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diff --git a/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs b/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
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+++ b/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
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+using LibHac.Ns;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Memory;
+using Ryujinx.Common.Utilities;
+using Ryujinx.HLE.HOS.Ipc;
+using Ryujinx.HLE.HOS.Kernel.Threading;
+using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
+using Ryujinx.Horizon.Common;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
+{
+ class IFriendService : IpcService
+ {
+ private FriendServicePermissionLevel _permissionLevel;
+ private KEvent _completionEvent;
+
+ public IFriendService(FriendServicePermissionLevel permissionLevel)
+ {
+ _permissionLevel = permissionLevel;
+ }
+
+ [CommandCmif(0)]
+ // GetCompletionEvent() -> handle<copy>
+ public ResultCode GetCompletionEvent(ServiceCtx context)
+ {
+ if (_completionEvent == null)
+ {
+ _completionEvent = new KEvent(context.Device.System.KernelContext);
+ }
+
+ if (context.Process.HandleTable.GenerateHandle(_completionEvent.ReadableEvent, out int completionEventHandle) != Result.Success)
+ {
+ throw new InvalidOperationException("Out of handles!");
+ }
+
+ context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle);
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(1)]
+ // nn::friends::Cancel()
+ public ResultCode Cancel(ServiceCtx context)
+ {
+ // TODO: Original service sets an internal field to 1 here. Determine usage.
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend);
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10100)]
+ // nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
+ // -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
+ public ResultCode GetFriendListIds(ServiceCtx context)
+ {
+ int offset = context.RequestData.ReadInt32();
+
+ // Padding
+ context.RequestData.ReadInt32();
+
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+ FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
+
+ // Pid placeholder
+ context.RequestData.ReadInt64();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
+ context.ResponseData.Write(0);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new
+ {
+ UserId = userId.ToString(),
+ offset,
+ filter.PresenceStatus,
+ filter.IsFavoriteOnly,
+ filter.IsSameAppPresenceOnly,
+ filter.IsSameAppPlayedOnly,
+ filter.IsArbitraryAppPlayedOnly,
+ filter.PresenceGroupId,
+ });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10101)]
+ // nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
+ // -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
+ public ResultCode GetFriendList(ServiceCtx context)
+ {
+ int offset = context.RequestData.ReadInt32();
+
+ // Padding
+ context.RequestData.ReadInt32();
+
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+ FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
+
+ // Pid placeholder
+ context.RequestData.ReadInt64();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
+ context.ResponseData.Write(0);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new {
+ UserId = userId.ToString(),
+ offset,
+ filter.PresenceStatus,
+ filter.IsFavoriteOnly,
+ filter.IsSameAppPresenceOnly,
+ filter.IsSameAppPlayedOnly,
+ filter.IsArbitraryAppPlayedOnly,
+ filter.PresenceGroupId,
+ });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10120)] // 10.0.0+
+ // nn::friends::IsFriendListCacheAvailable(nn::account::Uid userId) -> bool
+ public ResultCode IsFriendListCacheAvailable(ServiceCtx context)
+ {
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // TODO: Service mount the friends:/ system savedata and try to load friend.cache file, returns true if exists, false otherwise.
+ // NOTE: If no cache is available, guest then calls nn::friends::EnsureFriendListAvailable, we can avoid that by faking the cache check.
+ context.ResponseData.Write(true);
+
+ // TODO: Since we don't support friend features, it's fine to stub it for now.
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10121)] // 10.0.0+
+ // nn::friends::EnsureFriendListAvailable(nn::account::Uid userId)
+ public ResultCode EnsureFriendListAvailable(ServiceCtx context)
+ {
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // TODO: Service mount the friends:/ system savedata and create a friend.cache file for the given user id.
+ // Since we don't support friend features, it's fine to stub it for now.
