| Age | Commit message (Collapse) | Author |
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* Insert bitcast for assignment of fragment integer outputs on GLSL
* Shader cache version bump
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* Implement Account LoadOpenContext
* Formatting
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Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.4.1...v1.4.2)
---
updated-dependencies:
- dependency-name: SharpZipLib
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* Initial Apple Hypervisor based CPU emulation implementation
* Add UseHypervisor Setting
* Add basic MacOS support to Avalonia
* Fix initialization
* Fix GTK build
* Fix/silence warnings
* Change exceptions to asserts on HvAddressSpaceRange
* Replace DllImport with LibraryImport
* Fix LibraryImport
* Remove unneeded usings
* Revert outdated change
* Set DiskCacheLoadState when using hypervisor too
* Fix HvExecutionContext PC value
* Address PR feedback
* Use existing entitlements.xml file on distribution folder
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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* Create bug_report.yml
* Update bug_report.yml
* Update bug_report.yml
* Create feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* a
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* b
* addressed some of the feedback
* forget the label
* added missing text inputs
* formatting changes
* dropdown menu
added dropdown menu for os, idk if we will keep this
* addressed feedback
addressed the long overdue feedback, sorry about that
* added markdowns
everything should be addressed now i hope
* game version optional
made game version optional after further feedback
* feature request checkbox
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* Relax Vulkan requirements
* Fix MaxColorAttachmentIndex
* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines
* Change query capability check to check for pipeline statistics query rather than geometry shader support
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* Reset queries on same command buffer
Vulkan seems to complain when the queries are reset on another command buffer. No idea why, the spec really could be written better in this regard. This fixes complaints, and hopefully any implementations that care extensively about them.
This change _guesses_ how many queries need to be reset and resets as many as possible at the same time to avoid splitting render passes. If it resets too many queries, we didn't waste too much time - if it runs out of resets it will batch reset 10 more.
The number of queries reset is the maximum number of queries in the last 3 frames. This has been worked into the AutoFlushCounter so that it only resets up to 32 if it is yet to force a command buffer submission in this attachment.
This is only done for samples passed queries right now, as they have by far the most resets.
* Address Feedback
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pointer (#4337)
* Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer
* Rename FuncPtr to FuncPointer
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* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy
* Shader cache version bump
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* Add FileAssociationHelper.cs
* Add register file types option to gtk
* Add register file types option to avalonia
* Add Windows support to FileAssociationHelper.cs
* linux: Add uninstall support for file types
* Ignore .glade~ backup files
* Rename Register/Unregister methods
* gtk: Add manage file types submenu
* ava: Add manage file types submenu
* windows: Add uninstall support for file types
* Don't invert uninstall condition (formatting change)
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Add IsTypesRegisteredWindows & Fix Windows install function
* Add AreMimeTypesRegisteredLinux()
* Fix wrong indention
Co-authored-by: AcK77 <acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Handle parsing of corrupt Config.json and prevent crash on launch
* Implement a cleaner solution to handle empty json object
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* Arm64: Simplify TryEncodeBitMask
* CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy
* Ptc: Bump version
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(#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly
Expected targets:
- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk
* Allow scaling of MSAA textures, propagate scale on copy.
* Fix Rebase
Oops
* Automatic disable
* A bit more aggressive
* Without the debug log
* Actually decrement the score when writing.
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* Ava UI: Various Fixes
* use WriteAllBytes
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* Introduce new IGALCommand<T> interface and use it
* Remove use of reflection on GAL multithreading
* Unmanaged constraint
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* nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4
Bumps [Microsoft.CodeAnalysis.Analyzers](https://github.com/dotnet/roslyn-analyzers) from 3.3.3 to 3.3.4.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases)
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/main/PostReleaseActivities.md)
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.3...v3.3.4)
---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.Analyzers
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
* Fixes warning
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Implement CSET and CSETP shader instructions
* Shader cache version bump
* Fix CC.HI
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Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.1 to 6.26.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)
---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* Ava UI: Add Notifications and Cleanup
* Revert notifications on ErrorDialog
* remove unused code from game list views
* Fix cast
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* Ava UI: Fix `string.Format` issues in Locale
* LoacLanguage everytime now
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* fix UpdateAndGetDynamicValue
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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* Catch Profile.json parse to prevent crash on launch
* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Ava UI: Add Control+Cmd+F HotKey for Mac OS
* fix aligned
* Remove comment from code
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* ava: Fixes and cleanup Updater
* _updateSuccessful
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* Destroy old swapchain on swapchain recreation
* vkDeviceWaitIdle before DestroySwapchain
* Update Ryujinx.Graphics.Vulkan/Window.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Avoid unsafe code on RecreateSwapchain()
* Destroying old Swapchain on a queue.
* Cleanup and fix on destroying old Swapchain.
* Update Ryujinx.Graphics.Vulkan/Window.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update Ryujinx.Graphics.Vulkan/Window.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update Ryujinx.Graphics.Vulkan/Window.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update Window.cs
Done.
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.
MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.
Should fix ink collision in Splatoon 2/3 on MoltenVK.
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* NativeSignalHandler: Fix write flag
* address comments
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(#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.
* Fix copypaste error
* Code generator review fixes
* Use if statement instead of switch
* Code style fixes
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Another code style fix
* Styling fix
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Styling fix
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
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* Implement support for page sizes > 4KB
* Check and work around more alignment issues
* Was not meant to change this
* Use MemoryBlock.GetPageSize() value for signal handler code
* Do not take the path for private allocations if host supports 4KB pages
* Add Flags attribute on MemoryMapFlags
* Fix dirty region size with 16kb pages
Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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* Add short duration texture cache
This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.
While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.
This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.
* Small optimization
* Don't forget this.
* Add short cache dictionary
* Address feedback
* Address some feedback
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* ava: Fix Linux Vulkan renderer staying transparent
* ava: Minor Renderer cleanup
* Don't supress potential NRE warning
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Ava UI: `Renderer` refactoring
* Fix Vulkan CreateSurface
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* Fix applications times
* Add spaces
* Fix TimeString formatting
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* Specify image view usage flags on Vulkan
* PR feedback
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* Implement `GetTitleId`
Fixes #2516
* Null check + Proper result code
* Better comment
* Implement `GetApplicationProcessId`
* Add TODOs
* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Remove new function from KernelStatic
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Start Refactor
* Dialogue opens
* Changes
* Switch to ListBox
* Fix bugs and stuff
* Fix spacing
* Implement OpenLocation
* Change icon
* Color
* Color
* Remove background
* Make no update the same height
* Fix height and smooth scroll
* Height
* Fix update selection
* Make window smaller
* Add back remove all button
* Make selection more obvious
* Hide selection bar on SaveManager
* Fix autoscroll
* Fix no update not staying selected
* Better file opener
* Fix
* Revert that
* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Log warning
* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Audren: Implement polyphase upsampler
* prefer shifting to modulo
* prefer MathF
* fix nits
* rm ResampleForUpsampler
* oop
* Array20
* nits
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* Ava: Fixes "Hide Cursor on Idle" for Windows
* Add check in MouseDriver and reduce the time of idling
* Fix linux error
* Change idle time everywhere for consistencies
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* Change GetPageSize to use Environment.SystemPageSize
* Fix PR comment
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being updated (#4284)
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