| Age | Commit message (Collapse) | Author |
|
* Fix application list
* Convert file extensions to lowercase before comparing
* AcK's requested changes
* fixed bug found by gdkchan's requested changes
* Account for mismatch between LibHac.TitleLanguage and ...System.Language
|
|
|
|
|
|
* prepo IPrepoService accurate parsing for report
I've found they use msgpack for the report, so I've added a nuget package and deserialize the report in the right way.
Close #838
* jD requested changes
* Change nuget to MsgPack.Cli
* Use var instead of explicit cast
|
|
As the title say.
|
|
|
|
This fix a regression caused by #888 on temporary saves for SNES Online.
(and probably other games)
|
|
* Added Program Icon
Added an icon that displays in the Windows File Explorer and on the console window itself when launched.
* Renamed ryu.ico to Ryujinx.ico
|
|
|
|
* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
|
|
for .NET core (#898)
|
|
* Implement 32 bits syscalls
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.
* Add FlushProcessDataCache32
* Address jd's comments
|
|
used (#895)
|
|
* Remove redundant modulo on wave buffer index
This is already performed by SetBufferIndex
* Correct typo in UpdateDataHeader
MixeSize -> MixSize
* Remove unused variable in audren
'volume' was unused and 'voice.Volume' was used instead so remove 'volume'
|
|
* Support audio effect output status
* Remove extra line
|
|
|
|
* Update to LibHac 0.8.2
This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key.
* Auto-format IFileSystemProxy
|
|
* Rework SVC handling
Prepare for 32 bits support.
* QueryMemory64 x1 is an output
* Pregenerate all SVC handler
Also clean up + 32 bits code path
* Address gdk's comments
* Simplify local setter loop
* Address jd's comments
|
|
* Name all threads
Close #874
* use ThreadName instead of ThreadId in Logging
|
|
* Fix race condition in ContentManager
This fix a race condition happening since #791 when trying to load a
game via command line.
* Address gdk's comments
* Ensure to dispose the FileStream and not the IStorage
|
|
|
|
|
|
|
|
|
|
* Workaround for the lack of a program registry
* Call EnsureApplicationSaveData when launching a game
|
|
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
|
|
duplication (#872)
|
|
Fix #744
|
|
* firmware installer
* Add directory installation option and fix 9.x support for directory
* Fix missing system font error while installing for the first time
* Address code style comments
* Create and use InvalidFirmwarePackageException
* Fix LDj3SNuD's comments
* addressed alex's comments
* add label to status bar to show current firmware version
Co-authored-by: Thog <thog@protonmail.com>
|
|
|
|
|
|
|
|
|
|
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
|
|
|
|
Removes a useless null check
Aligns some values to improve readability
|
|
|
|
|
|
|
|
Add TODO comment for GL_EXT_polygon_offset_clamp
|
|
|
|
Thanks to LDj3SNuD for spotting these
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|