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-rw-r--r--src/Ryujinx.UI.Common/Configuration/AudioBackend.cs14
-rw-r--r--src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs409
-rw-r--r--src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormatSettings.cs9
-rw-r--r--src/Ryujinx.UI.Common/Configuration/ConfigurationJsonSerializerContext.cs10
-rw-r--r--src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs1562
-rw-r--r--src/Ryujinx.UI.Common/Configuration/FileTypes.cs12
-rw-r--r--src/Ryujinx.UI.Common/Configuration/LoggerModule.cs113
-rw-r--r--src/Ryujinx.UI.Common/Configuration/System/Language.cs28
-rw-r--r--src/Ryujinx.UI.Common/Configuration/System/Region.cs17
-rw-r--r--src/Ryujinx.UI.Common/Configuration/UI/ColumnSort.cs8
-rw-r--r--src/Ryujinx.UI.Common/Configuration/UI/GuiColumns.cs16
-rw-r--r--src/Ryujinx.UI.Common/Configuration/UI/ShownFileTypes.cs12
-rw-r--r--src/Ryujinx.UI.Common/Configuration/UI/WindowStartup.cs11
13 files changed, 2221 insertions, 0 deletions
diff --git a/src/Ryujinx.UI.Common/Configuration/AudioBackend.cs b/src/Ryujinx.UI.Common/Configuration/AudioBackend.cs
new file mode 100644
index 00000000..a952e7ac
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/AudioBackend.cs
@@ -0,0 +1,14 @@
+using Ryujinx.Common.Utilities;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ [JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
+ public enum AudioBackend
+ {
+ Dummy,
+ OpenAl,
+ SoundIo,
+ SDL2,
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs
new file mode 100644
index 00000000..0ee51d83
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs
@@ -0,0 +1,409 @@
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Multiplayer;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Utilities;
+using Ryujinx.UI.Common.Configuration.System;
+using Ryujinx.UI.Common.Configuration.UI;
+using System.Collections.Generic;
+using System.Text.Json.Nodes;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ public class ConfigurationFileFormat
+ {
+ /// <summary>
+ /// The current version of the file format
+ /// </summary>
+ public const int CurrentVersion = 48;
+
+ /// <summary>
+ /// Version of the configuration file format
+ /// </summary>
+ public int Version { get; set; }
+
+ /// <summary>
+ /// Enables or disables logging to a file on disk
+ /// </summary>
+ public bool EnableFileLog { get; set; }
+
+ /// <summary>
+ /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
+ /// </summary>
+ public BackendThreading BackendThreading { get; set; }
+
+ /// <summary>
+ /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
+ /// </summary>
+ public int ResScale { get; set; }
+
+ /// <summary>
+ /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
+ /// </summary>
+ public float ResScaleCustom { get; set; }
+
+ /// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public float MaxAnisotropy { get; set; }
+
+ /// <summary>
+ /// Aspect Ratio applied to the renderer window.
+ /// </summary>
+ public AspectRatio AspectRatio { get; set; }
+
+ /// <summary>
+ /// Applies anti-aliasing to the renderer.
+ /// </summary>
+ public AntiAliasing AntiAliasing { get; set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling type.
+ /// </summary>
+ public ScalingFilter ScalingFilter { get; set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling level.
+ /// </summary>
+ public int ScalingFilterLevel { get; set; }
+
+ /// <summary>
+ /// Dumps shaders in this local directory
+ /// </summary>
+ public string GraphicsShadersDumpPath { get; set; }
+
+ /// <summary>
+ /// Enables printing debug log messages
+ /// </summary>
+ public bool LoggingEnableDebug { get; set; }
+
+ /// <summary>
+ /// Enables printing stub log messages
+ /// </summary>
+ public bool LoggingEnableStub { get; set; }
+
+ /// <summary>
+ /// Enables printing info log messages
+ /// </summary>
+ public bool LoggingEnableInfo { get; set; }
+
+ /// <summary>
+ /// Enables printing warning log messages
+ /// </summary>
+ public bool LoggingEnableWarn { get; set; }
+
+ /// <summary>
+ /// Enables printing error log messages
+ /// </summary>
+ public bool LoggingEnableError { get; set; }
+
+ /// <summary>
+ /// Enables printing trace log messages
+ /// </summary>
+ public bool LoggingEnableTrace { get; set; }
+
+ /// <summary>
+ /// Enables printing guest log messages
+ /// </summary>
+ public bool LoggingEnableGuest { get; set; }
+
+ /// <summary>
+ /// Enables printing FS access log messages
+ /// </summary>
+ public bool LoggingEnableFsAccessLog { get; set; }
+
+ /// <summary>
+ /// Controls which log messages are written to the log targets
+ /// </summary>
+ public LogClass[] LoggingFilteredClasses { get; set; }
+
+ /// <summary>
+ /// Change Graphics API debug log level
+ /// </summary>
+ public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
+
+ /// <summary>
+ /// Change System Language
+ /// </summary>
+ public Language SystemLanguage { get; set; }
+
+ /// <summary>
+ /// Change System Region
+ /// </summary>
+ public Region SystemRegion { get; set; }
+
+ /// <summary>
+ /// Change System TimeZone
+ /// </summary>
+ public string SystemTimeZone { get; set; }
+
+ /// <summary>
+ /// Change System Time Offset in seconds
+ /// </summary>
+ public long SystemTimeOffset { get; set; }
+
+ /// <summary>
+ /// Enables or disables Docked Mode
+ /// </summary>
+ public bool DockedMode { get; set; }
+
+ /// <summary>
+ /// Enables or disables Discord Rich Presence
+ /// </summary>
+ public bool EnableDiscordIntegration { get; set; }
+
+ /// <summary>
+ /// Checks for updates when Ryujinx starts when enabled
+ /// </summary>
+ public bool CheckUpdatesOnStart { get; set; }
+
+ /// <summary>
+ /// Show "Confirm Exit" Dialog
+ /// </summary>
+ public bool ShowConfirmExit { get; set; }
+
+ /// <summary>
+ /// Whether to hide cursor on idle, always or never
+ /// </summary>
+ public HideCursorMode HideCursor { get; set; }
+
+ /// <summary>
+ /// Enables or disables Vertical Sync
+ /// </summary>
+ public bool EnableVsync { get; set; }
+
+ /// <summary>
+ /// Enables or disables Shader cache
+ /// </summary>
+ public bool EnableShaderCache { get; set; }
+
+ /// <summary>
+ /// Enables or disables texture recompression
+ /// </summary>
+ public bool EnableTextureRecompression { get; set; }
+
+ /// <summary>
+ /// Enables or disables Macro high-level emulation
+ /// </summary>
+ public bool EnableMacroHLE { get; set; }
+
+ /// <summary>
+ /// Enables or disables color space passthrough, if available.
