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Diffstat (limited to 'src/Ryujinx.Input/IKeyboard.cs')
| -rw-r--r-- | src/Ryujinx.Input/IKeyboard.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/Ryujinx.Input/IKeyboard.cs b/src/Ryujinx.Input/IKeyboard.cs new file mode 100644 index 00000000..506ec099 --- /dev/null +++ b/src/Ryujinx.Input/IKeyboard.cs @@ -0,0 +1,41 @@ +using System.Runtime.CompilerServices; + +namespace Ryujinx.Input +{ + /// <summary> + /// Represent an emulated keyboard. + /// </summary> + public interface IKeyboard : IGamepad + { + /// <summary> + /// Check if a given key is pressed on the keyboard. + /// </summary> + /// <param name="key">The key</param> + /// <returns>True if the given key is pressed on the keyboard</returns> + bool IsPressed(Key key); + + /// <summary> + /// Get a snaphost of the state of the keyboard. + /// </summary> + /// <returns>A snaphost of the state of the keyboard.</returns> + KeyboardStateSnapshot GetKeyboardStateSnapshot(); + + /// <summary> + /// Get a snaphost of the state of a keyboard. + /// </summary> + /// <param name="keyboard">The keyboard to do a snapshot of</param> + /// <returns>A snaphost of the state of the keyboard.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard) + { + bool[] keysState = new bool[(int)Key.Count]; + + for (Key key = 0; key < Key.Count; key++) + { + keysState[(int)key] = keyboard.IsPressed(key); + } + + return new KeyboardStateSnapshot(keysState); + } + } +} |
