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-rw-r--r--src/Ryujinx.Graphics.GAL/IImageArray.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/IPipeline.cs2
-rw-r--r--src/Ryujinx.Graphics.GAL/IRenderer.cs4
-rw-r--r--src/Ryujinx.Graphics.GAL/ITextureArray.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs12
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs10
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs26
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs27
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs25
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs25
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs26
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs26
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs27
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs27
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs36
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs37
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs12
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs17
-rw-r--r--src/Ryujinx.Graphics.GAL/ResourceLayout.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Constants.cs5
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs2
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs3
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/Pool.cs32
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs12
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs714
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs54
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs23
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs106
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs66
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs17
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs29
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs6
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs29
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs77
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs35
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs75
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs67
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs52
-rw-r--r--src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs10
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Pipeline.cs9
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs46
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs10
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs173
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs39
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs20
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs220
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs27
-rw-r--r--src/Ryujinx.Graphics.Shader/IGpuAccessor.cs43
-rw-r--r--src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs10
-rw-r--r--src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs3
-rw-r--r--src/Ryujinx.Graphics.Shader/SamplerType.cs35
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs6
-rw-r--r--src/Ryujinx.Graphics.Shader/TextureDescriptor.cs11
-rw-r--r--src/Ryujinx.Graphics.Shader/TextureHandle.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs308
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs236
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs118
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs10
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs198
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs3
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs43
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs7
-rw-r--r--src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs2
-rw-r--r--src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs205
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ImageArray.cs179
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineBase.cs20
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs76
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs4
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs2
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs30
-rw-r--r--src/Ryujinx.Graphics.Vulkan/TextureArray.cs194
-rw-r--r--src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs14
-rw-r--r--src/Ryujinx.ShaderTools/Program.cs40
83 files changed, 3239 insertions, 931 deletions
diff --git a/src/Ryujinx.Graphics.GAL/IImageArray.cs b/src/Ryujinx.Graphics.GAL/IImageArray.cs
new file mode 100644
index 00000000..30cff50b
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/IImageArray.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public interface IImageArray
+ {
+ void SetFormats(int index, Format[] imageFormats);
+ void SetImages(int index, ITexture[] images);
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/IPipeline.cs b/src/Ryujinx.Graphics.GAL/IPipeline.cs
index 3ba084aa..9efb9e3e 100644
--- a/src/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/src/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
+ void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetLineParameters(float width, bool smooth);
@@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
+ void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs
index 3bf56465..a3466e39 100644
--- a/src/Ryujinx.Graphics.GAL/IRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs
@@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
+ IImageArray CreateImageArray(int size, bool isBuffer);
+
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
+ ITextureArray CreateTextureArray(int size, bool isBuffer);
+
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);
diff --git a/src/Ryujinx.Graphics.GAL/ITextureArray.cs b/src/Ryujinx.Graphics.GAL/ITextureArray.cs
new file mode 100644
index 00000000..35c2116b
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/ITextureArray.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+ public interface ITextureArray
+ {
+ void SetSamplers(int index, ISampler[] samplers);
+ void SetTextures(int index, ITexture[] textures);
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
index 5bf3d328..fd2919be 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
@@ -1,10 +1,12 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
using System.Linq;
@@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
+ Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync);
Register<CreateTextureCommand>(CommandType.CreateTexture);
+ Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
Register<PreFrameCommand>(CommandType.PreFrame);
Register<ReportCounterCommand>(CommandType.ReportCounter);
@@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
+ Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
+ Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
+
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
@@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
+ Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
+ Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
+
Register<WindowPresentCommand>(CommandType.WindowPresent);
Register<BarrierCommand>(CommandType.Barrier);
@@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
+ Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
+ Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
index 6be63925..a5e7336c 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
@@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CreateBufferAccess,
CreateBufferSparse,
CreateHostBuffer,
+ CreateImageArray,
CreateProgram,
CreateSampler,
CreateSync,
CreateTexture,
+ CreateTextureArray,
GetCapabilities,
Unused,
PreFrame,
@@ -25,6 +27,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose,
CounterEventFlush,
+ ImageArraySetFormats,
+ ImageArraySetImages,
+
ProgramDispose,
ProgramGetBinary,
ProgramCheckLink,
@@ -44,6 +49,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion,
TextureSetStorage,
+ TextureArraySetSamplers,
+ TextureArraySetTextures,
+
WindowPresent,
Barrier,
@@ -76,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetTransformFeedbackBuffers,
SetUniformBuffers,
SetImage,
+ SetImageArray,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
@@ -92,6 +101,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetScissor,
SetStencilTest,
SetTextureAndSampler,
+ SetTextureArray,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs
new file mode 100644
index 00000000..8e3ba88a
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs
@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
+{
+ struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
+ {
+ public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
+ private TableRef<ThreadedImageArray> _imageArray;
+ private int _index;
+ private TableRef<Format[]> _imageFormats;
+
+ public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
+ {
+ _imageArray = imageArray;
+ _index = index;
+ _imageFormats = imageFormats;
+ }
+
+ public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ ThreadedImageArray imageArray = command._imageArray.Get(threaded);
+ imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs
new file mode 100644
index 00000000..cc28d585
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs
@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
+{
+ struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
+ {
+ public readonly CommandType CommandType => CommandType.ImageArraySetImages;
+ private TableRef<ThreadedImageArray> _imageArray;
+ private int _index;
+ private TableRef<ITexture[]> _images;
+
+ public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
+ {
+ _imageArray = imageArray;
+ _index = index;
+ _images = images;
+ }
+
+ public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ ThreadedImageArray imageArray = command._imageArray.Get(threaded);
+ imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs
new file mode 100644
index 00000000..1c3fb812
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs
@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+ struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
+ {
+ public readonly CommandType CommandType => CommandType.CreateImageArray;
+ private TableRef<ThreadedImageArray> _imageArray;
+ private int _size;
+ private bool _isBuffer;
+
+ public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
+ {
+ _imageArray = imageArray;
+ _size = size;
+ _isBuffer = isBuffer;
+ }
+
+ public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs
new file mode 100644
index 00000000..9bd891e6
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs
@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+ struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
+ {
+ public readonly CommandType CommandType => CommandType.CreateTextureArray;
+ private TableRef<ThreadedTextureArray> _textureArray;
+ private int _size;
+ private bool _isBuffer;
+
+ public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
+ {
+ _textureArray = textureArray;
+ _size = size;
+ _isBuffer = isBuffer;
+ }
+
+ public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs
new file mode 100644
index 00000000..b8d3c7ac
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs
@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
+ {
+ public readonly CommandType CommandType => CommandType.SetImageArray;
+ private ShaderStage _stage;
+ private int _binding;
+ private TableRef<IImageArray> _array;
+
+ public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
+ {
+ _stage = stage;
+ _binding = binding;
+ _array = array;
+ }
+
+ public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs
new file mode 100644
index 00000000..45e28aa6
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs
@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+ struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
+ {
+ public readonly CommandType CommandType => CommandType.SetTextureArray;
+ private ShaderStage _stage;
+ private int _binding;
+ private TableRef<ITextureArray> _array;
+
+ public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
+ {
+ _stage = stage;
+ _binding = binding;
+ _array = array;
+ }
+
+ public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs
new file mode 100644
index 00000000..204ee32d
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs
@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
+{
+ struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
+ {
+ public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
+ private TableRef<ThreadedTextureArray> _textureArray;
+ private int _index;
+ private TableRef<ISampler[]> _samplers;
+
+ public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
+ {
+ _textureArray = textureArray;
+ _index = index;
+ _samplers = samplers;
+ }
+
+ public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
+ textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs
new file mode 100644
index 00000000..cc94d1b6
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs
@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
+{
+ struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
+ {
+ public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
+ private TableRef<ThreadedTextureArray> _textureArray;
+ private int _index;
+ private TableRef<ITexture[]> _textures;
+
+ public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
+ {
+ _textureArray = textureArray;
+ _index = index;
+ _textures = textures;
+ }
+
+ public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
+ textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
new file mode 100644
index 00000000..d26ee1fb
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
@@ -0,0 +1,36 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// Threaded representation of a image array.
+ /// </summary>
+ class ThreadedImageArray : IImageArray
+ {
+ private readonly ThreadedRenderer _renderer;
+ public IImageArray Base;
+
+ public ThreadedImageArray(ThreadedRenderer renderer)
+ {
+ _renderer = renderer;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void SetFormats(int index, Format[] imageFormats)
+ {
+ _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
+ _renderer.QueueCommand();
+ }
+
+ public void SetImages(int index, ITexture[] images)
+ {
+ _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
+ _renderer.QueueCommand();
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
new file mode 100644
index 00000000..82405a1f
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
@@ -0,0 +1,37 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// Threaded representation of a texture and sampler array.
+ /// </summary>
+ class ThreadedTextureArray : ITextureArray
+ {
+ private readonly ThreadedRenderer _renderer;
+ public ITextureArray Base;
+
+ public ThreadedTextureArray(ThreadedRenderer renderer)
+ {
+ _renderer = renderer;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void SetSamplers(int index, ISampler[] samplers)
+ {
+ _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
+ _renderer.QueueCommand();
+ }
+
+ public void SetTextures(int index, ITexture[] textures)
+ {
+ _renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
+ _renderer.QueueCommand();
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
index ad50bddf..697894eb 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
@@ -183,6 +183,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
+ public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+ {
+ _renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
+ _renderer.QueueCommand();
+ }
+
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@@ -285,6 +291,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
+ public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+ {
+ _renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
+ _renderer.QueueCommand();
+ }
+
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 830fbf2d..5e17bcd2 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
+ public IImageArray CreateImageArray(int size, bool isBuffer)
+ {
+ var imageArray = new ThreadedImageArray(this);
+ New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
+ QueueCommand();
+
+ return imageArray;
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return texture;
}
}
+ public ITextureArray CreateTextureArray(int size, bool isBuffer)
+ {
+ var textureArray = new ThreadedTextureArray(this);
+ New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
+ QueueCommand();
+
+ return textureArray;
+ }
public void DeleteBuffer(BufferHandle buffer)
{
diff --git a/src/Ryujinx.Graphics.GAL/ResourceLayout.cs b/src/Ryujinx.Graphics.GAL/ResourceLayout.cs
index 84bca5b4..998c046f 100644
--- a/src/Ryujinx.Graphics.GAL/ResourceLayout.cs
+++ b/src/Ryujinx.Graphics.GAL/ResourceLayout.cs
@@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
+ public int ArrayLength { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
- public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
+ public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
{
Binding = binding;
+ ArrayLength = arrayLength;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
- return HashCode.Combine(Binding, Type, Stages);
+ return HashCode.Combine(Binding, ArrayLength, Type, Stages);
}
public override bool Equals(object obj)
@@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
public bool Equals(ResourceUsage other)
{
- return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
+ return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceUsage left, ResourceUsage right)
diff --git a/src/Ryujinx.Graphics.Gpu/Constants.cs b/src/Ryujinx.Graphics.Gpu/Constants.cs
index c553d988..23b9be5c 100644
--- a/src/Ryujinx.Graphics.Gpu/Constants.cs
+++ b/src/Ryujinx.Graphics.Gpu/Constants.cs
@@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
+
+ /// <summary>
+ /// Size of a bindless texture handle as exposed by guest graphics APIs.
+ /// </summary>
+ public const int TextureHandleSizeInBytes = sizeof(ulong);
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
index 492c6ee6..7bff1c4b 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <returns>Texture target value</returns>
public static Target GetTarget(SamplerType type)
{
- type &= ~(SamplerType.Indexed | SamplerType.Shadow);
+ type &= ~SamplerType.Shadow;
switch (type)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
index 732ec5d4..5e66a3b5 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
@@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture.CacheNode != _textures.Last)
{
_textures.Remove(texture.CacheNode);
-
- texture.CacheNode = _textures.AddLast(texture);
+ _textures.AddLast(texture.CacheNode);
}
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Pool.cs b/src/Ryujinx.Graphics.Gpu/Image/Pool.cs
index 6ede0197..e12fedc7 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Pool.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Pool.cs
@@ -112,6 +112,21 @@ namespace Ryujinx.Graphics.Gpu.Image
public abstract T1 Get(int id);
/// <summary>
+ /// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
+ /// </summary>
+ /// <param name="id">ID of the item. This is effectively a zero-based index</param>
+ /// <returns>The cached item with the given ID</returns>
+ public T1 GetCachedItem(int id)
+ {
+ if (!IsValidId(id))
+ {
+ return default;
+ }
+
+ return Items[id];
+ }
+
+ /// <summary>
/// Checks if a given ID is valid and inside the range of the pool.
/// </summary>
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
@@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
+ /// <summary>
+ /// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
+ /// </summary>
+ /// <param name="sequenceNumber">Cached modified sequence number</param>
+ /// <returns>True if the pool was modified, false otherwise</returns>
+ public bool WasModified(ref int sequenceNumber)
+ {
+ if (sequenceNumber != ModifiedSequenceNumber)
+ {
+ sequenceNumber = ModifiedSequenceNumber;
+
+ return true;
+ }
+
+ return false;
+ }
+
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T1 item);
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index 606842d6..12a457db 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Gpu.Image
public int Binding { get; }
/// <summary>
+ /// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
+ /// </summary>
+ public int ArrayLength { get; }
+
+ /// <summary>
/// Constant buffer slot with the texture handle.
/// </summary>
public int CbufSlot { get; }
@@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="binding">The shader texture binding point</param>
+ /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
- public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
+ public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Binding = binding;
+ ArrayLength = arrayLength;
CbufSlot = cbufSlot;
Handle = handle;
Flags = flags;
@@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="binding">The shader texture binding point</param>
+ /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
- public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
+ public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
{
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
new file mode 100644
index 00000000..70ea1f6b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
@@ -0,0 +1,714 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Types;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Texture bindings array cache.
+ /// </summary>
+ class TextureBindingsArrayCache
+ {
+ /// <summary>
+ /// Minimum timestamp delta until texture array can be removed from the cache.
+ /// </summary>
+ private const int MinDeltaForRemoval = 20000;
+
+ private readonly GpuContext _context;
+ private readonly GpuChannel _channel;
+ private readonly bool _isCompute;
+
+ /// <summary>
+ /// Array cache entry key.
+ /// </summary>
+ private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
+ {
+ /// <summary>
+ /// Whether the entry is for an image.
+ /// </summary>
+ public readonly bool IsImage;
+
+ /// <summary>
+ /// Texture or image target type.
+ /// </summary>
+ public readonly Target Target;
+
+ /// <summary>
+ /// Word offset of the first handle on the constant buffer.
+ /// </summary>
+ public readonly int HandleIndex;
+
+ /// <summary>
+ /// Number of entries of the array.
+ /// </summary>
+ public readonly int ArrayLength;
+
+ private readonly TexturePool _texturePool;
+ private readonly SamplerPool _samplerPool;
+
+ private readonly BufferBounds _textureBufferBounds;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="isImage">Whether the entry is for an image</param>
+ /// <param name="bindingInfo">Binding information for the array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+ public CacheEntryKey(
+ bool isImage,
+ TextureBindingInfo bindingInfo,
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ref BufferBounds textureBufferBounds)
+ {
+ IsImage = isImage;
+ Target = bindingInfo.Target;
+ HandleIndex = bindingInfo.Handle;
+ ArrayLength = bindingInfo.ArrayLength;
+
+ _texturePool = texturePool;
+ _samplerPool = samplerPool;
+
+ _textureBufferBounds = textureBufferBounds;
+ }
+
+ /// <summary>
+ /// Checks if the texture and sampler pools matches the cached pools.
+ /// </summary>
+ /// <param name="texturePool">Texture pool instance</param>
+ /// <param name="samplerPool">Sampler pool instance</param>
+ /// <returns>True if the pools match, false otherwise</returns>
+ private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
+ {
+ return _texturePool == texturePool && _samplerPool == samplerPool;
+ }
+
+ /// <summary>
+ /// Checks if the cached constant buffer address and size matches.
