diff options
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItemConsumer.cs')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItemConsumer.cs | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItemConsumer.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItemConsumer.cs new file mode 100644 index 00000000..3b33bf8b --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferItemConsumer.cs @@ -0,0 +1,95 @@ +using Ryujinx.Graphics.Gpu; +using System; + +namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger +{ + class BufferItemConsumer : ConsumerBase + { + private GpuContext _gpuContext; + + public BufferItemConsumer(Switch device, + BufferQueueConsumer consumer, + uint consumerUsage, + int bufferCount, + bool controlledByApp, + IConsumerListener listener = null) : base(consumer, controlledByApp, listener) + { + _gpuContext = device.Gpu; + + Status status = Consumer.SetConsumerUsageBits(consumerUsage); + + if (status != Status.Success) + { + throw new InvalidOperationException(); + } + + if (bufferCount != -1) + { + status = Consumer.SetMaxAcquiredBufferCount(bufferCount); + + if (status != Status.Success) + { + throw new InvalidOperationException(); + } + } + } + + public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent, bool waitForFence = false) + { + lock (Lock) + { + Status status = AcquireBufferLocked(out BufferItem tmp, expectedPresent); + + if (status != Status.Success) + { + bufferItem = null; + + return status; + } + + // Make sure to clone the object to not temper the real instance. + bufferItem = (BufferItem)tmp.Clone(); + + if (waitForFence) + { + bufferItem.Fence.WaitForever(_gpuContext); + } + + bufferItem.GraphicBuffer.Set(Slots[bufferItem.Slot].GraphicBuffer); + + return Status.Success; + } + } + + public Status ReleaseBuffer(BufferItem bufferItem, ref AndroidFence fence) + { + lock (Lock) + { + Status result = AddReleaseFenceLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer, ref fence); + + if (result == Status.Success) + { + result = ReleaseBufferLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer); + } + + return result; + } + } + + public Status SetDefaultBufferSize(uint width, uint height) + { + lock (Lock) + { + return Consumer.SetDefaultBufferSize(width, height); + } + } + + public Status SetDefaultBufferFormat(PixelFormat defaultFormat) + { + lock (Lock) + { + return Consumer.SetDefaultBufferFormat(defaultFormat); + } + } + } +} |
