Rebased
* Add missing null check
* Rename multicore key on config, fix UpdatePriorityInheritance
* Make scheduling data MLQs private
* nit: Ordering
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* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
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called (#369)
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add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409)
* Update AOpCodeTable.cs
* Update AInstEmitSimdShift.cs
* Update CpuTestSimdShImm.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Create CpuTestSimdIns.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
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format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
* Implement B5G6R5Unorm & BGR5A1Unorm
* Implement RGBA32Uint
* Implement R16Unorm & Z16 texture format
* Fix BC6H_UF16 from Unorm to Sfloat
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* Rewrite the C++ Demangler
This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.
It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.
* Fix code style
* Fix noexcept enclosed expression parsing issues
* fix code style issues
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Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
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