diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl')
33 files changed, 3564 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs new file mode 100644 index 00000000..9eb20f6f --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs @@ -0,0 +1,95 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System.Text; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + class CodeGenContext + { + public const string Tab = " "; + + public StructuredFunction CurrentFunction { get; set; } + + public StructuredProgramInfo Info { get; } + + public ShaderConfig Config { get; } + + public OperandManager OperandManager { get; } + + private readonly StringBuilder _sb; + + private int _level; + + private string _indentation; + + public CodeGenContext(StructuredProgramInfo info, ShaderConfig config) + { + Info = info; + Config = config; + + OperandManager = new OperandManager(); + + _sb = new StringBuilder(); + } + + public void AppendLine() + { + _sb.AppendLine(); + } + + public void AppendLine(string str) + { + _sb.AppendLine(_indentation + str); + } + + public string GetCode() + { + return _sb.ToString(); + } + + public void EnterScope() + { + AppendLine("{"); + + _level++; + + UpdateIndentation(); + } + + public void LeaveScope(string suffix = "") + { + if (_level == 0) + { + return; + } + + _level--; + + UpdateIndentation(); + + AppendLine("}" + suffix); + } + + public StructuredFunction GetFunction(int id) + { + return Info.Functions[id]; + } + + private void UpdateIndentation() + { + _indentation = GetIndentation(_level); + } + + private static string GetIndentation(int level) + { + string indentation = string.Empty; + + for (int index = 0; index < level; index++) + { + indentation += Tab; + } + + return indentation; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs new file mode 100644 index 00000000..81b79ec4 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -0,0 +1,818 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Numerics; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class Declarations + { + public static void Declare(CodeGenContext context, StructuredProgramInfo info) + { + context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core"); + context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); + + if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) + { + context.AppendLine("#extension GL_ARB_shader_ballot : enable"); + } + else + { + context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable"); + context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable"); + } + + context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); + context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); + context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); + + if (context.Config.Stage == ShaderStage.Compute) + { + context.AppendLine("#extension GL_ARB_compute_shader : enable"); + } + else if (context.Config.Stage == ShaderStage.Fragment) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable"); + } + else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel()) + { + context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); + } + } + else + { + if (context.Config.Stage == ShaderStage.Vertex) + { + context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable"); + } + + context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable"); + } + + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); + } + + if (context.Config.GpuAccessor.QueryHostSupportsViewportMask()) + { + context.AppendLine("#extension GL_NV_viewport_array2 : enable"); + } + + context.AppendLine("#pragma optionNV(fastmath off)"); + context.AppendLine(); + + context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); + context.AppendLine(); + + if (context.Config.Stage == ShaderStage.Compute) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); + + if (localMemorySize != 0) + { + string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); + + context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); + context.AppendLine(); + } + + int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); + + if (sharedMemorySize != 0) + { + string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); + + context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); + context.AppendLine(); + } + } + else if (context.Config.LocalMemorySize != 0) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); + + string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); + + context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); + context.AppendLine(); + } + + var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); + if (cBufferDescriptors.Length != 0) + { + DeclareUniforms(context, cBufferDescriptors); + + context.AppendLine(); + } + + var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); + if (sBufferDescriptors.Length != 0) + { + DeclareStorages(context, sBufferDescriptors); + + context.AppendLine(); + } + + var textureDescriptors = context.Config.GetTextureDescriptors(); + if (textureDescriptors.Length != 0) + { + DeclareSamplers(context, textureDescriptors); + + context.AppendLine(); + } + + var imageDescriptors = context.Config.GetImageDescriptors(); + if (imageDescriptors.Length != 0) + { + DeclareImages(context, imageDescriptors); + + context.AppendLine(); + } + + if (context.Config.Stage != ShaderStage.Compute) + { + if (context.Config.Stage == ShaderStage.Geometry) + { + InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); + string inPrimitive = inputTopology.ToGlslString(); + + context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;"); + + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.AppendLine($"layout (passthrough) in gl_PerVertex"); + context.EnterScope(); + context.AppendLine("vec4 gl_Position;"); + context.AppendLine("float gl_PointSize;"); + context.AppendLine("float gl_ClipDistance[];"); + context.LeaveScope(";"); + } + else + { + string outPrimitive = context.Config.OutputTopology.ToGlslString(); + + int maxOutputVertices = context.Config.GpPassthrough + ? inputTopology.ToInputVertices() + : context.Config.MaxOutputVertices; + + context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); + } + + context.AppendLine(); + } + else if (context.Config.Stage == ShaderStage.TessellationControl) + { + int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive; + + context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;"); + context.AppendLine(); + } + else if (context.Config.Stage == ShaderStage.TessellationEvaluation) + { + bool tessCw = context.Config.GpuAccessor.QueryTessCw(); + + if (context.Config.Options.TargetApi == TargetApi.Vulkan) + { + // We invert the front face on Vulkan backend, so we need to do that here aswell. + tessCw = !tessCw; + } + + string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl(); + string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl(); + string windingOrder = tessCw ? "cw" : "ccw"; + + context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;"); + context.AppendLine(); + } + + if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough) + { + DeclareInputAttributes(context, info); + + context.AppendLine(); + } + + if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment) + { + DeclareOutputAttributes(context, info); + + context.AppendLine(); + } + + if (context.Config.UsedInputAttributesPerPatch.Count != 0) + { + DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch); + + context.AppendLine(); + } + + if (context.Config.UsedOutputAttributesPerPatch.Count != 0) + { + DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch); + + context.AppendLine(); + } + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) + { + var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX); + if (tfOutput.Valid) + { + context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex"); + context.EnterScope(); + context.AppendLine("vec4 gl_Position;"); + context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";"); + } + } + } + else + { + string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); + string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); + string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); + + context.AppendLine( + "layout (" + + $"local_size_x = {localSizeX}, " + + $"local_size_y = {localSizeY}, " + + $"local_size_z = {localSizeZ}) in;"); + context.AppendLine(); + } + + bool isFragment = context.Config.Stage == ShaderStage.Fragment; + + if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex) + { + if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce()) + { + context.AppendLine("layout(early_fragment_tests) in;"); + context.AppendLine(); + } + + if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) + { + string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; + + if (isFragment) + { + scaleElements++; // Also includes render target scale, for gl_FragCoord. + } + + DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements); + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0) + { + AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); + context.AppendLine(); + } + } + else if (isFragment || context.Config.Stage == ShaderStage.Vertex) + { + DeclareSupportUniformBlock(context, context.Config.Stage, 0); + } + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl"); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) + { + AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); + } + } + + private static string GetTfLayout(TransformFeedbackOutput tfOutput) + { + if (tfOutput.Valid) + { + return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) "; + } + + return string.Empty; + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function) + { + foreach (AstOperand decl in function.Locals) + { + string name = context.OperandManager.DeclareLocal(decl); + + context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";"); + } + } + + public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true) + { + if (context.Config.GpuAccessor.QueryHostReducedPrecision()) + { + precise = false; + } + + return type switch + { + AggregateType.Void => "void", + AggregateType.Bool => "bool", + AggregateType.FP32 => precise ? "precise float" : "float", + AggregateType.FP64 => "double", + AggregateType.S32 => "int", + AggregateType.U32 => "uint", + AggregateType.Vector2 | AggregateType.Bool => "bvec2", + AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2", + AggregateType.Vector2 | AggregateType.FP64 => "dvec2", + AggregateType.Vector2 | AggregateType.S32 => "ivec2", + AggregateType.Vector2 | AggregateType.U32 => "uvec2", + AggregateType.Vector3 | AggregateType.Bool => "bvec3", + AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3", + AggregateType.Vector3 | AggregateType.FP64 => "dvec3", + AggregateType.Vector3 | AggregateType.S32 => "ivec3", + AggregateType.Vector3 | AggregateType.U32 => "uvec3", + AggregateType.Vector4 | AggregateType.Bool => "bvec4", + AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4", + AggregateType.Vector4 | AggregateType.FP64 => "dvec4", + AggregateType.Vector4 | AggregateType.S32 => "ivec4", + AggregateType.Vector4 | AggregateType.U32 => "uvec4", + _ => throw new ArgumentException($"Invalid variable type \"{type}\".") + }; + } + + private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) + { + string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) + { + string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + ubName += "_" + DefaultNames.UniformNamePrefix; + + string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; + + context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}"); + context.EnterScope(); + context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); + context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); + } + else + { + foreach (var descriptor in descriptors) + { + string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot; + + context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}"); + context.EnterScope(); + context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";"); + context.LeaveScope(";"); + } + } + } + + private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) + { + string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); + + sbName += "_" + DefaultNames.StorageNamePrefix; + + string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; + + string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty; + + context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}"); + context.EnterScope(); + context.AppendLine("uint " + DefaultNames.DataName + "[];"); + context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); + } + + private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) + { + int arraySize = 0; + foreach (var descriptor in descriptors) + { + if (descriptor.Type.HasFlag(SamplerType.Indexed)) + { + if (arraySize == 0) + { + arraySize = ShaderConfig.SamplerArraySize; + } + else if (--arraySize != 0) + { + continue; + } + } + + string indexExpr = NumberFormatter.FormatInt(arraySize); + + string samplerName = OperandManager.GetSamplerName( + context.Config.Stage, + descriptor.CbufSlot, + descriptor.HandleIndex, + descriptor.Type.HasFlag(SamplerType.Indexed), + indexExpr); + + string samplerTypeName = descriptor.Type.ToGlslSamplerType(); + + string layout = string.Empty; + + if (context.Config.Options.TargetApi == TargetApi.Vulkan) + { + layout = ", set = 2"; + } + + context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};"); + } + } + + private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) + { + int arraySize = 0; + foreach (var descriptor in descriptors) + { + if (descriptor.Type.HasFlag(SamplerType.Indexed)) + { + if (arraySize == 0) + { + arraySize = ShaderConfig.SamplerArraySize; + } + else if (--arraySize != 0) + { + continue; + } + } + + string indexExpr = NumberFormatter.FormatInt(arraySize); + + string imageName = OperandManager.GetImageName( + context.Config.Stage, + descriptor.CbufSlot, + descriptor.HandleIndex, + descriptor.Format, + descriptor.Type.HasFlag(SamplerType.Indexed), + indexExpr); + + string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType()); + + if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + { + imageTypeName = "coherent " + imageTypeName; + } + + string layout = descriptor.Format.ToGlslFormat(); + + if (!string.IsNullOrEmpty(layout)) + { + layout = ", " + layout; + } + + if (context.Config.Options.TargetApi == TargetApi.Vulkan) + { + layout = $", set = 3{layout}"; + } + + context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};"); + } + } + + private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info) + { + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) + { + string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty; + + context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];"); + } + else + { + int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes; + while (usedAttributes != 0) + { + int index = BitOperations.TrailingZeroCount(usedAttributes); + DeclareInputAttribute(context, info, index); + usedAttributes &= ~(1 << index); + } + } + } + + private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs) + { + foreach (int attr in attrs.Order()) + { + DeclareInputAttributePerPatch(context, attr); + } + } + + private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr) + { + string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty; + string iq = string.Empty; + + if (context.Config.Stage == ShaderStage.Fragment) + { + iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch + { + PixelImap.Constant => "flat ", + PixelImap.ScreenLinear => "noperspective ", + _ => string.Empty + }; + } + + string name = $"{DefaultNames.IAttributePrefix}{attr}"; + + if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment) + { + int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0); + + if (components > 1) + { + string type = components switch + { + 2 => "vec2", + 3 => "vec3", + 4 => "vec4", + _ => "float" + }; + + context.AppendLine($"layout (location = {attr}) in {type} {name};"); + } + + for (int c = components > 1 ? components : 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); + } + } + else + { + bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0; + string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty; + string type; + + if (context.Config.Stage == ShaderStage.Vertex) + { + type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type(); + } + else + { + type = AttributeType.Float.ToVec4Type(); + } + + context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};"); + } + } + + private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr) + { + int location = context.Config.GetPerPatchAttributeLocation(attr); + string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}"; + + context.AppendLine($"layout (location = {location}) patch in vec4 {name};"); + } + + private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) + { + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing)) + { + context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];"); + } + else + { + int usedAttributes = context.Config.UsedOutputAttributes; + + if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable()) + { + int firstOutput = BitOperations.TrailingZeroCount(usedAttributes); + int mask = 3 << firstOutput; + + if ((usedAttributes & mask) == mask) + { + usedAttributes &= ~mask; + DeclareOutputDualSourceBlendAttribute(context, firstOutput); + } + } + + while (usedAttributes != 0) + { + int index = BitOperations.TrailingZeroCount(usedAttributes); + DeclareOutputAttribute(context, index); + usedAttributes &= ~(1 << index); + } + } + } + + private static void DeclareOutputAttribute(CodeGenContext context, int attr) + { + string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty; + string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}"; + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) + { + int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0); + + if (components > 1) + { + string type = components switch + { + 2 => "vec2", + 3 => "vec3", + 4 => "vec4", + _ => "float" + }; + + string xfb = string.Empty; + + var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0); + if (tfOutput.Valid) + { + xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}"; + } + + context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};"); + } + + for (int c = components > 1 ? components : 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + string xfb = string.Empty; + + var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c); + if (tfOutput.Valid) + { + xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}"; + } + + context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};"); + } + } + else + { + string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" : + context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch + { + AttributeType.Sint => "ivec4", + AttributeType.Uint => "uvec4", + _ => "vec4" + }; + + if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0) + { + context.AppendLine($"layout (location = {attr}) invariant out {type} {name};"); + } + else + { + context.AppendLine($"layout (location = {attr}) out {type} {name};"); + } + } + } + + private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr) + { + string name = $"{DefaultNames.OAttributePrefix}{attr}"; + string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}"; + + context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};"); + context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};"); + } + + private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs) + { + foreach (int attr in attrs.Order()) + { + DeclareOutputAttributePerPatch(context, attr); + } + } + + private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr) + { + int location = context.Config.GetPerPatchAttributeLocation(attr); + string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}"; + + context.AppendLine($"layout (location = {location}) patch out vec4 {name};"); + } + + private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements) + { + bool needsSupportBlock = stage == ShaderStage.Fragment || + (context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()); + + if (!needsSupportBlock && scaleElements == 0) + { + return; + } + + context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}"); + context.EnterScope(); + + switch (stage) + { + case ShaderStage.Fragment: + case ShaderStage.Vertex: + context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};"); + context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];"); + context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};"); + context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};"); + break; + case ShaderStage.Compute: + context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];"); + break; + } + + context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];"); + + context.LeaveScope(";"); + context.AppendLine(); + } + + private static void AppendHelperFunction(CodeGenContext context, string filename) + { + string code = EmbeddedResources.ReadAllText(filename); + + code = code.Replace("\t", CodeGenContext.Tab); + code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName); + code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix); + + if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) + { + code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB"); + code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB"); + } + else + { + code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID"); + code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast"); + } + + context.AppendLine(code); + context.AppendLine(); + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs new file mode 100644 index 00000000..3ab4814c --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs @@ -0,0 +1,37 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class DefaultNames + { + public const string LocalNamePrefix = "temp"; + + public const string SamplerNamePrefix = "tex"; + public const string ImageNamePrefix = "img"; + + public const string PerPatchAttributePrefix = "patch_attr_"; + public const string IAttributePrefix = "in_attr"; + public const string OAttributePrefix = "out_attr"; + + public const string StorageNamePrefix = "s"; + + public const string DataName = "data"; + + public const string SupportBlockName = "support_block"; + public const string SupportBlockAlphaTestName = "s_alpha_test"; + public const string SupportBlockIsBgraName = "s_is_bgra"; + public const string SupportBlockViewportInverse = "s_viewport_inverse"; + public const string SupportBlockFragmentScaleCount = "s_frag_scale_count"; + public const string SupportBlockRenderScaleName = "s_render_scale"; + + public const string BlockSuffix = "block"; + + public const string UniformNamePrefix = "c"; + public const string UniformNameSuffix = "data"; + + public const string LocalMemoryName = "local_mem"; + public const string SharedMemoryName = "shared_mem"; + + public const string ArgumentNamePrefix = "a"; + + public const string UndefinedName = "undef"; + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs new file mode 100644 index 00000000..751d0350 