aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-09-28Merge pull request #436 from emmauss/hidhandlesemmauss
Fix Out of Handles error in HidServer
2018-09-28fix out of handles erroremmaus
2018-09-26Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT ↵gdkchan
(Scalar) using SSE intrinsics (#405) * Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics, some CQ improvements * Remove useless space * Address PR feedback * Revert EmitVectorZero32_128 changes
2018-09-25Implement friend:a IFriendService: 10101 (#429)Ac_K
* Implement friend:a IFriendService: 10101 * Update Profile Picture * Update IFriendServiceTypes.cs * Update IFriendServiceTypes.cs * Update IFriendService.cs * Update IFriendServiceTypes.cs * Update IFriendServiceTypes.cs * Update IFriendService.cs
2018-09-26Fix multiple rendertargets (#427)ReinUsesLisp
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
2018-09-23Improve kernel events implementation (#430)gdkchan
* Improve kernel events implementation * Some cleanup * Address PR feedback
2018-09-22Add FMAXP and FMINP (Vector) instructions on the CPU (#412)gdkchan
* Add FMAXP and FMINP (Vector) instructions on the CPU * Address PR feedback
2018-09-21Fix IHidServer code styleAc_K
2018-09-21Full 5.X stubbed IHidServer (#428)Ac_K
* Full 5.X stubbed IHidServer Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs. I have added all symbols in it to be more revelant as possible. It's remove some Hid spam in few games too, because we assign some var as the game want. * Fix issues * Fix code according to review
2018-09-19Implement DepthWriteMask and add R16G16 (#425)ReinUsesLisp
2018-09-19General improvements for GpuResourceManager (#421)ReinUsesLisp
* General improvements to GpuResourceManager * Address feedback * Address feedback
2018-09-19Fixup SSY (#424)ReinUsesLisp
2018-09-19Remove cold methods from the CPU cache (#224)gdkchan
* Remove unused tracing functionality from the CPU * GetNsoExecutable -> GetExecutable * Unsigned comparison * Re-add cpu tracing * Config change * Remove cold methods from the translation cache on the cpu * Replace lock with try lock, pass new ATranslatorCache instead of ATranslator * Rebase fixups
2018-09-19Fix performance regression caused by the new scheduler changes (#422)gdkchan
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
2018-09-19Show Game Title on Titlebar (#408)emmauss
* support reading control data * show game info on titlebar * use first language is default is not available * use seperate language enums for titles * fix hex display
2018-09-18Thread scheduler rewrite (#393)gdkchan
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
2018-09-18Fix d32s8 format on OGLEnumConverter (#420)gdkchan
2018-09-18Misc fixes on the arena allocator (#364)gdkchan
2018-09-18Allow "reinterpretation" of framebuffer/zeta formats (#418)gdkchan
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
2018-09-18Ensure that buffers are available after a signal when GetReleasedBuffers is ↵gdkchan
called (#369)
2018-09-17Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; ↵LDj3SNuD
add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409) * Update AOpCodeTable.cs * Update AInstEmitSimdShift.cs * Update CpuTestSimdShImm.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Create CpuTestSimdIns.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs
2018-09-17Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture ↵HorrorTroll
format. Fix BC6H_UF16 from Unorm to Sfloat (#417) * Implement B5G6R5Unorm & BGR5A1Unorm * Implement RGBA32Uint * Implement R16Unorm & Z16 texture format * Fix BC6H_UF16 from Unorm to Sfloat
2018-09-15Rewrite the C++ Demangler (#416)Thomas Guillemard
* Rewrite the C++ Demangler This new Demangler provides support to almost every possible mangled symbols and should behaves like GNU c++filt. It works on 98.9% of the sdk's symbols and 99.5% of Puyo Puyo Tetris's symbols. * Fix code style * Fix noexcept enclosed expression parsing issues * fix code style issues
2018-09-14Add Ryujinx.Tests.Unicorn project to Ryujinx.slnAc_K
2018-09-13Update IStorage.cs (#415)Ac_K
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-11Fixup image error message and add G8R8 to size query (#410)ReinUsesLisp
2018-09-10Lock GbpQueueBuffer till Vsync is signalled (#367)emmauss
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
2018-09-08Implements proper save path (#386)emmauss
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
2018-09-08Add XCI, NSP and NCA loading support (#404)Alex Barney
* Add XCI and NCA loading support * Code style changes * Add NSP loading * Changes from code review * Read XCIs with patches. Code style * Add KEYS.md file * Make file extension matching case-insensitive
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
2018-09-08Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. (#407)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdShift.cs * Update ASoftFallback.cs * Update AOpCodeSimdShImm.cs * Update ABitUtils.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Create CpuTestSimdShImm.cs * Create CpuTestSimdRegElem.cs * Address PR feedback. * Nit. * Nit.
2018-09-08Remove old Tester, update Tests (some reworks). (#400)LDj3SNuD
* Delete Bits.cs * Delete Integer.cs * Delete Instructions.cs * Delete Pseudocode.cs * Add files via upload * Add mnemonic. * Literals all uppercase. * Nit. * Allow FPSR control. * Allow FPSR control. * Allow FPSR control.
2018-09-04Asynchronously log messages to the Console window (#395)jduncanator
* Logging: Asynchronously log messages to the Console window Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger. By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid). From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to 00:03:04.354. Depending on your system, YMMV. * Logging: Resolve code styling issues
2018-09-01Implement loading of profile image (#391)emmauss
* implement loading of profile image * rename icon to profilepicture * rename icon file
2018-09-01Fix exception throw message for unimpl texture formats (#398)gdkchan
2018-09-01Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)ReinUsesLisp
2018-09-01Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)HorrorTroll
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format * Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format" This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113. * Conflicts fix * Wrong fix * E * e
2018-09-01Improve handling on QueryGet on the gpu (#397)gdkchan
2018-09-01Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, ↵LDj3SNuD
Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390) * Update AOpCodeTable.cs * Update AInstEmitSimdCvt.cs * Update Pseudocode.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Update CpuTestSimd.cs * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Add QCFlagBit. * Add QCFlagBit.
2018-09-01Ryujinx.Tests: Add unicorn to test framework (#389)Merry
* Ryujinx.Tests: Add unicorn to test framework * CpuTestSimdArithmetic: Comment out inaccurate results
2018-08-31Implement SSY/SYNC shader instructions (#382)ReinUsesLisp
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
2018-08-30Fixup HasColor for depth/stencil values (#379)ReinUsesLisp
2018-08-27Add R32_G32 texture format (#383)HorrorTroll
2018-08-27Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimdReg.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdCrypto.cs
2018-08-25Use mirrored texture wraps when available (#361)ReinUsesLisp
2018-08-25Implement vertex instancing (#381)ReinUsesLisp
2018-08-24Update BSD service implementation (#363)emmauss
* Update BSD service to handle libnx's 'smart IPC buffers' for address info * Use existing "GetBufferType0x21" for certain BSD socket methods * Parse address port as unsigned short * Fix bounds check on reading the IPC buffer * Implement Read, Write methods * rebased and cleaned * addressed nits * remove unused swap method * fixed alignments
2018-08-23Implement multiple rendertarget attachments and depth writting (#375)ReinUsesLisp
* Add depth writting * Implement multiple attachments * Address feedback
2018-08-23Fix BinarySearchLt to return less than rather than less than or equal value ↵gdkchan
(#372)
2018-08-23Avoid querying and setting texture bindings in hot code (#376)ReinUsesLisp