| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-19 | Update 32 bits syscalls to match 64 bits implementation (#892) | Thog | |
| * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Add FlushProcessDataCache32 * Address jd's comments | |||
| 2020-01-19 | Fix shader output color buffer index when non-sequential render targets are ↵ | gdkchan | |
| used (#895) | |||
| 2020-01-18 | Various small audren fixes (#894) | bylaws | |
| * Remove redundant modulo on wave buffer index This is already performed by SetBufferIndex * Correct typo in UpdateDataHeader MixeSize -> MixSize * Remove unused variable in audren 'volume' was unused and 'voice.Volume' was used instead so remove 'volume' | |||
| 2020-01-17 | Support audio effect output status (#890) | gdkchan | |
| * Support audio effect output status * Remove extra line | |||
| 2020-01-17 | Add sampler border color support on the GPU (#893) | gdkchan | |
| 2020-01-16 | Update to LibHac 0.8.2 (#889) | Alex Barney | |
| * Update to LibHac 0.8.2 This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key. * Auto-format IFileSystemProxy | |||
| 2020-01-13 | Rework SVC handling (#883) | Thog | |
| * Rework SVC handling Prepare for 32 bits support. * QueryMemory64 x1 is an output * Pregenerate all SVC handler Also clean up + 32 bits code path * Address gdk's comments * Simplify local setter loop * Address jd's comments | |||
| 2020-01-13 | Name all threads (#886) | Ac_K | |
| * Name all threads Close #874 * use ThreadName instead of ThreadId in Logging | |||
| 2020-01-13 | Fix race condition in ContentManager (#884) | Thog | |
| * Fix race condition in ContentManager This fix a race condition happening since #791 when trying to load a game via command line. * Address gdk's comments * Ensure to dispose the FileStream and not the IStorage | |||
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-13 | Support instanced draw of quads" (#881) | gdkchan | |
| 2020-01-13 | Replace glFinish with barrier for WaitForIdle (#878) | gdkchan | |
| 2020-01-12 | Get rid of unused class AboutInfo (#882) | Jonathan Goyvaerts | |
| 2020-01-12 | Call EnsureApplicationSaveData when launching a game (#871) | Alex Barney | |
| * Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game | |||
| 2020-01-12 | Add 32 bits support to HleProcessDebugger (#859) | Thog | |
| Co-authored-by: riperiperi <rhy3756547@hotmail.com> | |||
| 2020-01-12 | Create method to LoadAndSave ApplicationMetaData and get rid of code ↵ | Jonathan Goyvaerts | |
| duplication (#872) | |||
| 2020-01-12 | MapBufferEx: take page size into account (#873) | Thog | |
| Fix #744 | |||
| 2020-01-12 | System firmware installer (#791) | emmauss | |
| * firmware installer * Add directory installation option and fix 9.x support for directory * Fix missing system font error while installing for the first time * Address code style comments * Create and use InvalidFirmwarePackageException * Fix LDj3SNuD's comments * addressed alex's comments * add label to status bar to show current firmware version Co-authored-by: Thog <thog@protonmail.com> | |||
| 2020-01-10 | Update path for system archives in README (#870) | Xpl0itR | |
| 2020-01-10 | InitializeCounters to Initialize | Ac_K | |
| 2020-01-10 | PrintGpuInformation | Ac_K | |
| 2020-01-10 | Add GPU Information to Logging | Ac_K | |
| 2020-01-09 | Fix R5G6B5 in SurfaceFlinger (#863) | Thog | |
| Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL. | |||
| 2020-01-09 | Add runtime identifiers to new projects | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Remove some unused args on the shader translator | gdkchan | |
| 2020-01-09 | Fix FADD32I check for Ra negation | gdkchan | |
| 2020-01-09 | Remove FFMPEG dependency from README | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Fix some shader disposal issues | gdkchan | |
| 2020-01-09 | Fix some spelling mistakes | gdkchan | |
| Thanks to LDj3SNuD for spotting these | |||
| 2020-01-09 | Fix ShaderTools | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Target .NET Core 3.0 for NVDEC project | gdkchan | |
| 2020-01-09 | Re-add NVDEC project (not integrated) | gdkchan | |
| 2020-01-09 | More code cleanup | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Engine | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.State | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Memory | gdkchan | |
| 2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan | |
| 2020-01-09 | Fix typos pointed out by LDj3SNuD | gdkchan | |
| 2020-01-09 | Remove some error logging to avoid log spam | gdkchan | |
| 2020-01-09 | Fix missing S8 format on texture compatibility check | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan | |
| 2020-01-09 | Fix AstcDecoder Success property never being set to true | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
