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* Fix macOS build name in CI
Fixes updater
* Update build.yml
Don't publish x86 Mac builds
* Naming nitpick
* Berry changes
* Use the same prefix for PR and release build archives
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Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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* Add build config and extra args to create_macos_build.sh
* Use matrix strategy for releases
* Add macOS jobs
Co-authored-by: Mary <thog@protonmail.com>
* Fix wrong version argument
* Fix check for the correct amount of args
* Install latest rcodesign release
Co-authored-by: Mary <thog@protonmail.com>
* Set executable bits for PR builds on linux
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Co-authored-by: Mary <thog@protonmail.com>
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* add step to tag commit with release version
* add step to tag commit with release version
* Rename step to “Create Tag”
* Fix name
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* Don't destroy multiline strings
* Use full git commit hash
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* Add flatpak release workflow
Co-authored-by: Mary <mary@mary.zone>
* infra: Update required SDK version to 7.0.200
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Co-authored-by: Mary <mary@mary.zone>
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* Infra: Issues template cleanup
* applied
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* Create bug_report.yml
* Update bug_report.yml
* Update bug_report.yml
* Create feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* Update feature_request.yml
* a
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* Update missing_cpu_instruction.yml
* b
* addressed some of the feedback
* forget the label
* added missing text inputs
* formatting changes
* dropdown menu
added dropdown menu for os, idk if we will keep this
* addressed feedback
addressed the long overdue feedback, sorry about that
* added markdowns
everything should be addressed now i hope
* game version optional
made game version optional after further feedback
* feature request checkbox
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(#4249)
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* Revert "ava: Fix regression caused by #4013 (#4222)"
This reverts commit b9f2a96595b2721836d2b73e005640f9c3bfaf23.
* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
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Avalonia seems to not like when the artifact doesns't match the root namespace...
Address that by moving the binary to "Ryujinx" like we do on macOS build.
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* Include reference to start.sh to be bundled
* Add start.sh
* Fix silly mistake I made on windows-x64
* ... I cannot read properly
* Make same changes for avalonia csproj
* Remove notice from start.sh
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Rename start.sh to Ryujinx.sh
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Add `GDK_BACKEND` variable
* Update Ryujinx.Ava.csproj
* Update Program.cs
* Update Program.cs
* Update Ryujinx.sh
* Update Program.cs
* linux: Register mime types on launch
* Add DOTNET_EnableAlternateStackCheck=1 to desktop file
* linux: Add exclusion for RegisterMimeTypes for flathub builds
* Update logo path
* Cleanup Ryujinx.sh
* Fix typo in ReleaseInformation
* gha: Fix permissions for linux release binaries
* ava: Rename output assembly to Ryujinx
* Update mime database after installing new types
Wait until logging is available before registering mime types
* Copy mime types to output directory
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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* Unbreak bug_report.md
* Update bug_report.md
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As title say.
Fix Avalonia build versions for PRs.
Also ensure that the --self-contained doesn't warn at build.
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`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
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* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
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* ci: Update workflows
* gha: Add no-build switch to test action
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Adds some verbiage to indicate that game-specific issues should be posted instead on the game compatibility list, unless it is a provable regression.
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artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename
* Address gdkchan's comments
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As GitHub sort our builds in an alphanumeric way, we abuse that to fix
both new and old updater behaviour.
This should fix all our issues.
Avalonia updater will be broken between version 1.1.122 to 1.1.126, and
will need manual intervention.
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Marked as prerelease just in case it break even more
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* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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As title say.
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As AppVeyor took our project down and deleted it without any comments, we are switching to GitHub Releases earlier than anticipated.
This isn't the most elegant design (and I would have prefered having a release manifest in place) but this will do for now.
The concept of release channel was also defined with this change.
The new base version is now 1.1.x to avoid confusion with older system.
Standard test CI was disabled temporarly and may be chained later as a CI job after the release job.
Users are expected to redownload the emulator to be sure to be up to date.
PS: If someone from AppVeyor read this, thanks again for ruining my week-end, I will be sure to NEVER recommend you to anyone.
Best Regards, Mary.
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* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
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* Enable single file publish
* Set DebugType to embedded on build scripts
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This avoid issues when two different users work on a single PR.
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Let's github actions pack zip for all os, put the real name in the output artifact and ensure to only publish the Ryujinx project
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* ci: Use Github artifacts for PRs
This PR extends the build job by upload artifacts for all PRs.
The version of those builds is set to "1.0.0-<git_short_hash>" and those
builds have the updater explicitly disabled.
With this in place, we will be able to disable ApppVeyor on PRs.
* Add actions to comment build links
As Github doesn't provide links to unlogged users, we use nightly.link for that.
* Address Ac_k's comments
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See https://github.com/actions/setup-dotnet/issues/155.
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