+ /// </summary>
+ /// <param name="textureBufferBounds">New buffer address and size</param>
+ /// <returns>True if the address and size matches, false otherwise</returns>
+ private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
+ {
+ return _textureBufferBounds.Equals(textureBufferBounds);
+ }
+
+ public bool Equals(CacheEntryKey other)
+ {
+ return IsImage == other.IsImage &&
+ Target == other.Target &&
+ HandleIndex == other.HandleIndex &&
+ ArrayLength == other.ArrayLength &&
+ MatchesPools(other._texturePool, other._samplerPool) &&
+ MatchesBufferBounds(other._textureBufferBounds);
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is CacheEntryKey other && Equals(other);
+ }
+
+ public override int GetHashCode()
+ {
+ return _textureBufferBounds.Range.GetHashCode();
+ }
+ }
+
+ /// <summary>
+ /// Array cache entry.
+ /// </summary>
+ private class CacheEntry
+ {
+ /// <summary>
+ /// Key for this entry on the cache.
+ /// </summary>
+ public readonly CacheEntryKey Key;
+
+ /// <summary>
+ /// Linked list node used on the texture bindings array cache.
+ /// </summary>
+ public LinkedListNode<CacheEntry> CacheNode;
+
+ /// <summary>
+ /// Timestamp set on the last use of the array by the cache.
+ /// </summary>
+ public int CacheTimestamp;
+
+ /// <summary>
+ /// All cached textures, along with their invalidated sequence number as value.
+ /// </summary>
+ public readonly Dictionary<Texture, int> Textures;
+
+ /// <summary>
+ /// All pool texture IDs along with their textures.
+ /// </summary>
+ public readonly Dictionary<int, Texture> TextureIds;
+
+ /// <summary>
+ /// All pool sampler IDs along with their samplers.
+ /// </summary>
+ public readonly Dictionary<int, Sampler> SamplerIds;
+
+ /// <summary>
+ /// Backend texture array if the entry is for a texture, otherwise null.
+ /// </summary>
+ public readonly ITextureArray TextureArray;
+
+ /// <summary>
+ /// Backend image array if the entry is for an image, otherwise null.
+ /// </summary>
+ public readonly IImageArray ImageArray;
+
+ private readonly TexturePool _texturePool;
+ private readonly SamplerPool _samplerPool;
+
+ private int _texturePoolSequence;
+ private int _samplerPoolSequence;
+
+ private int[] _cachedTextureBuffer;
+ private int[] _cachedSamplerBuffer;
+
+ private int _lastSequenceNumber;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
+ {
+ Key = key;
+ Textures = new Dictionary<Texture, int>();
+ TextureIds = new Dictionary<int, Texture>();
+ SamplerIds = new Dictionary<int, Sampler>();
+
+ _texturePool = texturePool;
+ _samplerPool = samplerPool;
+
+ _lastSequenceNumber = -1;
+ }
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend texture array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ {
+ TextureArray = array;
+ }
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend image array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ {
+ ImageArray = array;
+ }
+
+ /// <summary>
+ /// Synchronizes memory for all textures in the array.
+ /// </summary>
+ /// <param name="isStore">Indicates if the texture may be modified by the access</param>
+ public void SynchronizeMemory(bool isStore)
+ {
+ foreach (Texture texture in Textures.Keys)
+ {
+ texture.SynchronizeMemory();
+
+ if (isStore)
+ {
+ texture.SignalModified();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clears all cached texture instances.
+ /// </summary>
+ public void Reset()
+ {
+ Textures.Clear();
+ TextureIds.Clear();
+ SamplerIds.Clear();
+ }
+
+ /// <summary>
+ /// Updates the cached constant buffer data.
+ /// </summary>
+ /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
+ /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
+ /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+ public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
+ {
+ _cachedTextureBuffer = cachedTextureBuffer.ToArray();
+ _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
+ }
+
+ /// <summary>
+ /// Checks if any texture has been deleted since the last call to this method.
+ /// </summary>
+ /// <returns>True if one or more textures have been deleted, false otherwise</returns>
+ public bool ValidateTextures()
+ {
+ foreach ((Texture texture, int invalidatedSequence) in Textures)
+ {
+ if (texture.InvalidatedSequence != invalidatedSequence)
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
+ /// </summary>
+ /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
+ public bool PoolsModified()
+ {
+ bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
+ bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
+
+ // If both pools were not modified since the last check, we have nothing else to check.
+ if (!texturePoolModified && !samplerPoolModified)
+ {
+ return false;
+ }
+
+ // If the pools were modified, let's check if any of the entries we care about changed.
+
+ // Check if any of our cached textures changed on the pool.
+ foreach ((int textureId, Texture texture) in TextureIds)
+ {
+ if (_texturePool.GetCachedItem(textureId) != texture)
+ {
+ return true;
+ }
+ }
+
+ // Check if any of our cached samplers changed on the pool.
+ foreach ((int samplerId, Sampler sampler) in SamplerIds)
+ {
+ if (_samplerPool.GetCachedItem(samplerId) != sampler)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the sequence number matches the one used on the last call to this method.
+ /// </summary>
+ /// <param name="currentSequenceNumber">Current sequence number</param>
+ /// <returns>True if the sequence numbers match, false otherwise</returns>
+ public bool MatchesSequenceNumber(int currentSequenceNumber)
+ {
+ if (_lastSequenceNumber == currentSequenceNumber)
+ {
+ return true;
+ }
+
+ _lastSequenceNumber = currentSequenceNumber;
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the buffer data matches the cached data.
+ /// </summary>
+ /// <param name="cachedTextureBuffer">New texture buffer data</param>
+ /// <param name="cachedSamplerBuffer">New sampler buffer data</param>
+ /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+ /// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
+ /// <returns>True if the data matches, false otherwise</returns>
+ public bool MatchesBufferData(
+ ReadOnlySpan<int> cachedTextureBuffer,
+ ReadOnlySpan<int> cachedSamplerBuffer,
+ bool separateSamplerBuffer,
+ int samplerWordOffset)
+ {
+ if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
+ {
+ cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
+ }
+
+ if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
+ {
+ return false;
+ }
+
+ if (separateSamplerBuffer)
+ {
+ if (_cachedSamplerBuffer == null ||
+ _cachedSamplerBuffer.Length <= samplerWordOffset ||
+ cachedSamplerBuffer.Length <= samplerWordOffset)
+ {
+ return false;
+ }
+
+ int oldValue = _cachedSamplerBuffer[samplerWordOffset];
+ int newValue = cachedSamplerBuffer[samplerWordOffset];
+
+ return oldValue == newValue;
+ }
+
+ return true;
+ }
+ }
+
+ private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
+ private readonly LinkedList<CacheEntry> _lruCache;
+
+ private int _currentTimestamp;
+
+ /// <summary>
+ /// Creates a new instance of the texture bindings array cache.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="channel">GPU channel</param>
+ /// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
+ public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
+ {
+ _context = context;
+ _channel = channel;
+ _isCompute = isCompute;
+ _cache = new Dictionary<CacheEntryKey, CacheEntry>();
+ _lruCache = new LinkedList<CacheEntry>();
+ }
+
+ /// <summary>
+ /// Updates a texture array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="samplerIndex">Sampler handles source</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ public void UpdateTextureArray(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ShaderStage stage,
+ int stageIndex,
+ int textureBufferIndex,
+ SamplerIndex samplerIndex,
+ TextureBindingInfo bindingInfo)
+ {
+ Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
+ }
+
+ /// <summary>
+ /// Updates a image array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
+ {
+ Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
+ }
+
+ /// <summary>
+ /// Updates a texture or image array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="samplerIndex">Sampler handles source</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ private void Update(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ShaderStage stage,
+ int stageIndex,
+ int textureBufferIndex,
+ bool isImage,
+ SamplerIndex samplerIndex,
+ TextureBindingInfo bindingInfo)
+ {
+ (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
+
+ bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
+
+ ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
+ ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
+
+ CacheEntry entry = GetOrAddEntry(
+ texturePool,
+ samplerPool,
+ bindingInfo,
+ isImage,
+ ref textureBufferBounds,
+ out bool isNewEntry);
+
+ bool poolsModified = entry.PoolsModified();
+ bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+
+ ReadOnlySpan<int> cachedTextureBuffer;
+ ReadOnlySpan<int> cachedSamplerBuffer;
+
+ if (!poolsModified && !isNewEntry && entry.ValidateTextures())
+ {
+ if (entry.MatchesSequenceNumber(_context.SequenceNumber))
+ {
+ entry.SynchronizeMemory(isStore);
+
+ if (isImage)
+ {
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+
+ return;
+ }
+
+ cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+ if (separateSamplerBuffer)
+ {
+ cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+ }
+ else
+ {
+ cachedSamplerBuffer = cachedTextureBuffer;
+ }
+
+ (_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
+
+ if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
+ {
+ entry.SynchronizeMemory(isStore);
+
+ if (isImage)
+ {
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+
+ return;
+ }
+ }
+ else
+ {
+ cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+ if (separateSamplerBuffer)
+ {
+ cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+ }
+ else
+ {
+ cachedSamplerBuffer = cachedTextureBuffer;
+ }
+ }
+
+ if (!isNewEntry)
+ {
+ entry.Reset();
+ }
+
+ entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
+
+ Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
+ ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
+ ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
+
+ for (int index = 0; index < bindingInfo.ArrayLength; index++)
+ {
+ int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
+ int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
+ int textureId = TextureHandle.UnpackTextureId(packedId);
+ int samplerId;
+
+ if (samplerIndex == SamplerIndex.ViaHeaderIndex)
+ {
+ samplerId = textureId;
+ }
+ else
+ {
+ samplerId = TextureHandle.UnpackSamplerId(packedId);
+ }
+
+ ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
+
+ if (texture != null)
+ {
+ entry.Textures[texture] = texture.InvalidatedSequence;
+
+ if (isStore)
+ {
+ texture.SignalModified();
+ }
+ }
+
+ Sampler sampler = samplerPool?.Get(samplerId);
+
+ entry.TextureIds[textureId] = texture;
+ entry.SamplerIds[samplerId] = sampler;
+
+ ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ ISampler hostSampler = sampler?.GetHostSampler(texture);
+
+ Format format = bindingInfo.Format;
+
+ if (hostTexture != null && texture.Target == Target.TextureBuffer)
+ {
+ // Ensure that the buffer texture is using the correct buffer as storage.
+ // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
+ // to ensure we're not using a old buffer that was already deleted.
+ if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ else
+ {
+ _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ }
+ else if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ formats[index] = format;
+ textures[index] = hostTexture;
+ }
+ else
+ {
+ samplers[index] = hostSampler;
+ textures[index] = hostTexture;
+ }
+ }
+
+ if (isImage)
+ {
+ entry.ImageArray.SetFormats(0, formats);
+ entry.ImageArray.SetImages(0, textures);
+
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ entry.TextureArray.SetSamplers(0, samplers);
+ entry.TextureArray.SetTextures(0, textures);
+
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+ }
+
+ /// <summary>
+ /// Gets a cached texture entry, or creates a new one if not found.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+ /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
+ /// <returns>Cache entry</returns>
+ private CacheEntry GetOrAddEntry(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ TextureBindingInfo bindingInfo,
+ bool isImage,
+ ref BufferBounds textureBufferBounds,
+ out bool isNew)
+ {
+ CacheEntryKey key = new CacheEntryKey(
+ isImage,
+ bindingInfo,
+ texturePool,
+ samplerPool,
+ ref textureBufferBounds);
+
+ isNew = !_cache.TryGetValue(key, out CacheEntry entry);
+
+ if (isNew)
+ {
+ int arrayLength = bindingInfo.ArrayLength;
+
+ if (isImage)
+ {
+ IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ }
+ else
+ {
+ ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ }
+ }
+
+ if (entry.CacheNode != null)
+ {
+ _lruCache.Remove(entry.CacheNode);
+ _lruCache.AddLast(entry.CacheNode);
+ }
+ else
+ {
+ entry.CacheNode = _lruCache.AddLast(entry);
+ }
+
+ entry.CacheTimestamp = ++_currentTimestamp;
+
+ RemoveLeastUsedEntries();
+
+ return entry;
+ }
+
+ /// <summary>
+ /// Remove entries from the cache that have not been used for some time.
+ /// </summary>
+ private void RemoveLeastUsedEntries()
+ {
+ LinkedListNode<CacheEntry> nextNode = _lruCache.First;
+
+ while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
+ {
+ LinkedListNode<CacheEntry> toRemove = nextNode;
+ nextNode = nextNode.Next;
+ _cache.Remove(toRemove.Value.Key);
+ _lruCache.Remove(toRemove);
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index ef5d0dea..3c10c95e 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
+ private readonly TextureBindingsArrayCache _arrayBindingsCache;
+
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureState[] _textureState;
private TextureState[] _imageState;
+ private int[] _textureCounts;
+
private int _texturePoolSequence;
private int _samplerPoolSequence;
@@ -85,6 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_isCompute = isCompute;
+ _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
+
int stages = isCompute ? 1 : Constants.ShaderStages;
_textureBindings = new TextureBindingInfo[stages][];
@@ -95,9 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int stage = 0; stage < stages; stage++)
{
- _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
- _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
+ _textureBindings[stage] = Array.Empty<TextureBindingInfo>();
+ _imageBindings[stage] = Array.Empty<TextureBindingInfo>();
}
+
+ _textureCounts = Array.Empty<int>();
}
/// <summary>
@@ -109,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureBindings = bindings.TextureBindings;
_imageBindings = bindings.ImageBindings;
+ _textureCounts = bindings.TextureCounts;
+
SetMaxBindings(bindings.MaxTextureBinding, bindings.MaxImageBinding);
}
@@ -401,27 +411,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
-#pragma warning disable IDE0051 // Remove unused private member
- /// <summary>
- /// Counts the total number of texture bindings used by all shader stages.
- /// </summary>
- /// <returns>The total amount of textures used</returns>
- private int GetTextureBindingsCount()
- {
- int count = 0;
-
- foreach (TextureBindingInfo[] textureInfo in _textureBindings)
- {
- if (textureInfo != null)
- {
- count += textureInfo.Length;
- }
- }
-
- return count;
- }
-#pragma warning restore IDE0051
-
/// <summary>
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
@@ -465,6 +454,13 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
+ if (bindingInfo.ArrayLength > 1)
+ {
+ _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
+
+ continue;
+ }
+
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
@@ -582,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Scales for images appear after the texture ones.
- int baseScaleIndex = _textureBindings[stageIndex].Length;
+ int baseScaleIndex = _textureCounts[stageIndex];
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
@@ -595,6 +591,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
+
+ if (bindingInfo.ArrayLength > 1)
+ {
+ _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
+
+ continue;
+ }
+
int scaleIndex = baseScaleIndex + index;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
@@ -620,7 +624,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isStore)
{
- cachedTexture?.SignalModified();
+ cachedTexture.SignalModified();
}
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
index aed3268a..cf783ef2 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
@@ -1,12 +1,13 @@
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
+using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
- readonly struct BufferBounds
+ readonly struct BufferBounds : IEquatable<BufferBounds>
{
/// <summary>
/// Physical memory ranges where the buffer is mapped.
@@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
Range = range;
Flags = flags;
}
+
+ public override bool Equals(object obj)
+ {
+ return obj is BufferBounds bounds && Equals(bounds);
+ }
+
+ public bool Equals(BufferBounds bounds)
+ {
+ return Range == bounds.Range && Flags == bounds.Flags;
+ }
+
+ public bool Equals(ref BufferBounds bounds)
+ {
+ return Range == bounds.Range && Flags == bounds.Flags;
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(Range, Flags);
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 1f02b9d7..8f2201e0 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
+ private readonly List<BufferTextureArrayBinding<ITextureArray>> _bufferTextureArrays;
+ private readonly List<BufferTextureArrayBinding<IImageArray>> _bufferImageArrays;
private readonly BufferAssignment[] _ranges;
/// <summary>
@@ -140,11 +142,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
_bufferTextures = new List<BufferTextureBinding>();
+ _bufferTextureArrays = new List<BufferTextureArrayBinding<ITextureArray>>();
+ _bufferImageArrays = new List<BufferTextureArrayBinding<IImageArray>>();
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
-
/// <summary>
/// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
/// </summary>
@@ -419,6 +422,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Gets the size of the compute uniform buffer currently bound at the given index.
