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* Add macOS Headless release workflow
* Add MACH-O check before applying signature
* Rename script for consistency
* Remove redundant compiler flag
* Fix release.yml arguments + names
* Update headless.sh to include changes of pr #5398
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Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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* Update reviewers using Ryujinx-Mako command
* Fix worklflow step 'uses' path
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* pr_triage: Fix invalid workflow
* Don't assign reviewers to draft PRs
* Add team review request for developers team
* Introduce Mako to make team reviewers work
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* build: Remove concurrency
It's called by checks anyway.
* Only assign reviewers for PRs that are ready for reviews
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* checks: Add retry logic to dotnet format style step as well
I can't imagine dotnet format whitespace ever segfaulting,
so hopefully it won't be needed there.
* checks: Replace bash scripts with unstable-commands action
* build: Add unstable-commands action for test step
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* Add workflow to perform automated checks for PRs
* Downgrade Microsoft.CodeAnalysis to 4.4.0
This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800
* Adjust editorconfig to be more compatible with Ryujinx code-style
* Adjust .editorconfig line endings to match .gitattributes
* Disable 'prefer switch expression' rule
* Remove naming styles
These are the default rules, so we don't need to override them.
* Silence IDE0060 in .editorconfig
* Slightly adjust .editorconfig
* Add lost workflow changes
* Move .editorconfig comment to the top
* .editorconfig: private static readonly fields should be _lowerCamelCase
* .editorconfig: Remove alignment for declarations as well
* editorconfig: Add rule for local constants
* Disable CA1822 for HLE services
* Disable CA1822 for ViewModels
Bindings won't work with static members, but this issue is silently ignored.
* Run dotnet format for the whole solution
* Check result code of SDL_GetDisplayBounds
* Fix dotnet format style issues
* Add missing trailing commas
* Update Microsoft.CodeAnalysis.CSharp to 4.6.0
Skipping 4.5.0 since it breaks dotnet format
* Restore old default naming rules for dotnet format
* Add naming rule exception for CPU tests
* checks: Include all files before excluding paths
* Fix dotnet format issues
* Check dotnet format version
* checks: Run dotnet format with severity info again
* checks: Disable naming style rules until they won't crash the process anymore
* Remove unread private member
* checks: Attempt to run analyzers 3 times before giving up
* checks: Enable naming style rules again with the new retry logic
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Switch to a custom made python script that query GitHub API to grab latest state of the PR after label assign.
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* Use glob patterns to match file paths
* Update ignored paths for releases
* Adjust build.yml as well
* Add names to auto-assign steps
* Fix developer team name
* Allow build workflows to run if workflows changed
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This is a bare minimal triage action that handle big categories.
In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
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Varibales aren't exposed to PRs...
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Because Github Actions wants an int, we use fromJSON to hack around
this.
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* Fix macOS build name in CI
Fixes updater
* Update build.yml
Don't publish x86 Mac builds
* Naming nitpick
* Berry changes
* Use the same prefix for PR and release build archives
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Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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* Add build config and extra args to create_macos_build.sh
* Use matrix strategy for releases
* Add macOS jobs
Co-authored-by: Mary <thog@protonmail.com>
* Fix wrong version argument
* Fix check for the correct amount of args
* Install latest rcodesign release
Co-authored-by: Mary <thog@protonmail.com>
* Set executable bits for PR builds on linux
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Co-authored-by: Mary <thog@protonmail.com>
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* add step to tag commit with release version
* add step to tag commit with release version
* Rename step to “Create Tag”
* Fix name
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* Don't destroy multiline strings
* Use full git commit hash
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* Add flatpak release workflow
Co-authored-by: Mary <mary@mary.zone>
* infra: Update required SDK version to 7.0.200
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Co-authored-by: Mary <mary@mary.zone>
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(#4249)
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* Revert "ava: Fix regression caused by #4013 (#4222)"
This reverts commit b9f2a96595b2721836d2b73e005640f9c3bfaf23.
* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
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Avalonia seems to not like when the artifact doesns't match the root namespace...
Address that by moving the binary to "Ryujinx" like we do on macOS build.
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* Include reference to start.sh to be bundled
* Add start.sh
* Fix silly mistake I made on windows-x64
* ... I cannot read properly
* Make same changes for avalonia csproj
* Remove notice from start.sh
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Rename start.sh to Ryujinx.sh
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Add `GDK_BACKEND` variable
* Update Ryujinx.Ava.csproj
* Update Program.cs
* Update Program.cs
* Update Ryujinx.sh
* Update Program.cs
* linux: Register mime types on launch
* Add DOTNET_EnableAlternateStackCheck=1 to desktop file
* linux: Add exclusion for RegisterMimeTypes for flathub builds
* Update logo path
* Cleanup Ryujinx.sh
* Fix typo in ReleaseInformation
* gha: Fix permissions for linux release binaries
* ava: Rename output assembly to Ryujinx
* Update mime database after installing new types
Wait until logging is available before registering mime types
* Copy mime types to output directory
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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As title say.
Fix Avalonia build versions for PRs.
Also ensure that the --self-contained doesn't warn at build.
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* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
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* ci: Update workflows
* gha: Add no-build switch to test action
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artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename
* Address gdkchan's comments
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As GitHub sort our builds in an alphanumeric way, we abuse that to fix
both new and old updater behaviour.
This should fix all our issues.
Avalonia updater will be broken between version 1.1.122 to 1.1.126, and
will need manual intervention.
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Marked as prerelease just in case it break even more
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* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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As title say.
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