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diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
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+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
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+using Ryujinx.Common;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+using Spv.Generator;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Numerics;
+using static Spv.Specification;
+using SpvInstruction = Spv.Generator.Instruction;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+ static class Declarations
+ {
+ private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
+
+ public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
+ {
+ DeclareParameters(context, function.InArguments, 0);
+ DeclareParameters(context, function.OutArguments, function.InArguments.Length);
+ }
+
+ private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
+ {
+ foreach (var argType in argTypes)
+ {
+ var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
+ var spvArg = context.FunctionParameter(argPointerType);
+
+ context.DeclareArgument(argIndex++, spvArg);
+ }
+ }
+
+ public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
+ {
+ foreach (AstOperand local in function.Locals)
+ {
+ var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
+ var spvLocal = context.Variable(localPointerType, StorageClass.Function);
+
+ context.AddLocalVariable(spvLocal);
+ context.DeclareLocal(local, spvLocal);
+ }
+
+ var ivector2Type = context.TypeVector(context.TypeS32(), 2);
+ var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
+ var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
+
+ context.AddLocalVariable(coordTemp);
+ context.CoordTemp = coordTemp;
+ }
+
+ public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
+ {
+ for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
+ {
+ StructuredFunction function = functions[funcIndex];
+ SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
+
+ for (int i = 0; i < function.InArguments.Length; i++)
+ {
+ var type = function.GetArgumentType(i);
+ var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
+ var spvLocal = context.Variable(localPointerType, StorageClass.Function);
+
+ context.AddLocalVariable(spvLocal);
+
+ locals[i] = spvLocal;
+ }
+
+ context.DeclareLocalForArgs(funcIndex, locals);
+ }
+ }
+
+ public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
+ {
+ if (context.Config.Stage == ShaderStage.Compute)
+ {
+ int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
+
+ if (localMemorySize != 0)
+ {
+ DeclareLocalMemory(context, localMemorySize);
+ }
+
+ int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
+
+ if (sharedMemorySize != 0)
+ {
+ DeclareSharedMemory(context, sharedMemorySize);
+ }
+ }
+ else if (context.Config.LocalMemorySize != 0)
+ {
+ int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
+ DeclareLocalMemory(context, localMemorySize);
+ }
+
+ DeclareSupportBuffer(context);
+ DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
+ DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
+ DeclareSamplers(context, context.Config.GetTextureDescriptors());
+ DeclareImages(context, context.Config.GetImageDescriptors());
+ DeclareInputsAndOutputs(context, info);
+ }
+
+ private static void DeclareLocalMemory(CodeGenContext context, int size)
+ {
+ context.LocalMemory = DeclareMemory(context, StorageClass.Private, size);
+ }
+
+ private static void DeclareSharedMemory(CodeGenContext context, int size)
+ {
+ context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
+ }
+
+ private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
+ {
+ var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
+ var pointerType = context.TypePointer(storage, arrayType);
+ var variable = context.Variable(pointerType, storage);
+
+ context.AddGlobalVariable(variable);
+
+ return variable;
+ }
+
+ private static void DeclareSupportBuffer(CodeGenContext context)
+ {
+ if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
+ {
+ return;
+ }
+
+ var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
+ var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
+ var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
+
+ context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
+ context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
+
+ var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
+
+ context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
+ context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
+ context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
+ context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
+ context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
+ context.Decorate(supportBufferStructType, Decoration.Block);
+
+ var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
+ var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
+
+ context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
+ context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
+
+ context.AddGlobalVariable(supportBufferVariable);
+
+ context.SupportBuffer = supportBufferVariable;
+ }
+
+ private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
+ {
+ if (descriptors.Length == 0)
+ {
+ return;
+ }
+
+ uint ubSize = Constants.ConstantBufferSize / 16;
+
+ var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
+ context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
+ var ubStructType = context.TypeStruct(true, ubArrayType);
+ context.Decorate(ubStructType, Decoration.Block);
+ context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
+
+ if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
+ {
+ int count = descriptors.Max(x => x.Slot) + 1;
+
+ var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
+ var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
+ var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
+
+ context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
+ context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
+ context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
+ context.AddGlobalVariable(ubVariable);
+
+ context.UniformBuffersArray = ubVariable;
+ }
+ else
+ {
+ var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
+
+ foreach (var descriptor in descriptors)
+ {
+ var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
+
+ context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
+ context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
+ context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
+ context.AddGlobalVariable(ubVariable);
+ context.UniformBuffers.Add(descriptor.Slot, ubVariable);
+ }
+ }
+ }
+
+ private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
+ {
+ if (descriptors.Length == 0)
+ {
+ return;
+ }
+
+ int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
+ int count = descriptors.Max(x => x.Slot) + 1;
+
+ var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
+ context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
+ var sbStructType = context.TypeStruct(true, sbArrayType);
+ context.Decorate(sbStructType, Decoration.BufferBlock);
+ context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
+ var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
+ var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
+ var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
+
+ context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
+ context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
+ context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
+ context.AddGlobalVariable(sbVariable);
+
+ context.StorageBuffersArray = sbVariable;
+ }
+
+ private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
+ {
+ foreach (var descriptor in descriptors)
+ {
+ var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
+
+ if (context.Samplers.ContainsKey(meta))
+ {
+ continue;
+ }
+
+ int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0;
+
+ var dim = (descriptor.Type & SamplerType.Mask) switch
+ {
+ SamplerType.Texture1D => Dim.Dim1D,
+ SamplerType.Texture2D => Dim.Dim2D,
+ SamplerType.Texture3D => Dim.Dim3D,
+ SamplerType.TextureCube => Dim.Cube,
+ SamplerType.TextureBuffer => Dim.Buffer,
+ _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".")