+ /// </summary>
+ /// <param name="index">Index of the uniform buffer binding</param>
+ /// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
+ public int GetComputeUniformBufferSize(int index)
+ {
+ return (int)_cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Size;
+ }
+
+ /// <summary>
/// Gets the address of the graphics uniform buffer currently bound at the given index.
/// </summary>
/// <param name="stage">Index of the shader stage</param>
@@ -430,6 +443,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Gets the size of the graphics uniform buffer currently bound at the given index.
+ /// </summary>
+ /// <param name="stage">Index of the shader stage</param>
+ /// <param name="index">Index of the uniform buffer binding</param>
+ /// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
+ public int GetGraphicsUniformBufferSize(int stage, int index)
+ {
+ return (int)_gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Size;
+ }
+
+ /// <summary>
/// Gets the bounds of the uniform buffer currently bound at the given index.
/// </summary>
/// <param name="isCompute">Indicates whenever the uniform is requested by the 3D or compute engine</param>
@@ -459,7 +483,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
- CommitBufferTextureBindings();
+ CommitBufferTextureBindings(bufferCache);
// Force rebind after doing compute work.
Rebind();
@@ -470,14 +494,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Commit any queued buffer texture bindings.
/// </summary>
- private void CommitBufferTextureBindings()
+ /// <param name="bufferCache">Buffer cache</param>
+ private void CommitBufferTextureBindings(BufferCache bufferCache)
{
if (_bufferTextures.Count > 0)
{
foreach (var binding in _bufferTextures)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
- var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
+ var range = bufferCache.GetBufferRange(binding.Range, isStore);
binding.Texture.SetStorage(range);
// The texture must be rebound to use the new storage if it was updated.
@@ -494,6 +519,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures.Clear();
}
+
+ if (_bufferTextureArrays.Count > 0 || _bufferImageArrays.Count > 0)
+ {
+ ITexture[] textureArray = new ITexture[1];
+
+ foreach (var binding in _bufferTextureArrays)
+ {
+ var range = bufferCache.GetBufferRange(binding.Range);
+ binding.Texture.SetStorage(range);
+
+ textureArray[0] = binding.Texture;
+ binding.Array.SetTextures(binding.Index, textureArray);
+ }
+
+ foreach (var binding in _bufferImageArrays)
+ {
+ var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+ var range = bufferCache.GetBufferRange(binding.Range, isStore);
+ binding.Texture.SetStorage(range);
+
+ textureArray[0] = binding.Texture;
+ binding.Array.SetImages(binding.Index, textureArray);
+ }
+
+ _bufferTextureArrays.Clear();
+ _bufferImageArrays.Clear();
+ }
}
/// <summary>
@@ -676,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
UpdateBuffers(_gpUniformBuffers);
}
- CommitBufferTextureBindings();
+ CommitBufferTextureBindings(bufferCache);
_rebind = false;
@@ -829,6 +881,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
+ /// </summary>
+ /// <param name="array">Texture array where the element will be inserted</param>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+ /// <param name="bindingInfo">Binding info for the buffer texture</param>
+ /// <param name="index">Index of the binding on the array</param>
+ /// <param name="format">Format of the buffer texture</param>
+ public void SetBufferTextureStorage(
+ ITextureArray array,
+ ITexture texture,
+ MultiRange range,
+ TextureBindingInfo bindingInfo,
+ int index,
+ Format format)
+ {
+ _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+
+ _bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
+ }
+
+ /// <summary>
+ /// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
+ /// </summary>
+ /// <param name="array">Image array where the element will be inserted</param>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+ /// <param name="bindingInfo">Binding info for the buffer texture</param>
+ /// <param name="index">Index of the binding on the array</param>
+ /// <param name="format">Format of the buffer texture</param>
+ public void SetBufferTextureStorage(
+ IImageArray array,
+ ITexture texture,
+ MultiRange range,
+ TextureBindingInfo bindingInfo,
+ int index,
+ Format format)
+ {
+ _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+
+ _bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
+ }
+
+ /// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>
public void Rebind()
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
new file mode 100644
index 00000000..fa79e4f9
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
@@ -0,0 +1,66 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Memory.Range;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A buffer binding to apply to a buffer texture array element.
+ /// </summary>
+ readonly struct BufferTextureArrayBinding<T>
+ {
+ /// <summary>
+ /// Backend texture or image array.
+ /// </summary>
+ public T Array { get; }
+
+ /// <summary>
+ /// The buffer texture.
+ /// </summary>
+ public ITexture Texture { get; }
+
+ /// <summary>
+ /// Physical ranges of memory where the buffer texture data is located.
+ /// </summary>
+ public MultiRange Range { get; }
+
+ /// <summary>
+ /// The image or sampler binding info for the buffer texture.
+ /// </summary>
+ public TextureBindingInfo BindingInfo { get; }
+
+ /// <summary>
+ /// Index of the binding on the array.
+ /// </summary>
+ public int Index { get; }
+
+ /// <summary>
+ /// The image format for the binding.
+ /// </summary>
+ public Format Format { get; }
+
+ /// <summary>
+ /// Create a new buffer texture binding.
+ /// </summary>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+ /// <param name="bindingInfo">Binding info</param>
+ /// <param name="index">Index of the binding on the array</param>
+ /// <param name="format">Binding format</param>
+ public BufferTextureArrayBinding(
+ T array,
+ ITexture texture,
+ MultiRange range,
+ TextureBindingInfo bindingInfo,
+ int index,
+ Format format)
+ {
+ Array = array;
+ Texture = texture;
+ Range = range;
+ BindingInfo = bindingInfo;
+ Index = index;
+ Format = format;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
index 4e1cb4e1..6e36753e 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public BufferDescriptor[][] ConstantBufferBindings { get; }
public BufferDescriptor[][] StorageBufferBindings { get; }
+ public int[] TextureCounts { get; }
+
public int MaxTextureBinding { get; }
public int MaxImageBinding { get; }
@@ -34,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
ConstantBufferBindings = new BufferDescriptor[stageCount][];
StorageBufferBindings = new BufferDescriptor[stageCount][];
+ TextureCounts = new int[stageCount];
+
int maxTextureBinding = -1;
int maxImageBinding = -1;
int offset = isCompute ? 0 : 1;
@@ -59,13 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
var result = new TextureBindingInfo(
target,
descriptor.Binding,
+ descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
- if (descriptor.Binding > maxTextureBinding)
+ if (descriptor.ArrayLength <= 1)
{
- maxTextureBinding = descriptor.Binding;
+ if (descriptor.Binding > maxTextureBinding)
+ {
+ maxTextureBinding = descriptor.Binding;
+ }
+
+ TextureCounts[i]++;
}
return result;
@@ -80,11 +90,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
target,
format,
descriptor.Binding,
+ descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
- if (descriptor.Binding > maxImageBinding)
+ if (descriptor.ArrayLength <= 1 && descriptor.Binding > maxImageBinding)
{
maxImageBinding = descriptor.Binding;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
index de6432bc..681838a9 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
+ /// <param name="counts">Resource counts shared across all shader stages</param>
/// <param name="stageIndex">Shader stage index</param>
public DiskCacheGpuAccessor(
GpuContext context,
@@ -109,18 +110,32 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
- public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
+ public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
- _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
- (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
- return ConvertToTextureFormat(format, formatSrgb);
+ _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
+ return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
- public SamplerType QuerySamplerType(int handle, int cbufSlot)
+ public int QueryTextureArrayLengthFromBuffer(int slot)
{
- _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
- return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
+ if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
+ {
+ throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
+ }
+
+ int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot);
+ _newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
+
+ return arrayLength;
+ }
+
+ /// <inheritdoc/>
+ public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
+ {
+ _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
+ (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
+ return ConvertToTextureFormat(format, formatSrgb);
}
/// <inheritdoc/>
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index 5036186b..b6a277a2 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 6462;
+ private const uint CodeGenVersion = 6489;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
index ba23f70e..d5abb9e5 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
@@ -21,6 +21,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
InvalidCb1DataLength,
/// <summary>
+ /// The cache is missing the length of a texture array used by the shader.
+ /// </summary>
+ MissingTextureArrayLength,
+
+ /// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
MissingTextureDescriptor,
@@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
+ DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 95763f31..1d22ab93 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
+
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
}
@@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
+ /// <inheritdoc/>
+ public SamplerType QuerySamplerType(int handle, int cbufSlot)
+ {
+ _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
+ return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
+ }
+
+ /// <inheritdoc/>
+ public int QueryTextureArrayLengthFromBuffer(int slot)
+ {
+ int size = _compute
+ ? _channel.BufferManager.GetComputeUniformBufferSize(slot)
+ : _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
+
+ int arrayLength = size / Constants.TextureHandleSizeInBytes;
+
+ _state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
+
+ return arrayLength;
+ }
+
//// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@@ -128,13 +150,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
- public SamplerType QuerySamplerType(int handle, int cbufSlot)
- {
- _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
- return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
- }
-
- /// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index a5b31363..06e5edf1 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
private int _reservedTextures;
private int _reservedImages;
+ private int _staticTexturesCount;
+ private int _staticImagesCount;
+
/// <summary>
/// Creates a new GPU accessor.
/// </summary>
@@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_reservedImages = rrc.ReservedImages;
}
- public int QueryBindingConstantBuffer(int index)
+ public int CreateConstantBufferBinding(int index)
{
int binding;
@@ -64,62 +67,84 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedConstantBuffers;
}
- public int QueryBindingStorageBuffer(int index)
+ public int CreateImageBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
+ if (count == 1)
+ {
+ int index = _staticImagesCount++;
+
+ if (isBuffer)
+ {
+ index += (int)_context.Capabilities.MaximumImagesPerStage;
+ }
+
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+ }
+ else
+ {
+ binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
+ }
}
else
{
- binding = _resourceCounts.StorageBuffersCount++;
+ binding = _resourceCounts.ImagesCount;
+
+ _resourceCounts.ImagesCount += count;
}
- return binding + _reservedStorageBuffers;
+ return binding + _reservedImages;
}
- public int QueryBindingTexture(int index, bool isBuffer)
+ public int CreateStorageBufferBinding(int index)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- if (isBuffer)
- {
- index += (int)_context.Capabilities.MaximumTexturesPerStage;
- }
-
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
}
else
{
- binding = _resourceCounts.TexturesCount++;
+ binding = _resourceCounts.StorageBuffersCount++;
}
- return binding + _reservedTextures;
+ return binding + _reservedStorageBuffers;
}
- public int QueryBindingImage(int index, bool isBuffer)
+ public int CreateTextureBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- if (isBuffer)
+ if (count == 1)
{
- index += (int)_context.Capabilities.MaximumImagesPerStage;
- }
+ int index = _staticTexturesCount++;
+
+ if (isBuffer)
+ {
+ index += (int)_context.Capabilities.MaximumTexturesPerStage;
+ }
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+ }
+ else
+ {
+ binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
+ }
}
else
{
- binding = _resourceCounts.ImagesCount++;
+ binding = _resourceCounts.TexturesCount;
+
+ _resourceCounts.TexturesCount += count;
}
- return binding + _reservedImages;
+ return binding + _reservedTextures;
}
private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
@@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
+ private static uint GetDynamicBaseIndexDual(uint maxPerStage)
+ {
+ return GetDynamicBaseIndex(maxPerStage) * 2;
+ }
+
+ private static uint GetDynamicBaseIndex(uint maxPerStage)
+ {
+ return maxPerStage * Constants.ShaderStages;
+ }
+
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
index c2258026..ea8f164f 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
@@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
+ AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false);
+ AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true);
+
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
@@ -170,6 +173,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Adds all array descriptors (those with an array length greater than one).
+ /// </summary>
+ /// <param name="textures">Textures to be added</param>
+ /// <param name="stages">Stages where the textures are used</param>
+ /// <param name="setIndex">Descriptor set index where the textures will be bound</param>
+ /// <param name="isImage">True for images, false for textures</param>
+ private void AddArrayDescriptors(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
+ {
+ foreach (TextureDescriptor texture in textures)
+ {
+ if (texture.ArrayLength > 1)
+ {
+ bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
+
+ ResourceType type = isBuffer
+ ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
+ : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
+
+ _resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
+ }
+ }
+ }
+
+ /// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
@@ -181,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
for (int index = 0; index < count; index++)
{
- _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
+ _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
}
}
@@ -198,6 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
+ 1,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages));
}
@@ -220,10 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
- _resourceUsages[setIndex].Add(new ResourceUsage(
- texture.Binding,
- type,
- stages));
+ _resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 1477b738..c90a0b8f 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
PrimitiveTopology = 1 << 1,
TransformFeedback = 1 << 3,
+ TextureArrayFromBuffer = 1 << 4,
}
private QueriedStateFlags _queriedState;
@@ -153,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
+ private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
private Box<TextureSpecializationState>[][] _textureByBinding;
private Box<TextureSpecializationState>[][] _imageByBinding;
@@ -163,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderSpecializationState()
{
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
+ _textureArraySpecialization = new Dictionary<TextureKey, int>();
}
/// <summary>
@@ -324,6 +327,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
+ /// </summary>
+ /// <param name="stageIndex">Shader stage where the texture is used</param>
+ /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+ /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <param name="length">Number of elements in the texture array</param>
+ public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
+ {
+ _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
+ _queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
+ }
+
+ /// <summary>
/// Indicates that the format of a given texture was used during the shader translation process.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
@@ -380,6 +396,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
+ /// </summary>
+ /// <param name="stageIndex">Shader stage where the texture is used</param>
+ /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+ /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
+ {
+ return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
+ }
+
+ /// <summary>
/// Gets the recorded format of a given texture.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
@@ -414,6 +441,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Gets the recorded length of a given texture array (from constant buffer).
+ /// </summary>
+ /// <param name="stageIndex">Shader stage where the texture is used</param>
+ /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+ /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
+ {
+ return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
+ }
+
+ /// <summary>
/// Gets texture specialization state for a given texture, or create a new one if not present.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
@@ -548,6 +586,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}
+ /// <summary>
+ /// Converts special vertex attribute groups to their generic equivalents, for comparison purposes.
