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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2022-04-07
Update to LibHac 0.16.1 (#3263)
Alex Barney
2022-04-06
amadeus: Update to REV11 (#3230)
Mary
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
gdkchan
2022-03-26
infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
Mary
2022-03-23
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
gdkchan
2022-03-22
hle: Some cleanup (#3210)
Ac_K
2022-03-21
Memory.Tests: Make Multithreading test explicit (#3220)
merry
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-03-20
oslc: Fix condition in GetSaveDataBackupSetting (#3208)
Ac_K
2022-03-19
InstEmitMemoryEx: Barrier after write on ordered store (#3193)
merry
2022-03-15
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
Ac_K
2022-03-15
Caching local network info and using an event handler to invalidate as needed...
Jumpman
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-03-15
Dynamically increase buffer size when resizing (#2861)
gdkchan
2022-03-15
Ui: Add option to show/hide console window (Windows-only) (#3170)
merry
2022-03-14
Initialize indexed inputs used on next shader stage (#3198)
gdkchan
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
gdkchan
2022-03-12
olsc: Implement GetSaveDataBackupSetting (#3190)
Ac_K
2022-03-12
Implement rotate stick 90 degrees clockwise (#3084)
darko1979
2022-03-12
Fix GetUserDisableCount NRE (#3187)
gdkchan
2022-03-12
Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
gdkchan
2022-03-11
KThread: Fix GetPsr mask (#3180)
merry
2022-03-07
amadeus: Fix wrong Span usage in CopyHistories (#3181)
Mary
2022-03-06
T32: Implement Data Processing (Modified Immediate) instructions (#3178)
merry
2022-03-06
Mod loading from atmosphere SD directories (#3176)
MutantAura
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-03-05
A32: Fix ALU immediate instructions (#3179)
merry
2022-03-05
Decoders: Fix instruction lengths for 16-bit B instructions (#3177)
merry
2022-03-04
Decoder: Exit on trapping instructions, and resume execution at trapping inst...
merry
2022-03-04
T32: Implement B, B.cond, BL, BLX (#3155)
merry
2022-03-04
Preparation for initial Flatpack and FlatHub integration (#3173)
Mary
2022-03-02
Implement -p or --profile command line argument (#2947)
JavidPack
2022-02-27
Update LibHac to v0.16.0 (#3159)
Alex Barney
2022-02-22
T32: Implement ALU (shifted register) instructions (#3135)
merry
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-02-22
ARMeilleure: Implement single stepping (#3133)
merry
2022-02-22
gui: Fixes the games icon when there is an update (#3148)
Ac_K
2022-02-22
A32: Fix BLX and BXWritePC (#3151)
merry
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-19
Add dedicated ServerBase for FileSystem services (#3142)
riperiperi
2022-02-17
PPTC version increment (#3139)
gdkchan
2022-02-18
Enable CPU JIT cache invalidation (#2965)
gdkchan
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
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