+ };
+
+ var imageType = context.TypeImage(
+ context.TypeFP32(),
+ dim,
+ descriptor.Type.HasFlag(SamplerType.Shadow),
+ descriptor.Type.HasFlag(SamplerType.Array),
+ descriptor.Type.HasFlag(SamplerType.Multisample),
+ 1,
+ ImageFormat.Unknown);
+
+ var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}";
+
+ var sampledImageType = context.TypeSampledImage(imageType);
+ var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
+ var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
+
+ context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable));
+ context.SamplersTypes.Add(meta, descriptor.Type);
+
+ context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}");
+ context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
+ context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
+ context.AddGlobalVariable(sampledImageVariable);
+ }
+ }
+
+ private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
+ {
+ foreach (var descriptor in descriptors)
+ {
+ var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
+
+ if (context.Images.ContainsKey(meta))
+ {
+ continue;
+ }
+
+ int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0;
+
+ var dim = GetDim(descriptor.Type);
+
+ var imageType = context.TypeImage(
+ context.GetType(meta.Format.GetComponentType()),
+ dim,
+ descriptor.Type.HasFlag(SamplerType.Shadow),
+ descriptor.Type.HasFlag(SamplerType.Array),
+ descriptor.Type.HasFlag(SamplerType.Multisample),
+ AccessQualifier.ReadWrite,
+ GetImageFormat(meta.Format));
+
+ var nameSuffix = meta.CbufSlot < 0 ?
+ $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" :
+ $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}";
+
+ var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
+ var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
+
+ context.Images.Add(meta, (imageType, imageVariable));
+
+ context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}");
+ context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
+ context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
+
+ if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
+ {
+ context.Decorate(imageVariable, Decoration.Coherent);
+ }
+
+ context.AddGlobalVariable(imageVariable);
+ }
+ }
+
+ private static Dim GetDim(SamplerType type)
+ {
+ return (type & SamplerType.Mask) switch
+ {
+ SamplerType.Texture1D => Dim.Dim1D,
+ SamplerType.Texture2D => Dim.Dim2D,
+ SamplerType.Texture3D => Dim.Dim3D,
+ SamplerType.TextureCube => Dim.Cube,
+ SamplerType.TextureBuffer => Dim.Buffer,
+ _ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".")
+ };
+ }
+
+ private static ImageFormat GetImageFormat(TextureFormat format)
+ {
+ return format switch
+ {
+ TextureFormat.Unknown => ImageFormat.Unknown,
+ TextureFormat.R8Unorm => ImageFormat.R8,
+ TextureFormat.R8Snorm => ImageFormat.R8Snorm,
+ TextureFormat.R8Uint => ImageFormat.R8ui,
+ TextureFormat.R8Sint => ImageFormat.R8i,
+ TextureFormat.R16Float => ImageFormat.R16f,
+ TextureFormat.R16Unorm => ImageFormat.R16,
+ TextureFormat.R16Snorm => ImageFormat.R16Snorm,
+ TextureFormat.R16Uint => ImageFormat.R16ui,
+ TextureFormat.R16Sint => ImageFormat.R16i,
+ TextureFormat.R32Float => ImageFormat.R32f,
+ TextureFormat.R32Uint => ImageFormat.R32ui,
+ TextureFormat.R32Sint => ImageFormat.R32i,
+ TextureFormat.R8G8Unorm => ImageFormat.Rg8,
+ TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm,
+ TextureFormat.R8G8Uint => ImageFormat.Rg8ui,
+ TextureFormat.R8G8Sint => ImageFormat.Rg8i,
+ TextureFormat.R16G16Float => ImageFormat.Rg16f,
+ TextureFormat.R16G16Unorm => ImageFormat.Rg16,
+ TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm,
+ TextureFormat.R16G16Uint => ImageFormat.Rg16ui,
+ TextureFormat.R16G16Sint => ImageFormat.Rg16i,
+ TextureFormat.R32G32Float => ImageFormat.Rg32f,
+ TextureFormat.R32G32Uint => ImageFormat.Rg32ui,
+ TextureFormat.R32G32Sint => ImageFormat.Rg32i,
+ TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8,
+ TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm,
+ TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui,
+ TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i,
+ TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f,
+ TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16,
+ TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm,
+ TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui,
+ TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i,
+ TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f,
+ TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui,
+ TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i,
+ TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2,
+ TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui,
+ TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f,
+ _ => throw new ArgumentException($"Invalid texture format \"{format}\".")