+ /// </summary>
+ /// <param name="channel">GPU channel</param>
+ /// <param name="type">Vertex attribute type</param>
+ /// <returns>Filtered attribute</returns>
private static AttributeType FilterAttributeType(GpuChannel channel, AttributeType type)
{
type &= ~(AttributeType.Packed | AttributeType.PackedRgb10A2Signed);
@@ -838,6 +882,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
specState._textureSpecialization[textureKey] = textureState;
}
+ if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
+ {
+ dataReader.Read(ref count);
+
+ for (int index = 0; index < count; index++)
+ {
+ TextureKey textureKey = default;
+ int length = 0;
+
+ dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
+ dataReader.Read(ref length);
+
+ specState._textureArraySpecialization[textureKey] = length;
+ }
+ }
+
return specState;
}
@@ -902,6 +962,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
}
+
+ if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
+ {
+ count = (ushort)_textureArraySpecialization.Count;
+ dataWriter.Write(ref count);
+
+ foreach (var kv in _textureArraySpecialization)
+ {
+ var textureKey = kv.Key;
+ var length = kv.Value;
+
+ dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
+ dataWriter.Write(ref length);
+ }
+ }
}
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
new file mode 100644
index 00000000..1c5acedf
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
@@ -0,0 +1,67 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class ImageArray : IImageArray
+ {
+ private record struct TextureRef
+ {
+ public int Handle;
+ public Format Format;
+ }
+
+ private readonly TextureRef[] _images;
+
+ public ImageArray(int size)
+ {
+ _images = new TextureRef[size];
+ }
+
+ public void SetFormats(int index, GAL.Format[] imageFormats)
+ {
+ for (int i = 0; i < imageFormats.Length; i++)
+ {
+ _images[index + i].Format = imageFormats[i];
+ }
+ }
+
+ public void SetImages(int index, ITexture[] images)
+ {
+ for (int i = 0; i < images.Length; i++)
+ {
+ ITexture image = images[i];
+
+ if (image is TextureBase imageBase)
+ {
+ _images[index + i].Handle = imageBase.Handle;
+ }
+ else
+ {
+ _images[index + i].Handle = 0;
+ }
+ }
+ }
+
+ public void Bind(int baseBinding)
+ {
+ for (int i = 0; i < _images.Length; i++)
+ {
+ if (_images[i].Handle == 0)
+ {
+ GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ }
+ else
+ {
+ SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
+
+ if (format != 0)
+ {
+ GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs
new file mode 100644
index 00000000..d70b0a00
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs
@@ -0,0 +1,52 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureArray : ITextureArray
+ {
+ private record struct TextureRef
+ {
+ public TextureBase Texture;
+ public Sampler Sampler;
+ }
+
+ private readonly TextureRef[] _textureRefs;
+
+ public TextureArray(int size)
+ {
+ _textureRefs = new TextureRef[size];
+ }
+
+ public void SetSamplers(int index, ISampler[] samplers)
+ {
+ for (int i = 0; i < samplers.Length; i++)
+ {
+ _textureRefs[index + i].Sampler = samplers[i] as Sampler;
+ }
+ }
+
+ public void SetTextures(int index, ITexture[] textures)
+ {
+ for (int i = 0; i < textures.Length; i++)
+ {
+ _textureRefs[index + i].Texture = textures[i] as TextureBase;
+ }
+ }
+
+ public void Bind(int baseBinding)
+ {
+ for (int i = 0; i < _textureRefs.Length; i++)
+ {
+ if (_textureRefs[i].Texture != null)
+ {
+ _textureRefs[i].Texture.Bind(baseBinding + i);
+ _textureRefs[i].Sampler?.Bind(baseBinding + i);
+ }
+ else
+ {
+ TextureBase.ClearBinding(baseBinding + i);
+ }
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index eabcb3c1..a945cbf2 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL
throw new NotSupportedException();
}
+ public IImageArray CreateImageArray(int size, bool isBuffer)
+ {
+ return new ImageArray(size);
+ }
+
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, info.FragmentOutputMap);
@@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public ITextureArray CreateTextureArray(int size, bool isBuffer)
+ {
+ return new TextureArray(size);
+ }
+
public void DeleteBuffer(BufferHandle buffer)
{
PersistentBuffers.Unmap(buffer);
diff --git a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 0757fcd9..6d066bb6 100644
--- a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -958,6 +958,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+ {
+ (array as ImageArray).Bind(binding);
+ }
+
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
@@ -1302,6 +1307,10 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+ {
+ (array as TextureArray).Bind(binding);
+ }
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 500de71f..763487da 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -339,24 +339,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
- int arraySize = 0;
-
foreach (var definition in definitions)
{
- string indexExpr = string.Empty;
+ string arrayDecl = string.Empty;
- if (definition.Type.HasFlag(SamplerType.Indexed))
+ if (definition.ArrayLength > 1)
{
- if (arraySize == 0)
- {
- arraySize = ResourceManager.SamplerArraySize;
- }
- else if (--arraySize != 0)
- {
- continue;
- }
-
- indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
+ arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
+ }
+ else if (definition.ArrayLength == 0)
+ {
+ arrayDecl = "[]";
}
string samplerTypeName = definition.Type.ToGlslSamplerType();
@@ -368,30 +361,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = $", set = {definition.Set}";
}
- context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{indexExpr};");
+ context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
}
}
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
- int arraySize = 0;
-
foreach (var definition in definitions)
{
- string indexExpr = string.Empty;
+ string arrayDecl = string.Empty;
- if (definition.Type.HasFlag(SamplerType.Indexed))
+ if (definition.ArrayLength > 1)
{
- if (arraySize == 0)
- {
- arraySize = ResourceManager.SamplerArraySize;
- }
- else if (--arraySize != 0)
- {
- continue;
- }
-
- indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
+ arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
+ }
+ else if (definition.ArrayLength == 0)
+ {
+ arrayDecl = "[]";
}
string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
@@ -413,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = $", set = {definition.Set}{layout}";
}
- context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{indexExpr};");
+ context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
}
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index eb0cb92d..9e7f64b0 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AggregateType type = GetSrcVarType(operation.Inst, 0);
- string srcExpr = GetSoureExpr(context, src, type);
+ string srcExpr = GetSourceExpr(context, src, type);
string zero;
if (type == AggregateType.FP64)
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{
- builder.Append($", {GetSoureExpr(context, operation.GetSource(argIndex), dstType)}");
+ builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}");
}
}
else
@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AggregateType dstType = GetSrcVarType(inst, argIndex);
- builder.Append(GetSoureExpr(context, operation.GetSource(argIndex), dstType));
+ builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType));
}
}
@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Return may optionally have a return value (and in this case it is unary).
if (inst == Instruction.Return && operation.SourcesCount != 0)
{
- return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
+ return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
}
int arity = (int)(info.Type & InstType.ArityMask);
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(index);
- string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
+ string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index));
bool isLhs = arity == 2 && index == 0;
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
index 6cc7048b..000d7f79 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
- string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
+ string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
char component = "xyzw"[operation.Index];
if (context.HostCapabilities.SupportsShaderBallot)
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
index 0618ba8a..d5448856 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int i = 0; i < args.Length; i++)
{
- args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
+ args[i] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
}
return $"{function.Name}({string.Join(", ", args)})";
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 5c2d16f4..4b28f387 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return _infoTable[(int)(inst & Instruction.Mask)];
}
- public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
+ public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 2e90bd16..b4773b81 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -14,35 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- switch (texOp.Inst)
- {
- case Instruction.ImageStore:
- return "// imageStore(bindless)";
- case Instruction.ImageLoad:
- AggregateType componentType = texOp.Format.GetComponentType();
-
- NumberFormatter.TryFormat(0, componentType, out string imageConst);
-
- AggregateType outputType = texOp.GetVectorType(componentType);
-
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
- }
-
- return imageConst;
- default:
- return NumberFormatter.FormatInt(0);
- }
- }
-
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
var texCallBuilder = new StringBuilder();
@@ -70,21 +42,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
}
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
string Src(AggregateType type)
{
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
- }
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
+ return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
}
- string imageName = GetImageName(context.Properties, texOp, indexExpr);
+ string imageName = GetImageName(context, texOp, ref srcIndex);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@@ -198,27 +163,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
AstTextureOperation texOp = (AstTextureOperation)operation;
int coordsCount = texOp.Type.GetDimensions();
+ int coordsIndex = 0;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatFloat(0);
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
-
- string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
-
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
+ string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
string coordsExpr;
@@ -228,14 +175,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
for (int index = 0; index < coordsCount; index++)
{
- elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
+ elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
}
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
}
else
{
- coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
+ coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
}
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
@@ -250,7 +197,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@@ -260,12 +206,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
- bool colorIsVector = isGather || !isShadow;
-
SamplerType type = texOp.Type & SamplerType.Mask;
bool is2D = type == SamplerType.Texture2D;
@@ -286,24 +229,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
hasLodLevel = false;
}
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- string scalarValue = NumberFormatter.FormatFloat(0);
-
- if (colorIsVector)
- {
- AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
-
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
- }
- }
-
- return scalarValue;
- }
-
string texCall = intCoords ? "texelFetch" : "texture";
if (isGather)
@@ -328,21 +253,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
texCall += "Offsets";
}
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
string Src(AggregateType type)
{
- return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
+ return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
}
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = Src(AggregateType.S32);
- }
-
- string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+ string samplerName = GetSamplerName(context, texOp, ref srcIndex);
texCall += "(" + samplerName;
@@ -512,6 +430,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(AggregateType.S32));
}
+ bool colorIsVector = isGather || !isShadow;
+
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
return texCall;
@@ -521,24 +441,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatInt(0);
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
+ int srcIndex = 0;
- string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+ string samplerName = GetSamplerName(context, texOp, ref srcIndex);
return $"textureSamples({samplerName})";
}
@@ -547,24 +452,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return NumberFormatter.FormatInt(0);
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- string indexExpr = null;
-
- if (isIndexed)
- {
- indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
- }
+ int srcIndex = 0;
- string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+ string samplerName = GetSamplerName(context, texOp, ref srcIndex);
if (texOp.Index == 3)
{
@@ -578,9 +468,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (hasLod)
{
- int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
- IAstNode lod = operation.GetSource(lodSrcIndex);
- string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
+ IAstNode lod = operation.GetSource(srcIndex);
+ string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, srcIndex));
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
}
@@ -697,12 +586,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (storageKind == StorageKind.Input)
{
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+ string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
varName = $"gl_in[{expr}].{varName}";
}
else if (storageKind == StorageKind.Output)
{
- string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+ string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
varName = $"gl_out[{expr}].{varName}";
}
}
@@ -735,38 +624,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
- varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
+ varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
}
}
if (isStore)
{
varType &= AggregateType.ElementTypeMask;
- varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
+ varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
}
return varName;
}
- private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
+ private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
{
- string name = resourceDefinitions.Textures[texOp.Binding].Name;
+ TextureDefinition definition = context.Properties.Textures[texOp.Binding];
+ string name = definition.Name;
- if (texOp.Type.HasFlag(SamplerType.Indexed))
+ if (definition.ArrayLength != 1)
{
- name = $"{name}[{indexExpr}]";
+ name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
}
return name;
}
- private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
+ private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
{
- string name = resourceDefinitions.Images[texOp.Binding].Name;
+ TextureDefinition definition = context.Properties.Images[texOp.Binding];
+ string name = definition.Name;
- if (texOp.Type.HasFlag(SamplerType.Indexed))
+ if (definition.ArrayLength != 1)
{
- name = $"{name}[{indexExpr}]";
+ name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
}
return name;
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs
index ad84c485..4469785d 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs
@@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode src0 = operation.GetSource(0);
IAstNode src1 = operation.GetSource(1);
- string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
- string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
+ string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
+ string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
}
@@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode src0 = operation.GetSource(0);
IAstNode src1 = operation.GetSource(1);
- string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
- string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
+ string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
+ string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
}
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(0);
- string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
+ string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
}
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
IAstNode src = operation.GetSource(0);
- string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
+ string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs
index 6d3859ef..b72b94d9 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs
@@ -9,8 +9,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string Shuffle(CodeGenContext context, AstOperation operation)
{
- string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
- string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
+ string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32);
+ string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32);
if (context.HostCapabilities.SupportsShaderBallot)
{
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs
index 70174a5b..a300c775 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IAstNode vector = operation.GetSource(0);
IAstNode index = operation.GetSource(1);
- string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
+ string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
{
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
- string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
+ string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
return $"{vectorExpr}[{indexExpr}]";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 53ecc453..a350b089 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -146,9 +146,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (operation is AstTextureOperation texOp)
{
- if (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic)
+ if (texOp.Inst.IsImage())
{
return texOp.GetVectorType(texOp.Format.GetComponentType());
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index 17c3eefe..2b1fdf44 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Dictionary<int, Instruction> SharedMemories { get; } = new();
public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
- public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
- public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
+ public Dictionary<int, SamplerDeclaration> Samplers { get; } = new();
+ public Dictionary<int, ImageDeclaration> Images { get; } = new();
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index b7482425..9633c522 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -181,9 +181,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var sampledImageType = context.TypeSampledImage(imageType);
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
- var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
+ var sampledImageArrayPointerType = sampledImagePointerType;
- context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable));
+ if (sampler.ArrayLength == 0)
+ {
+ var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
+ sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+ }
+ else if (sampler.ArrayLength != 1)
+ {
+ var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
+ sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+ }
+
+ var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
+
+ context.Samplers.Add(sampler.Binding, new SamplerDeclaration(
+ imageType,
+ sampledImageType,
+ sampledImagePointerType,
+ sampledImageVariable,
+ sampler.ArrayLength != 1));
context.SamplersTypes.Add(sampler.Binding, sampler.Type);
context.Name(sampledImageVariable, sampler.Name);
@@ -211,9 +229,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GetImageFormat(image.Format));
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
- var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
+ var imageArrayPointerType = imagePointerType;
+
+ if (image.ArrayLength == 0)
+ {
+ var imageArrayType = context.TypeRuntimeArray(imageType);
+ imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+ }
+ else if (image.ArrayLength != 1)
+ {
+ var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
+ imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+ }
+
+ var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
- context.Images.Add(image.Binding, (imageType, imageVariable));
+ context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
context.Name(imageVariable, image.Name);
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs
new file mode 100644
index 00000000..1e0aee73
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs
@@ -0,0 +1,20 @@
+using Spv.Generator;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+ readonly struct ImageDeclaration
+ {
+ public readonly Instruction ImageType;
+ public readonly Instruction ImagePointerType;
+ public readonly Instruction Image;
+ public readonly bool IsIndexed;
+
+ public ImageDeclaration(Instruction imageType, Instruction imagePointerType, Instruction image, bool isIndexed)
+ {
+ ImageType = imageType;
+ ImagePointerType = imagePointerType;
+ Image = image;
+ IsIndexed = isIndexed;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 601753cb..409e466c 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -591,34 +591,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
var componentType = texOp.Format.GetComponentType();
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- return new OperationResult(componentType, componentType switch
- {
- AggregateType.S32 => context.Constant(context.TypeS32(), 0),
- AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
- _ => context.Constant(context.TypeFP32(), 0f),
- });
- }
-
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
- if (isIndexed)
+ ImageDeclaration declaration = context.Images[texOp.Binding];
+ SpvInstruction image = declaration.Image;
+
+ SpvInstruction resultType = context.GetType(componentType);
+ SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
+
+ if (declaration.IsIndexed)
{
- Src(AggregateType.S32);
+ SpvInstruction textureIndex = Src(AggregateType.S32);
+
+ image = context.AccessChain(imagePointerType, image, textureIndex);
}
int coordsCount = texOp.Type.GetDimensions();
@@ -646,14 +640,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SpvInstruction value = Src(componentType);
- (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
- context.Load(imageType, imageVariable);
-
- SpvInstruction resultType = context.GetType(componentType);
- SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
-
- var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
+ var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
var one = context.Constant(context.TypeU32(), 1);
var zero = context.Constant(context.TypeU32(), 0);
@@ -683,31 +670,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
var componentType = texOp.Format.GetComponentType();
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- return GetZeroOperationResult(context, texOp, componentType, isVector: true);
- }
-
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
- if (isIndexed)
+ ImageDeclaration declaration = context.Images[texOp.Binding];
+ SpvInstruction image = declaration.Image;
+
+ if (declaration.IsIndexed)
{
- Src(AggregateType.S32);
+ SpvInstruction textureIndex = Src(AggregateType.S32);
+
+ image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
}
+ image = context.Load(declaration.ImageType, image);
+
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -731,9 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.S32);
}
- (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
- var image = context.Load(imageType, imageVariable);
var imageComponentType = context.GetType(componentType);
var swizzledResultType = texOp.GetVectorType(componentType);
@@ -747,29 +729,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- // TODO: Bindless texture support. For now we just return 0/do nothing.
