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Ryujinx
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A backup of the Ryujinx master git branch.
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2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-15
Avoid scaling 2d textures that could be used as 3d (#3464)
riperiperi
2022-07-14
Reduce some unnecessary allocations in DMA handler (#2886)
Logan Stromberg
2022-07-14
Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows (...
Mary
2022-07-14
BSD: Allow use of DontWait flag in Receive (#3462)
Fruityloops
2022-07-12
Ava/MainWindow: Do not show Show Console menu item on non-Windows (#3461)
merry
2022-07-12
Handle the case where byte optionValues are sent to BSD (#3405)
riperiperi
2022-07-12
Avalonia - Add border to Flyouts (#3341)
Emmanuel Hansen
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-12
Avalonia - Make tooltips more useful and descriptive, update Spanish localiza...
MetrosexualGarbodor
2022-07-12
Avalonia - Couple fixes and improvements (#3451)
Emmanuel Hansen
2022-07-12
Avalonia - Further Optimize Chinese Translation (#3452)
Narugakuruga
2022-07-08
UI - Avalonia Part 3 (#3441)
Emmanuel Hansen
2022-07-08
Avalonia - Use loaded config when assigning controller input (#3447)
Emmanuel Hansen
2022-07-08
ensure mouse cursor is only hidden when mouse is in renderer (#3448)
Emmanuel Hansen
2022-07-08
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
Mary
2022-07-08
Fix deadlock in mouse input on Avalonia (#3444)
Emmanuel Hansen
2022-07-06
Fix Vi managed and stray layers open/close/destroy (#3438)
gdkchan
2022-07-06
Implement CPU FCVT Half <-> Double conversion variants (#3439)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-05
UI - Avalonia Part 2 (#3351)
Emmanuel Hansen
2022-07-03
Stub GetTemperature (#3429)
Ac_K
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-29
ui: Fix timezone abbreviation since #3361 (#3430)
Mary
2022-06-25
Add Simplified Chinese to Avalonia (V2) (#3416)
Narugakuruga
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
timezone: Fix regression caused by #3361 (#3418)
Mary
2022-06-24
time: Make TimeZoneRule blittable and avoid copies (#3361)
Mary
2022-06-24
Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-23
UI: Some Avalonia cleanup (#3358)
Ac_K
2022-06-22
Rewrite kernel memory allocator (#3316)
gdkchan
2022-06-20
Fix doubling of detected gamepads on program start (#3398)
RhavoX
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-17
Fix VIC out of bounds copy (#3386)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-12
Less invasive fix for EventFd blocking operations (#3394)
gdkchan
2022-06-11
Allow concurrent BSD EventFd read/write (#3385)
gdkchan
2022-06-11
Ignore ClipControl on draw texture fallback (#3388)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-06-05
Remove freed memory range from tree on memory block disposal (#3347)
gdkchan
2022-06-05
Extend uses count from ushort to uint on Operand Data structure (#3374)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-06-04
Fix a potential GPFIFO submission race (#3378)
Billy Laws
2022-06-02
Fix 3D semaphore counter type 0 handling (#3380)
Billy Laws
2022-06-01
infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artif...
Mary
2022-05-31
Rewrite SVC handler using source generators rather than IL emit (#3371)
gdkchan
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