diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 615 |
1 files changed, 615 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs new file mode 100644 index 00000000..821da477 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -0,0 +1,615 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; +using static Spv.Specification; +using SpvInstruction = Spv.Generator.Instruction; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + static class Declarations + { + private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + + public static void DeclareParameters(CodeGenContext context, StructuredFunction function) + { + DeclareParameters(context, function.InArguments, 0); + DeclareParameters(context, function.OutArguments, function.InArguments.Length); + } + + private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex) + { + foreach (var argType in argTypes) + { + var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType)); + var spvArg = context.FunctionParameter(argPointerType); + + context.DeclareArgument(argIndex++, spvArg); + } + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function) + { + foreach (AstOperand local in function.Locals) + { + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType)); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + context.DeclareLocal(local, spvLocal); + } + + var ivector2Type = context.TypeVector(context.TypeS32(), 2); + var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type); + var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function); + + context.AddLocalVariable(coordTemp); + context.CoordTemp = coordTemp; + } + + public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions) + { + for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++) + { + StructuredFunction function = functions[funcIndex]; + SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length]; + + for (int i = 0; i < function.InArguments.Length; i++) + { + var type = function.GetArgumentType(i); + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type)); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + + locals[i] = spvLocal; + } + + context.DeclareLocalForArgs(funcIndex, locals); + } + } + + public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info) + { + if (context.Config.Stage == ShaderStage.Compute) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); + + if (localMemorySize != 0) + { + DeclareLocalMemory(context, localMemorySize); + } + + int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); + + if (sharedMemorySize != 0) + { + DeclareSharedMemory(context, sharedMemorySize); + } + } + else if (context.Config.LocalMemorySize != 0) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); + DeclareLocalMemory(context, localMemorySize); + } + + DeclareSupportBuffer(context); + DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors()); + DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors()); + DeclareSamplers(context, context.Config.GetTextureDescriptors()); + DeclareImages(context, context.Config.GetImageDescriptors()); + DeclareInputsAndOutputs(context, info); + } + + private static void DeclareLocalMemory(CodeGenContext context, int size) + { + context.LocalMemory = DeclareMemory(context, StorageClass.Private, size); + } + + private static void DeclareSharedMemory(CodeGenContext context, int size) + { + context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size); + } + + private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size) + { + var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size)); + var pointerType = context.TypePointer(storage, arrayType); + var variable = context.Variable(pointerType, storage); + + context.AddGlobalVariable(variable); + + return variable; + } + + private static void DeclareSupportBuffer(CodeGenContext context) + { + if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable())) + { + return; + } + + var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount)); + var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4); + var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount)); + + context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + + var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType); + + context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset); + context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset); + context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset); + context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset); + context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset); + context.Decorate(supportBufferStructType, Decoration.Block); + + var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType); + var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform); + + context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0); + + context.AddGlobalVariable(supportBufferVariable); + + context.SupportBuffer = supportBufferVariable; + } + + private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + uint ubSize = Constants.ConstantBufferSize / 16; + + var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true); + context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16); + var ubStructType = context.TypeStruct(true, ubArrayType); + context.Decorate(ubStructType, Decoration.Block); + context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0); + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) + { + int count = descriptors.Max(x => x.Slot) + 1; + + var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count)); + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType); + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding); + context.AddGlobalVariable(ubVariable); + + context.UniformBuffersArray = ubVariable; + } + else + { + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType); + + foreach (var descriptor in descriptors) + { + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(ubVariable); + context.UniformBuffers.Add(descriptor.Slot, ubVariable); + } + } + } + + private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0; + int count = descriptors.Max(x => x.Slot) + 1; + + var sbArrayType = context.TypeRuntimeArray(context.TypeU32()); + context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4); + var sbStructType = context.TypeStruct(true, sbArrayType); + context.Decorate(sbStructType, Decoration.BufferBlock); + context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0); + var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count)); + var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType); + var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform); + + context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s"); + context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding); + context.AddGlobalVariable(sbVariable); + + context.StorageBuffersArray = sbVariable; + } + + private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Samplers.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0; + + var dim = (descriptor.Type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".") + }; + + var imageType = context.TypeImage( + context.TypeFP32(), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + 1, + ImageFormat.Unknown); + + var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}"; + + var sampledImageType = context.TypeSampledImage(imageType); + var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); + var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant); + + context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable)); + context.SamplersTypes.Add(meta, descriptor.Type); + + context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}"); + context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(sampledImageVariable); + } + } + + private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Images.