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2021-04-18Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)Mary
This adds missing parenthesis around low pass z computation. This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
* Improve shader global memory to storage pass * Formatting and more comments * Shader cache version bump
2021-04-18HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)A-w-x
as suggested by gdkchan
2021-04-18Amadeus: Allow out of bound read on empty delay lines (#2223)Mary
This allows to handle an OOB with delay lines when DelayTimeMax = 0. On real hardware, it will end up reading garbage at the given user work buffer address. As we do not use those buffers and allocate them ourself for simplicy, this could possibly cause a crash. Proposed solution here is to only increase the size of _workBuffer by one like what is done in DelayLineReverb3d already. This fixes FEZ. (Ryujinx/Ryujinx-Games-List#3526)
2021-04-17Fix intel view copy workaround. (#2216)riperiperi
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
2021-04-17Return focus from controller applet after completion (#2218)riperiperi
* Return focus from controller applet after completion This fixes controller applet related in Mario Kart 8 Deluxe, in 2 player mode or when opening the applet in character select. * Return focus for player select
2021-04-15Miria: Fix Group Policy related crashes (#2212)Mary
We actually don't need to init sensors or haptic to get motion or rumble working on game controllers. This fix a group policy issue on some Windows 10 Pro when trying to init the SDL2 sensors APIs.
2021-04-14am: Stub ExtendSaveData (#2209)Ac_K
2021-04-14nsd/ssl: Fix Resolve/ResolveEx and stub GetConnectionCount (#2208)Ac_K
2021-04-14Miria: The Death of OpenTK 3 (#2194)Mary
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
2021-04-14[ImgBot] Optimize images (#2205)VocalFan
*Total -- 555.93kb -> 486.47kb (12.49%) /Ryujinx/Ui/Resources/Logo_GitHub.png -- 26.25kb -> 15.48kb (41.04%) /Ryujinx/Ui/Resources/Logo_Discord.png -- 13.29kb -> 7.89kb (40.63%) /Ryujinx/Ui/Resources/Logo_Patreon.png -- 15.12kb -> 9.79kb (35.27%) /Ryujinx/Ui/Resources/Icon_NRO.png -- 13.58kb -> 11.06kb (18.5%) /Ryujinx/Ui/Resources/Icon_NCA.png -- 13.35kb -> 10.96kb (17.92%) /Ryujinx/Ui/Resources/Icon_NSO.png -- 13.62kb -> 11.20kb (17.76%) /Ryujinx/Ui/Resources/Icon_XCI.png -- 12.79kb -> 10.53kb (17.61%) /Ryujinx/Ui/Resources/Icon_NSP.png -- 12.89kb -> 10.66kb (17.32%) /Ryujinx/Ui/Resources/Logo_Twitter.png -- 16.54kb -> 14.40kb (12.93%) /Ryujinx/Ui/Resources/Controller_JoyConPair.svg -- 74.83kb -> 65.64kb (12.28%) /Ryujinx/Ui/Resources/Controller_ProCon.svg -- 66.51kb -> 58.83kb (11.55%) /Ryujinx/Ui/Resources/Controller_JoyConRight.svg -- 87.82kb -> 80.99kb (7.77%) /Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg -- 51.73kb -> 47.85kb (7.49%) /Ryujinx/Ui/Resources/Controller_JoyConLeft.svg -- 73.68kb -> 68.34kb (7.25%) /Ryujinx/Ui/Resources/Logo_Amiibo.png -- 11.40kb -> 11.08kb (2.82%) /Ryujinx/Ui/Resources/Logo_Ryujinx.png -- 52.52kb -> 51.76kb (1.45%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com> Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
2021-04-14Initial support for the new 12.x IPC system (#2182)Mary
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
2021-04-13Improves logging to console. (#2146)Mark Araujo
* Restore removed text * Adds more items to logs: - Remove #1942 * Further removal of changes from #1942 * Removes hardcoded config state variables for logging - Adds Configuration logging * Decoupled logging from ReactiveObject - Event handler added to Configuration state to handle logging of value changes * Decoupled logging from ReactiveObject - Event handler added to Configuration state to handle logging of value changes
2021-04-13PPTC vs. giant ExeFS. (#2168)LDj3SNuD
* PPTC vs. giant ExeFS. * InternalVersion = 2168 * Add new heuristic algorithm for calculating the number of threads for parallel translations that also takes into account the user's free physical memory and not just the number of CPU cores. * Nit. * Add an outer Header structure and add the hashes for both this new structure and the existing "inner" Header structure. * InternalVersion = 2169
2021-04-13account: Adds AccountManager (#2184)Ac_K
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
2021-04-13Fix sub-image copies on intel GPUs (#2198)gdkchan
2021-04-13nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service (#2186)Ac_K
* nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service * remove InterfaceVersion
2021-04-13Surface Flinger: Fix an oversight when closing a layer (#2192)Mary
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-09Enable updates in portable mode. (related to #1885) (#2181)jms-c
* Enable updates in portable mode. * Added update test! * Enable update test again! * Triggering CI * Made this PR mergeable.
2021-04-08friend: Fixes PermissionLevel names (#2185)Ac_K
This PR fixes the permission level names, nothing more.
