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2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-13Support instanced draw of quads" (#881)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-12Get rid of unused class AboutInfo (#882)Jonathan Goyvaerts
2020-01-12Call EnsureApplicationSaveData when launching a game (#871)Alex Barney
* Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game
2020-01-12Add 32 bits support to HleProcessDebugger (#859)Thog
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2020-01-12Create method to LoadAndSave ApplicationMetaData and get rid of code ↵Jonathan Goyvaerts
duplication (#872)
2020-01-12MapBufferEx: take page size into account (#873)Thog
Fix #744
2020-01-12System firmware installer (#791)emmauss
* firmware installer * Add directory installation option and fix 9.x support for directory * Fix missing system font error while installing for the first time * Address code style comments * Create and use InvalidFirmwarePackageException * Fix LDj3SNuD's comments * addressed alex's comments * add label to status bar to show current firmware version Co-authored-by: Thog <thog@protonmail.com>
2020-01-10Update path for system archives in README (#870)Xpl0itR
2020-01-10InitializeCounters to InitializeAc_K
2020-01-10PrintGpuInformationAc_K
2020-01-10Add GPU Information to LoggingAc_K
2020-01-09Fix R5G6B5 in SurfaceFlinger (#863)Thog
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
2020-01-09Add runtime identifiers to new projectsgdkchan
2020-01-09Address PR feedbackgdkchan
Removes a useless null check Aligns some values to improve readability
2020-01-09Remove some unused args on the shader translatorgdkchan
2020-01-09Fix FADD32I check for Ra negationgdkchan
2020-01-09Remove FFMPEG dependency from READMEgdkchan
2020-01-09Address PR feedbackgdkchan
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09Fix some shader disposal issuesgdkchan
2020-01-09Fix some spelling mistakesgdkchan
Thanks to LDj3SNuD for spotting these
2020-01-09Fix ShaderToolsgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Target .NET Core 3.0 for NVDEC projectgdkchan
2020-01-09Re-add NVDEC project (not integrated)gdkchan
2020-01-09More code cleanupgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpugdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Enginegdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Stategdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Shadergdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Memorygdkchan
2020-01-09Change GPU errors to debug and reduce log messagesgdkchan
2020-01-09Fix typos pointed out by LDj3SNuDgdkchan
2020-01-09Remove some error logging to avoid log spamgdkchan
2020-01-09Fix missing S8 format on texture compatibility checkgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Imagegdkchan
2020-01-09Fix AstcDecoder Success property never being set to truegdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Add basic error logging to the GPUgdkchan
2020-01-09ASTC optimizations (#845)Alex Barney
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
2020-01-09Reimplement limited bindless textures supportgdkchan
2020-01-09Initialize GPU physical memory accessor from KProcess, to allow homebrew ↵gdkchan
that never maps anything on the GPU to work
2020-01-09Stop memory modification check when a invalid address is foundgdkchan
2020-01-09Fix exception on shader translator when adding goto temp variablegdkchan
2020-01-09Support CC on FSET shader instruction, fix CC on ISET.BF shader instructiongdkchan
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Partial support for shader memory barriersgdkchan