- if (isBindless)
- {
- return OperationResult.Invalid;
- }
-
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
- if (isIndexed)
+ ImageDeclaration declaration = context.Images[texOp.Binding];
+ SpvInstruction image = declaration.Image;
+
+ if (declaration.IsIndexed)
{
- Src(AggregateType.S32);
+ SpvInstruction textureIndex = Src(AggregateType.S32);
+
+ image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
}
+ image = context.Load(declaration.ImageType, image);
+
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount + (isArray ? 1 : 0);
@@ -818,10 +798,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
- (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
- var image = context.Load(imageType, imageVariable);
-
context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
return OperationResult.Invalid;
@@ -854,16 +830,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
- }
-
int srcIndex = 0;
SpvInstruction Src(AggregateType type)
@@ -871,11 +837,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return context.Get(type, texOp.GetSource(srcIndex++));
}
- if (isIndexed)
+ SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+ SpvInstruction image = declaration.Image;
+
+ if (declaration.IsIndexed)
{
- Src(AggregateType.S32);
+ SpvInstruction textureIndex = Src(AggregateType.S32);
+
+ image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
+ image = context.Load(declaration.SampledImageType, image);
+
int pCount = texOp.Type.GetDimensions();
SpvInstruction pCoords;
@@ -897,10 +870,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
pCoords = Src(AggregateType.FP32);
}
- (_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
- var image = context.Load(sampledImageType, sampledImageVariable);
-
var resultType = context.TypeVector(context.TypeFP32(), 2);
var packed = context.ImageQueryLod(resultType, image, pCoords);
var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
@@ -1182,7 +1151,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@@ -1192,30 +1160,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
- bool colorIsVector = isGather || !isShadow;
-
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
- {
- return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
- }
-
- int srcIndex = isBindless ? 1 : 0;
+ int srcIndex = 0;
SpvInstruction Src(AggregateType type)
{
return context.Get(type, texOp.GetSource(srcIndex++));
}
- if (isIndexed)
+ SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+ SpvInstruction image = declaration.Image;
+
+ if (declaration.IsIndexed)
{
- Src(AggregateType.S32);
+ SpvInstruction textureIndex = Src(AggregateType.S32);
+
+ image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
+ image = context.Load(declaration.SampledImageType, image);
+
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
@@ -1419,15 +1385,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
operandsList.Add(sample);
}
- var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
-
- (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
+ bool colorIsVector = isGather || !isShadow;
- var image = context.Load(sampledImageType, sampledImageVariable);
+ var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
if (intCoords)
{
- image = context.Image(imageType, image);
+ image = context.Image(declaration.ImageType, image);
}
var operands = operandsList.ToArray();
@@ -1485,25 +1449,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+ SpvInstruction image = declaration.Image;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
+ if (declaration.IsIndexed)
{
- return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+ SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
- if (isIndexed)
- {
- context.GetS32(texOp.GetSource(0));
+ image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
- (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
- var image = context.Load(sampledImageType, sampledImageVariable);
- image = context.Image(imageType, image);
+ image = context.Load(declaration.SampledImageType, image);
+ image = context.Image(declaration.ImageType, image);
SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
@@ -1514,25 +1471,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstTextureOperation texOp = (AstTextureOperation)operation;
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+ SpvInstruction image = declaration.Image;
- // TODO: Bindless texture support. For now we just return 0.
- if (isBindless)
+ if (declaration.IsIndexed)
{
- return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
- }
-
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+ SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
- if (isIndexed)
- {
- context.GetS32(texOp.GetSource(0));
+ image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
}
- (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
- var image = context.Load(sampledImageType, sampledImageVariable);
- image = context.Image(imageType, image);
+ image = context.Load(declaration.SampledImageType, image);
+ image = context.Image(declaration.ImageType, image);
if (texOp.Index == 3)
{
@@ -1556,7 +1506,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (hasLod)
{
- int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
+ int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
var lod = context.GetS32(operation.GetSource(lodSrcIndex));
result = context.ImageQuerySizeLod(resultType, image, lod);
}
@@ -1929,38 +1879,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
}
- private static OperationResult GetZeroOperationResult(
- CodeGenContext context,
- AstTextureOperation texOp,
- AggregateType scalarType,
- bool isVector)
- {
- var zero = scalarType switch
- {
- AggregateType.S32 => context.Constant(context.TypeS32(), 0),
- AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
- _ => context.Constant(context.TypeFP32(), 0f),
- };
-
- if (isVector)
- {
- AggregateType outputType = texOp.GetVectorType(scalarType);
-
- if ((outputType & AggregateType.ElementCountMask) != 0)
- {
- int componentsCount = BitOperations.PopCount((uint)texOp.Index);
-
- SpvInstruction[] values = new SpvInstruction[componentsCount];
-
- values.AsSpan().Fill(zero);
-
- return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
- }
- }
-
- return new OperationResult(scalarType, zero);
- }
-
private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
{
if ((swizzledResultType & AggregateType.ElementCountMask) != 0)
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs
new file mode 100644
index 00000000..9e0ecd79
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs
@@ -0,0 +1,27 @@
+using Spv.Generator;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+ readonly struct SamplerDeclaration
+ {
+ public readonly Instruction ImageType;
+ public readonly Instruction SampledImageType;
+ public readonly Instruction SampledImagePointerType;
+ public readonly Instruction Image;
+ public readonly bool IsIndexed;
+
+ public SamplerDeclaration(
+ Instruction imageType,
+ Instruction sampledImageType,
+ Instruction sampledImagePointerType,
+ Instruction image,
+ bool isIndexed)
+ {
+ ImageType = imageType;
+ SampledImageType = sampledImageType;
+ SampledImagePointerType = sampledImagePointerType;
+ Image = image;
+ IsIndexed = isIndexed;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index df6d29dc..99366ad6 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -27,46 +27,41 @@ namespace Ryujinx.Graphics.Shader
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
+ /// Gets the size in bytes of a bound constant buffer for the current shader stage.
+ /// </summary>
+ /// <param name="slot">The number of the constant buffer to get the size from</param>
+ /// <returns>Size in bytes</returns>
+ int QueryTextureArrayLengthFromBuffer(int slot);
+
+ /// <summary>
/// Queries the binding number of a constant buffer.
/// </summary>
/// <param name="index">Constant buffer index</param>
/// <returns>Binding number</returns>
- int QueryBindingConstantBuffer(int index)
- {
- return index + 1;
- }
+ int CreateConstantBufferBinding(int index);
/// <summary>
- /// Queries the binding number of a storage buffer.
+ /// Queries the binding number of an image.
/// </summary>
- /// <param name="index">Storage buffer index</param>
+ /// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param>
+ /// <param name="isBuffer">Indicates if the image is a buffer image</param>
/// <returns>Binding number</returns>
- int QueryBindingStorageBuffer(int index)
- {
- return index;
- }
+ int CreateImageBinding(int count, bool isBuffer);
/// <summary>
- /// Queries the binding number of a texture.
+ /// Queries the binding number of a storage buffer.
/// </summary>
- /// <param name="index">Texture index</param>
- /// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
+ /// <param name="index">Storage buffer index</param>
/// <returns>Binding number</returns>
- int QueryBindingTexture(int index, bool isBuffer)
- {
- return index;
- }
+ int CreateStorageBufferBinding(int index);
/// <summary>
- /// Queries the binding number of an image.
+ /// Queries the binding number of a texture.
/// </summary>
- /// <param name="index">Image index</param>
- /// <param name="isBuffer">Indicates if the image is a buffer image</param>
+ /// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param>
+ /// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
/// <returns>Binding number</returns>
- int QueryBindingImage(int index, bool isBuffer)
- {
- return index;
- }
+ int CreateTextureBinding(int count, bool isBuffer);
/// <summary>
/// Queries Local Size X for compute shaders.
diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
index e5695ebc..8703e660 100644
--- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
+++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
@@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
inst &= Instruction.Mask;
return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
}
+
+ public static bool IsImage(this Instruction inst)
+ {
+ inst &= Instruction.Mask;
+ return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
+ }
+
+ public static bool IsImageStore(this Instruction inst)
+ {
+ inst &= Instruction.Mask;
+ return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore;
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs
index f5396a88..0c1b2a3f 100644
--- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs
+++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs
@@ -20,13 +20,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
set
{
- if (value != null && value.Type == OperandType.LocalVariable)
- {
- value.AsgOp = this;
- }
-
if (value != null)
{
+ if (value.Type == OperandType.LocalVariable)
+ {
+ value.AsgOp = this;
+ }
+
_dests = new[] { value };
}
else
diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
index fa5550a6..1b82e294 100644
--- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
+++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
@@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Binding = binding;
}
- public void TurnIntoIndexed(int binding)
+ public void TurnIntoArray(int binding)
{
- Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;
Binding = binding;
}
diff --git a/src/Ryujinx.Graphics.Shader/SamplerType.cs b/src/Ryujinx.Graphics.Shader/SamplerType.cs
index 85e97368..66c748bf 100644
--- a/src/Ryujinx.Graphics.Shader/SamplerType.cs
+++ b/src/Ryujinx.Graphics.Shader/SamplerType.cs
@@ -16,9 +16,8 @@ namespace Ryujinx.Graphics.Shader
Mask = 0xff,
Array = 1 << 8,
- Indexed = 1 << 9,
- Multisample = 1 << 10,
- Shadow = 1 << 11,
+ Multisample = 1 << 9,
+ Shadow = 1 << 10,
}
static class SamplerTypeExtensions
@@ -36,6 +35,36 @@ namespace Ryujinx.Graphics.Shader
};
}
+ public static string ToShortSamplerType(this SamplerType type)
+ {
+ string typeName = (type & SamplerType.Mask) switch
+ {
+ SamplerType.Texture1D => "1d",
+ SamplerType.TextureBuffer => "b",
+ SamplerType.Texture2D => "2d",
+ SamplerType.Texture3D => "3d",
+ SamplerType.TextureCube => "cube",
+ _ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
+ };
+
+ if ((type & SamplerType.Multisample) != 0)
+ {
+ typeName += "ms";
+ }
+
+ if ((type & SamplerType.Array) != 0)
+ {
+ typeName += "a";
+ }
+
+ if ((type & SamplerType.Shadow) != 0)
+ {
+ typeName += "s";
+ }
+
+ return typeName;
+ }
+
public static string ToGlslSamplerType(this SamplerType type)
{
string typeName = (type & SamplerType.Mask) switch
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
index e45c8285..bdd3a2ed 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
@@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader
{
public int Set { get; }
public int Binding { get; }
+ public int ArrayLength { get; }
public string Name { get; }
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureUsageFlags Flags { get; }
- public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
+ public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
{
Set = set;
Binding = binding;
+ ArrayLength = arrayLength;
Name = name;
Type = type;
Format = format;
@@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader
public TextureDefinition SetFlag(TextureUsageFlags flag)
{
- return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
+ return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 1130b63b..38834da7 100644
--- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
public readonly int CbufSlot;
public readonly int HandleIndex;
+ public readonly int ArrayLength;
public readonly TextureUsageFlags Flags;
- public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
+ public TextureDescriptor(
+ int binding,
+ SamplerType type,
+ TextureFormat format,
+ int cbufSlot,
+ int handleIndex,
+ int arrayLength,
+ TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
+ ArrayLength = arrayLength;
Flags = flags;
}
}
diff --git a/src/Ryujinx.Graphics.Shader/TextureHandle.cs b/src/Ryujinx.Graphics.Shader/TextureHandle.cs
index fc9ab2d6..7df9c8e4 100644
--- a/src/Ryujinx.Graphics.Shader/TextureHandle.cs
+++ b/src/Ryujinx.Graphics.Shader/TextureHandle.cs
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader
{
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
- int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
+ int handle = textureWordOffset < cachedTextureBuffer.Length ? cachedTextureBuffer[textureWordOffset] : 0;
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader
if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
{
- samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
+ samplerHandle = samplerWordOffset < cachedSamplerBuffer.Length ? cachedSamplerBuffer[samplerWordOffset] : 0;
}
else
{
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index a8890327..ad955278 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// - The handle is a constant buffer value.
// - The handle is the result of a bitwise OR logical operation.
// - Both sources of the OR operation comes from a constant buffer.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+ LinkedListNode<INode> nextNode;
+
+ for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
{
+ nextNode = node.Next;
+
if (node.Value is not TextureOperation texOp)
{
continue;
@@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+ if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
{
- Operand bindlessHandle = texOp.GetSource(0);
+ // If we can't do bindless elimination, remove the texture operation.
+ // Set any destination variables to zero.
- // In some cases the compiler uses a shuffle operation to get the handle,
- // for some textureGrad implementations. In those cases, we can skip the shuffle.
- if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+ for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
{
- bindlessHandle = shuffleOp.GetSource(0);
+ block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
}
- bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
+ Utils.DeleteNode(node, texOp);
+ }
+ }
+ }
- // Some instructions do not encode an accurate sampler type:
- // - Most instructions uses the same type for 1D and Buffer.
- // - Query instructions may not have any type.
- // For those cases, we need to try getting the type from current GPU state,
- // as long bindless elimination is successful and we know where the texture descriptor is located.
- bool rewriteSamplerType =
- texOp.Type == SamplerType.TextureBuffer ||
- texOp.Inst == Instruction.TextureQuerySamples ||
- texOp.Inst == Instruction.TextureQuerySize;
+ private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
+ {
+ if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+ {
+ Operand bindlessHandle = texOp.GetSource(0);
- if (bindlessHandle.Type == OperandType.ConstantBuffer)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- bindlessHandle.GetCbufOffset(),
- bindlessHandle.GetCbufSlot(),
- rewriteSamplerType,
- isImage: false);
-
- continue;
- }
+ // In some cases the compiler uses a shuffle operation to get the handle,
+ // for some textureGrad implementations. In those cases, we can skip the shuffle.
+ if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+ {
+ bindlessHandle = shuffleOp.GetSource(0);
+ }
- if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
- {
- continue;
- }
+ bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
- if (handleCombineOp.Inst != Instruction.BitwiseOr)
- {
- continue;
- }
+ // Some instructions do not encode an accurate sampler type:
+ // - Most instructions uses the same type for 1D and Buffer.
+ // - Query instructions may not have any type.
+ // For those cases, we need to try getting the type from current GPU state,
+ // as long bindless elimination is successful and we know where the texture descriptor is located.
+ bool rewriteSamplerType =
+ texOp.Type == SamplerType.TextureBuffer ||
+ texOp.Inst == Instruction.TextureQuerySamples ||
+ texOp.Inst == Instruction.TextureQuerySize;
- Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
- Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+ if (bindlessHandle.Type == OperandType.ConstantBuffer)
+ {
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ bindlessHandle.GetCbufOffset(),
+ bindlessHandle.GetCbufSlot(),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
- // For cases where we have a constant, ensure that the constant is always
- // the second operand.
- // Since this is a commutative operation, both are fine,
- // and having a "canonical" representation simplifies some checks below.
- if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
- {
- (src0, src1) = (src1, src0);
- }
+ if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
+ {
+ return false;
+ }
- TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
-
- // Try to match the following patterns:
- // Masked pattern:
- // - samplerHandle = samplerHandle & 0xFFF00000;
- // - textureHandle = textureHandle & 0xFFFFF;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerHandle and textureHandle comes from a constant buffer.
- // Shifted pattern:
- // - samplerHandle = samplerId << 20;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerId and textureHandle comes from a constant buffer.
- // Constant pattern:
- // - combinedHandle = samplerHandleConstant | textureHandle;
- // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
- if (src0.AsgOp is Operation src0AsgOp)
+ if (handleCombineOp.Inst != Instruction.BitwiseOr)
+ {
+ return false;
+ }
+
+ Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
+ Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+
+ // For cases where we have a constant, ensure that the constant is always
+ // the second operand.
+ // Since this is a commutative operation, both are fine,
+ // and having a "canonical" representation simplifies some checks below.
+ if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
+ {
+ (src0, src1) = (src1, src0);
+ }
+
+ TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
+
+ // Try to match the following patterns:
+ // Masked pattern:
+ // - samplerHandle = samplerHandle & 0xFFF00000;
+ // - textureHandle = textureHandle & 0xFFFFF;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // Where samplerHandle and textureHandle comes from a constant buffer.