+ /// </summary>
+ public bool EnableColorSpacePassthrough { get; set; }
+
+ /// <summary>
+ /// Enables or disables profiled translation cache persistency
+ /// </summary>
+ public bool EnablePtc { get; set; }
+
+ /// <summary>
+ /// Enables or disables guest Internet access
+ /// </summary>
+ public bool EnableInternetAccess { get; set; }
+
+ /// <summary>
+ /// Enables integrity checks on Game content files
+ /// </summary>
+ public bool EnableFsIntegrityChecks { get; set; }
+
+ /// <summary>
+ /// Enables FS access log output to the console. Possible modes are 0-3
+ /// </summary>
+ public int FsGlobalAccessLogMode { get; set; }
+
+ /// <summary>
+ /// The selected audio backend
+ /// </summary>
+ public AudioBackend AudioBackend { get; set; }
+
+ /// <summary>
+ /// The audio volume
+ /// </summary>
+ public float AudioVolume { get; set; }
+
+ /// <summary>
+ /// The selected memory manager mode
+ /// </summary>
+ public MemoryManagerMode MemoryManagerMode { get; set; }
+
+ /// <summary>
+ /// Expands the RAM amount on the emulated system from 4GiB to 6GiB
+ /// </summary>
+ public bool ExpandRam { get; set; }
+
+ /// <summary>
+ /// Enable or disable ignoring missing services
+ /// </summary>
+ public bool IgnoreMissingServices { get; set; }
+
+ /// <summary>
+ /// Used to toggle columns in the GUI
+ /// </summary>
+ public GuiColumns GuiColumns { get; set; }
+
+ /// <summary>
+ /// Used to configure column sort settings in the GUI
+ /// </summary>
+ public ColumnSort ColumnSort { get; set; }
+
+ /// <summary>
+ /// A list of directories containing games to be used to load games into the games list
+ /// </summary>
+ public List<string> GameDirs { get; set; }
+
+ /// <summary>
+ /// A list of file types to be hidden in the games List
+ /// </summary>
+ public ShownFileTypes ShownFileTypes { get; set; }
+
+ /// <summary>
+ /// Main window start-up position, size and state
+ /// </summary>
+ public WindowStartup WindowStartup { get; set; }
+
+ /// <summary>
+ /// Language Code for the UI
+ /// </summary>
+ public string LanguageCode { get; set; }
+
+ /// <summary>
+ /// Enable or disable custom themes in the GUI
+ /// </summary>
+ public bool EnableCustomTheme { get; set; }
+
+ /// <summary>
+ /// Path to custom GUI theme
+ /// </summary>
+ public string CustomThemePath { get; set; }
+
+ /// <summary>
+ /// Chooses the base style // Not Used
+ /// </summary>
+ public string BaseStyle { get; set; }
+
+ /// <summary>
+ /// Chooses the view mode of the game list // Not Used
+ /// </summary>
+ public int GameListViewMode { get; set; }
+
+ /// <summary>
+ /// Show application name in Grid Mode // Not Used
+ /// </summary>
+ public bool ShowNames { get; set; }
+
+ /// <summary>
+ /// Sets App Icon Size // Not Used
+ /// </summary>
+ public int GridSize { get; set; }
+
+ /// <summary>
+ /// Sorts Apps in the game list // Not Used
+ /// </summary>
+ public int ApplicationSort { get; set; }
+
+ /// <summary>
+ /// Sets if Grid is ordered in Ascending Order // Not Used
+ /// </summary>
+ public bool IsAscendingOrder { get; set; }
+
+ /// <summary>
+ /// Start games in fullscreen mode
+ /// </summary>
+ public bool StartFullscreen { get; set; }
+
+ /// <summary>
+ /// Show console window
+ /// </summary>
+ public bool ShowConsole { get; set; }
+
+ /// <summary>
+ /// Enable or disable keyboard support (Independent from controllers binding)
+ /// </summary>
+ public bool EnableKeyboard { get; set; }
+
+ /// <summary>
+ /// Enable or disable mouse support (Independent from controllers binding)
+ /// </summary>
+ public bool EnableMouse { get; set; }
+
+ /// <summary>
+ /// Hotkey Keyboard Bindings
+ /// </summary>
+ public KeyboardHotkeys Hotkeys { get; set; }
+
+ /// <summary>
+ /// Legacy keyboard control bindings
+ /// </summary>
+ /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
+ /// TODO: Remove this when those older versions aren't in use anymore.
+ public List<JsonObject> KeyboardConfig { get; set; }
+
+ /// <summary>
+ /// Legacy controller control bindings
+ /// </summary>
+ /// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
+ /// TODO: Remove this when those older versions aren't in use anymore.
+ public List<JsonObject> ControllerConfig { get; set; }
+
+ /// <summary>
+ /// Input configurations
+ /// </summary>
+ public List<InputConfig> InputConfig { get; set; }
+
+ /// <summary>
+ /// Graphics backend
+ /// </summary>
+ public GraphicsBackend GraphicsBackend { get; set; }
+
+ /// <summary>
+ /// Preferred GPU
+ /// </summary>
+ public string PreferredGpu { get; set; }
+
+ /// <summary>
+ /// Multiplayer Mode
+ /// </summary>
+ public MultiplayerMode MultiplayerMode { get; set; }
+
+ /// <summary>
+ /// GUID for the network interface used by LAN (or 0 for default)
+ /// </summary>
+ public string MultiplayerLanInterfaceId { get; set; }
+
+ /// <summary>
+ /// Uses Hypervisor over JIT if available
+ /// </summary>
+ public bool UseHypervisor { get; set; }
+
+ /// <summary>
+ /// Loads a configuration file from disk
+ /// </summary>
+ /// <param name="path">The path to the JSON configuration file</param>
+ /// <param name="configurationFileFormat">Parsed configuration file</param>
+ public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
+ {
+ try
+ {
+ configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
+
+ return configurationFileFormat.Version != 0;
+ }
+ catch
+ {
+ configurationFileFormat = null;
+
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Save a configuration file to disk
+ /// </summary>
+ /// <param name="path">The path to the JSON configuration file</param>
+ public void SaveConfig(string path)
+ {
+ JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
+ }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormatSettings.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormatSettings.cs
new file mode 100644
index 00000000..9861ebf1
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormatSettings.cs
@@ -0,0 +1,9 @@
+using Ryujinx.Common.Utilities;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ internal static class ConfigurationFileFormatSettings
+ {
+ public static readonly ConfigurationJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationJsonSerializerContext.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationJsonSerializerContext.cs
new file mode 100644
index 00000000..3c3e3f20
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationJsonSerializerContext.cs
@@ -0,0 +1,10 @@
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ [JsonSourceGenerationOptions(WriteIndented = true)]
+ [JsonSerializable(typeof(ConfigurationFileFormat))]
+ internal partial class ConfigurationJsonSerializerContext : JsonSerializerContext
+ {
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs
new file mode 100644
index 00000000..1d6934ce
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs
@@ -0,0 +1,1562 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using Ryujinx.Common.Configuration.Multiplayer;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Vulkan;
+using Ryujinx.UI.Common.Configuration.System;
+using Ryujinx.UI.Common.Configuration.UI;
+using Ryujinx.UI.Common.Helper;
+using System;
+using System.Collections.Generic;
+using System.Text.Json.Nodes;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ public class ConfigurationState
+ {
+ /// <summary>
+ /// UI configuration section
+ /// </summary>
+ public class UISection
+ {
+ public class Columns
+ {
+ public ReactiveObject<bool> FavColumn { get; private set; }
+ public ReactiveObject<bool> IconColumn { get; private set; }
+ public ReactiveObject<bool> AppColumn { get; private set; }
+ public ReactiveObject<bool> DevColumn { get; private set; }
+ public ReactiveObject<bool> VersionColumn { get; private set; }
+ public ReactiveObject<bool> TimePlayedColumn { get; private set; }
+ public ReactiveObject<bool> LastPlayedColumn { get; private set; }
+ public ReactiveObject<bool> FileExtColumn { get; private set; }