+ };
+ }
+
+ private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
+ {
+ foreach (var ioDefinition in info.IoDefinitions)
+ {
+ var ioVariable = ioDefinition.IoVariable;
+
+ // Those are actually from constant buffer, rather than being actual inputs or outputs,
+ // so we must ignore them here as they are declared as part of the support buffer.
+ // TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
+ if (ioVariable == IoVariable.FragmentOutputIsBgra ||
+ ioVariable == IoVariable.SupportBlockRenderScale ||
+ ioVariable == IoVariable.SupportBlockViewInverse)
+ {
+ continue;
+ }
+
+ bool isOutput = ioDefinition.StorageKind.IsOutput();
+ bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
+
+ PixelImap iq = PixelImap.Unused;
+
+ if (context.Config.Stage == ShaderStage.Fragment)
+ {
+ if (ioVariable == IoVariable.UserDefined)
+ {
+ iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
+ }
+ else
+ {
+ (_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
+ AggregateType elemType = varType & AggregateType.ElementTypeMask;
+
+ if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
+ {
+ iq = PixelImap.Constant;
+ }
+ }
+ }
+
+ DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
+ }
+ }
+
+ private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
+ {
+ IoVariable ioVariable = ioDefinition.IoVariable;
+ var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
+
+ bool isBuiltIn;
+ BuiltIn builtIn = default;
+ AggregateType varType;
+
+ if (ioVariable == IoVariable.UserDefined)
+ {
+ varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
+ isBuiltIn = false;
+ }
+ else if (ioVariable == IoVariable.FragmentOutputColor)
+ {
+ varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
+ isBuiltIn = false;
+ }
+ else
+ {
+ (builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
+ isBuiltIn = true;
+
+ if (varType == AggregateType.Invalid)
+ {
+ throw new InvalidOperationException($"Unknown variable {ioVariable}.");
+ }
+ }
+
+ bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
+
+ if (hasComponent)
+ {
+ varType &= AggregateType.ElementTypeMask;
+ }
+ else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
+ {
+ varType &= AggregateType.ElementTypeMask;
+ varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
+ {
+ 2 => AggregateType.Vector2,
+ 3 => AggregateType.Vector3,
+ 4 => AggregateType.Vector4,
+ _ => AggregateType.Invalid
+ };
+ }
+
+ var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
+ bool builtInPassthrough = false;
+
+ if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
+ {
+ int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
+ spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
+
+ if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ {
+ builtInPassthrough = true;
+ }
+ }
+
+ if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
+ {
+ spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
+ }
+
+ var spvPointerType = context.TypePointer(storageClass, spvType);
+ var spvVar = context.Variable(spvPointerType, storageClass);
+
+ if (builtInPassthrough)
+ {
+ context.Decorate(spvVar, Decoration.PassthroughNV);
+ }
+
+ if (isBuiltIn)
+ {
+ if (isPerPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+ }
+
+ if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
+ {
+ context.Decorate(spvVar, Decoration.Invariant);
+ }
+
+ context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
+ }
+ else if (isPerPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+
+ if (ioVariable == IoVariable.UserDefined)
+ {
+ int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
+
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
+ }
+ }
+ else if (ioVariable == IoVariable.UserDefined)
+ {
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
+
+ if (hasComponent)
+ {
+ context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
+ }
+
+ if (!isOutput &&
+ !isPerPatch &&
+ (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
+ context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ {
+ context.Decorate(spvVar, Decoration.PassthroughNV);
+ }
+ }
+ else if (ioVariable == IoVariable.FragmentOutputColor)
+ {
+ int location = ioDefinition.Location;
+
+ if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+ {
+ int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
+ int index = location - firstLocation;
+ int mask = 3 << firstLocation;
+
+ if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
+ {
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
+ context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
+ }
+ else
+ {
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
+ }
+ }
+ else
+ {
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
+ }
+ }
+
+ if (!isOutput)
+ {
+ switch (iq)
+ {
+ case PixelImap.Constant:
+ context.Decorate(spvVar, Decoration.Flat);
+ break;
+ case PixelImap.ScreenLinear:
+ context.Decorate(spvVar, Decoration.NoPerspective);
+ break;
+ }
+ }
+ else if (context.Config.TryGetTransformFeedbackOutput(
+ ioVariable,
+ ioDefinition.Location,
+ ioDefinition.Component,
+ out var transformFeedbackOutput))
+ {
+ context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
+ context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
+ context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
+ }
+
+ context.AddGlobalVariable(spvVar);
+
+ var dict = isPerPatch
+ ? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
+ : (isOutput ? context.Outputs : context.Inputs);
+ dict.Add(ioDefinition, spvVar);
+ }
+
+ private static string GetStagePrefix(ShaderStage stage)
+ {
+ return StagePrefixes[(int)stage];
+ }
+ }
+}