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -0,0 +1,154 @@ +using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class GlslGenerator + { + private const string MainFunctionName = "main"; + + public static string Generate(StructuredProgramInfo info, ShaderConfig config) + { + CodeGenContext context = new CodeGenContext(info, config); + + Declarations.Declare(context, info); + + if (info.Functions.Count != 0) + { + for (int i = 1; i < info.Functions.Count; i++) + { + context.AppendLine($"{GetFunctionSignature(context, info.Functions[i])};"); + } + + context.AppendLine(); + + for (int i = 1; i < info.Functions.Count; i++) + { + PrintFunction(context, info, info.Functions[i]); + + context.AppendLine(); + } + } + + PrintFunction(context, info, info.Functions[0], MainFunctionName); + + return context.GetCode(); + } + + private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null) + { + context.CurrentFunction = function; + + context.AppendLine(GetFunctionSignature(context, function, funcName)); + context.EnterScope(); + + Declarations.DeclareLocals(context, function); + + PrintBlock(context, function.MainBlock); + + context.LeaveScope(); + } + + private static string GetFunctionSignature(CodeGenContext context, StructuredFunction function, string funcName = null) + { + string[] args = new string[function.InArguments.Length + function.OutArguments.Length]; + + for (int i = 0; i < function.InArguments.Length; i++) + { + args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}"; + } + + for (int i = 0; i < function.OutArguments.Length; i++) + { + int j = i + function.InArguments.Length; + + args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}"; + } + + return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})"; + } + + private static void PrintBlock(CodeGenContext context, AstBlock block) + { + AstBlockVisitor visitor = new AstBlockVisitor(block); + + visitor.BlockEntered += (sender, e) => + { + switch (e.Block.Type) + { + case AstBlockType.DoWhile: + context.AppendLine("do"); + break; + + case AstBlockType.Else: + context.AppendLine("else"); + break; + + case AstBlockType.ElseIf: + context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + case AstBlockType.If: + context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})"); + break; + + default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\"."); + } + + context.EnterScope(); + }; + + visitor.BlockLeft += (sender, e) => + { + context.LeaveScope(); + + if (e.Block.Type == AstBlockType.DoWhile) + { + context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});"); + } + }; + + foreach (IAstNode node in visitor.Visit()) + { + if (node is AstOperation operation) + { + string expr = InstGen.GetExpression(context, operation); + + if (expr != null) + { + context.AppendLine(expr + ";"); + } + } + else if (node is AstAssignment assignment) + { + AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination); + AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source); + + string dest = InstGen.GetExpression(context, assignment.Destination); + string src = ReinterpretCast(context, assignment.Source, srcType, dstType); + + context.AppendLine(dest + " = " + src + ";"); + } + else if (node is AstComment comment) + { + context.AppendLine("// " + comment.Comment); + } + else + { + throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } + + private static string GetCondExpr(CodeGenContext context, IAstNode cond) + { + AggregateType srcType = OperandManager.GetNodeDestType(context, cond); + + return ReinterpretCast(context, cond, srcType, AggregateType.Bool); + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl new file mode 100644 index 00000000..82b76bcc --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl @@ -0,0 +1,21 @@ +int Helper_AtomicMaxS32(int offset, int value) +{ + uint oldValue, newValue; + do + { + oldValue = $SHARED_MEM$[offset]; + newValue = uint(max(int(oldValue), value)); + } while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue); + return int(oldValue); +} + +int Helper_AtomicMinS32(int offset, int value) +{ + uint oldValue, newValue; + do + { + oldValue = $SHARED_MEM$[offset]; + newValue = uint(min(int(oldValue), value)); + } while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue); + return int(oldValue); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl new file mode 100644 index 00000000..0862a71b --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl @@ -0,0 +1,21 @@ +int Helper_AtomicMaxS32(int index, int offset, int value) +{ + uint oldValue, newValue; + do + { + oldValue = $STORAGE_MEM$[index].data[offset]; + newValue = uint(max(int(oldValue), value)); + } while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue); + return int(oldValue); +} + +int Helper_AtomicMinS32(int index, int offset, int value) +{ + uint oldValue, newValue; + do + { + oldValue = $STORAGE_MEM$[index].data[offset]; + newValue = uint(min(int(oldValue), value)); + } while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue); + return int(oldValue); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/HelperFunctionNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/HelperFunctionNames.cs new file mode 100644 index 00000000..54f35b15 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/HelperFunctionNames.cs @@ -0,0 +1,22 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class HelperFunctionNames + { + public static string AtomicMaxS32 = "Helper_AtomicMaxS32"; + public static string AtomicMinS32 = "Helper_AtomicMinS32"; + + public static string MultiplyHighS32 = "Helper_MultiplyHighS32"; + public static string MultiplyHighU32 = "Helper_MultiplyHighU32"; + + public static string Shuffle = "Helper_Shuffle"; + public static string ShuffleDown = "Helper_ShuffleDown"; + public static string ShuffleUp = "Helper_ShuffleUp"; + public static string ShuffleXor = "Helper_ShuffleXor"; + public static string SwizzleAdd = "Helper_SwizzleAdd"; + + public static string StoreShared16 = "Helper_StoreShared16"; + public static string StoreShared8 = "Helper_StoreShared8"; + public static string StoreStorage16 = "Helper_StoreStorage16"; + public static string StoreStorage8 = "Helper_StoreStorage8"; + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl new file mode 100644 index 00000000..caad6f56 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl @@ -0,0 +1,7 @@ +int Helper_MultiplyHighS32(int x, int y) +{ + int msb; + int lsb; + imulExtended(x, y, msb, lsb); + return msb; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl new file mode 100644 index 00000000..617a925f --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl @@ -0,0 +1,7 @@ +uint Helper_MultiplyHighU32(uint x, uint y) +{ + uint msb; + uint lsb; + umulExtended(x, y, msb, lsb); + return msb; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl new file mode 100644 index 00000000..7cb4764d --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl @@ -0,0 +1,11 @@ +float Helper_Shuffle(float x, uint index, uint mask, out bool valid) +{ + uint clamp = mask & 0x1fu; + uint segMask = (mask >> 8) & 0x1fu; + uint minThreadId = $SUBGROUP_INVOCATION$ & segMask; + uint maxThreadId = minThreadId | (clamp & ~segMask); + uint srcThreadId = (index & ~segMask) | minThreadId; + valid = srcThreadId <= maxThreadId; + float v = $SUBGROUP_BROADCAST$(x, srcThreadId); + return valid ? v : x; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl new file mode 100644 index 00000000..71d901d5 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl @@ -0,0 +1,11 @@ +float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid) +{ + uint clamp = mask & 0x1fu; + uint segMask = (mask >> 8) & 0x1fu; + uint minThreadId = $SUBGROUP_INVOCATION$ & segMask; + uint maxThreadId = minThreadId | (clamp & ~segMask); + uint srcThreadId = $SUBGROUP_INVOCATION$ + index; + valid = srcThreadId <= maxThreadId; + float v = $SUBGROUP_BROADCAST$(x, srcThreadId); + return valid ? v : x; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl new file mode 100644 index 00000000..ae264d87 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl @@ -0,0 +1,9 @@ +float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid) +{ + uint segMask = (mask >> 8) & 0x1fu; + uint minThreadId = $SUBGROUP_INVOCATION$ & segMask; + uint srcThreadId = $SUBGROUP_INVOCATION$ - index; + valid = int(srcThreadId) >= int(minThreadId); + float v = $SUBGROUP_BROADCAST$(x, srcThreadId); + return valid ? v : x; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl new file mode 100644 index 00000000..789089d6 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl @@ -0,0 +1,11 @@ +float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid) +{ + uint clamp = mask & 0x1fu; + uint segMask = (mask >> 8) & 0x1fu; + uint minThreadId = $SUBGROUP_INVOCATION$ & segMask; + uint maxThreadId = minThreadId | (clamp & ~segMask); + uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index; + valid = srcThreadId <= maxThreadId; + float v = $SUBGROUP_BROADCAST$(x, srcThreadId); + return valid ? v : x; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl new file mode 100644 index 00000000..2f57b5ff --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl @@ -0,0 +1,23 @@ +void Helper_StoreShared16(int offset, uint value) +{ + int wordOffset = offset >> 2; + int bitOffset = (offset & 3) * 8; + uint oldValue, newValue; + do + { + oldValue = $SHARED_MEM$[wordOffset]; + newValue = bitfieldInsert(oldValue, value, bitOffset, 16); + } while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue); +} + +void Helper_StoreShared8(int offset, uint value) +{ + int wordOffset = offset >> 2; + int bitOffset = (offset & 3) * 8; + uint oldValue, newValue; + do + { + oldValue = $SHARED_MEM$[wordOffset]; + newValue = bitfieldInsert(oldValue, value, bitOffset, 8); + } while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl new file mode 100644 index 00000000..f2253a79 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl @@ -0,0 +1,23 @@ +void Helper_StoreStorage16(int index, int offset, uint value) +{ + int wordOffset = offset >> 2; + int bitOffset = (offset & 3) * 8; + uint oldValue, newValue; + do + { + oldValue = $STORAGE_MEM$[index].data[wordOffset]; + newValue = bitfieldInsert(oldValue, value, bitOffset, 16); + } while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue); +} + +void Helper_StoreStorage8(int index, int offset, uint value) +{ + int wordOffset = offset >> 2; + int bitOffset = (offset & 3) * 8; + uint oldValue, newValue; + do + { + oldValue = $STORAGE_MEM$[index].data[wordOffset]; + newValue = bitfieldInsert(oldValue, value, bitOffset, 8); + } while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl new file mode 100644 index 00000000..057cb6ca --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl @@ -0,0 +1,7 @@ +float Helper_SwizzleAdd(float x, float y, int mask) +{ + vec4 xLut = vec4(1.0, -1.0, 1.0, 0.0); + vec4 yLut = vec4(1.0, 1.0, -1.0, 1.0); + int lutIdx = (mask >> (int($SUBGROUP_INVOCATION$ & 3u) * 2)) & 3; + return x * xLut[lutIdx] + y * yLut[lutIdx]; +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl new file mode 100644 index 00000000..4ebade5e --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_cp.glsl @@ -0,0 +1,19 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) +{ + float scale = s_render_scale[samplerIndex]; + if (scale == 1.0) + { + return inputVec; + } + return ivec2(vec2(inputVec) * scale); +} + +int Helper_TextureSizeUnscale(int size, int samplerIndex) +{ + float scale = s_render_scale[samplerIndex]; + if (scale == 1.0) + { + return size; + } + return int(float(size) / scale); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl new file mode 100644 index 00000000..6c670f91 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_fp.glsl @@ -0,0 +1,26 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) +{ + float scale = s_render_scale[1 + samplerIndex]; + if (scale == 1.0) + { + return inputVec; + } + if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position. + { + return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale)); + } + else + { + return ivec2(vec2(inputVec) * scale); + } +} + +int Helper_TextureSizeUnscale(int size, int samplerIndex) +{ + float scale = abs(s_render_scale[1 + samplerIndex]); + if (scale == 1.0) + { + return size; + } + return int(float(size) / scale); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_vp.