+ public ReactiveObject<bool> FileSizeColumn { get; private set; }
+ public ReactiveObject<bool> PathColumn { get; private set; }
+
+ public Columns()
+ {
+ FavColumn = new ReactiveObject<bool>();
+ IconColumn = new ReactiveObject<bool>();
+ AppColumn = new ReactiveObject<bool>();
+ DevColumn = new ReactiveObject<bool>();
+ VersionColumn = new ReactiveObject<bool>();
+ TimePlayedColumn = new ReactiveObject<bool>();
+ LastPlayedColumn = new ReactiveObject<bool>();
+ FileExtColumn = new ReactiveObject<bool>();
+ FileSizeColumn = new ReactiveObject<bool>();
+ PathColumn = new ReactiveObject<bool>();
+ }
+ }
+
+ public class ColumnSortSettings
+ {
+ public ReactiveObject<int> SortColumnId { get; private set; }
+ public ReactiveObject<bool> SortAscending { get; private set; }
+
+ public ColumnSortSettings()
+ {
+ SortColumnId = new ReactiveObject<int>();
+ SortAscending = new ReactiveObject<bool>();
+ }
+ }
+
+ /// <summary>
+ /// Used to toggle which file types are shown in the UI
+ /// </summary>
+ public class ShownFileTypeSettings
+ {
+ public ReactiveObject<bool> NSP { get; private set; }
+ public ReactiveObject<bool> PFS0 { get; private set; }
+ public ReactiveObject<bool> XCI { get; private set; }
+ public ReactiveObject<bool> NCA { get; private set; }
+ public ReactiveObject<bool> NRO { get; private set; }
+ public ReactiveObject<bool> NSO { get; private set; }
+
+ public ShownFileTypeSettings()
+ {
+ NSP = new ReactiveObject<bool>();
+ PFS0 = new ReactiveObject<bool>();
+ XCI = new ReactiveObject<bool>();
+ NCA = new ReactiveObject<bool>();
+ NRO = new ReactiveObject<bool>();
+ NSO = new ReactiveObject<bool>();
+ }
+ }
+
+ // <summary>
+ /// Determines main window start-up position, size and state
+ ///<summary>
+ public class WindowStartupSettings
+ {
+ public ReactiveObject<int> WindowSizeWidth { get; private set; }
+ public ReactiveObject<int> WindowSizeHeight { get; private set; }
+ public ReactiveObject<int> WindowPositionX { get; private set; }
+ public ReactiveObject<int> WindowPositionY { get; private set; }
+ public ReactiveObject<bool> WindowMaximized { get; private set; }
+
+ public WindowStartupSettings()
+ {
+ WindowSizeWidth = new ReactiveObject<int>();
+ WindowSizeHeight = new ReactiveObject<int>();
+ WindowPositionX = new ReactiveObject<int>();
+ WindowPositionY = new ReactiveObject<int>();
+ WindowMaximized = new ReactiveObject<bool>();
+ }
+ }
+
+ /// <summary>
+ /// Used to toggle columns in the GUI
+ /// </summary>
+ public Columns GuiColumns { get; private set; }
+
+ /// <summary>
+ /// Used to configure column sort settings in the GUI
+ /// </summary>
+ public ColumnSortSettings ColumnSort { get; private set; }
+
+ /// <summary>
+ /// A list of directories containing games to be used to load games into the games list
+ /// </summary>
+ public ReactiveObject<List<string>> GameDirs { get; private set; }
+
+ /// <summary>
+ /// A list of file types to be hidden in the games List
+ /// </summary>
+ public ShownFileTypeSettings ShownFileTypes { get; private set; }
+
+ /// <summary>
+ /// Determines main window start-up position, size and state
+ /// </summary>
+ public WindowStartupSettings WindowStartup { get; private set; }
+
+ /// <summary>
+ /// Language Code for the UI
+ /// </summary>
+ public ReactiveObject<string> LanguageCode { get; private set; }
+
+ /// <summary>
+ /// Enable or disable custom themes in the GUI
+ /// </summary>
+ public ReactiveObject<bool> EnableCustomTheme { get; private set; }
+
+ /// <summary>
+ /// Path to custom GUI theme
+ /// </summary>
+ public ReactiveObject<string> CustomThemePath { get; private set; }
+
+ /// <summary>
+ /// Selects the base style
+ /// </summary>
+ public ReactiveObject<string> BaseStyle { get; private set; }
+
+ /// <summary>
+ /// Start games in fullscreen mode
+ /// </summary>
+ public ReactiveObject<bool> StartFullscreen { get; private set; }
+
+ /// <summary>
+ /// Hide / Show Console Window
+ /// </summary>
+ public ReactiveObject<bool> ShowConsole { get; private set; }
+
+ /// <summary>
+ /// View Mode of the Game list
+ /// </summary>
+ public ReactiveObject<int> GameListViewMode { get; private set; }
+
+ /// <summary>
+ /// Show application name in Grid Mode
+ /// </summary>
+ public ReactiveObject<bool> ShowNames { get; private set; }
+
+ /// <summary>
+ /// Sets App Icon Size in Grid Mode
+ /// </summary>
+ public ReactiveObject<int> GridSize { get; private set; }
+
+ /// <summary>
+ /// Sorts Apps in Grid Mode
+ /// </summary>
+ public ReactiveObject<int> ApplicationSort { get; private set; }
+
+ /// <summary>
+ /// Sets if Grid is ordered in Ascending Order
+ /// </summary>
+ public ReactiveObject<bool> IsAscendingOrder { get; private set; }
+
+ public UISection()
+ {
+ GuiColumns = new Columns();
+ ColumnSort = new ColumnSortSettings();
+ GameDirs = new ReactiveObject<List<string>>();
+ ShownFileTypes = new ShownFileTypeSettings();
+ WindowStartup = new WindowStartupSettings();
+ EnableCustomTheme = new ReactiveObject<bool>();
+ CustomThemePath = new ReactiveObject<string>();
+ BaseStyle = new ReactiveObject<string>();
+ StartFullscreen = new ReactiveObject<bool>();
+ GameListViewMode = new ReactiveObject<int>();
+ ShowNames = new ReactiveObject<bool>();
+ GridSize = new ReactiveObject<int>();
+ ApplicationSort = new ReactiveObject<int>();
+ IsAscendingOrder = new ReactiveObject<bool>();
+ LanguageCode = new ReactiveObject<string>();
+ ShowConsole = new ReactiveObject<bool>();
+ ShowConsole.Event += static (s, e) => { ConsoleHelper.SetConsoleWindowState(e.NewValue); };
+ }
+ }
+
+ /// <summary>
+ /// Logger configuration section
+ /// </summary>
+ public class LoggerSection
+ {
+ /// <summary>
+ /// Enables printing debug log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableDebug { get; private set; }
+
+ /// <summary>
+ /// Enables printing stub log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableStub { get; private set; }
+
+ /// <summary>
+ /// Enables printing info log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableInfo { get; private set; }
+
+ /// <summary>
+ /// Enables printing warning log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableWarn { get; private set; }
+
+ /// <summary>
+ /// Enables printing error log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableError { get; private set; }
+
+ /// <summary>
+ /// Enables printing trace log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableTrace { get; private set; }
+
+ /// <summary>
+ /// Enables printing guest log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableGuest { get; private set; }
+
+ /// <summary>
+ /// Enables printing FS access log messages
+ /// </summary>
+ public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
+
+ /// <summary>
+ /// Controls which log messages are written to the log targets
+ /// </summary>
+ public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
+
+ /// <summary>
+ /// Enables or disables logging to a file on disk
+ /// </summary>
+ public ReactiveObject<bool> EnableFileLog { get; private set; }
+
+ /// <summary>
+ /// Controls which OpenGL log messages are recorded in the log
+ /// </summary>
+ public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
+
+ public LoggerSection()
+ {
+ EnableDebug = new ReactiveObject<bool>();
+ EnableStub = new ReactiveObject<bool>();
+ EnableInfo = new ReactiveObject<bool>();
+ EnableWarn = new ReactiveObject<bool>();
+ EnableError = new ReactiveObject<bool>();
+ EnableTrace = new ReactiveObject<bool>();
+ EnableGuest = new ReactiveObject<bool>();
+ EnableFsAccessLog = new ReactiveObject<bool>();
+ FilteredClasses = new ReactiveObject<LogClass[]>();
+ EnableFileLog = new ReactiveObject<bool>();
+ EnableFileLog.Event += static (sender, e) => LogValueChange(e, nameof(EnableFileLog));
+ GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
+ }
+ }
+
+ /// <summary>
+ /// System configuration section
+ /// </summary>
+ public class SystemSection
