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A backup of the Ryujinx master git branch.
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Author
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-17
System Time Offset Implementation (#1101)
CJ Bok
2020-04-17
Improve V128 (#1097)
Ficture Seven
2020-04-16
Fix oversight in depth range initialization from PR #1093 (#1112)
mageven
2020-04-15
Ensure account save data exists when launching an extracted game (#1108)
Alex Barney
2020-04-15
Fix negation of HADD2 constant buffer source (#1116)
gdkchan
2020-04-12
Implement update loader and log loaded application info (#1023)
Xpl0itR
2020-04-12
Print the result name in SetTerminateResult if possible (#1105)
Alex Barney
2020-04-09
Optimize %x ^ %x = 0 (#1094)
Ficture Seven
2020-04-07
Use libhac for loading NSO and KIP (#1047)
Elise
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-04-04
Use the jump table for HighCq tail continues. (#1088)
riperiperi
2020-04-03
libhac: use ApplicationControlProperty instead of Nacp (#1073)
Thog
2020-04-03
Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)
mageven
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-04-03
HID SharedMem Rework (#1003)
mageven
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-31
fix tooltip (#1080)
Xpl0itR
2020-03-31
Set default width and height based on monitor resolution (#1046)
Xpl0itR
2020-03-31
Add warning with an option to disable for settings that impact performance (#...
Xpl0itR
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-30
Retrigger CI
Thog
2020-03-30
Implement FCMP shader instruction (#1067)
gdkchan
2020-03-30
Support constant attributes (with a value of zero) (#1066)
gdkchan
2020-03-30
Reduce requirements for running homebrew (#1053)
Thog
2020-03-29
Index constant buffer vec4s using ternary expressions. (#1015)
riperiperi
2020-03-29
Workaround for AMD and Intel view format bug (#1050)
gdkchan
2020-03-29
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
Elise
2020-03-29
Move the OpActivator to OpCodeTable class for improve performance (#1001)
Chenj168
2020-03-29
Discord Rich Presence update (#1029)
Xpl0itR
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-03-26
Implement NOP and stub DEPBAR shader instructions (#1041)
Elise
2020-03-26
Make Device Location Name configuration (custom TZ) (#1031)
Thog
2020-03-26
prepo: Add a MessagePack object formatter (#1034)
jduncanator
2020-03-25
ui: Make it possible to open the device save directory (#1040)
Thog
2020-03-25
Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
Elise
2020-03-25
Implement VMNMX shader instruction (#1032)
gdkchan
2020-03-25
prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033)
Ac_K
2020-03-25
Add IMultiCommitManager (#1011)
Alex Barney
2020-03-25
Add Fast Paths for Crypto instructions (A32/A64) (#1026)
riperiperi
2020-03-25
Fix gpu vendor name parsing (#1030)
Ac_K
2020-03-24
prepo: Resolve JSON parsing issues in prepo report handling (#1022)
jduncanator
2020-03-24
Add GPU name in status bar (#984)
HorrorTroll
2020-03-24
Add Fcvtas_S/V & Fcvtau_S/V. (#1018)
LDj3SNuD
2020-03-24
Fix the item name cannot be displayed in profiler view. (#1021)
Chenj168
2020-03-23
friends: Stub GetBlockedUserListIds (#1017)
Thog
2020-03-23
Fix Prepo parsing reports (#1016)
Ac_K
2020-03-23
Implement ICMP shader instruction (#1010)
gdkchan
2020-03-23
Keep sRGB enabled for texture blits (#1009)
gdkchan
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