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AgeCommit message (Expand)Author
2020-12-12Rewrite size for fixed size buffers (#1808)gdkchan
2020-12-12End empty gl queries before returning them to the pool. (#1806)riperiperi
2020-12-11GPU: Improve unnecessary return value in Map function. (#1799)sharmander
2020-12-10GPU: Resolve Memory Allocation Issues (#1797)sharmander
2020-12-10ngct: Fix services and stub calls (#1756)Ac_K
2020-12-09NVIDIA Thread create/delete stutter workarounds (#1760)riperiperi
2020-12-09GPU - Improve Memory Allocation (#1722)sharmander
2020-12-09Rewrite scheduler context switch code (#1786)gdkchan
2020-12-09am: Implement GetHealthWarningDisappearedSystemEvent (#1788)Ac_K
2020-12-07Signal memory tracking before/after mapping into another process (#1785)riperiperi
2020-12-07CPU: Implement VFNMA.F32 | F.64 (#1783)sharmander
2020-12-07Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (...LDj3SNuD
2020-12-07logger: Add build version to the log file names (#1782)Ac_K
2020-12-03Extract texture Target from Info for quick access (#1774)riperiperi
2020-12-03CPU: Implement VFNMS.F32/64 (#1758)sharmander
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-12-03Cache delegate for QueryModified, use regular multi handle. (#1771)riperiperi
2020-12-03Make sure to not leak copy handles passed in request (#1772)Mary
2020-12-02Close audio WorkBuffer transfer memory handle (#1770)gdkchan
2020-12-02Create a single guest process per IPC message processor (#1769)gdkchan
2020-12-02amadeus: Fix a typo in TapFrame logic (#1767)Mary
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...gdkchan
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-12-01Add a "Remove All" button to the DLC and Update windows (#1579)Xpl0itR
2020-12-01Add option to start games in fullscreen mode (#1580)Xpl0itR
2020-12-01salieri: Fix missing guest GPU accessor missing on hashes (#1759)Mary
2020-12-01common: Fix last warning in SystemInfo (#1757)Ac_K
2020-12-01config: Fix MaxAnisotropy value parsing (#1764)Ac_K
2020-11-27audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)Ac_K
2020-11-27Prefer truly perfect texture matches over fomat aliased ones (#1754)riperiperi
2020-11-27Blacklist very textures with a very small width or height from scaling (#1753)riperiperi
2020-11-27ui: Check last played datetime validity against current culture (#1730)Mary
2020-11-27Remove some warnings and cleaning code (#1736)Ac_K
2020-11-24pctl: Implement IsRestrictionEnabled and fix CheckFreeCommunicationPermission...Ac_K
2020-11-24am: Fix GetSaveDataSize stub (#1748)Ac_K
2020-11-21am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738)Ac_K
2020-11-21amadeus: Fix reverb 3d mono wrong delay line offset (#1742)Mary
2020-11-21salieri: remove a wrong debug assert (#1740)Mary
2020-11-21amadeus: Fix possible underflow in delay time delay effect (#1739)Mary
2020-11-21audin: fix wrong id ListAudioInsAuto call (#1737)Ac_K
2020-11-20audout: Implement and fix some calls (#1725)Ac_K
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-20Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)riperiperi
2020-11-20Use backup when PTC compression is corrupt (#1704)riperiperi
2020-11-20olsc: Add service olsc:u and stub some calls (#1734)Ac_K
2020-11-19gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726)Ac_K
2020-11-19GLRenderer: Change between docked and handheld mode using a keybinding (#1685)Sera
2020-11-18Do not perform layout conversion on buffer texture flushes (#1729)gdkchan
2020-11-18CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & F...LDj3SNuD
2020-11-18Improvements with new .NET 5 functions or bugfixes (#1714)gdkchan