+ {
+ /// <summary>
+ /// Change System Language
+ /// </summary>
+ public ReactiveObject<Language> Language { get; private set; }
+
+ /// <summary>
+ /// Change System Region
+ /// </summary>
+ public ReactiveObject<Region> Region { get; private set; }
+
+ /// <summary>
+ /// Change System TimeZone
+ /// </summary>
+ public ReactiveObject<string> TimeZone { get; private set; }
+
+ /// <summary>
+ /// System Time Offset in Seconds
+ /// </summary>
+ public ReactiveObject<long> SystemTimeOffset { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Docked Mode
+ /// </summary>
+ public ReactiveObject<bool> EnableDockedMode { get; private set; }
+
+ /// <summary>
+ /// Enables or disables profiled translation cache persistency
+ /// </summary>
+ public ReactiveObject<bool> EnablePtc { get; private set; }
+
+ /// <summary>
+ /// Enables or disables guest Internet access
+ /// </summary>
+ public ReactiveObject<bool> EnableInternetAccess { get; private set; }
+
+ /// <summary>
+ /// Enables integrity checks on Game content files
+ /// </summary>
+ public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
+
+ /// <summary>
+ /// Enables FS access log output to the console. Possible modes are 0-3
+ /// </summary>
+ public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
+
+ /// <summary>
+ /// The selected audio backend
+ /// </summary>
+ public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
+
+ /// <summary>
+ /// The audio backend volume
+ /// </summary>
+ public ReactiveObject<float> AudioVolume { get; private set; }
+
+ /// <summary>
+ /// The selected memory manager mode
+ /// </summary>
+ public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; }
+
+ /// <summary>
+ /// Defines the amount of RAM available on the emulated system, and how it is distributed
+ /// </summary>
+ public ReactiveObject<bool> ExpandRam { get; private set; }
+
+ /// <summary>
+ /// Enable or disable ignoring missing services
+ /// </summary>
+ public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
+
+ /// <summary>
+ /// Uses Hypervisor over JIT if available
+ /// </summary>
+ public ReactiveObject<bool> UseHypervisor { get; private set; }
+
+ public SystemSection()
+ {
+ Language = new ReactiveObject<Language>();
+ Region = new ReactiveObject<Region>();
+ TimeZone = new ReactiveObject<string>();
+ SystemTimeOffset = new ReactiveObject<long>();
+ EnableDockedMode = new ReactiveObject<bool>();
+ EnableDockedMode.Event += static (sender, e) => LogValueChange(e, nameof(EnableDockedMode));
+ EnablePtc = new ReactiveObject<bool>();
+ EnablePtc.Event += static (sender, e) => LogValueChange(e, nameof(EnablePtc));
+ EnableInternetAccess = new ReactiveObject<bool>();
+ EnableInternetAccess.Event += static (sender, e) => LogValueChange(e, nameof(EnableInternetAccess));
+ EnableFsIntegrityChecks = new ReactiveObject<bool>();
+ EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(e, nameof(EnableFsIntegrityChecks));
+ FsGlobalAccessLogMode = new ReactiveObject<int>();
+ FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(e, nameof(FsGlobalAccessLogMode));
+ AudioBackend = new ReactiveObject<AudioBackend>();
+ AudioBackend.Event += static (sender, e) => LogValueChange(e, nameof(AudioBackend));
+ MemoryManagerMode = new ReactiveObject<MemoryManagerMode>();
+ MemoryManagerMode.Event += static (sender, e) => LogValueChange(e, nameof(MemoryManagerMode));
+ ExpandRam = new ReactiveObject<bool>();
+ ExpandRam.Event += static (sender, e) => LogValueChange(e, nameof(ExpandRam));
+ IgnoreMissingServices = new ReactiveObject<bool>();
+ IgnoreMissingServices.Event += static (sender, e) => LogValueChange(e, nameof(IgnoreMissingServices));
+ AudioVolume = new ReactiveObject<float>();
+ AudioVolume.Event += static (sender, e) => LogValueChange(e, nameof(AudioVolume));
+ UseHypervisor = new ReactiveObject<bool>();
+ UseHypervisor.Event += static (sender, e) => LogValueChange(e, nameof(UseHypervisor));
+ }
+ }
+
+ /// <summary>
+ /// Hid configuration section
+ /// </summary>
+ public class HidSection
+ {
+ /// <summary>
+ /// Enable or disable keyboard support (Independent from controllers binding)
+ /// </summary>
+ public ReactiveObject<bool> EnableKeyboard { get; private set; }
+
+ /// <summary>
+ /// Enable or disable mouse support (Independent from controllers binding)
+ /// </summary>
+ public ReactiveObject<bool> EnableMouse { get; private set; }
+
+ /// <summary>
+ /// Hotkey Keyboard Bindings
+ /// </summary>
+ public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
+
+ /// <summary>
+ /// Input device configuration.
+ /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
+ /// TODO: Implement a ReactiveList class.
+ /// </summary>
+ public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
+
+ public HidSection()
+ {
+ EnableKeyboard = new ReactiveObject<bool>();
+ EnableMouse = new ReactiveObject<bool>();
+ Hotkeys = new ReactiveObject<KeyboardHotkeys>();
+ InputConfig = new ReactiveObject<List<InputConfig>>();
+ }
+ }
+
+ /// <summary>
+ /// Graphics configuration section
+ /// </summary>
+ public class GraphicsSection
+ {
+ /// <summary>
+ /// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
+ /// </summary>
+ public ReactiveObject<BackendThreading> BackendThreading { get; private set; }
+
+ /// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public ReactiveObject<float> MaxAnisotropy { get; private set; }
+
+ /// <summary>
+ /// Aspect Ratio applied to the renderer window.
+ /// </summary>
+ public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
+
+ /// <summary>
+ /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
+ /// </summary>
+ public ReactiveObject<int> ResScale { get; private set; }
+
+ /// <summary>
+ /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
+ /// </summary>
+ public ReactiveObject<float> ResScaleCustom { get; private set; }
+
+ /// <summary>
+ /// Dumps shaders in this local directory
+ /// </summary>
+ public ReactiveObject<string> ShadersDumpPath { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Vertical Sync
+ /// </summary>
+ public ReactiveObject<bool> EnableVsync { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Shader cache
+ /// </summary>
+ public ReactiveObject<bool> EnableShaderCache { get; private set; }
+
+ /// <summary>
+ /// Enables or disables texture recompression
+ /// </summary>
+ public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Macro high-level emulation
+ /// </summary>
+ public ReactiveObject<bool> EnableMacroHLE { get; private set; }
+
+ /// <summary>
+ /// Enables or disables color space passthrough, if available.
+ /// </summary>
+ public ReactiveObject<bool> EnableColorSpacePassthrough { get; private set; }
+
+ /// <summary>
+ /// Graphics backend
+ /// </summary>
+ public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
+
+ /// <summary>
+ /// Applies anti-aliasing to the renderer.
+ /// </summary>
+ public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling type.
+ /// </summary>
+ public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; }
+
+ /// <summary>
+ /// Sets the framebuffer upscaling level.
+ /// </summary>
+ public ReactiveObject<int> ScalingFilterLevel { get; private set; }
+
+ /// <summary>
+ /// Preferred GPU
+ /// </summary>
+ public ReactiveObject<string> PreferredGpu { get; private set; }
+
+ public GraphicsSection()
+ {
+ BackendThreading = new ReactiveObject<BackendThreading>();
+ BackendThreading.Event += static (sender, e) => LogValueChange(e, nameof(BackendThreading));
+ ResScale = new ReactiveObject<int>();
+ ResScale.Event += static (sender, e) => LogValueChange(e, nameof(ResScale));
+ ResScaleCustom = new ReactiveObject<float>();
+ ResScaleCustom.Event += static (sender, e) => LogValueChange(e, nameof(ResScaleCustom));
+ MaxAnisotropy = new ReactiveObject<float>();
+ MaxAnisotropy.Event += static (sender, e) => LogValueChange(e, nameof(MaxAnisotropy));
+ AspectRatio = new ReactiveObject<AspectRatio>();