+ // Shifted pattern:
+ // - samplerHandle = samplerId << 20;
+ // - combinedHandle = samplerHandle | textureHandle;
+ // Where samplerId and textureHandle comes from a constant buffer.
+ // Constant pattern:
+ // - combinedHandle = samplerHandleConstant | textureHandle;
+ // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
+ if (src0.AsgOp is Operation src0AsgOp)
+ {
+ if (src1.AsgOp is Operation src1AsgOp &&
+ src0AsgOp.Inst == Instruction.BitwiseAnd &&
+ src1AsgOp.Inst == Instruction.BitwiseAnd)
{
- if (src1.AsgOp is Operation src1AsgOp &&
- src0AsgOp.Inst == Instruction.BitwiseAnd &&
- src1AsgOp.Inst == Instruction.BitwiseAnd)
+ src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
+
+ // The OR operation is commutative, so we can also try to swap the operands to get a match.
+ if (src0 == null || src1 == null)
{
- src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
-
- // The OR operation is commutative, so we can also try to swap the operands to get a match.
- if (src0 == null || src1 == null)
- {
- src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
- }
-
- if (src0 == null || src1 == null)
- {
- continue;
- }
+ src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
+ src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
}
- else if (src0AsgOp.Inst == Instruction.ShiftLeft)
+
+ if (src0 == null || src1 == null)
{
- Operand shift = src0AsgOp.GetSource(1);
-
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src0 = src1;
- src1 = src0AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
+ return false;
}
}
- else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+ else if (src0AsgOp.Inst == Instruction.ShiftLeft)
{
- Operand shift = src1AsgOp.GetSource(1);
+ Operand shift = src0AsgOp.GetSource(1);
if (shift.Type == OperandType.Constant && shift.Value == 20)
{
- src1 = src1AsgOp.GetSource(0);
+ src0 = src1;
+ src1 = src0AsgOp.GetSource(0);
handleType = TextureHandleType.SeparateSamplerId;
}
}
- else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
- {
- handleType = TextureHandleType.SeparateConstantSamplerHandle;
- }
+ }
+ else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+ {
+ Operand shift = src1AsgOp.GetSource(1);
- if (src0.Type != OperandType.ConstantBuffer)
+ if (shift.Type == OperandType.Constant && shift.Value == 20)
{
- continue;
+ src1 = src1AsgOp.GetSource(0);
+ handleType = TextureHandleType.SeparateSamplerId;
}
+ }
+ else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
+ {
+ handleType = TextureHandleType.SeparateConstantSamplerHandle;
+ }
- if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
- rewriteSamplerType,
- isImage: false);
- }
- else if (src1.Type == OperandType.ConstantBuffer)
- {
- SetHandle(
- resourceManager,
- gpuAccessor,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
- rewriteSamplerType,
- isImage: false);
- }
+ if (src0.Type != OperandType.ConstantBuffer)
+ {
+ return false;
}
- else if (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic)
+
+ if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
{
- Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
+ TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
+ else if (src1.Type == OperandType.ConstantBuffer)
+ {
+ SetHandle(
+ resourceManager,
+ gpuAccessor,
+ texOp,
+ TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
+ TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
+ rewriteSamplerType,
+ isImage: false);
+
+ return true;
+ }
+ }
+ else if (texOp.Inst.IsImage())
+ {
+ Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
- if (src0.Type == OperandType.ConstantBuffer)
- {
- int cbufOffset = src0.GetCbufOffset();
- int cbufSlot = src0.GetCbufSlot();
+ if (src0.Type == OperandType.ConstantBuffer)
+ {
+ int cbufOffset = src0.GetCbufOffset();
+ int cbufSlot = src0.GetCbufSlot();
- if (texOp.Format == TextureFormat.Unknown)
+ if (texOp.Format == TextureFormat.Unknown)
+ {
+ if (texOp.Inst == Instruction.ImageAtomic)
{
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
- }
- else
- {
- texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
- }
+ texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
}
+ else
+ {
+ texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
+ }
+ }
- bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
+ bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
- SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
- }
+ SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
+
+ return true;
}
}
+
+ return false;
}
private static bool TryGetOperation(INode asgOp, out Operation outOperation)
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
new file mode 100644
index 00000000..7543d1c2
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
@@ -0,0 +1,236 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections.Generic;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Optimizations
+{
+ static class BindlessToArray
+ {
+ private const int NvnTextureBufferIndex = 2;
+ private const int HardcodedArrayLengthOgl = 4;
+
+ // 1 and 0 elements are not considered arrays anymore.
+ private const int MinimumArrayLength = 2;
+
+ public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
+ {
+ // We can turn a bindless texture access into a indexed access,
+ // as long the following conditions are true:
+ // - The handle is loaded using a LDC instruction.
+ // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
+ // - The load has a constant offset.
+ // The base offset of the array of handles on the constant buffer is the constant offset.
+ for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is not TextureOperation texOp)
+ {
+ continue;
+ }
+
+ if ((texOp.Flags & TextureFlags.Bindless) == 0)
+ {
+ continue;
+ }
+
+ if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
+ {
+ continue;
+ }
+
+ if (handleAsgOp.Inst != Instruction.Load ||
+ handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
+ handleAsgOp.SourcesCount != 4)
+ {
+ continue;
+ }
+
+ Operand ldcSrc0 = handleAsgOp.GetSource(0);
+
+ if (ldcSrc0.Type != OperandType.Constant ||
+ !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
+ src0CbufSlot != NvnTextureBufferIndex)
+ {
+ continue;
+ }
+
+ Operand ldcSrc1 = handleAsgOp.GetSource(1);
+
+ // We expect field index 0 to be accessed.
+ if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
+ {
+ continue;
+ }
+
+ Operand ldcSrc2 = handleAsgOp.GetSource(2);
+
+ // FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
+ // Might be not worth fixing since if that doesn't kick in, the result will be no texture
+ // to access anyway which is also wrong.
+ // Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
+ // Eventually, this should be entirely removed in favor of a implementation that supports true bindless
+ // texture access.
+ if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
+ {
+ continue;
+ }
+
+ if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
+ {
+ continue;
+ }
+
+ if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
+ {
+ continue;
+ }
+
+ Operand addSrc1 = addOp.GetSource(1);
+
+ if (addSrc1.Type != OperandType.Constant)
+ {
+ continue;
+ }
+
+ TurnIntoArray(resourceManager, texOp, NvnTextureBufferIndex, addSrc1.Value / 4, HardcodedArrayLengthOgl);
+
+ Operand index = Local();
+
+ Operand source = addOp.GetSource(0);
+
+ Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
+
+ block.Operations.AddBefore(node, shrBy3);
+
+ texOp.SetSource(0, index);
+ }
+ }
+
+ public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
+ {
+ // We can turn a bindless texture access into a indexed access,
+ // as long the following conditions are true:
+ // - The handle is loaded using a LDC instruction.
+ // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
+ // - The load has a constant offset.
+ // The base offset of the array of handles on the constant buffer is the constant offset.
+ for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is not TextureOperation texOp)
+ {
+ continue;
+ }
+
+ if ((texOp.Flags & TextureFlags.Bindless) == 0)
+ {
+ continue;
+ }
+
+ if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
+ {
+ continue;
+ }
+
+ int secondaryCbufSlot = 0;
+ int secondaryCbufOffset = 0;
+ bool hasSecondaryHandle = false;
+
+ if (handleAsgOp.Inst == Instruction.BitwiseOr)
+ {
+ Operand src0 = handleAsgOp.GetSource(0);
+ Operand src1 = handleAsgOp.GetSource(1);
+
+ if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
+ {
+ handleAsgOp = src1.AsgOp as Operation;
+ secondaryCbufSlot = src0.GetCbufSlot();
+ secondaryCbufOffset = src0.GetCbufOffset();
+ hasSecondaryHandle = true;
+ }
+ else if (src0.AsgOp is Operation && src1.Type == OperandType.ConstantBuffer)
+ {
+ handleAsgOp = src0.AsgOp as Operation;
+ secondaryCbufSlot = src1.GetCbufSlot();
+ secondaryCbufOffset = src1.GetCbufOffset();
+ hasSecondaryHandle = true;
+ }
+ }
+
+ if (handleAsgOp.Inst != Instruction.Load ||
+ handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
+ handleAsgOp.SourcesCount != 4)
+ {
+ continue;
+ }
+
+ Operand ldcSrc0 = handleAsgOp.GetSource(0);
+
+ if (ldcSrc0.Type != OperandType.Constant ||
+ !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot))
+ {
+ continue;
+ }
+
+ Operand ldcSrc1 = handleAsgOp.GetSource(1);
+
+ // We expect field index 0 to be accessed.
+ if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
+ {
+ continue;
+ }
+
+ Operand ldcVecIndex = handleAsgOp.GetSource(2);
+ Operand ldcElemIndex = handleAsgOp.GetSource(3);
+
+ if (ldcVecIndex.Type != OperandType.LocalVariable || ldcElemIndex.Type != OperandType.LocalVariable)
+ {
+ continue;
+ }
+
+ int cbufSlot;
+ int handleIndex;
+
+ if (hasSecondaryHandle)
+ {
+ cbufSlot = TextureHandle.PackSlots(src0CbufSlot, secondaryCbufSlot);
+ handleIndex = TextureHandle.PackOffsets(0, secondaryCbufOffset, TextureHandleType.SeparateSamplerHandle);
+ }
+ else
+ {
+ cbufSlot = src0CbufSlot;
+ handleIndex = 0;
+ }
+
+ int length = Math.Max(MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromBuffer(src0CbufSlot));
+
+ TurnIntoArray(resourceManager, texOp, cbufSlot, handleIndex, length);
+
+ Operand vecIndex = Local();
+ Operand elemIndex = Local();
+ Operand index = Local();
+ Operand indexMin = Local();
+
+ block.Operations.AddBefore(node, new Operation(Instruction.ShiftLeft, vecIndex, ldcVecIndex, Const(1)));
+ block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, elemIndex, ldcElemIndex, Const(1)));
+ block.Operations.AddBefore(node, new Operation(Instruction.Add, index, vecIndex, elemIndex));
+ block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, indexMin, index, Const(length - 1)));
+
+ texOp.SetSource(0, indexMin);
+ }
+ }
+
+ private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
+ {
+ int binding = resourceManager.GetTextureOrImageBinding(
+ texOp.Inst,
+ texOp.Type,
+ texOp.Format,
+ texOp.Flags & ~TextureFlags.Bindless,
+ cbufSlot,
+ handleIndex,
+ length);
+
+ texOp.TurnIntoArray(binding);
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
deleted file mode 100644
index 2bd31fe1..00000000
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class BindlessToIndexed
- {
- private const int NvnTextureBufferIndex = 2;
-
- public static void RunPass(BasicBlock block, ResourceManager resourceManager)
- {
- // We can turn a bindless texture access into a indexed access,
- // as long the following conditions are true:
- // - The handle is loaded using a LDC instruction.
- // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
- // - The load has a constant offset.
- // The base offset of the array of handles on the constant buffer is the constant offset.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (node.Value is not TextureOperation texOp)
- {
- continue;
- }
-
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
-
- if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
- {
- continue;
- }
-
- if (handleAsgOp.Inst != Instruction.Load ||
- handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
- handleAsgOp.SourcesCount != 4)
- {
- continue;
- }
-
- Operand ldcSrc0 = handleAsgOp.GetSource(0);
-
- if (ldcSrc0.Type != OperandType.Constant ||
- !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
- src0CbufSlot != NvnTextureBufferIndex)
- {
- continue;
- }
-
- Operand ldcSrc1 = handleAsgOp.GetSource(1);
-
- // We expect field index 0 to be accessed.
- if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
- {
- continue;
- }
-
- Operand ldcSrc2 = handleAsgOp.GetSource(2);
-
- // FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
- // Might be not worth fixing since if that doesn't kick in, the result will be no texture
- // to access anyway which is also wrong.
- // Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
- // Eventually, this should be entirely removed in favor of a implementation that supports true bindless
- // texture access.
- if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
- {
- continue;
- }
-
- if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
- {
- continue;
- }
-
- if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
- {
- continue;
- }
-
- Operand addSrc1 = addOp.GetSource(1);
-
- if (addSrc1.Type != OperandType.Constant)
- {
- continue;
- }
-
- TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
-
- Operand index = Local();
-
- Operand source = addOp.GetSource(0);
-
- Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
-
- block.Operations.AddBefore(node, shrBy3);
-
- texOp.SetSource(0, index);
- }
- }
-
- private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
- {
- int binding = resourceManager.GetTextureOrImageBinding(
- texOp.Inst,
- texOp.Type | SamplerType.Indexed,
- texOp.Format,
- texOp.Flags & ~TextureFlags.Bindless,
- NvnTextureBufferIndex,
- handle);
-
- texOp.TurnIntoIndexed(binding);
- }
- }
-}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index ea06691b..49eb3a89 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -20,7 +20,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
{
- BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
+ if (context.TargetApi == TargetApi.OpenGL)
+ {
+ BindlessToArray.RunPassOgl(context.Blocks[blkIndex], context.ResourceManager);
+ }
+ else
+ {
+ BindlessToArray.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
+ }
+
BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 83332711..e9fe0b1e 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Shader.Translation
private const int DefaultLocalMemorySize = 128;
private const int DefaultSharedMemorySize = 4096;
- // TODO: Non-hardcoded array size.
- public const int SamplerArraySize = 4;
-
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private readonly IGpuAccessor _gpuAccessor;
@@ -32,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly HashSet<int> _usedConstantBufferBindings;
- private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
+ private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
private struct TextureMeta
{
@@ -152,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int binding = _cbSlotToBindingMap[slot];
if (binding < 0)
{
- binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
+ binding = _gpuAccessor.CreateConstantBufferBinding(slot);
_cbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
@@ -173,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (binding < 0)
{
- binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
+ binding = _gpuAccessor.CreateStorageBufferBinding(slot);
_sbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
@@ -227,11 +224,12 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureFormat format,
TextureFlags flags,
int cbufSlot,
- int handle)
+ int handle,
+ int arrayLength = 1)
{
inst &= Instruction.Mask;
- bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
- bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
+ bool isImage = inst.IsImage();
+ bool isWrite = inst.IsImageStore();
bool accurateType = !inst.IsTextureQuery();
bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
bool coherent = flags.HasFlag(TextureFlags.Coherent);
@@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
format = TextureFormat.Unknown;
}
- int binding = GetTextureOrImageBinding(cbufSlot, handle, type, format, isImage, intCoords, isWrite, accurateType, coherent);
+ int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
_gpuAccessor.RegisterTexture(handle, cbufSlot);
@@ -251,6 +249,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private int GetTextureOrImageBinding(
int cbufSlot,
int handle,
+ int arrayLength,
SamplerType type,
TextureFormat format,
bool isImage,
@@ -260,7 +259,6 @@ namespace Ryujinx.Graphics.Shader.Translation
bool coherent)
{
var dimensions = type.GetDimensions();
- var isIndexed = type.HasFlag(SamplerType.Indexed);
var dict = isImage ? _usedImages : _usedTextures;
var usageFlags = TextureUsageFlags.None;
@@ -269,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
usageFlags |= TextureUsageFlags.NeedsScaleValue;
- var canScale = _stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
+ var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
if (!canScale)
{
@@ -289,76 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation
usageFlags |= TextureUsageFlags.ImageCoherent;
}
- int arraySize = isIndexed ? SamplerArraySize : 1;
- int firstBinding = -1;
-
- for (int layer = 0; layer < arraySize; layer++)
+ // For array textures, we also want to use type as key,
+ // since we may have texture handles stores in the same buffer, but for textures with different types.