2021-04-07(CPU) Fix CRC32 instruction when constant values are used as input (#2183)gdkchan
2021-04-07CI: Add option to manually trigger github actionsMary
2021-04-07CI: Add temporary fix for Windows nuget issues and fix git hashes for PRsMary
2021-04-04Allow DRAM size to be increased from 4GB to 6GB (#2174)gdkchan
* Allow DRAM size to be increased from 4GB to 6GB * Add option on the UI
2021-04-03Hide debug artifacts (#2171)Itamai
2021-04-03Only flush commands when creating sync on Intel/AMD (windows) (#2165)riperiperi
2021-04-02Improve `StoreToContext` emission (#2155)FICTURE7
* Improve StoreToContext emission Hoist StoreToContext in dynamic branch fast & slow paths out into their predecessor. Reduces register pressure, code size and compile time because we're throwing less stuff down the pipeline. * Set PTC internal version * Turn EmitDynamicTableCall private * Re-trigger CI
2021-04-02Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods ↵EmulationFanatic
support (#2167)
2021-04-02Reduce allocation during SSA construction (#2162)FICTURE7
* Reduce allocation during SSA construction * Re-trigger CI
2021-04-02Update Pro Controller Image + Trigger view (#2128)Ayato (Shahil)
* Update Pro Controller Image This Updates the Pro controller Images. * fix some nits
2021-04-02Hold reference for render targets in use (#2156)gdkchan
2021-04-02Fix Tamper Machine crash and timings (#2159)Caian Benedicto
* Add missing return * Change TamperMachine sleep to 83ms * Change constant name to PascalCase
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
* Implement shader HelperThreadNV * Bump shader cache version * Use gl_HelperInvocation since its supported across all vendors * Nit
2021-03-30Force command flush after creating a syncpoint (#2056)riperiperi
* Force command flush after creating GL sync * This is not required, as the commands were flushed on creation. * Move comment.
2021-03-30Patch up DNS Blacklist (#2153)mageven
Make the regex patterns case insensitive for robustness
2021-03-29Optimize PrintRoSectionInfo (#2151)mageven
2021-03-28am: Stub ILibraryAppletAccessor RequestExit (#2142)Ac_K
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning. The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
* Fix ZN flags set for shader instructions using RZ.CC dest * Shader cache version bump and nits
2021-03-27misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)Ac_K
* misc: Add credit to AmiiboAPI properly and fix a warning disable This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window. I've changed a wrong warning code added in a recent PR too. * Update README.md * Fix aligment
2021-03-27Add the TamperMachine module for runtime mods and cheats (#1928)Caian Benedicto
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-26caps: Implement SaveScreenShot calls and cleanup (#2140)Ac_K
* caps: Implement SaveScreenShot calls and cleanup This PR implement: - caps:u IAlbumApplicationService (32) SetShimLibraryVersion - caps:c IAlbumControlService (33) SetShimLibraryVersion - caps:su IScreenShotApplicationService (32) SetShimLibraryVersion - caps:su IScreenShotApplicationService (203/205/210) SaveScreenShotEx0/SaveScreenShotEx1/SaveScreenShotEx2 ImageSharp is used to save the raw screenshot data as a JPG file following what the service does. All screenshots are save in: `%AppData%\Ryujinx\sdcard\Nintendo\Album` folder. (as example a screenshot file path will be `%AppData%\Ryujinx\sdcard\Nintendo\Album\2021\03\26\2021032601020300-0123456789ABCDEF0123456789ABCDEF.jpg` This is needed by Animal Crossing: New Horizon where screenshots looks like this: And this is needed in Monster Hunter Rise but screenshots are currently empty due to another issue. * remove useless comment * Addresses gdkchan feedback * Addresses gdkchan feedback 2 * remove useless comment 2 * Fix nits
2021-03-25Add Sqdmulh_Ve & Sqrdmulh_Ve Inst.s with Tests. (#2139)LDj3SNuD
2021-03-25am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled ↵Ac_K
and add service placeholder (#2136) * am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder This PR implements `am` service call `SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled` (closes #2028) accordingly to RE and adds placeholder for the `ectx` service. Both were added in 11.0.0+ firmware and are needed to boots games which needs this version. Some games are now playable/bootable: * Remove unused warning
2021-03-24sfdnsres: Cleanup service and implements some calls (#2130)Ac_K
* sfdnsres: Cleanup service and implements some calls This PR is a big cleanup to our current implementation of `sfdnsres` service. Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her). - Implementation of `GetAddrInfoRequest` (Fixes #637). - Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233). A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master. Now a lot of games are playable or are blocked to the menu because it needs online service: Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com> Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com> * Addressed gdkchan's comments * IPAddress[] to IEnumerable * Nits Co-authored-by: Mary <1760003+Thog@users.noreply.github.com> Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
2021-03-22Fix inconsistencies in progress reporting (#2129)mageven
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
2021-03-20oops for last commit..Mary
2021-03-20ci: Tune Github Actions artifactsMary
Let's github actions pack zip for all os, put the real name in the output artifact and ensure to only publish the Ryujinx project
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
* Salieri: Add blacklist system and blacklist shaders using bindless Currently the shader cache doesn't have the right format to support bindless textures correctly and may cache shaders that it cannot rebuild after host invalidation. This PR address the issue by blacklisting shaders using bindless textures. THis also support detection of already cached broken shader and handle removal of those. * Move to a feature flags design to avoid intrusive changes in the translator This remove the auto correct behaviour * Reduce diff on TranslationFlags * Reduce comma on last entry of TranslationFlags * Fix inverted logic and remove leftovers * remove debug edits oops
2021-03-19Improve linear texture compatibility rules (#2099)riperiperi
* Improve linear texture compatibility rules Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky. * Minor cleanup * Remove Size Change for Copy Depenedencies The copy to the target (potentially different sized) texture can properly deal with cropping by itself. * Move StrideAlignment and GobAlignment into Constants