+ AspectRatio.Event += static (sender, e) => LogValueChange(e, nameof(AspectRatio));
+ ShadersDumpPath = new ReactiveObject<string>();
+ EnableVsync = new ReactiveObject<bool>();
+ EnableVsync.Event += static (sender, e) => LogValueChange(e, nameof(EnableVsync));
+ EnableShaderCache = new ReactiveObject<bool>();
+ EnableShaderCache.Event += static (sender, e) => LogValueChange(e, nameof(EnableShaderCache));
+ EnableTextureRecompression = new ReactiveObject<bool>();
+ EnableTextureRecompression.Event += static (sender, e) => LogValueChange(e, nameof(EnableTextureRecompression));
+ GraphicsBackend = new ReactiveObject<GraphicsBackend>();
+ GraphicsBackend.Event += static (sender, e) => LogValueChange(e, nameof(GraphicsBackend));
+ PreferredGpu = new ReactiveObject<string>();
+ PreferredGpu.Event += static (sender, e) => LogValueChange(e, nameof(PreferredGpu));
+ EnableMacroHLE = new ReactiveObject<bool>();
+ EnableMacroHLE.Event += static (sender, e) => LogValueChange(e, nameof(EnableMacroHLE));
+ EnableColorSpacePassthrough = new ReactiveObject<bool>();
+ EnableColorSpacePassthrough.Event += static (sender, e) => LogValueChange(e, nameof(EnableColorSpacePassthrough));
+ AntiAliasing = new ReactiveObject<AntiAliasing>();
+ AntiAliasing.Event += static (sender, e) => LogValueChange(e, nameof(AntiAliasing));
+ ScalingFilter = new ReactiveObject<ScalingFilter>();
+ ScalingFilter.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilter));
+ ScalingFilterLevel = new ReactiveObject<int>();
+ ScalingFilterLevel.Event += static (sender, e) => LogValueChange(e, nameof(ScalingFilterLevel));
+ }
+ }
+
+ /// <summary>
+ /// Multiplayer configuration section
+ /// </summary>
+ public class MultiplayerSection
+ {
+ /// <summary>
+ /// GUID for the network interface used by LAN (or 0 for default)
+ /// </summary>
+ public ReactiveObject<string> LanInterfaceId { get; private set; }
+
+ /// <summary>
+ /// Multiplayer Mode
+ /// </summary>
+ public ReactiveObject<MultiplayerMode> Mode { get; private set; }
+
+ public MultiplayerSection()
+ {
+ LanInterfaceId = new ReactiveObject<string>();
+ Mode = new ReactiveObject<MultiplayerMode>();
+ Mode.Event += static (_, e) => LogValueChange(e, nameof(MultiplayerMode));
+ }
+ }
+
+ /// <summary>
+ /// The default configuration instance
+ /// </summary>
+ public static ConfigurationState Instance { get; private set; }
+
+ /// <summary>
+ /// The UI section
+ /// </summary>
+ public UISection UI { get; private set; }
+
+ /// <summary>
+ /// The Logger section
+ /// </summary>
+ public LoggerSection Logger { get; private set; }
+
+ /// <summary>
+ /// The System section
+ /// </summary>
+ public SystemSection System { get; private set; }
+
+ /// <summary>
+ /// The Graphics section
+ /// </summary>
+ public GraphicsSection Graphics { get; private set; }
+
+ /// <summary>
+ /// The Hid section
+ /// </summary>
+ public HidSection Hid { get; private set; }
+
+ /// <summary>
+ /// The Multiplayer section
+ /// </summary>
+ public MultiplayerSection Multiplayer { get; private set; }
+
+ /// <summary>
+ /// Enables or disables Discord Rich Presence
+ /// </summary>
+ public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
+
+ /// <summary>
+ /// Checks for updates when Ryujinx starts when enabled
+ /// </summary>
+ public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
+
+ /// <summary>
+ /// Show "Confirm Exit" Dialog
+ /// </summary>
+ public ReactiveObject<bool> ShowConfirmExit { get; private set; }
+
+ /// <summary>
+ /// Hide Cursor on Idle
+ /// </summary>
+ public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
+
+ private ConfigurationState()
+ {
+ UI = new UISection();
+ Logger = new LoggerSection();
+ System = new SystemSection();
+ Graphics = new GraphicsSection();
+ Hid = new HidSection();
+ Multiplayer = new MultiplayerSection();
+ EnableDiscordIntegration = new ReactiveObject<bool>();
+ CheckUpdatesOnStart = new ReactiveObject<bool>();
+ ShowConfirmExit = new ReactiveObject<bool>();
+ HideCursor = new ReactiveObject<HideCursorMode>();
+ }
+
+ public ConfigurationFileFormat ToFileFormat()
+ {
+ ConfigurationFileFormat configurationFile = new()
+ {
+ Version = ConfigurationFileFormat.CurrentVersion,
+ BackendThreading = Graphics.BackendThreading,
+ EnableFileLog = Logger.EnableFileLog,
+ ResScale = Graphics.ResScale,
+ ResScaleCustom = Graphics.ResScaleCustom,
+ MaxAnisotropy = Graphics.MaxAnisotropy,
+ AspectRatio = Graphics.AspectRatio,
+ AntiAliasing = Graphics.AntiAliasing,
+ ScalingFilter = Graphics.ScalingFilter,
+ ScalingFilterLevel = Graphics.ScalingFilterLevel,
+ GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
+ LoggingEnableDebug = Logger.EnableDebug,
+ LoggingEnableStub = Logger.EnableStub,
+ LoggingEnableInfo = Logger.EnableInfo,
+ LoggingEnableWarn = Logger.EnableWarn,
+ LoggingEnableError = Logger.EnableError,
+ LoggingEnableTrace = Logger.EnableTrace,
+ LoggingEnableGuest = Logger.EnableGuest,
+ LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
+ LoggingFilteredClasses = Logger.FilteredClasses,
+ LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
+ SystemLanguage = System.Language,
+ SystemRegion = System.Region,
+ SystemTimeZone = System.TimeZone,
+ SystemTimeOffset = System.SystemTimeOffset,
+ DockedMode = System.EnableDockedMode,
+ EnableDiscordIntegration = EnableDiscordIntegration,
+ CheckUpdatesOnStart = CheckUpdatesOnStart,
+ ShowConfirmExit = ShowConfirmExit,
+ HideCursor = HideCursor,
+ EnableVsync = Graphics.EnableVsync,
+ EnableShaderCache = Graphics.EnableShaderCache,
+ EnableTextureRecompression = Graphics.EnableTextureRecompression,
+ EnableMacroHLE = Graphics.EnableMacroHLE,
+ EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
+ EnablePtc = System.EnablePtc,
+ EnableInternetAccess = System.EnableInternetAccess,
+ EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
+ FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
+ AudioBackend = System.AudioBackend,
+ AudioVolume = System.AudioVolume,
+ MemoryManagerMode = System.MemoryManagerMode,
+ ExpandRam = System.ExpandRam,
+ IgnoreMissingServices = System.IgnoreMissingServices,
+ UseHypervisor = System.UseHypervisor,
+ GuiColumns = new GuiColumns
+ {
+ FavColumn = UI.GuiColumns.FavColumn,
+ IconColumn = UI.GuiColumns.IconColumn,
+ AppColumn = UI.GuiColumns.AppColumn,
+ DevColumn = UI.GuiColumns.DevColumn,
+ VersionColumn = UI.GuiColumns.VersionColumn,
+ TimePlayedColumn = UI.GuiColumns.TimePlayedColumn,
+ LastPlayedColumn = UI.GuiColumns.LastPlayedColumn,
+ FileExtColumn = UI.GuiColumns.FileExtColumn,
+ FileSizeColumn = UI.GuiColumns.FileSizeColumn,
+ PathColumn = UI.GuiColumns.PathColumn,
+ },
+ ColumnSort = new ColumnSort
+ {
+ SortColumnId = UI.ColumnSort.SortColumnId,
+ SortAscending = UI.ColumnSort.SortAscending,
+ },
+ GameDirs = UI.GameDirs,
+ ShownFileTypes = new ShownFileTypes
+ {
+ NSP = UI.ShownFileTypes.NSP,
+ PFS0 = UI.ShownFileTypes.PFS0,
+ XCI = UI.ShownFileTypes.XCI,
+ NCA = UI.ShownFileTypes.NCA,
+ NRO = UI.ShownFileTypes.NRO,
+ NSO = UI.ShownFileTypes.NSO,
+ },
+ WindowStartup = new WindowStartup
+ {
+ WindowSizeWidth = UI.WindowStartup.WindowSizeWidth,
+ WindowSizeHeight = UI.WindowStartup.WindowSizeHeight,
+ WindowPositionX = UI.WindowStartup.WindowPositionX,
+ WindowPositionY = UI.WindowStartup.WindowPositionY,
+ WindowMaximized = UI.WindowStartup.WindowMaximized,
+ },
+ LanguageCode = UI.LanguageCode,
+ EnableCustomTheme = UI.EnableCustomTheme,
+ CustomThemePath = UI.CustomThemePath,
+ BaseStyle = UI.BaseStyle,
+ GameListViewMode = UI.GameListViewMode,
+ ShowNames = UI.ShowNames,
+ GridSize = UI.GridSize,
+ ApplicationSort = UI.ApplicationSort,
+ IsAscendingOrder = UI.IsAscendingOrder,
+ StartFullscreen = UI.StartFullscreen,
+ ShowConsole = UI.ShowConsole,
+ EnableKeyboard = Hid.EnableKeyboard,
+ EnableMouse = Hid.EnableMouse,
+ Hotkeys = Hid.Hotkeys,
+ KeyboardConfig = new List<JsonObject>(),
+ ControllerConfig = new List<JsonObject>(),
+ InputConfig = Hid.InputConfig,