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_vp.glsl new file mode 100644 index 00000000..19eb119d --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_vp.glsl @@ -0,0 +1,20 @@ +ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) +{ + float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]); + if (scale == 1.0) + { + return inputVec; + } + + return ivec2(vec2(inputVec) * scale); +} + +int Helper_TextureSizeUnscale(int size, int samplerIndex) +{ + float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]); + if (scale == 1.0) + { + return size; + } + return int(float(size) / scale); +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs new file mode 100644 index 00000000..01bd11e5 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs @@ -0,0 +1,238 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking; +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGen + { + public static string GetExpression(CodeGenContext context, IAstNode node) + { + if (node is AstOperation operation) + { + return GetExpression(context, operation); + } + else if (node is AstOperand operand) + { + return context.OperandManager.GetExpression(context, operand); + } + + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + + public static string Negate(CodeGenContext context, AstOperation operation, InstInfo info) + { + IAstNode src = operation.GetSource(0); + + AggregateType type = GetSrcVarType(operation.Inst, 0); + + string srcExpr = GetSoureExpr(context, src, type); + string zero; + + if (type == AggregateType.FP64) + { + zero = "0.0"; + } + else + { + NumberFormatter.TryFormat(0, type, out zero); + } + + // Starting in the 496.13 NVIDIA driver, there's an issue with assigning variables to negated expressions. + // (-expr) does not work, but (0.0 - expr) does. This should be removed once the issue is resolved. + + return $"{zero} - {Enclose(srcExpr, src, operation.Inst, info, false)}"; + } + + private static string GetExpression(CodeGenContext context, AstOperation operation) + { + Instruction inst = operation.Inst; + + InstInfo info = GetInstructionInfo(inst); + + if ((info.Type & InstType.Call) != 0) + { + bool atomic = (info.Type & InstType.Atomic) != 0; + + int arity = (int)(info.Type & InstType.ArityMask); + + string args = string.Empty; + + for (int argIndex = 0; argIndex < arity; argIndex++) + { + // For shared memory access, the second argument is unused and should be ignored. + // It is there to make both storage and shared access have the same number of arguments. + // For storage, both inputs are consumed when the argument index is 0, so we should skip it here. + if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory)) + { + continue; + } + + if (argIndex != 0) + { + args += ", "; + } + + if (argIndex == 0 && atomic) + { + switch (operation.StorageKind) + { + case StorageKind.SharedMemory: args += LoadShared(context, operation); break; + case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break; + + default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\"."); + } + } + else + { + AggregateType dstType = GetSrcVarType(inst, argIndex); + + args += GetSoureExpr(context, operation.GetSource(argIndex), dstType); + } + } + + return info.OpName + '(' + args + ')'; + } + else if ((info.Type & InstType.Op) != 0) + { + string op = info.OpName; + + // Return may optionally have a return value (and in this case it is unary). + if (inst == Instruction.Return && operation.SourcesCount != 0) + { + return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}"; + } + + int arity = (int)(info.Type & InstType.ArityMask); + + string[] expr = new string[arity]; + + for (int index = 0; index < arity; index++) + { + IAstNode src = operation.GetSource(index); + + string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index)); + + bool isLhs = arity == 2 && index == 0; + + expr[index] = Enclose(srcExpr, src, inst, info, isLhs); + } + + switch (arity) + { + case 0: + return op; + + case 1: + return op + expr[0]; + + case 2: + return $"{expr[0]} {op} {expr[1]}"; + + case 3: + return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}"; + } + } + else if ((info.Type & InstType.Special) != 0) + { + switch (inst & Instruction.Mask) + { + case Instruction.Ballot: + return Ballot(context, operation); + + case Instruction.Call: + return Call(context, operation); + + case Instruction.FSIBegin: + return FSIBegin(context); + + case Instruction.FSIEnd: + return FSIEnd(context); + + case Instruction.ImageLoad: + case Instruction.ImageStore: + case Instruction.ImageAtomic: + return ImageLoadOrStore(context, operation); + + case Instruction.Load: + return Load(context, operation); + + case Instruction.LoadConstant: + return LoadConstant(context, operation); + + case Instruction.LoadLocal: + return LoadLocal(context, operation); + + case Instruction.LoadShared: + return LoadShared(context, operation); + + case Instruction.LoadStorage: + return LoadStorage(context, operation); + + case Instruction.Lod: + return Lod(context, operation); + + case Instruction.Negate: + return Negate(context, operation, info); + + case Instruction.PackDouble2x32: + return PackDouble2x32(context, operation); + + case Instruction.PackHalf2x16: + return PackHalf2x16(context, operation); + + case Instruction.Store: + return Store(context, operation); + + case Instruction.StoreLocal: + return StoreLocal(context, operation); + + case Instruction.StoreShared: + return StoreShared(context, operation); + + case Instruction.StoreShared16: + return StoreShared16(context, operation); + + case Instruction.StoreShared8: + return StoreShared8(context, operation); + + case Instruction.StoreStorage: + return StoreStorage(context, operation); + + case Instruction.StoreStorage16: + return StoreStorage16(context, operation); + + case Instruction.StoreStorage8: + return StoreStorage8(context, operation); + + case Instruction.TextureSample: + return TextureSample(context, operation); + + case Instruction.TextureSize: + return TextureSize(context, operation); + + case Instruction.UnpackDouble2x32: + return UnpackDouble2x32(context, operation); + + case Instruction.UnpackHalf2x16: + return UnpackHalf2x16(context, operation); + + case Instruction.VectorExtract: + return VectorExtract(context, operation); + } + } + + throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\"."); + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs new file mode 100644 index 00000000..68793c5d --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs @@ -0,0 +1,27 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenBallot + { + public static string Ballot(CodeGenContext context, AstOperation operation) + { + AggregateType dstType = GetSrcVarType(operation.Inst, 0); + + string arg = GetSoureExpr(context, operation.GetSource(0), dstType); + + if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) + { + return $"unpackUint2x32(ballotARB({arg})).x"; + } + else + { + return $"subgroupBallot({arg}).x"; + } + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs new file mode 100644 index 00000000..2df6960d --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs @@ -0,0 +1,29 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using System.Diagnostics; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenCall + { + public static string Call(CodeGenContext context, AstOperation operation) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + Debug.Assert(funcId.Type == OperandType.Constant); + + var function = context.GetFunction(funcId.Value); + + string[] args = new string[operation.SourcesCount - 1]; + + for (int i = 0; i < args.Length; i++) + { + args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i)); + } + + return $"{function.Name}({string.Join(", ", args)})"; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs new file mode 100644 index 00000000..f61a53cb --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs @@ -0,0 +1,29 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenFSI + { + public static string FSIBegin(CodeGenContext context) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + return "beginInvocationInterlockARB()"; + } + else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel()) + { + return "beginFragmentShaderOrderingINTEL()"; + } + + return null; + } + + public static string FSIEnd(CodeGenContext context) + { + if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + return "endInvocationInterlockARB()"; + } + + return null; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs new file mode 100644 index 00000000..00478f6a --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs @@ -0,0 +1,231 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenHelper + { + private static readonly InstInfo[] _infoTable; + + static InstGenHelper() + { + _infoTable = new InstInfo[(int)Instruction.Count]; + + Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd"); + Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd"); + Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap"); + Add(Instruction.AtomicMaxS32, InstType.CallTernary, HelperFunctionNames.AtomicMaxS32); + Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax"); + Add(Instruction.AtomicMinS32, InstType.CallTernary, HelperFunctionNames.AtomicMinS32); + Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin"); + Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr"); + Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange"); + Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor"); + Add(Instruction.Absolute, InstType.CallUnary, "abs"); + Add(Instruction.Add, InstType.OpBinaryCom, "+", 2); + Add(Instruction.Ballot, InstType.Special); + Add(Instruction.Barrier, InstType.CallNullary, "barrier"); + Add(Instruction.BitCount, InstType.CallUnary, "bitCount"); + Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract"); + Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract"); + Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert"); + Add(Instruction.BitfieldReverse, InstType.CallUnary, "bitfieldReverse"); + Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6); + Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7); + Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0); + Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8); + Add(Instruction.Call, InstType.Special); + Add(Instruction.Ceiling, InstType.CallUnary, "ceil"); + Add(Instruction.Clamp, InstType.CallTernary, "clamp"); + Add(Instruction.ClampU32, InstType.CallTernary, "clamp"); + Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5); + Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4); + Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4); + Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4); + Add(Instruction.CompareLess, InstType.OpBinary, "<", 4); + Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4); + Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4); + Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5); + Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12); + Add(Instruction.ConvertFP32ToFP64, InstType.CallUnary, "double"); + Add(Instruction.ConvertFP64ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int"); + Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint"); + Add(Instruction.ConvertFP64ToS32, InstType.CallUnary, "int"); + Add(Instruction.ConvertFP64ToU32, InstType.CallUnary, "uint"); + Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertS32ToFP64, InstType.CallUnary, "double"); + Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float"); + Add(Instruction.ConvertU32ToFP64, InstType.CallUnary, "double"); + Add(Instruction.Cosine, InstType.CallUnary, "cos"); + Add(Instruction.Ddx, InstType.CallUnary, "dFdx"); + Add(Instruction.Ddy, InstType.CallUnary, "dFdy"); + Add(Instruction.Discard, InstType.OpNullary, "discard"); + Add(Instruction.Divide, InstType.OpBinary, "/", 1); + Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex"); + Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive"); + Add(Instruction.ExponentB2, InstType.CallUnary, "exp2"); + Add(Instruction.FSIBegin, InstType.Special); + Add(Instruction.FSIEnd, InstType.Special); + Add(Instruction.FindLSB, InstType.CallUnary, "findLSB"); + Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB"); + Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB"); + Add(Instruction.Floor, InstType.CallUnary, "floor"); + Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma"); + Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier"); + Add(Instruction.ImageLoad, InstType.Special); + Add(Instruction.ImageStore, InstType.Special); + Add(Instruction.ImageAtomic, InstType.Special); + Add(Instruction.IsNan, InstType.CallUnary, "isnan"); + Add(Instruction.Load, InstType.Special); + Add(Instruction.LoadConstant, InstType.Special); + Add(Instruction.LoadLocal, InstType.Special); + Add(Instruction.LoadShared, InstType.Special); + Add(Instruction.LoadStorage, InstType.Special); + Add(Instruction.Lod, InstType.Special); + Add(Instruction.LogarithmB2, InstType.CallUnary, "log2"); + Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9); + Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10); + Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0); + Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11); + Add(Instruction.LoopBreak, InstType.OpNullary, "break"); + Add(Instruction.LoopContinue, InstType.OpNullary, "continue"); + Add(Instruction.PackDouble2x32, InstType.Special); + Add(Instruction.PackHalf2x16, InstType.Special); + Add(Instruction.Maximum, InstType.CallBinary, "max"); + Add(Instruction.MaximumU32, InstType.CallBinary, "max"); + Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier"); + Add(Instruction.Minimum, InstType.CallBinary, "min"); + Add(Instruction.MinimumU32, InstType.CallBinary, "min"); + Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1); + Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32); + Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32); + Add(Instruction.Negate, InstType.Special); + Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt"); + Add(Instruction.Return, InstType.OpNullary, "return"); + Add(Instruction.Round, InstType.CallUnary, "roundEven"); + Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3); + Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3); + Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3); + Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle); + Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown); + Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp); + Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor); + Add(Instruction.Sine, InstType.CallUnary, "sin"); + Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt"); + Add(Instruction.Store, InstType.Special); + Add(Instruction.StoreLocal, InstType.Special); + Add(Instruction.StoreShared, InstType.Special); + Add(Instruction.StoreShared16, InstType.Special); + Add(Instruction.StoreShared8, InstType.Special); + Add(Instruction.StoreStorage, InstType.Special); + Add(Instruction.StoreStorage16, InstType.Special); + Add(Instruction.StoreStorage8, InstType.Special); + Add(Instruction.Subtract, InstType.OpBinary, "-", 2); + Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd); + Add(Instruction.TextureSample, InstType.Special); + Add(Instruction.TextureSize, InstType.Special); + Add(Instruction.Truncate, InstType.CallUnary, "trunc"); + Add(Instruction.UnpackDouble2x32, InstType.Special); + Add(Instruction.UnpackHalf2x16, InstType.Special); + Add(Instruction.VectorExtract, InstType.Special); + Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB"); + Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB"); + Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB"); + } + + private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0) + { + _infoTable[(int)inst] = new InstInfo(flags, opName, precedence); + } + + public static InstInfo GetInstructionInfo(Instruction inst) + { + return _infoTable[(int)(inst & Instruction.Mask)]; + } + + public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType) + { + return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs) + { + InstInfo pInfo = GetInstructionInfo(pInst); + + return Enclose(expr, node, pInst, pInfo, isLhs); + } + + public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false) + { + if (NeedsParenthesis(node, pInst, pInfo, isLhs)) + { + expr = "(" + expr + ")"; + } + + return expr; + } + + public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs) + { + // If the node isn't a operation, then it can only be a operand, + // and those never needs to be surrounded in parenthesis. + if (!(node is AstOperation operation)) + { + // This is sort of a special case, if this is a negative constant, + // and it is consumed by a unary operation, we need to put on the parenthesis, + // as in GLSL a sequence like --2 or ~-1 is not valid. + if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary) + { + return true; + } + + return false; + } + + if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)]; + + if ((info.Type & (InstType.Call | InstType.Special)) != 0) + { + return false; + } + + if (info.Precedence < pInfo.Precedence) + { + return false; + } + + if (info.Precedence == pInfo.Precedence && isLhs) + { + return false; + } + + if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom) + { + return false; + } + + return true; + } + + private static bool IsNegativeConst(IAstNode node) + { + if (!(node is AstOperand operand)) + { + return false; + } + + return operand.Type == OperandType.Constant && operand.Value < 0; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs new file mode 100644 index 00000000..99519837 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -0,0 +1,939 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Text; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenMemory + { + public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + // TODO: Bindless texture support. For now we just return 0/do nothing. + if (isBindless) + { + switch (texOp.Inst) + { + case Instruction.ImageStore: + return "// imageStore(bindless)"; + case Instruction.ImageLoad: + AggregateType componentType = texOp.Format.GetComponentType(); + + NumberFormatter.TryFormat(0, componentType, out string imageConst); + + AggregateType outputType = texOp.GetVectorType(componentType); + + if ((outputType & AggregateType.ElementCountMask) != 0) + { + return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})"; + } + + return imageConst; + default: + return NumberFormatter.FormatInt(0); + } + } + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + var texCallBuilder = new StringBuilder(); + + if (texOp.Inst == Instruction.ImageAtomic) + { + texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch { + TextureFlags.Add => "imageAtomicAdd", + TextureFlags.Minimum => "imageAtomicMin", + TextureFlags.Maximum => "imageAtomicMax", + TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value. + TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value. + TextureFlags.BitwiseAnd => "imageAtomicAnd", + TextureFlags.BitwiseOr => "imageAtomicOr", + TextureFlags.BitwiseXor => "imageAtomicXor", + TextureFlags.Swap => "imageAtomicExchange", + TextureFlags.CAS => "imageAtomicCompSwap", + _ => "imageAtomicAdd", + }); + } + else + { + texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore"); + } + + int srcIndex = isBindless ? 1 : 0; + + string Src(AggregateType type) + { + return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); + } + + string indexExpr = null; + + if (isIndexed) + { + indexExpr = Src(AggregateType.S32); + } + + string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr); + + texCallBuilder.Append('('); + texCallBuilder.Append(imageName); + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount + (isArray ? 1 : 0); + + void Append(string str) + { + texCallBuilder.Append(", "); + texCallBuilder.Append(str); + } + + string ApplyScaling(string vector) + { + if (context.Config.Stage.SupportsRenderScale() && + texOp.Inst == Instruction.ImageLoad && + !isBindless && + !isIndexed) + { + // Image scales start after texture ones. + int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp); + + if (pCount == 3 && isArray) + { + // The array index is not scaled, just x and y. + vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)"; + } + else if (pCount == 2 && !isArray) + { + vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})"; + } + } + + return vector; + } + + if (pCount > 1) + { + string[] elems = new string[pCount]; + + for (int index = 0; index < pCount; index++) + { + elems[index] = Src(AggregateType.S32); + } + + Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})")); + } + else + { + Append(Src(AggregateType.S32)); + } + + if (texOp.Inst == Instruction.ImageStore) + { + AggregateType type = texOp.Format.GetComponentType(); + + string[] cElems = new string[4]; + + for (int index = 0; index < 4; index++) + { + if (srcIndex < texOp.SourcesCount) + { + cElems[index] = Src(type); + } + else + { + cElems[index] = type switch + { + AggregateType.S32 => NumberFormatter.FormatInt(0), + AggregateType.U32 => NumberFormatter.FormatUint(0), + _ => NumberFormatter.FormatFloat(0) + }; + } + } + + string prefix = type switch + { + AggregateType.S32 => "i", + AggregateType.U32 => "u", + _ => string.Empty + }; + + Append($"{prefix}vec4({string.Join(", ", cElems)})"); + } + + if (texOp.Inst == Instruction.ImageAtomic) + { + AggregateType type = texOp.Format.GetComponentType(); + + if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS) + { + Append(Src(type)); // Compare value. + } + + string value = (texOp.Flags & TextureFlags.AtomicMask) switch + { + TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value + TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value + _ => Src(type) + }; + + Append(value); + + texCallBuilder.Append(')'); + + if (type != AggregateType.S32) + { + texCallBuilder + .Insert(0, "int(") + .Append(')'); + } + } + else + { + texCallBuilder.Append(')'); + + if (texOp.Inst == Instruction.ImageLoad) + { + texCallBuilder.Append(GetMaskMultiDest(texOp.Index)); + } + } + + return texCallBuilder.ToString(); + } + + public static string Load(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: false); + } + + public static string LoadConstant(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + + string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); + offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true); + + var config = context.Config; + bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug(); + + if (src1 is AstOperand operand && operand.Type == OperandType.Constant) + { + bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing); + return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement); + } + else + { + string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement); + } + } + + public static string LoadLocal(CodeGenContext context, AstOperation operation) + { + return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName); + } + + public static string LoadShared(CodeGenContext context, AstOperation operation) + { + return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName); + } + + private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName) + { + IAstNode src1 = operation.GetSource(0); + + string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + + return $"{arrayName}[{offsetExpr}]"; + } + + public static string LoadStorage(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + + string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); + + return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); + } + + public static string Lod(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + int coordsCount = texOp.Type.GetDimensions(); + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + return NumberFormatter.FormatFloat(0); + } + + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + string indexExpr = null; + + if (isIndexed) + { + indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); + } + + string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); + + int coordsIndex = isBindless || isIndexed ? 