+ var keyType = arrayLength > 1 ? type : SamplerType.None;
+ var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
+ var meta = new TextureMeta()
{
- var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
- var meta = new TextureMeta()
- {
- AccurateType = accurateType,
- Type = type,
- UsageFlags = usageFlags,
- };
+ AccurateType = accurateType,
+ Type = type,
+ UsageFlags = usageFlags,
+ };
- int binding;
+ int binding;
- if (dict.TryGetValue(info, out var existingMeta))
- {
- dict[info] = MergeTextureMeta(meta, existingMeta);
- binding = existingMeta.Binding;
- }
- else
- {
- bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
+ if (dict.TryGetValue(info, out var existingMeta))
+ {
+ dict[info] = MergeTextureMeta(meta, existingMeta);
+ binding = existingMeta.Binding;
+ }
+ else
+ {
+ bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
- binding = isImage
- ? _gpuAccessor.QueryBindingImage(dict.Count, isBuffer)
- : _gpuAccessor.QueryBindingTexture(dict.Count, isBuffer);
+ binding = isImage
+ ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
+ : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
- meta.Binding = binding;
+ meta.Binding = binding;
- dict.Add(info, meta);
- }
+ dict.Add(info, meta);
+ }
- string nameSuffix;
+ string nameSuffix;
+ string prefix = isImage ? "i" : "t";
- if (isImage)
- {
- nameSuffix = cbufSlot < 0
- ? $"i_tcb_{handle:X}_{format.ToGlslFormat()}"
- : $"i_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
- }
- else
- {
- nameSuffix = cbufSlot < 0 ? $"t_tcb_{handle:X}" : $"t_cb{cbufSlot}_{handle:X}";
- }
+ if (arrayLength != 1 && type != SamplerType.None)
+ {
+ prefix += type.ToShortSamplerType();
+ }
- var definition = new TextureDefinition(
- isImage ? 3 : 2,
- binding,
- $"{_stagePrefix}_{nameSuffix}",
- meta.Type,
- info.Format,
- meta.UsageFlags);
+ if (isImage)
+ {
+ nameSuffix = cbufSlot < 0
+ ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
+ : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
+ }
+ else
+ {
+ nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
+ }
- if (isImage)
- {
- Properties.AddOrUpdateImage(definition);
- }
- else
- {
- Properties.AddOrUpdateTexture(definition);
- }
+ var definition = new TextureDefinition(
+ isImage ? 3 : 2,
+ binding,
+ arrayLength,
+ $"{_stagePrefix}_{nameSuffix}",
+ meta.Type,
+ info.Format,
+ meta.UsageFlags);
- if (layer == 0)
- {
- firstBinding = binding;
- }
+ if (isImage)
+ {
+ Properties.AddOrUpdateImage(definition);
+ }
+ else
+ {
+ Properties.AddOrUpdateTexture(definition);
}
- return firstBinding;
+ return binding;
}
private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
@@ -399,8 +396,7 @@ namespace Ryujinx.Graphics.Shader.Translation
selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
var dimensions = type.GetDimensions();
- var isIndexed = type.HasFlag(SamplerType.Indexed);
- var canScale = _stage.SupportsRenderScale() && !isIndexed && dimensions == 2;
+ var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
if (!canScale)
{
@@ -468,34 +464,61 @@ namespace Ryujinx.Graphics.Shader.Translation
return descriptors;
}
- public TextureDescriptor[] GetTextureDescriptors()
+ public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true)
{
- return GetDescriptors(_usedTextures, _usedTextures.Count);
+ return GetDescriptors(_usedTextures, includeArrays);
}
- public TextureDescriptor[] GetImageDescriptors()
+ public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true)
{
- return GetDescriptors(_usedImages, _usedImages.Count);
+ return GetDescriptors(_usedImages, includeArrays);
}
- private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, int count)
+ private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
{
- TextureDescriptor[] descriptors = new TextureDescriptor[count];
+ List<TextureDescriptor> descriptors = new();
- int descriptorIndex = 0;
+ bool hasAnyArray = false;
foreach ((TextureInfo info, TextureMeta meta) in usedResources)
{
- descriptors[descriptorIndex++] = new TextureDescriptor(
+ if (info.ArrayLength > 1)
+ {
+ hasAnyArray = true;
+ continue;
+ }
+
+ descriptors.Add(new TextureDescriptor(
meta.Binding,
meta.Type,
info.Format,
info.CbufSlot,
info.Handle,
- meta.UsageFlags);
+ info.ArrayLength,
+ meta.UsageFlags));
}
- return descriptors;
+ if (hasAnyArray && includeArrays)
+ {
+ foreach ((TextureInfo info, TextureMeta meta) in usedResources)
+ {
+ if (info.ArrayLength <= 1)
+ {
+ continue;
+ }
+
+ descriptors.Add(new TextureDescriptor(
+ meta.Binding,
+ meta.Type,
+ info.Format,
+ info.CbufSlot,
+ info.Handle,
+ info.ArrayLength,
+ meta.UsageFlags));
+ }
+ }
+
+ return descriptors.ToArray();
}
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
@@ -531,6 +554,19 @@ namespace Ryujinx.Graphics.Shader.Translation
return FindDescriptorIndex(GetImageDescriptors(), binding);
}
+ public bool IsArrayOfTexturesOrImages(int binding, bool isImage)
+ {
+ foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures)
+ {
+ if (meta.Binding == binding)
+ {
+ return info.ArrayLength != 1;
+ }
+ }
+
+ return false;
+ }
+
private void AddNewConstantBuffer(int binding, string name)
{
StructureType type = new(new[]
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
index 87ebb8e7..1e87585f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
+ public readonly TargetApi TargetApi;
public readonly TargetLanguage TargetLanguage;
public readonly ShaderStage Stage;
public readonly ref FeatureFlags UsedFeatures;
@@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation
ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
+ TargetApi targetApi,
TargetLanguage targetLanguage,
ShaderStage stage,
ref FeatureFlags usedFeatures)
@@ -28,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
+ TargetApi = targetApi;
TargetLanguage = targetLanguage;
Stage = stage;
UsedFeatures = ref usedFeatures;
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
index 495ea8a9..072b4569 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
- node = InsertConstOffsets(node, context.GpuAccessor, context.Stage);
+ node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor, context.Stage);
if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
{
@@ -45,13 +45,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
- int coordsCount = texOp.Type.GetDimensions();
-
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
bool isImage = IsImageInstructionWithScale(texOp.Inst);
+ bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage);
if ((texOp.Inst == Instruction.TextureSample || isImage) &&
(intCoords || isImage) &&
@@ -62,9 +58,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
int samplerIndex = isImage
- ? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
+ ? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
: resourceManager.FindTextureDescriptorIndex(texOp.Binding);
+ int coordsCount = texOp.Type.GetDimensions();
+ int coordsIndex = isBindless ? 1 : 0;
+
for (int index = 0; index < coordsCount; index++)
{
Operand scaledCoord = Local();
@@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+ bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
if (texOp.Inst == Instruction.TextureQuerySize &&
texOp.Index < 2 &&
@@ -152,8 +151,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
- if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
+ if (isBindless || isIndexed || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
@@ -167,10 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
int coordsCount = texOp.Type.GetDimensions();
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
@@ -178,16 +175,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
Operand coordSize = Local();
- Operand[] texSizeSources;
-
- if (isBindless || isIndexed)
- {
- texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
- }
- else
- {
- texSizeSources = new Operand[] { Const(0) };
- }
+ Operand[] texSizeSources = new Operand[] { Const(0) };
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
Instruction.TextureQuerySize,
@@ -201,13 +189,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
- Operand source = texOp.GetSource(coordsIndex + index);
+ Operand source = texOp.GetSource(index);
Operand coordNormalized = Local();
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
- texOp.SetSource(coordsIndex + index, coordNormalized);
+ texOp.SetSource(index, coordNormalized);
InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
}
@@ -234,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+ bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@@ -287,7 +275,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
- private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage)
+ private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
{
// Non-constant texture offsets are not allowed (according to the spec),
// however some GPUs does support that.
@@ -321,7 +309,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
@@ -342,6 +329,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
offsetsCount = 0;
}
+ bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
+
Operand[] offsets = new Operand[offsetsCount];
Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index a193ab3c..581f4372 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Definitions,
resourceManager,
GpuAccessor,
+ Options.TargetApi,
Options.TargetLanguage,
Definitions.Stage,
ref usedFeatures);
@@ -412,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex)
{
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
- TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
int inputMap = _program.AttributeUsage.UsedInputAttributes;
@@ -421,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int location = BitOperations.TrailingZeroCount(inputMap);
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
- TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
inputMap &= ~(1 << location);
@@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
else if (Stage == ShaderStage.Geometry)
{
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
- TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+ TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs
index 7594384d..707ae129 100644
--- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs
+++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class DescriptorSetManager : IDisposable
{
- public const uint MaxSets = 16;
+ public const uint MaxSets = 8;
public class DescriptorPoolHolder : IDisposable
{
diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
index 76568602..a0299a37 100644
--- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
+++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
@@ -14,6 +14,9 @@ namespace Ryujinx.Graphics.Vulkan
class DescriptorSetUpdater
{
private const ulong StorageBufferMaxMirrorable = 0x2000;
+
+ private const int ArrayGrowthSize = 16;
+
private record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
@@ -65,6 +68,18 @@ namespace Ryujinx.Graphics.Vulkan
}
}
+ private record struct ArrayRef<T>
+ {
+ public ShaderStage Stage;
+ public T Array;
+
+ public ArrayRef(ShaderStage stage, T array)
+ {
+ Stage = stage;
+ Array = array;
+ }
+ }
+
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
@@ -78,6 +93,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats;
+ private ArrayRef<TextureArray>[] _textureArrayRefs;
+ private ArrayRef<ImageArray>[] _imageArrayRefs;
+
private readonly DescriptorBufferInfo[] _uniformBuffers;
private readonly DescriptorBufferInfo[] _storageBuffers;
private readonly DescriptorImageInfo[] _textures;
@@ -130,6 +148,9 @@ namespace Ryujinx.Graphics.Vulkan
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
+ _textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
+ _imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
+
_uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
_storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
_textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
@@ -263,10 +284,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.TextureAndSampler)
{
- for (int i = 0; i < segment.Count; i++)
+ if (!segment.IsArray)
{
- ref var texture = ref _textureRefs[segment.Binding + i];
- texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
+ for (int i = 0; i < segment.Count; i++)
+ {
+ ref var texture = ref _textureRefs[segment.Binding + i];
+ texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
+ }
+ }
+ else
+ {
+ PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
+ _textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@@ -275,10 +304,18 @@ namespace Ryujinx.Graphics.Vulkan
{
if (segment.Type == ResourceType.Image)
{
- for (int i = 0; i < segment.Count; i++)
+ if (!segment.IsArray)
{
- ref var image = ref _imageRefs[segment.Binding + i];
- image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
+ for (int i = 0; i < segment.Count; i++)
+ {
+ ref var image = ref _imageRefs[segment.Binding + i];
+ image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
+ }
+ }
+ else
+ {
+ PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
+ _imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@@ -455,6 +492,58 @@ namespace Ryujinx.Graphics.Vulkan
}
}
+ public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
+ {
+ if (_textureArrayRefs.Length <= binding)
+ {
+ Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
+ }
+
+ if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
+ {
+ if (_textureArrayRefs[binding].Array != null)
+ {
+ _textureArrayRefs[binding].Array.Bound = false;
+ }
+
+ if (array is TextureArray textureArray)
+ {
+ textureArray.Bound = true;
+ textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
+ }
+
+ _textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
+
+ SignalDirty(DirtyFlags.Texture);
+ }
+ }
+
+ public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
+ {
+ if (_imageArrayRefs.Length <= binding)
+ {
+ Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
+ }
+
+ if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
+ {
+ if (_imageArrayRefs[binding].Array != null)
+ {
+ _imageArrayRefs[binding].Array.Bound = false;
+ }
+
+ if (array is ImageArray imageArray)
+ {
+ imageArray.Bound = true;
+ imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
+ }
+
+ _imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
+
+ SignalDirty(DirtyFlags.Image);
+ }
+ }
+
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
@@ -653,66 +742,94 @@ namespace Ryujinx.Graphics.Vulkan
}
else if (setIndex == PipelineBase.TextureSetIndex)
{
- if (segment.Type != ResourceType.BufferTexture)
+ if (!segment.IsArray)
{
- Span<DescriptorImageInfo> textures = _textures;
-
- for (int i = 0; i < count; i++)
+ if (segment.Type != ResourceType.BufferTexture)
{
- ref var texture = ref textures[i];
- ref var refs = ref _textureRefs[binding + i];
+ Span<DescriptorImageInfo> textures = _textures;
- texture.ImageView = refs.View?.Get(cbs).Value ?? default;
- texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
-
- if (texture.ImageView.Handle == 0)
+ for (int i = 0; i < count; i++)
{
- texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
+ ref var texture = ref textures[i];
+ ref var refs = ref _textureRefs[binding + i];
+
+ texture.ImageView = refs.View?.Get(cbs).Value ?? default;
+ texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
+
+ if (texture.ImageView.Handle == 0)
+ {
+ texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
+ }
+
+ if (texture.Sampler.Handle == 0)
+ {
+ texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
+ }
}
- if (texture.Sampler.Handle == 0)
+ tu.Push<DescriptorImageInfo>(textures[..count]);
+ }
+ else
+ {
+ Span<BufferView> bufferTextures = _bufferTextures;
+
+ for (int i = 0; i < count; i++)
{
- texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
+ bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
- }
- tu.Push<DescriptorImageInfo>(textures[..count]);
+ tu.Push<BufferView>(bufferTextures[..count]);
+ }
}
else
{
- Span<BufferView> bufferTextures = _bufferTextures;
-
- for (int i = 0; i < count; i++)
+ if (segment.Type != ResourceType.BufferTexture)
{
- bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
+ tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
+ }
+ else
+ {
+ tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
}
-
- tu.Push<BufferView>(bufferTextures[..count]);
}
}
else if (setIndex == PipelineBase.ImageSetIndex)
{
- if (segment.Type != ResourceType.BufferImage)
+ if (!segment.IsArray)
{
- Span<DescriptorImageInfo> images = _images;
-
- for (int i = 0; i < count; i++)
+ if (segment.Type != ResourceType.BufferImage)
{
- images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
+ Span<DescriptorImageInfo> images = _images;
+
+ for (int i = 0; i < count; i++)
+ {
+ images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
+ }
+
+ tu.Push<DescriptorImageInfo>(images[..count]);
}
+ else
+ {
+ Span<BufferView> bufferImages = _bufferImages;
- tu.Push<DescriptorImageInfo>(images[..count]);
+ for (int i = 0; i < count; i++)
+ {
+ bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
+ }
+
+ tu.Push<BufferView>(bufferImages[..count]);
+ }
}
else
{
- Span<BufferView> bufferImages = _bufferImages;
-
- for (int i = 0; i < count; i++)
+ if (segment.Type != ResourceType.BufferTexture)
{
- bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
+ tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
+ }
+ else
+ {
+ tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
}
-
- tu.Push<BufferView>(bufferImages[..count]);
}
}
}
@@ -825,6 +942,16 @@ namespace Ryujinx.Graphics.Vulkan
AdvancePdSequence();
}
+ public void ForceTextureDirty()
+ {
+ SignalDirty(DirtyFlags.Texture);
+ }
+
+ public void ForceImageDirty()
+ {
+ SignalDirty(DirtyFlags.Image);
+ }
+
private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
{
for (int i = 0; i < list.Length; i++)
diff --git a/src/Ryujinx.Graphics.Vulkan/ImageArray.cs b/src/Ryujinx.Graphics.Vulkan/ImageArray.cs
new file mode 100644
index 00000000..38a5b6b4
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/ImageArray.cs
@@ -0,0 +1,179 @@