+ GraphicsBackend = Graphics.GraphicsBackend,
+ PreferredGpu = Graphics.PreferredGpu,
+ MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
+ MultiplayerMode = Multiplayer.Mode,
+ };
+
+ return configurationFile;
+ }
+
+ public void LoadDefault()
+ {
+ Logger.EnableFileLog.Value = true;
+ Graphics.BackendThreading.Value = BackendThreading.Auto;
+ Graphics.ResScale.Value = 1;
+ Graphics.ResScaleCustom.Value = 1.0f;
+ Graphics.MaxAnisotropy.Value = -1.0f;
+ Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
+ Graphics.GraphicsBackend.Value = DefaultGraphicsBackend();
+ Graphics.PreferredGpu.Value = "";
+ Graphics.ShadersDumpPath.Value = "";
+ Logger.EnableDebug.Value = false;
+ Logger.EnableStub.Value = true;
+ Logger.EnableInfo.Value = true;
+ Logger.EnableWarn.Value = true;
+ Logger.EnableError.Value = true;
+ Logger.EnableTrace.Value = false;
+ Logger.EnableGuest.Value = true;
+ Logger.EnableFsAccessLog.Value = false;
+ Logger.FilteredClasses.Value = Array.Empty<LogClass>();
+ Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
+ System.Language.Value = Language.AmericanEnglish;
+ System.Region.Value = Region.USA;
+ System.TimeZone.Value = "UTC";
+ System.SystemTimeOffset.Value = 0;
+ System.EnableDockedMode.Value = true;
+ EnableDiscordIntegration.Value = true;
+ CheckUpdatesOnStart.Value = true;
+ ShowConfirmExit.Value = true;
+ HideCursor.Value = HideCursorMode.OnIdle;
+ Graphics.EnableVsync.Value = true;
+ Graphics.EnableShaderCache.Value = true;
+ Graphics.EnableTextureRecompression.Value = false;
+ Graphics.EnableMacroHLE.Value = true;
+ Graphics.EnableColorSpacePassthrough.Value = false;
+ Graphics.AntiAliasing.Value = AntiAliasing.None;
+ Graphics.ScalingFilter.Value = ScalingFilter.Bilinear;
+ Graphics.ScalingFilterLevel.Value = 80;
+ System.EnablePtc.Value = true;
+ System.EnableInternetAccess.Value = false;
+ System.EnableFsIntegrityChecks.Value = true;
+ System.FsGlobalAccessLogMode.Value = 0;
+ System.AudioBackend.Value = AudioBackend.SDL2;
+ System.AudioVolume.Value = 1;
+ System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
+ System.ExpandRam.Value = false;
+ System.IgnoreMissingServices.Value = false;
+ System.UseHypervisor.Value = true;
+ Multiplayer.LanInterfaceId.Value = "0";
+ Multiplayer.Mode.Value = MultiplayerMode.Disabled;
+ UI.GuiColumns.FavColumn.Value = true;
+ UI.GuiColumns.IconColumn.Value = true;
+ UI.GuiColumns.AppColumn.Value = true;
+ UI.GuiColumns.DevColumn.Value = true;
+ UI.GuiColumns.VersionColumn.Value = true;
+ UI.GuiColumns.TimePlayedColumn.Value = true;
+ UI.GuiColumns.LastPlayedColumn.Value = true;
+ UI.GuiColumns.FileExtColumn.Value = true;
+ UI.GuiColumns.FileSizeColumn.Value = true;
+ UI.GuiColumns.PathColumn.Value = true;
+ UI.ColumnSort.SortColumnId.Value = 0;
+ UI.ColumnSort.SortAscending.Value = false;
+ UI.GameDirs.Value = new List<string>();
+ UI.ShownFileTypes.NSP.Value = true;
+ UI.ShownFileTypes.PFS0.Value = true;
+ UI.ShownFileTypes.XCI.Value = true;
+ UI.ShownFileTypes.NCA.Value = true;
+ UI.ShownFileTypes.NRO.Value = true;
+ UI.ShownFileTypes.NSO.Value = true;
+ UI.EnableCustomTheme.Value = true;
+ UI.LanguageCode.Value = "en_US";
+ UI.CustomThemePath.Value = "";
+ UI.BaseStyle.Value = "Dark";
+ UI.GameListViewMode.Value = 0;
+ UI.ShowNames.Value = true;
+ UI.GridSize.Value = 2;
+ UI.ApplicationSort.Value = 0;
+ UI.IsAscendingOrder.Value = true;
+ UI.StartFullscreen.Value = false;
+ UI.ShowConsole.Value = true;
+ UI.WindowStartup.WindowSizeWidth.Value = 1280;
+ UI.WindowStartup.WindowSizeHeight.Value = 760;
+ UI.WindowStartup.WindowPositionX.Value = 0;
+ UI.WindowStartup.WindowPositionY.Value = 0;
+ UI.WindowStartup.WindowMaximized.Value = false;
+ Hid.EnableKeyboard.Value = false;
+ Hid.EnableMouse.Value = false;
+ Hid.Hotkeys.Value = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.F1,
+ ToggleMute = Key.F2,
+ Screenshot = Key.F8,
+ ShowUI = Key.F4,
+ Pause = Key.F5,
+ ResScaleUp = Key.Unbound,
+ ResScaleDown = Key.Unbound,
+ VolumeUp = Key.Unbound,
+ VolumeDown = Key.Unbound,
+ };
+ Hid.InputConfig.Value = new List<InputConfig>
+ {
+ new StandardKeyboardInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.WindowKeyboard,
+ Id = "0",
+ PlayerIndex = PlayerIndex.Player1,
+ ControllerType = ControllerType.JoyconPair,
+ LeftJoycon = new LeftJoyconCommonConfig<Key>
+ {
+ DpadUp = Key.Up,
+ DpadDown = Key.Down,
+ DpadLeft = Key.Left,
+ DpadRight = Key.Right,
+ ButtonMinus = Key.Minus,
+ ButtonL = Key.E,
+ ButtonZl = Key.Q,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound,
+ },
+ LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.W,
+ StickDown = Key.S,
+ StickLeft = Key.A,
+ StickRight = Key.D,
+ StickButton = Key.F,
+ },
+ RightJoycon = new RightJoyconCommonConfig<Key>
+ {
+ ButtonA = Key.Z,
+ ButtonB = Key.X,
+ ButtonX = Key.C,
+ ButtonY = Key.V,
+ ButtonPlus = Key.Plus,
+ ButtonR = Key.U,
+ ButtonZr = Key.O,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound,
+ },
+ RightJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.I,
+ StickDown = Key.K,
+ StickLeft = Key.J,
+ StickRight = Key.L,
+ StickButton = Key.H,
+ },
+ },
+ };
+ }
+
+ public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
+ {
+ bool configurationFileUpdated = false;
+
+ if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
+
+ LoadDefault();
+ }
+
+ if (configurationFileFormat.Version < 2)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
+
+ configurationFileFormat.SystemRegion = Region.USA;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 3)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
+
+ configurationFileFormat.SystemTimeZone = "UTC";
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 4)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
+
+ configurationFileFormat.MaxAnisotropy = -1;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 5)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
+
+ configurationFileFormat.SystemTimeOffset = 0;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 8)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
+
+ configurationFileFormat.EnablePtc = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 9)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
+
+ configurationFileFormat.ColumnSort = new ColumnSort
+ {
+ SortColumnId = 0,
+ SortAscending = false,
+ };
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.F1,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 10)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
+
+ configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 11)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
+
+ configurationFileFormat.ResScale = 1;
+ configurationFileFormat.ResScaleCustom = 1.0f;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 12)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
+
+ configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
+
+ configurationFileUpdated = true;
+ }
+
+ // configurationFileFormat.Version == 13 -> LDN1
+
+ if (configurationFileFormat.Version < 14)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
+
+ configurationFileFormat.CheckUpdatesOnStart = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 16)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
+
+ configurationFileFormat.EnableShaderCache = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 17)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
+
+ configurationFileFormat.StartFullscreen = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 18)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
+
+ configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
+
+ configurationFileUpdated = true;
+ }
+
+ // configurationFileFormat.Version == 19 -> LDN2
+
+ if (configurationFileFormat.Version < 20)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
+
+ configurationFileFormat.ShowConfirmExit = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 21)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 21.");
+
+ // Initialize network config.