1 : 0; + + string coordsExpr; + + if (coordsCount > 1) + { + string[] elems = new string[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32); + } + + coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")"; + } + else + { + coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32); + } + + return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}"; + } + + public static string Store(CodeGenContext context, AstOperation operation) + { + return GenerateLoadOrStore(context, operation, isStore: true); + } + + public static string StoreLocal(CodeGenContext context, AstOperation operation) + { + return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName); + } + + public static string StoreShared(CodeGenContext context, AstOperation operation) + { + return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName); + } + + private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + + string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); + + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); + + return $"{arrayName}[{offsetExpr}] = {src}"; + } + + public static string StoreShared16(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + + string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); + + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); + + return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})"; + } + + public static string StoreShared8(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + + string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src2); + + string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32); + + return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})"; + } + + public static string StoreStorage(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + IAstNode src3 = operation.GetSource(2); + + string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); + + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); + + string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); + + return $"{sb} = {src}"; + } + + public static string StoreStorage16(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + IAstNode src3 = operation.GetSource(2); + + string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); + + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); + + string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); + + return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})"; + } + + public static string StoreStorage8(CodeGenContext context, AstOperation operation) + { + IAstNode src1 = operation.GetSource(0); + IAstNode src2 = operation.GetSource(1); + IAstNode src3 = operation.GetSource(2); + + string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0)); + string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1)); + + AggregateType srcType = OperandManager.GetNodeDestType(context, src3); + + string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32); + + string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage); + + return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})"; + } + + public static string TextureSample(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; + bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; + bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; + bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; + bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; + bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; + bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; + + bool isArray = (texOp.Type & SamplerType.Array) != 0; + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; + bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; + + bool colorIsVector = isGather || !isShadow; + + SamplerType type = texOp.Type & SamplerType.Mask; + + bool is2D = type == SamplerType.Texture2D; + bool isCube = type == SamplerType.TextureCube; + + // 2D Array and Cube shadow samplers with LOD level or bias requires an extension. + // If the extension is not supported, just remove the LOD parameter. + if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod()) + { + hasLodBias = false; + hasLodLevel = false; + } + + // Cube shadow samplers with LOD level requires an extension. + // If the extension is not supported, just remove the LOD level parameter. + if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod()) + { + hasLodLevel = false; + } + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + string scalarValue = NumberFormatter.FormatFloat(0); + + if (colorIsVector) + { + AggregateType outputType = texOp.GetVectorType(AggregateType.FP32); + + if ((outputType & AggregateType.ElementCountMask) != 0) + { + return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})"; + } + } + + return scalarValue; + } + + string texCall = intCoords ? "texelFetch" : "texture"; + + if (isGather) + { + texCall += "Gather"; + } + else if (hasDerivatives) + { + texCall += "Grad"; + } + else if (hasLodLevel && !intCoords) + { + texCall += "Lod"; + } + + if (hasOffset) + { + texCall += "Offset"; + } + else if (hasOffsets) + { + texCall += "Offsets"; + } + + int srcIndex = isBindless ? 1 : 0; + + string Src(AggregateType type) + { + return GetSoureExpr(context, texOp.GetSource(srcIndex++), type); + } + + string indexExpr = null; + + if (isIndexed) + { + indexExpr = Src(AggregateType.S32); + } + + string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); + + texCall += "(" + samplerName; + + int coordsCount = texOp.Type.GetDimensions(); + + int pCount = coordsCount; + + int arrayIndexElem = -1; + + if (isArray) + { + arrayIndexElem = pCount++; + } + + // The sampler 1D shadow overload expects a + // dummy value on the middle of the vector, who knows why... + bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow); + + if (hasDummy1DShadowElem) + { + pCount++; + } + + if (isShadow && !isGather) + { + pCount++; + } + + // On textureGather*, the comparison value is + // always specified as an extra argument. + bool hasExtraCompareArg = isShadow && isGather; + + if (pCount == 5) + { + pCount = 4; + + hasExtraCompareArg = true; + } + + void Append(string str) + { + texCall += ", " + str; + } + + AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32; + + string AssemblePVector(int count) + { + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + if (arrayIndexElem == index) + { + elems[index] = Src(AggregateType.S32); + + if (!intCoords) + { + elems[index] = "float(" + elems[index] + ")"; + } + } + else if (index == 1 && hasDummy1DShadowElem) + { + elems[index] = NumberFormatter.FormatFloat(0); + } + else + { + elems[index] = Src(coordType); + } + } + + string prefix = intCoords ? "i" : string.Empty; + + return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")"; + } + else + { + return Src(coordType); + } + } + + string ApplyScaling(string vector) + { + if (intCoords) + { + if (context.Config.Stage.SupportsRenderScale() && + !isBindless && + !isIndexed) + { + int index = context.Config.FindTextureDescriptorIndex(texOp); + + if (pCount == 3 && isArray) + { + // The array index is not scaled, just x and y. + vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)"; + } + else if (pCount == 2 && !isArray) + { + vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")"; + } + } + } + + return vector; + } + + string ApplyBias(string vector) + { + int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision(); + if (isGather && gatherBiasPrecision != 0) + { + // GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels. + // Offset by the gather precision divided by 2 to correct for rounding. + + if (pCount == 1) + { + vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))"; + } + else + { + vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))"; + } + } + + return vector; + } + + Append(ApplyBias(ApplyScaling(AssemblePVector(pCount)))); + + string AssembleDerivativesVector(int count) + { + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.FP32); + } + + return "vec" + count + "(" + string.Join(", ", elems) + ")"; + } + else + { + return Src(AggregateType.FP32); + } + } + + if (hasExtraCompareArg) + { + Append(Src(AggregateType.FP32)); + } + + if (hasDerivatives) + { + Append(AssembleDerivativesVector(coordsCount)); // dPdx + Append(AssembleDerivativesVector(coordsCount)); // dPdy + } + + if (isMultisample) + { + Append(Src(AggregateType.S32)); + } + else if (hasLodLevel) + { + Append(Src(coordType)); + } + + string AssembleOffsetVector(int count) + { + if (count > 1) + { + string[] elems = new string[count]; + + for (int index = 0; index < count; index++) + { + elems[index] = Src(AggregateType.S32); + } + + return "ivec" + count + "(" + string.Join(", ", elems) + ")"; + } + else + { + return Src(AggregateType.S32); + } + } + + if (hasOffset) + { + Append(AssembleOffsetVector(coordsCount)); + } + else if (hasOffsets) + { + texCall += $", ivec{coordsCount}[4]("; + + texCall += AssembleOffsetVector(coordsCount) + ", "; + texCall += AssembleOffsetVector(coordsCount) + ", "; + texCall += AssembleOffsetVector(coordsCount) + ", "; + texCall += AssembleOffsetVector(coordsCount) + ")"; + } + + if (hasLodBias) + { + Append(Src(AggregateType.FP32)); + } + + // textureGather* optional extra component index, + // not needed for shadow samplers. + if (isGather && !isShadow) + { + Append(Src(AggregateType.S32)); + } + + texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : ""); + + return texCall; + } + + public static string TextureSize(CodeGenContext context, AstOperation operation) + { + AstTextureOperation texOp = (AstTextureOperation)operation; + + bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; + + // TODO: Bindless texture support. For now we just return 0. + if (isBindless) + { + return NumberFormatter.FormatInt(0); + } + + bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; + + string indexExpr = null; + + if (isIndexed) + { + indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32); + } + + string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr); + + if (texOp.Index == 3) + { + return $"textureQueryLevels({samplerName})"; + } + else + { + (TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp); + bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer; + string texCall; + + if (hasLod) + { + int lodSrcIndex = isBindless || isIndexed ? 