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0; + + var dim = GetDim(descriptor.Type); + + var imageType = context.TypeImage( + context.GetType(meta.Format.GetComponentType()), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + AccessQualifier.ReadWrite, + GetImageFormat(meta.Format)); + + var nameSuffix = meta.CbufSlot < 0 ? + $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" : + $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}"; + + var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType); + var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant); + + context.Images.Add(meta, (imageType, imageVariable)); + + context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}"); + context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + + if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + { + context.Decorate(imageVariable, Decoration.Coherent); + } + + context.AddGlobalVariable(imageVariable); + } + } + + private static Dim GetDim(SamplerType type) + { + return (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".") + }; + } + + private static ImageFormat GetImageFormat(TextureFormat format) + { + return format switch + { + TextureFormat.Unknown => ImageFormat.Unknown, + TextureFormat.R8Unorm => ImageFormat.R8, + TextureFormat.R8Snorm => ImageFormat.R8Snorm, + TextureFormat.R8Uint => ImageFormat.R8ui, + TextureFormat.R8Sint => ImageFormat.R8i, + TextureFormat.R16Float => ImageFormat.R16f, + TextureFormat.R16Unorm => ImageFormat.R16, + TextureFormat.R16Snorm => ImageFormat.R16Snorm, + TextureFormat.R16Uint => ImageFormat.R16ui, + TextureFormat.R16Sint => ImageFormat.R16i, + TextureFormat.R32Float => ImageFormat.R32f, + TextureFormat.R32Uint => ImageFormat.R32ui, + TextureFormat.R32Sint => ImageFormat.R32i, + TextureFormat.R8G8Unorm => ImageFormat.Rg8, + TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm, + TextureFormat.R8G8Uint => ImageFormat.Rg8ui, + TextureFormat.R8G8Sint => ImageFormat.Rg8i, + TextureFormat.R16G16Float => ImageFormat.Rg16f, + TextureFormat.R16G16Unorm => ImageFormat.Rg16, + TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm, + TextureFormat.R16G16Uint => ImageFormat.Rg16ui, + TextureFormat.R16G16Sint => ImageFormat.Rg16i, + TextureFormat.R32G32Float => ImageFormat.Rg32f, + TextureFormat.R32G32Uint => ImageFormat.Rg32ui, + TextureFormat.R32G32Sint => ImageFormat.Rg32i, + TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8, + TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm, + TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui, + TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i, + TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f, + TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16, + TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm, + TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui, + TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i, + TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f, + TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui, + TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i, + TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2, + TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui, + TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f, + _ => throw new ArgumentException($"Invalid texture format \"{format}\".") + }; + } + + private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info) + { + foreach (var ioDefinition in info.IoDefinitions) + { + var ioVariable = ioDefinition.IoVariable; + + // Those are actually from constant buffer, rather than being actual inputs or outputs, + // so we must ignore them here as they are declared as part of the support buffer. + // TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input"). + if (ioVariable == IoVariable.FragmentOutputIsBgra || + ioVariable == IoVariable.SupportBlockRenderScale || + ioVariable == IoVariable.SupportBlockViewInverse) + { + continue; + } + + bool isOutput = ioDefinition.StorageKind.IsOutput(); + bool isPerPatch = ioDefinition.StorageKind.IsPerPatch(); + + PixelImap iq = PixelImap.Unused; + + if (context.Config.Stage == ShaderStage.Fragment) + { + if (ioVariable == IoVariable.UserDefined) + { + iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType(); + } + else + { + (_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable); + AggregateType elemType = varType & AggregateType.ElementTypeMask; + + if (elemType == AggregateType.S32 || elemType == AggregateType.U32) + { + iq = PixelImap.Constant; + } + } + } + + DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq); + } + } + + private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused) + { + IoVariable ioVariable = ioDefinition.IoVariable; + var storageClass = isOutput ? StorageClass.Output : StorageClass.Input; + + bool isBuiltIn; + BuiltIn builtIn = default; + AggregateType varType; + + if (ioVariable == IoVariable.UserDefined) + { + varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput); + isBuiltIn = false; + } + else if (ioVariable == IoVariable.FragmentOutputColor) + { + varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location); + isBuiltIn = false; + } + else + { + (builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable); + isBuiltIn = true; + + if (varType == AggregateType.Invalid) + { + throw new InvalidOperationException($"Unknown variable {ioVariable}."); + } + } + + bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput); + + if (hasComponent) + { + varType &= AggregateType.ElementTypeMask; + } + else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput)) + { + varType &= AggregateType.ElementTypeMask; + varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch + { + 2 => AggregateType.Vector2, + 3 => AggregateType.Vector3, + 4 => AggregateType.Vector4, + _ => AggregateType.Invalid + }; + } + + var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable)); + bool builtInPassthrough = false; + + if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput)) + { + int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize)); + + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + builtInPassthrough = true; + } + } + + if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch) + { + spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive)); + } + + var spvPointerType = context.TypePointer(storageClass, spvType); + var spvVar = context.Variable(spvPointerType, storageClass); + + if (builtInPassthrough) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + if (isBuiltIn) + { + if (isPerPatch) + { + context.Decorate(spvVar, Decoration.Patch); + } + + if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position) + { + context.Decorate(spvVar, Decoration.Invariant); + } + + context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn); + } + else if (isPerPatch) + { + context.Decorate(spvVar, Decoration.Patch); + + if (ioVariable == IoVariable.UserDefined) + { + int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location); + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + } + } + else if (ioVariable == IoVariable.UserDefined) + { + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location); + + if (hasComponent) + { + context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component); + } + + if (!isOutput && + !isPerPatch && + (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 && + context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + } + else if (ioVariable == IoVariable.FragmentOutputColor) + { + int location = ioDefinition.Location; + + if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable()) + { + int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes); + int index = location - firstLocation; + int mask = 3 << firstLocation; + + if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask) + { + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation); + context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index); + } + else + { + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + } + } + else + { + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + } + } + + if (!isOutput) + { + switch (iq) + { + case PixelImap.Constant: + context.Decorate(spvVar, Decoration.Flat); + break; + case PixelImap.ScreenLinear: + context.Decorate(spvVar, Decoration.NoPerspective); + break; + } + } + else if (context.Config.TryGetTransformFeedbackOutput( + ioVariable, + ioDefinition.Location, + ioDefinition.Component, + out var transformFeedbackOutput)) + { + context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer); + context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride); + context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset); + } + + context.AddGlobalVariable(spvVar); + + var dict = isPerPatch + ? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch) + : (isOutput ? context.Outputs : context.Inputs); + dict.Add(ioDefinition, spvVar); + } + + private static string GetStagePrefix(ShaderStage stage) + { + return StagePrefixes[(int)stage]; + } + } +} |