+
+ configurationFileFormat.MultiplayerMode = MultiplayerMode.Disabled;
+ configurationFileFormat.MultiplayerLanInterfaceId = "0";
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 22)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
+
+ configurationFileFormat.HideCursor = HideCursorMode.Never;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 24)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
+
+ configurationFileFormat.InputConfig = new List<InputConfig>
+ {
+ new StandardKeyboardInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.WindowKeyboard,
+ Id = "0",
+ PlayerIndex = PlayerIndex.Player1,
+ ControllerType = ControllerType.JoyconPair,
+ LeftJoycon = new LeftJoyconCommonConfig<Key>
+ {
+ DpadUp = Key.Up,
+ DpadDown = Key.Down,
+ DpadLeft = Key.Left,
+ DpadRight = Key.Right,
+ ButtonMinus = Key.Minus,
+ ButtonL = Key.E,
+ ButtonZl = Key.Q,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound,
+ },
+ LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.W,
+ StickDown = Key.S,
+ StickLeft = Key.A,
+ StickRight = Key.D,
+ StickButton = Key.F,
+ },
+ RightJoycon = new RightJoyconCommonConfig<Key>
+ {
+ ButtonA = Key.Z,
+ ButtonB = Key.X,
+ ButtonX = Key.C,
+ ButtonY = Key.V,
+ ButtonPlus = Key.Plus,
+ ButtonR = Key.U,
+ ButtonZr = Key.O,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound,
+ },
+ RightJoyconStick = new JoyconConfigKeyboardStick<Key>
+ {
+ StickUp = Key.I,
+ StickDown = Key.K,
+ StickLeft = Key.J,
+ StickRight = Key.L,
+ StickButton = Key.H,
+ },
+ },
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 25)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 26)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26.");
+
+ configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 27)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
+
+ configurationFileFormat.EnableMouse = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 28)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.F1,
+ Screenshot = Key.F8,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 29)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.F1,
+ Screenshot = Key.F8,
+ ShowUI = Key.F4,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 30)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
+
+ foreach (InputConfig config in configurationFileFormat.InputConfig)
+ {
+ if (config is StandardControllerInputConfig controllerConfig)
+ {
+ controllerConfig.Rumble = new RumbleConfigController
+ {
+ EnableRumble = false,
+ StrongRumble = 1f,
+ WeakRumble = 1f,
+ };
+ }
+ }
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 31)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31.");
+
+ configurationFileFormat.BackendThreading = BackendThreading.Auto;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 32)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+ Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+ ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+ Pause = Key.F5,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 33)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+ Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+ ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+ Pause = configurationFileFormat.Hotkeys.Pause,
+ ToggleMute = Key.F2,
+ };
+
+ configurationFileFormat.AudioVolume = 1;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 34)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 34.");
+
+ configurationFileFormat.EnableInternetAccess = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 35)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35.");
+
+ foreach (InputConfig config in configurationFileFormat.InputConfig)
+ {
+ if (config is StandardControllerInputConfig controllerConfig)
+ {
+ controllerConfig.RangeLeft = 1.0f;
+ controllerConfig.RangeRight = 1.0f;
+ }
+ }
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 36)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 36.");
+
+ configurationFileFormat.LoggingEnableTrace = false;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 37)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
+
+ configurationFileFormat.ShowConsole = true;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 38)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38.");
+
+ configurationFileFormat.BaseStyle = "Dark";
+ configurationFileFormat.GameListViewMode = 0;
+ configurationFileFormat.ShowNames = true;
+ configurationFileFormat.GridSize = 2;
+ configurationFileFormat.LanguageCode = "en_US";
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 39)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+ Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+ ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+ Pause = configurationFileFormat.Hotkeys.Pause,
+ ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
+ ResScaleUp = Key.Unbound,
+ ResScaleDown = Key.Unbound,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 40)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 40.");
+
+ configurationFileFormat.GraphicsBackend = GraphicsBackend.OpenGl;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 41)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 41.");
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
+ Screenshot = configurationFileFormat.Hotkeys.Screenshot,
+ ShowUI = configurationFileFormat.Hotkeys.ShowUI,
+ Pause = configurationFileFormat.Hotkeys.Pause,
+ ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
+ ResScaleUp = configurationFileFormat.Hotkeys.ResScaleUp,
+ ResScaleDown = configurationFileFormat.Hotkeys.ResScaleDown,
+ VolumeUp = Key.Unbound,
+ VolumeDown = Key.Unbound,
+ };
+ }
+
+ if (configurationFileFormat.Version < 42)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
+
+ configurationFileFormat.EnableMacroHLE = true;
+ }
+
+ if (configurationFileFormat.Version < 43)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 43.");
+
+ configurationFileFormat.UseHypervisor = true;
+ }
+
+ if (configurationFileFormat.Version < 44)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44.");
+
+ configurationFileFormat.AntiAliasing = AntiAliasing.None;
+ configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
+ configurationFileFormat.ScalingFilterLevel = 80;
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 45)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
+
+ configurationFileFormat.ShownFileTypes = new ShownFileTypes
+ {
+ NSP = true,
+ PFS0 = true,
+ XCI = true,
+ NCA = true,
+ NRO = true,
+ NSO = true,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 46)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46.");
+
+ configurationFileFormat.MultiplayerLanInterfaceId = "0";
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 47)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47.");
+
+ configurationFileFormat.WindowStartup = new WindowStartup
+ {
+ WindowPositionX = 0,
+ WindowPositionY = 0,
+ WindowSizeHeight = 760,
+ WindowSizeWidth = 1280,
+ WindowMaximized = false,
+ };
+
+ configurationFileUpdated = true;
+ }
+
+ if (configurationFileFormat.Version < 48)
+ {
+ Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 48.");
+
+ configurationFileFormat.EnableColorSpacePassthrough = false;
+
+ configurationFileUpdated = true;
+ }
+
+ Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
+ Graphics.ResScale.Value = configurationFileFormat.ResScale;
+ Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
+ Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
+ Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
+ Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
+ Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
+ Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend;
+ Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu;
+ Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing;
+ Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter;
+ Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel;
+ Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
+ Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
+ Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
+ Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
+ Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
+ Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace;
+ Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
+ Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
+ Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
+ Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
+ System.Language.Value = configurationFileFormat.SystemLanguage;
+ System.Region.Value = configurationFileFormat.SystemRegion;
+ System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
+ System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
+ System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
+ EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
+ CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
+ ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
+ HideCursor.Value = configurationFileFormat.HideCursor;
+ Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
+ Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
+ Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;
+ Graphics.EnableMacroHLE.Value = configurationFileFormat.EnableMacroHLE;
+ Graphics.EnableColorSpacePassthrough.Value = configurationFileFormat.EnableColorSpacePassthrough;
+ System.EnablePtc.Value = configurationFileFormat.EnablePtc;
+ System.EnableInternetAccess.Value = configurationFileFormat.EnableInternetAccess;
+ System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
+ System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
+ System.AudioBackend.Value = configurationFileFormat.AudioBackend;
+ System.AudioVolume.Value = configurationFileFormat.AudioVolume;
+ System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
+ System.ExpandRam.Value = configurationFileFormat.ExpandRam;
+ System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
+ System.UseHypervisor.Value = configurationFileFormat.UseHypervisor;
+ UI.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
+ UI.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
+ UI.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
+ UI.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
+ UI.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
+ UI.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
+ UI.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
+ UI.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
+ UI.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
+ UI.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
+ UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
+ UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
+ UI.GameDirs.Value = configurationFileFormat.GameDirs;
+ UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
+ UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
+ UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
+ UI.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
+ UI.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
+ UI.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
+ UI.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
+ UI.LanguageCode.Value = configurationFileFormat.LanguageCode;
+ UI.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
+ UI.BaseStyle.Value = configurationFileFormat.BaseStyle;
+ UI.GameListViewMode.Value = configurationFileFormat.GameListViewMode;
+ UI.ShowNames.Value = configurationFileFormat.ShowNames;
+ UI.IsAscendingOrder.Value = configurationFileFormat.IsAscendingOrder;
+ UI.GridSize.Value = configurationFileFormat.GridSize;
+ UI.ApplicationSort.Value = configurationFileFormat.ApplicationSort;
+ UI.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
+ UI.ShowConsole.Value = configurationFileFormat.ShowConsole;
+ UI.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth;
+ UI.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight;
+ UI.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX;
+ UI.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY;
+ UI.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized;
+ Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
+ Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
+ Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
+ Hid.InputConfig.Value = configurationFileFormat.InputConfig;
+
+ if (Hid.InputConfig.Value == null)
+ {
+ Hid.InputConfig.Value = new List<InputConfig>();
+ }
+
+ Multiplayer.LanInterfaceId.Value = configurationFileFormat.MultiplayerLanInterfaceId;
+ Multiplayer.Mode.Value = configurationFileFormat.MultiplayerMode;
+
+ if (configurationFileUpdated)
+ {
+ ToFileFormat().SaveConfig(configurationFilePath);
+
+ Ryujinx.Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
+ }
+ }
+
+ private static GraphicsBackend DefaultGraphicsBackend()
+ {
+ // Any system running macOS or returning any amount of valid Vulkan devices should default to Vulkan.