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10400)]
+ // nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer<nn::account::NetworkServiceAccountId, 0xa>)
+ public ResultCode GetBlockedUserListIds(ServiceCtx context)
+ {
+ int offset = context.RequestData.ReadInt32();
+
+ // Padding
+ context.RequestData.ReadInt32();
+
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ // There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
+ context.ResponseData.Write(0);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10600)]
+ // nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
+ public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
+ {
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ context.Device.System.AccountManager.OpenUserOnlinePlay(userId);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10601)]
+ // nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
+ public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
+ {
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ context.Device.System.AccountManager.CloseUserOnlinePlay(userId);
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10610)]
+ // nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
+ public ResultCode UpdateUserPresence(ServiceCtx context)
+ {
+ UserId uuid = context.RequestData.ReadStruct<UserId>();
+
+ // Pid placeholder
+ context.RequestData.ReadInt64();
+
+ ulong position = context.Request.PtrBuff[0].Position;
+ ulong size = context.Request.PtrBuff[0].Size;
+
+ ReadOnlySpan<UserPresence> userPresenceInputArray = MemoryMarshal.Cast<byte, UserPresence>(context.Memory.GetSpan(position, (int)size));
+
+ if (uuid.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray = userPresenceInputArray.ToArray() });
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10700)]
+ // nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer<nn::friends::PlayHistoryRegistrationKey, 0x1a>
+ public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context)
+ {
+ bool unknownBool = context.RequestData.ReadBoolean();
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40UL);
+
+ ulong bufferPosition = context.Request.RecvListBuff[0].Position;
+
+ if (userId.IsNull)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance.
+
+ byte[] randomBytes = new byte[8];
+
+ Random.Shared.NextBytes(randomBytes);
+
+ // NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance.
+ // Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance.
+ // Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid.
+ // And store it in the savedata 8000000000000080 in the friends:/uid.bin file.
+
+ Array16<byte> randomGuid = new Array16<byte>();
+
+ Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.AsSpan());
+
+ PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey
+ {
+ Type = 0x101,
+ KeyIndex = (byte)(randomBytes[0] & 7),
+ UserIdBool = 0, // TODO: Find it.
+ UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it.
+ Reserved = new Array11<byte>(),
+ Uuid = randomGuid
+ };
+
+ ReadOnlySpan<byte> playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey);
+
+ /*
+
+ NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer).
+ We currently don't support play history and online services so we can use a blank key for now.
+ Code for reference:
+
+ byte[] hmacKey = new byte[0x20];
+
+ HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey);
+ byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer);
+
+ */
+
+ context.Memory.Write(bufferPosition, playHistoryRegistrationKeyBuffer);
+ context.Memory.Write(bufferPosition + 0x20, new byte[0x20]); // HmacHash
+
+ return ResultCode.Success;
+ }
+
+ [CommandCmif(10702)]
+ // nn::friends::AddPlayHistory(nn::account::Uid, u64, pid, buffer<nn::friends::PlayHistoryRegistrationKey, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>, buffer<nn::friends::InAppScreenName, 0x19>)
+ public ResultCode AddPlayHistory(ServiceCtx context)
+ {
+ UserId userId = context.RequestData.ReadStruct<UserId>();
+
+ // Pid placeholder
+ context.RequestData.ReadInt64();
+ ulong pid = context.Request.HandleDesc.PId;
+
+ ulong playHistoryRegistrationKeyPosition = context.Request.PtrBuff[0].Position;
+ ulong PlayHistoryRegistrationKeySize = context.Request.PtrBuff[0].Size;
+
+ ulong inAppScreenName1Position = context.Request.PtrBuff[1].Position;
+ ulong inAppScreenName1Size = context.Request.PtrBuff[1].Size;
+
+ ulong inAppScreenName2Position = context.Request.PtrBuff[2].Position;
+ ulong inAppScreenName2Size = context.Request.PtrBuff[2].Size;
+
+ if (userId.IsNull || inAppScreenName1Size > 0x48 || inAppScreenName2Size > 0x48)
+ {
+ return ResultCode.InvalidArgument;
+ }
+
+ // TODO: Call nn::arp::GetApplicationControlProperty here when implemented.
+ ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
+
+ /*
+
+ NOTE: The service calls nn::friends::detail::service::core::PlayHistoryManager to store informations using the registration key computed in GetPlayHistoryRegistrationKey.
+ Then calls nn::friends::detail::service::core::FriendListManager to update informations on the friend list.
+ We currently don't support play history and online services so it's fine to do nothing.
+
+ */
+
+ Logger.Stub?.PrintStub(LogClass.ServiceFriend);
+
+ return ResultCode.Success;
+ }
+ }
+} \ No newline at end of file