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AgeCommit message (Expand)Author
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-15Avoid scaling 2d textures that could be used as 3d (#3464)riperiperi
2022-07-14Reduce some unnecessary allocations in DMA handler (#2886)Logan Stromberg
2022-07-14Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows (...Mary
2022-07-14BSD: Allow use of DontWait flag in Receive (#3462)Fruityloops
2022-07-12Ava/MainWindow: Do not show Show Console menu item on non-Windows (#3461)merry
2022-07-12Handle the case where byte optionValues are sent to BSD (#3405)riperiperi
2022-07-12Avalonia - Add border to Flyouts (#3341)Emmanuel Hansen
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-12Avalonia - Make tooltips more useful and descriptive, update Spanish localiza...MetrosexualGarbodor
2022-07-12Avalonia - Couple fixes and improvements (#3451)Emmanuel Hansen
2022-07-12Avalonia - Further Optimize Chinese Translation (#3452)Narugakuruga
2022-07-08UI - Avalonia Part 3 (#3441)Emmanuel Hansen
2022-07-08Avalonia - Use loaded config when assigning controller input (#3447)Emmanuel Hansen
2022-07-08ensure mouse cursor is only hidden when mouse is in renderer (#3448)Emmanuel Hansen
2022-07-08misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)Mary
2022-07-08Fix deadlock in mouse input on Avalonia (#3444)Emmanuel Hansen
2022-07-06Fix Vi managed and stray layers open/close/destroy (#3438)gdkchan
2022-07-06Implement CPU FCVT Half <-> Double conversion variants (#3439)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-05UI - Avalonia Part 2 (#3351)Emmanuel Hansen
2022-07-03Stub GetTemperature (#3429)Ac_K
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-29ui: Fix timezone abbreviation since #3361 (#3430)Mary
2022-06-25Add Simplified Chinese to Avalonia (V2) (#3416)Narugakuruga
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24timezone: Fix regression caused by #3361 (#3418)Mary
2022-06-24time: Make TimeZoneRule blittable and avoid copies (#3361)Mary
2022-06-24Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-23UI: Some Avalonia cleanup (#3358)Ac_K
2022-06-22Rewrite kernel memory allocator (#3316)gdkchan
2022-06-20Fix doubling of detected gamepads on program start (#3398)RhavoX
2022-06-17Account for res scale changes when updating bindings (#3403)riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-17Fix VIC out of bounds copy (#3386)gdkchan
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-12Less invasive fix for EventFd blocking operations (#3394)gdkchan
2022-06-11Allow concurrent BSD EventFd read/write (#3385)gdkchan
2022-06-11Ignore ClipControl on draw texture fallback (#3388)gdkchan
2022-06-10Fix instanced indexed inline draw index count (#3389)gdkchan
2022-06-05Fix instanced indexed inline draws (#3383)gdkchan
2022-06-05Remove freed memory range from tree on memory block disposal (#3347)gdkchan
2022-06-05Extend uses count from ushort to uint on Operand Data structure (#3374)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-06-04Fix a potential GPFIFO submission race (#3378)Billy Laws
2022-06-02Fix 3D semaphore counter type 0 handling (#3380)Billy Laws
2022-06-01infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artif...Mary
2022-05-31Rewrite SVC handler using source generators rather than IL emit (#3371)gdkchan