+ // Checks for if the Vulkan version and featureset is compatible should be performed within VulkanRenderer.
+ if (OperatingSystem.IsMacOS() || VulkanRenderer.GetPhysicalDevices().Length > 0)
+ {
+ return GraphicsBackend.Vulkan;
+ }
+
+ return GraphicsBackend.OpenGl;
+ }
+
+ private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
+ {
+ Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
+ }
+
+ public static void Initialize()
+ {
+ if (Instance != null)
+ {
+ throw new InvalidOperationException("Configuration is already initialized");
+ }
+
+ Instance = new ConfigurationState();
+ }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/FileTypes.cs b/src/Ryujinx.UI.Common/Configuration/FileTypes.cs
new file mode 100644
index 00000000..1974207b
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/FileTypes.cs
@@ -0,0 +1,12 @@
+namespace Ryujinx.UI.Common
+{
+ public enum FileTypes
+ {
+ NSP,
+ PFS0,
+ XCI,
+ NCA,
+ NRO,
+ NSO
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/LoggerModule.cs b/src/Ryujinx.UI.Common/Configuration/LoggerModule.cs
new file mode 100644
index 00000000..9cb28359
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/LoggerModule.cs
@@ -0,0 +1,113 @@
+using Ryujinx.Common;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Logging.Targets;
+using System;
+using System.IO;
+
+namespace Ryujinx.UI.Common.Configuration
+{
+ public static class LoggerModule
+ {
+ public static void Initialize()
+ {
+ ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
+ ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
+ ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
+ ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
+ ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
+ ConfigurationState.Instance.Logger.EnableTrace.Event += ReloadEnableTrace;
+ ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
+ ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
+ ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
+ ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
+ }
+
+ private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Debug, e.NewValue);
+ }
+
+ private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Stub, e.NewValue);
+ }
+
+ private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Info, e.NewValue);
+ }
+
+ private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Warning, e.NewValue);
+ }
+
+ private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Error, e.NewValue);
+ }
+
+ private static void ReloadEnableTrace(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Trace, e.NewValue);
+ }
+
+ private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.Guest, e.NewValue);
+ }
+
+ private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
+ {
+ Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
+ }
+
+ private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
+ {
+ bool noFilter = e.NewValue.Length == 0;
+
+ foreach (var logClass in Enum.GetValues<LogClass>())
+ {
+ Logger.SetEnable(logClass, noFilter);
+ }
+
+ foreach (var logClass in e.NewValue)
+ {
+ Logger.SetEnable(logClass, true);
+ }
+ }
+
+ private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
+ {
+ if (e.NewValue)
+ {
+ string logDir = AppDataManager.LogsDirPath;
+ FileStream logFile = null;
+
+ if (!string.IsNullOrEmpty(logDir))
+ {
+ logFile = FileLogTarget.PrepareLogFile(logDir);
+ }
+
+ if (logFile == null)
+ {
+ Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
+ Logger.RemoveTarget("file");
+
+ return;
+ }
+
+ Logger.AddTarget(new AsyncLogTargetWrapper(
+ new FileLogTarget("file", logFile),
+ 1000,
+ AsyncLogTargetOverflowAction.Block
+ ));
+ }
+ else
+ {
+ Logger.RemoveTarget("file");
+ }
+ }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/System/Language.cs b/src/Ryujinx.UI.Common/Configuration/System/Language.cs
new file mode 100644
index 00000000..d1d395b0
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/System/Language.cs
@@ -0,0 +1,28 @@
+using Ryujinx.Common.Utilities;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.UI.Common.Configuration.System
+{
+ [JsonConverter(typeof(TypedStringEnumConverter<Language>))]
+ public enum Language
+ {
+ Japanese,
+ AmericanEnglish,
+ French,
+ German,
+ Italian,
+ Spanish,
+ Chinese,
+ Korean,
+ Dutch,
+ Portuguese,
+ Russian,
+ Taiwanese,
+ BritishEnglish,
+ CanadianFrench,
+ LatinAmericanSpanish,
+ SimplifiedChinese,
+ TraditionalChinese,
+ BrazilianPortuguese,
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/System/Region.cs b/src/Ryujinx.UI.Common/Configuration/System/Region.cs
new file mode 100644
index 00000000..6087c70e
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/System/Region.cs
@@ -0,0 +1,17 @@
+using Ryujinx.Common.Utilities;
+using System.Text.Json.Serialization;
+
+namespace Ryujinx.UI.Common.Configuration.System
+{
+ [JsonConverter(typeof(TypedStringEnumConverter<Region>))]
+ public enum Region
+ {
+ Japan,
+ USA,
+ Europe,
+ Australia,
+ China,
+ Korea,
+ Taiwan,
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/UI/ColumnSort.cs b/src/Ryujinx.UI.Common/Configuration/UI/ColumnSort.cs
new file mode 100644
index 00000000..44e98c40
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/UI/ColumnSort.cs
@@ -0,0 +1,8 @@
+namespace Ryujinx.UI.Common.Configuration.UI
+{
+ public struct ColumnSort
+ {
+ public int SortColumnId { get; set; }
+ public bool SortAscending { get; set; }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/UI/GuiColumns.cs b/src/Ryujinx.UI.Common/Configuration/UI/GuiColumns.cs
new file mode 100644
index 00000000..c778ef1f
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/UI/GuiColumns.cs
@@ -0,0 +1,16 @@
+namespace Ryujinx.UI.Common.Configuration.UI
+{
+ public struct GuiColumns
+ {
+ public bool FavColumn { get; set; }
+ public bool IconColumn { get; set; }
+ public bool AppColumn { get; set; }
+ public bool DevColumn { get; set; }
+ public bool VersionColumn { get; set; }
+ public bool TimePlayedColumn { get; set; }
+ public bool LastPlayedColumn { get; set; }
+ public bool FileExtColumn { get; set; }
+ public bool FileSizeColumn { get; set; }
+ public bool PathColumn { get; set; }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/UI/ShownFileTypes.cs b/src/Ryujinx.UI.Common/Configuration/UI/ShownFileTypes.cs
new file mode 100644
index 00000000..6c72a693
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/UI/ShownFileTypes.cs
@@ -0,0 +1,12 @@
+namespace Ryujinx.UI.Common.Configuration.UI
+{
+ public struct ShownFileTypes
+ {
+ public bool NSP { get; set; }
+ public bool PFS0 { get; set; }
+ public bool XCI { get; set; }
+ public bool NCA { get; set; }
+ public bool NRO { get; set; }
+ public bool NSO { get; set; }
+ }
+}
diff --git a/src/Ryujinx.UI.Common/Configuration/UI/WindowStartup.cs b/src/Ryujinx.UI.Common/Configuration/UI/WindowStartup.cs
new file mode 100644
index 00000000..0df45913
--- /dev/null
+++ b/src/Ryujinx.UI.Common/Configuration/UI/WindowStartup.cs
@@ -0,0 +1,11 @@
+namespace Ryujinx.UI.Common.Configuration.UI
+{
+ public struct WindowStartup
+ {
+ public int WindowSizeWidth { get; set; }
+ public int WindowSizeHeight { get; set; }
+ public int WindowPositionX { get; set; }
+ public int WindowPositionY { get; set; }
+ public bool WindowMaximized { get; set; }
+ }
+}