+using Ryujinx.Graphics.GAL;
+using Silk.NET.Vulkan;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ class ImageArray : IImageArray
+ {
+ private readonly VulkanRenderer _gd;
+
+ private record struct TextureRef
+ {
+ public TextureStorage Storage;
+ public TextureView View;
+ public GAL.Format ImageFormat;
+ }
+
+ private readonly TextureRef[] _textureRefs;
+ private readonly TextureBuffer[] _bufferTextureRefs;
+
+ private readonly DescriptorImageInfo[] _textures;
+ private readonly BufferView[] _bufferTextures;
+
+ private HashSet<TextureStorage> _storages;
+
+ private int _cachedCommandBufferIndex;
+ private int _cachedSubmissionCount;
+
+ private readonly bool _isBuffer;
+
+ public bool Bound;
+
+ public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
+ {
+ _gd = gd;
+
+ if (isBuffer)
+ {
+ _bufferTextureRefs = new TextureBuffer[size];
+ _bufferTextures = new BufferView[size];
+ }
+ else
+ {
+ _textureRefs = new TextureRef[size];
+ _textures = new DescriptorImageInfo[size];
+ }
+
+ _storages = null;
+
+ _cachedCommandBufferIndex = -1;
+ _cachedSubmissionCount = 0;
+
+ _isBuffer = isBuffer;
+ }
+
+ public void SetFormats(int index, GAL.Format[] imageFormats)
+ {
+ for (int i = 0; i < imageFormats.Length; i++)
+ {
+ _textureRefs[index + i].ImageFormat = imageFormats[i];
+ }
+
+ SetDirty();
+ }
+
+ public void SetImages(int index, ITexture[] images)
+ {
+ for (int i = 0; i < images.Length; i++)
+ {
+ ITexture image = images[i];
+
+ if (image is TextureBuffer textureBuffer)
+ {
+ _bufferTextureRefs[index + i] = textureBuffer;
+ }
+ else if (image is TextureView view)
+ {
+ _textureRefs[index + i].Storage = view.Storage;
+ _textureRefs[index + i].View = view;
+ }
+ else if (!_isBuffer)
+ {
+ _textureRefs[index + i].Storage = null;
+ _textureRefs[index + i].View = default;
+ }
+ else
+ {
+ _bufferTextureRefs[index + i] = null;
+ }
+ }
+
+ SetDirty();
+ }
+
+ private void SetDirty()
+ {
+ _cachedCommandBufferIndex = -1;
+ _storages = null;
+
+ _gd.PipelineInternal.ForceImageDirty();
+ }
+
+ public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
+ {
+ HashSet<TextureStorage> storages = _storages;
+
+ if (storages == null)
+ {
+ storages = new HashSet<TextureStorage>();
+
+ for (int index = 0; index < _textureRefs.Length; index++)
+ {
+ if (_textureRefs[index].Storage != null)
+ {
+ storages.Add(_textureRefs[index].Storage);
+ }
+ }
+
+ _storages = storages;
+ }
+
+ foreach (TextureStorage storage in storages)
+ {
+ storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
+ }
+ }
+
+ public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture)
+ {
+ int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
+
+ Span<DescriptorImageInfo> textures = _textures;
+
+ if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
+ {
+ return textures;
+ }
+
+ _cachedCommandBufferIndex = cbs.CommandBufferIndex;
+ _cachedSubmissionCount = submissionCount;
+
+ for (int i = 0; i < textures.Length; i++)
+ {
+ ref var texture = ref textures[i];
+ ref var refs = ref _textureRefs[i];
+
+ if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
+ {
+ texture = textures[i - 1];
+
+ continue;
+ }
+
+ texture.ImageLayout = ImageLayout.General;
+ texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
+
+ if (texture.ImageView.Handle == 0)
+ {
+ texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
+ }
+ }
+
+ return textures;
+ }
+
+ public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
+ {
+ Span<BufferView> bufferTextures = _bufferTextures;
+
+ for (int i = 0; i < bufferTextures.Length; i++)
+ {
+ bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
+ }
+
+ return bufferTextures;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
index d5169a68..41ab84d9 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
@@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetImage(binding, image);
}
+ public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+ {
+ _descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
+ }
+
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
@@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
}
+ public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+ {
+ _descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
+ }
+
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
PauseTransformFeedbackInternal();
@@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
SignalCommandBufferChange();
}
+ public void ForceTextureDirty()
+ {
+ _descriptorSetUpdater.ForceTextureDirty();
+ }
+
+ public void ForceImageDirty()
+ {
+ _descriptorSetUpdater.ForceImageDirty();
+ }
+
public unsafe void TextureBarrier()
{
MemoryBarrier memoryBarrier = new()
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
index f388d9e8..fb1f0a5f 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
@@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class PipelineLayoutCacheEntry
{
- // Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
- // It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
- private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
- private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
- private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
- private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
-
- private const int MaxPoolSizesPerSet = 2;
+ private const int MaxPoolSizesPerSet = 8;
private readonly VulkanRenderer _gd;
private readonly Device _device;
@@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan
public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet;
+ private readonly DescriptorPoolSize[][] _poolSizes;
+
+ private readonly DescriptorSetManager _descriptorSetManager;
private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
@@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
+ _poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
+
+ Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
{
@@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
}
_consumedDescriptorsPerSet[setIndex] = count;
+ _poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray();
}
if (usePushDescriptors)
@@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan
_pdDescriptors = setDescriptors[0];
_pdTemplates = new();
}
+
+ _descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count);
}
public void UpdateCommandBufferIndex(int commandBufferIndex)
@@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
int index = _dsCacheCursor[setIndex]++;
if (index == list.Count)
{
- Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
- poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
-
- int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
-
- var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
+ var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api,
DescriptorSetLayouts[setIndex],
- poolSizes,
+ _poolSizes[setIndex],
setIndex,
- consumedDescriptors,
+ _consumedDescriptorsPerSet[setIndex],
false);
list.Add(dsc);
@@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan
return list[index];
}
- private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
+ private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
{
- int count = 1;
+ int count = 0;
- switch (setIndex)
+ for (int index = 0; index < setDescriptor.Descriptors.Count; index++)
{
- case PipelineBase.UniformSetIndex:
- output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
- break;
- case PipelineBase.StorageSetIndex:
- output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
- break;
- case PipelineBase.TextureSetIndex:
- output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
- output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
- count = 2;
- break;
- case PipelineBase.ImageSetIndex:
- output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
- output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
- count = 2;
- break;
+ ResourceDescriptor descriptor = setDescriptor.Descriptors[index];
+ DescriptorType descriptorType = descriptor.Type.Convert();
+
+ bool found = false;
+
+ for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++)
+ {
+ if (output[poolSizeIndex].Type == descriptorType)
+ {
+ output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ output[count++] = new DescriptorPoolSize()
+ {
+ Type = descriptorType,
+ DescriptorCount = (uint)descriptor.Count,
+ };
+ }
}
return output[..count];
@@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
}
+
+ _descriptorSetManager.Dispose();
}
}
diff --git a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
index 8902f13e..6e27da4a 100644
--- a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
+++ b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
@@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
+ public readonly bool IsArray;
- public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
+ public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
+ IsArray = isArray;
}
}
}
diff --git a/src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs b/src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
index f5ac3968..76a5ef4f 100644
--- a/src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
+++ b/src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
};
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
- _resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
+ _resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
return this;
}
diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
index b2be541b..17854698 100644
--- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
+++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
@@ -241,7 +241,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
currentDescriptor.Type != descriptor.Type ||
- currentDescriptor.Stages != descriptor.Stages)
+ currentDescriptor.Stages != descriptor.Stages ||
+ currentDescriptor.Count > 1 ||
+ descriptor.Count > 1)
{
if (currentCount != 0)
{
@@ -249,7 +251,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
- currentDescriptor.Stages));
+ currentDescriptor.Stages,
+ currentDescriptor.Count > 1));
}
currentDescriptor = descriptor;
@@ -267,7 +270,8 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
- currentDescriptor.Stages));
+ currentDescriptor.Stages,
+ currentDescriptor.Count > 1));
}
segments[setIndex] = currentSegments.ToArray();
@@ -293,7 +297,9 @@ namespace Ryujinx.Graphics.Vulkan
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
- currentUsage.Stages != usage.Stages)
+ currentUsage.Stages != usage.Stages ||
+ currentUsage.ArrayLength > 1 ||
+ usage.ArrayLength > 1)
{
if (currentCount != 0)
{
@@ -301,11 +307,12 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
- currentUsage.Stages));
+ currentUsage.Stages,
+ currentUsage.ArrayLength > 1));
}
currentUsage = usage;
- currentCount = 1;
+ currentCount = usage.ArrayLength;
}
else
{
@@ -319,7 +326,8 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
- currentUsage.Stages));
+ currentUsage.Stages,
+ currentUsage.ArrayLength > 1));
}
segments[setIndex] = currentSegments.ToArray();
@@ -344,7 +352,13 @@ namespace Ryujinx.Graphics.Vulkan
if (segments != null && segments.Length > 0)
{
- templates[setIndex] = new DescriptorSetTemplate(_gd, _device, segments, _plce, IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, setIndex);
+ templates[setIndex] = new DescriptorSetTemplate(
+ _gd,
+ _device,
+ segments,
+ _plce,
+ IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics,
+ setIndex);
}
}
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureArray.cs b/src/Ryujinx.Graphics.Vulkan/TextureArray.cs
new file mode 100644
index 00000000..6ef9087b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/TextureArray.cs
@@ -0,0 +1,194 @@
+using Ryujinx.Graphics.GAL;
+using Silk.NET.Vulkan;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ class TextureArray : ITextureArray
+ {
+ private readonly VulkanRenderer _gd;
+
+ private struct TextureRef
+ {
+ public TextureStorage Storage;
+ public Auto<DisposableImageView> View;
+ public Auto<DisposableSampler> Sampler;
+ }
+
+ private readonly TextureRef[] _textureRefs;
+ private readonly TextureBuffer[] _bufferTextureRefs;
+
+ private readonly DescriptorImageInfo[] _textures;
+ private readonly BufferView[] _bufferTextures;
+
+ private HashSet<TextureStorage> _storages;
+
+ private int _cachedCommandBufferIndex;
+ private int _cachedSubmissionCount;
+
+ private readonly bool _isBuffer;
+
+ public bool Bound;
+
+ public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
+ {
+ _gd = gd;
+
+ if (isBuffer)
+ {
+ _bufferTextureRefs = new TextureBuffer[size];
+ _bufferTextures = new BufferView[size];
+ }
+ else
+ {
+ _textureRefs = new TextureRef[size];
+ _textures = new DescriptorImageInfo[size];
+ }
+
+ _storages = null;
+
+ _cachedCommandBufferIndex = -1;
+ _cachedSubmissionCount = 0;
+
+ _isBuffer = isBuffer;
+ }
+
+ public void SetSamplers(int index, ISampler[] samplers)
+ {
+ for (int i = 0; i < samplers.Length; i++)
+ {
+ ISampler sampler = samplers[i];
+
+ if (sampler is SamplerHolder samplerHolder)
+ {
+ _textureRefs[index + i].Sampler = samplerHolder.GetSampler();
+ }
+ else
+ {
+ _textureRefs[index + i].Sampler = default;
+ }
+ }
+
+ SetDirty();
+ }
+
+ public void SetTextures(int index, ITexture[] textures)
+ {
+ for (int i = 0; i < textures.Length; i++)
+ {
+ ITexture texture = textures[i];
+
+ if (texture is TextureBuffer textureBuffer)
+ {
+ _bufferTextureRefs[index + i] = textureBuffer;
+ }
+ else if (texture is TextureView view)
+ {
+ _textureRefs[index + i].Storage = view.Storage;
+ _textureRefs[index + i].View = view.GetImageView();
+ }
+ else if (!_isBuffer)
+ {
+ _textureRefs[index + i].Storage = null;
+ _textureRefs[index + i].View = default;
+ }
+ else
+ {
+ _bufferTextureRefs[index + i] = null;
+ }
+ }
+
+ SetDirty();
+ }
+
+ private void SetDirty()
+ {
+ _cachedCommandBufferIndex = -1;
+ _storages = null;
+
+ _gd.PipelineInternal.ForceTextureDirty();
+ }
+
+ public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
+ {
+ HashSet<TextureStorage> storages = _storages;
+
+ if (storages == null)
+ {
+ storages = new HashSet<TextureStorage>();
+
+ for (int index = 0; index < _textureRefs.Length; index++)
+ {
+ if (_textureRefs[index].Storage != null)
+ {
+ storages.Add(_textureRefs[index].Storage);
+ }
+ }
+
+ _storages = storages;
+ }
+
+ foreach (TextureStorage storage in storages)
+ {
+ storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
+ }
+ }
+
+ public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
+ {
+ int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
+
+ Span<DescriptorImageInfo> textures = _textures;
+
+ if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
+ {
+ return textures;
+ }
+
+ _cachedCommandBufferIndex = cbs.CommandBufferIndex;
+ _cachedSubmissionCount = submissionCount;
+
+ for (int i = 0; i < textures.Length; i++)
+ {
+ ref var texture = ref textures[i];
+ ref var refs = ref _textureRefs[i];
+
+ if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
+ {
+ texture = textures[i - 1];
+
+ continue;
+ }
+
+ texture.ImageLayout = ImageLayout.General;
+ texture.ImageView = refs.View?.Get(cbs).Value ?? default;
+ texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
+
+ if (texture.ImageView.Handle == 0)
+ {
+ texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
+ }
+
+ if (texture.Sampler.Handle == 0)
+ {
+ texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
+ }
+ }
+
+ return textures;
+ }
+
+ public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
+ {
+ Span<BufferView> bufferTextures = _bufferTextures;
+
+ for (int i = 0; i < bufferTextures.Length; i++)
+ {
+ bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
+ }
+
+ return bufferTextures;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index d1afeaea..e75e7f4b 100644
--- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
- internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal Action<Action> InterruptAction { get; private set; }
@@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
- DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
-
PipelineLayoutCache = new PipelineLayoutCache();
BackgroundResources = new BackgroundResources(this, _device);
@@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateSparse(this, storageBuffers);
}
+ public IImageArray CreateImageArray(int size, bool isBuffer)
+ {
+ return new ImageArray(this, size, isBuffer);
+ }
+
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
return CreateTextureView(info);
}
+ public ITextureArray CreateTextureArray(int size, bool isBuffer)
+ {
+ return new TextureArray(this, size, isBuffer);
+ }
+
internal TextureView CreateTextureView(TextureCreateInfo info)
{
// This should be disposed when all views are destroyed.
@@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
HelperShader.Dispose();
_pipeline.Dispose();
BufferManager.Dispose();
- DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose();
Barriers.Dispose();
diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs
index 04453912..4252f1b2 100644
--- a/src/Ryujinx.ShaderTools/Program.cs
+++ b/src/Ryujinx.ShaderTools/Program.cs
@@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
{
private class GpuAccessor : IGpuAccessor
{
+ private const int DefaultArrayLength = 32;
+
private readonly byte[] _data;
+ private int _texturesCount;
+ private int _imagesCount;
+
public GpuAccessor(byte[] data)
{
_data = data;
+ _texturesCount = 0;
+ _imagesCount = 0;
+ }
+
+ public int CreateConstantBufferBinding(int index)
+ {
+ return index + 1;
+ }
+
+ public int CreateImageBinding(int count, bool isBuffer)
+ {
+ int binding = _imagesCount;
+
+ _imagesCount += count;
+
+ return binding;
+ }
+
+ public int CreateStorageBufferBinding(int index)
+ {
+ return index;
+ }
+
+ public int CreateTextureBinding(int count, bool isBuffer)
+ {
+ int binding = _texturesCount;
+
+ _texturesCount += count;
+
+ return binding;
}
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
}
+
+ public int QueryTextureArrayLengthFromBuffer(int slot)
+ {
+ return DefaultArrayLength;
+ }
}
private class Options