1 : 0; + IAstNode lod = operation.GetSource(lodSrcIndex); + string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex)); + + texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}"; + } + else + { + texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}"; + } + + if (context.Config.Stage.SupportsRenderScale() && + (texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) && + !isBindless && + !isIndexed) + { + texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})"; + } + + return texCall; + } + } + + private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore) + { + StorageKind storageKind = operation.StorageKind; + + string varName; + AggregateType varType; + int srcIndex = 0; + + switch (storageKind) + { + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = storageKind.IsOutput(); + bool isPerPatch = storageKind.IsPerPatch(); + int location = -1; + int component = 0; + + if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > srcIndex && + operation.GetSource(srcIndex) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + srcIndex++; + } + } + + (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch); + + if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput)) + { + // Since those exist both as input and output on geometry and tessellation shaders, + // we need the gl_in and gl_out prefixes to disambiguate. + + if (storageKind == StorageKind.Input) + { + string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32); + varName = $"gl_in[{expr}].{varName}"; + } + else if (storageKind == StorageKind.Output) + { + string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32); + varName = $"gl_out[{expr}].{varName}"; + } + } + + int firstSrcIndex = srcIndex; + int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount; + + for (; srcIndex < inputsCount; srcIndex++) + { + IAstNode src = operation.GetSource(srcIndex); + + if ((varType & AggregateType.ElementCountMask) != 0 && + srcIndex == inputsCount - 1 && + src is AstOperand elementIndex && + elementIndex.Type == OperandType.Constant) + { + varName += "." + "xyzw"[elementIndex.Value & 3]; + } + else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output) + { + // GLSL requires that for tessellation control shader outputs, + // that the index expression must be *exactly* "gl_InvocationID", + // otherwise the compilation fails. + // TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR. + varName += "[gl_InvocationID]"; + } + else + { + varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]"; + } + } + break; + + default: + throw new InvalidOperationException($"Invalid storage kind {storageKind}."); + } + + if (isStore) + { + varType &= AggregateType.ElementTypeMask; + varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}"; + } + + return varName; + } + + private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage) + { + string sbName = OperandManager.GetShaderStagePrefix(stage); + + sbName += "_" + DefaultNames.StorageNamePrefix; + + return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]"; + } + + private static string GetMask(int index) + { + return $".{"rgba".AsSpan(index, 1)}"; + } + + private static string GetMaskMultiDest(int mask) + { + string swizzle = "."; + + for (int i = 0; i < 4; i++) + { + if ((mask & (1 << i)) != 0) + { + swizzle += "xyzw"[i]; + } + } + + return swizzle; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs new file mode 100644 index 00000000..5a888e9c --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs @@ -0,0 +1,56 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using System; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenPacking + { + public static string PackDouble2x32(CodeGenContext context, AstOperation operation) + { + IAstNode src0 = operation.GetSource(0); + IAstNode src1 = operation.GetSource(1); + + string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0)); + string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1)); + + return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))"; + } + + public static string PackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src0 = operation.GetSource(0); + IAstNode src1 = operation.GetSource(1); + + string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0)); + string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1)); + + return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))"; + } + + public static string UnpackDouble2x32(CodeGenContext context, AstOperation operation) + { + IAstNode src = operation.GetSource(0); + + string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0)); + + return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}"; + } + + public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation) + { + IAstNode src = operation.GetSource(0); + + string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0)); + + return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}"; + } + + private static string GetMask(int index) + { + return $".{"xy".AsSpan(index, 1)}"; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs new file mode 100644 index 00000000..f09ea2e8 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs @@ -0,0 +1,32 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; + +using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper; +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class InstGenVector + { + public static string VectorExtract(CodeGenContext context, AstOperation operation) + { + IAstNode vector = operation.GetSource(0); + IAstNode index = operation.GetSource(1); + + string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector)); + + if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant) + { + char elem = "xyzw"[indexOperand.Value]; + + return $"{vectorExpr}.{elem}"; + } + else + { + string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1)); + + return $"{vectorExpr}[{indexExpr}]"; + } + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstInfo.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstInfo.cs new file mode 100644 index 00000000..7b2a6b46 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstInfo.cs @@ -0,0 +1,18 @@ +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + readonly struct InstInfo + { + public InstType Type { get; } + + public string OpName { get; } + + public int Precedence { get; } + + public InstInfo(InstType type, string opName, int precedence) + { + Type = type; + OpName = opName; + Precedence = precedence; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstType.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstType.cs new file mode 100644 index 00000000..84e36cdd --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstType.cs @@ -0,0 +1,33 @@ +using System; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + [Flags] + enum InstType + { + OpNullary = Op | 0, + OpUnary = Op | 1, + OpBinary = Op | 2, + OpBinaryCom = Op | 2 | Commutative, + OpTernary = Op | 3, + + CallNullary = Call | 0, + CallUnary = Call | 1, + CallBinary = Call | 2, + CallTernary = Call | 3, + CallQuaternary = Call | 4, + + // The atomic instructions have one extra operand, + // for the storage slot and offset pair. + AtomicBinary = Call | Atomic | 3, + AtomicTernary = Call | Atomic | 4, + + Commutative = 1 << 8, + Op = 1 << 9, + Call = 1 << 10, + Atomic = 1 << 11, + Special = 1 << 12, + + ArityMask = 0xff + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs new file mode 100644 index 00000000..093ee232 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs @@ -0,0 +1,145 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class IoMap + { + public static (string, AggregateType) GetGlslVariable( + ShaderConfig config, + IoVariable ioVariable, + int location, + int component, + bool isOutput, + bool isPerPatch) + { + return ioVariable switch + { + IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32), + IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32), + IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32), + IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32), + IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32), + IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated. + IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location), + IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32), + IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool), + IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool), + IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32), + IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32), + IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32), + IoVariable.Layer => ("gl_Layer", AggregateType.S32), + IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32), + IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32), + IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32), + IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput), + IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"), + IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"), + IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"), + IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config), + IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"), + IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"), + IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32), + IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32), + IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32), + IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32), + IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32), + IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32), + IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool), + IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch), + IoVariable.VertexId => ("gl_VertexID", AggregateType.S32), + IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32), + IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32), + IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32), + _ => (null, AggregateType.Invalid) + }; + } + + public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput) + { + switch (ioVariable) + { + case IoVariable.Layer: + case IoVariable.ViewportIndex: + case IoVariable.PointSize: + case IoVariable.Position: + case IoVariable.ClipDistance: + case IoVariable.PointCoord: + case IoVariable.ViewportMask: + if (isOutput) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + return false; + } + + private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location) + { + if (location < 0) + { + return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0)); + } + + string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture); + + return (name, config.GetFragmentOutputColorType(location)); + } + + private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput) + { + // The geometry stage has an additional gl_PrimitiveIDIn variable. + return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32); + } + + private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc) + { + return config.GpuAccessor.QueryHostSupportsShaderBallot() + ? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32) + : ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32); + } + + private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config) + { + return config.GpuAccessor.QueryHostSupportsShaderBallot() + ? ("gl_SubGroupInvocationARB", AggregateType.U32) + : ("gl_SubgroupInvocationID", AggregateType.U32); + } + + private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch) + { + string name = isPerPatch + ? DefaultNames.PerPatchAttributePrefix + : (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix); + + if (location < 0) + { + return (name, config.GetUserDefinedType(0, isOutput)); + } + + name += location.ToString(CultureInfo.InvariantCulture); + + if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput)) + { + name += "_" + "xyzw"[component & 3]; + } + + return (name, config.GetUserDefinedType(location, isOutput)); + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs new file mode 100644 index 00000000..eb27e9bf --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs @@ -0,0 +1,104 @@ +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class NumberFormatter + { + private const int MaxDecimal = 256; + + public static bool TryFormat(int value, AggregateType dstType, out string formatted) + { + if (dstType == AggregateType.FP32) + { + return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted); + } + else if (dstType == AggregateType.S32) + { + formatted = FormatInt(value); + } + else if (dstType == AggregateType.U32) + { + formatted = FormatUint((uint)value); + } + else if (dstType == AggregateType.Bool) + { + formatted = value != 0 ? "true" : "false"; + } + else + { + throw new ArgumentException($"Invalid variable type \"{dstType}\"."); + } + + return true; + } + + public static string FormatFloat(float value) + { + if (!TryFormatFloat(value, out string formatted)) + { + throw new ArgumentException("Failed to convert float value to string."); + } + + return formatted; + } + + public static bool TryFormatFloat(float value, out string formatted) + { + if (float.IsNaN(value) || float.IsInfinity(value)) + { + formatted = null; + + return false; + } + + formatted = value.ToString("G9", CultureInfo.InvariantCulture); + + if (!(formatted.Contains('.') || + formatted.Contains('e') || + formatted.Contains('E'))) + { + formatted += ".0"; + } + + return true; + } + + public static string FormatInt(int value, AggregateType dstType) + { + if (dstType == AggregateType.S32) + { + return FormatInt(value); + } + else if (dstType == AggregateType.U32) + { + return FormatUint((uint)value); + } + else + { + throw new ArgumentException($"Invalid variable type \"{dstType}\"."); + } + } + + public static string FormatInt(int value) + { + if (value <= MaxDecimal && value >= -MaxDecimal) + { + return value.ToString(CultureInfo.InvariantCulture); + } + + return "0x" + value.ToString("X", CultureInfo.InvariantCulture); + } + + public static string FormatUint(uint value) + { + if (value <= MaxDecimal && value >= 0) + { + return value.ToString(CultureInfo.InvariantCulture) + "u"; + } + + return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u"; + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs new file mode 100644 index 00000000..92e83358 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -0,0 +1,254 @@ +using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using System.Diagnostics; + +using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + class OperandManager + { + private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + + private Dictionary<AstOperand, string> _locals; + + public OperandManager() + { + _locals = new Dictionary<AstOperand, string>(); + } + + public string DeclareLocal(AstOperand operand) + { + string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}"; + + _locals.Add(operand, name); + + return name; + } + + public string GetExpression(CodeGenContext context, AstOperand operand) + { + return operand.Type switch + { + OperandType.Argument => GetArgumentName(operand.Value), + OperandType.Constant => NumberFormatter.FormatInt(operand.Value), + OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config), + OperandType.LocalVariable => _locals[operand], + OperandType.Undefined => DefaultNames.UndefinedName, + _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".") + }; + } + + private static string GetConstantBufferName(AstOperand operand, ShaderConfig config) + { + return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)); + } + + public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable) + { + return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}"; + } + + private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement) + { + if (indexElement) + { + return $"{vectorName}[{indexExpr}]"; + } + + string result = $"{vectorName}.x"; + for (int i = 1; i < 4; i++) + { + result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})"; + } + return $"({result})"; + } + + public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement) + { + return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement); + } + + public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement) + { + return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement); + } + + public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable) + { + if (cbIndexable) + { + return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32)); + } + + return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}"; + } + + private static string GetUbName(ShaderStage stage, string slotExpr) + { + return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}"; + } + + public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr) + { + return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr); + } + + public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr) + { + string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}"; + + if (indexed) + { + suffix += $"a[{indexExpr}]"; + } + + return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix; + } + + public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr) + { + return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr); + } + + public static string GetImageName( + ShaderStage stage, + int cbufSlot, + int handle, + TextureFormat format, + bool indexed, + string indexExpr) + { + string suffix = cbufSlot < 0 + ? $"_tcb_{handle:X}_{format.ToGlslFormat()}" + : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}"; + + if (indexed) + { + suffix += $"a[{indexExpr}]"; + } + + return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix; + } + + public static string GetShaderStagePrefix(ShaderStage stage) + { + int index = (int)stage; + + if ((uint)index >= _stagePrefixes.Length) + { + return "invalid"; + } + + return _stagePrefixes[index]; + } + + private static char GetSwizzleMask(int value) + { + return "xyzw"[value]; + } + + public static string GetArgumentName(int argIndex) + { + return $"{DefaultNames.ArgumentNamePrefix}{argIndex}"; + } + + public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node) + { + // TODO: Get rid of that function entirely and return the type from the operation generation + // functions directly, like SPIR-V does. + + if (node is AstOperation operation) + { + if (operation.Inst == Instruction.Load) + { + switch (operation.StorageKind) + { + case StorageKind.Input: + case StorageKind.InputPerPatch: + case StorageKind.Output: + case StorageKind.OutputPerPatch: + if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant) + { + throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + IoVariable ioVariable = (IoVariable)varId.Value; + bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch; + bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch; + int location = 0; + int component = 0; + + if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput)) + { + if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant) + { + throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand."); + } + + location = vecIndex.Value; + + if (operation.SourcesCount > 2 && + operation.GetSource(2) is AstOperand elemIndex && + elemIndex.Type == OperandType.Constant && + context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) + { + component = elemIndex.Value; + } + } + + (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch); + + return varType & AggregateType.ElementTypeMask; + } + } + else if (operation.Inst == Instruction.Call) + { + AstOperand funcId = (AstOperand)operation.GetSource(0); + + Debug.Assert(funcId.Type == OperandType.Constant); + + return context.GetFunction(funcId.Value).ReturnType; + } + else if (operation.Inst == Instruction.VectorExtract) + { + return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask; + } + else if (operation is AstTextureOperation texOp) + { + if (texOp.Inst == Instruction.ImageLoad || + texOp.Inst == Instruction.ImageStore || + texOp.Inst == Instruction.ImageAtomic) + { + return texOp.GetVectorType(texOp.Format.GetComponentType()); + } + else if (texOp.Inst == Instruction.TextureSample) + { + return texOp.GetVectorType(GetDestVarType(operation.Inst)); + } + } + + return GetDestVarType(operation.Inst); + } + else if (node is AstOperand operand) + { + if (operand.Type == OperandType.Argument) + { + int argIndex = operand.Value; + + return context.CurrentFunction.GetArgumentType(argIndex); + } + + return OperandInfo.GetVarType(operand); + } + else + { + throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\"."); + } + } + } +}
\ No newline at end of file diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs new file mode 100644 index 00000000..22c8623c --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs @@ -0,0 +1,87 @@ +using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + static class TypeConversion + { + public static string ReinterpretCast( + CodeGenContext context, + IAstNode node, + AggregateType srcType, + AggregateType dstType) + { + if (node is AstOperand operand && operand.Type == OperandType.Constant) + { + if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted)) + { + return formatted; + } + } + + string expr = InstGen.GetExpression(context, node); + + return ReinterpretCast(expr, node, srcType, dstType); + } + + private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType) + { + if (srcType == dstType) + { + return expr; + } + + if (srcType == AggregateType.FP32) + { + switch (dstType) + { + case AggregateType.Bool: return $"(floatBitsToInt({expr}) != 0)"; + case AggregateType.S32: return $"floatBitsToInt({expr})"; + case AggregateType.U32: return $"floatBitsToUint({expr})"; + } + } + else if (dstType == AggregateType.FP32) + { + switch (srcType) + { + case AggregateType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})"; + case AggregateType.S32: return $"intBitsToFloat({expr})"; + case AggregateType.U32: return $"uintBitsToFloat({expr})"; + } + } + else if (srcType == AggregateType.Bool) + { + return ReinterpretBoolToInt(expr, node, dstType); + } + else if (dstType == AggregateType.Bool) + { + expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true); + + return $"({expr} != 0)"; + } + else if (dstType == AggregateType.S32) + { + return $"int({expr})"; + } + else if (dstType == AggregateType.U32) + { + return $"uint({expr})"; + } + + throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\"."); + } + + private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType) + { + string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType); + string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType); + + expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false); + + return $"({expr} ? {trueExpr} : {falseExpr})"; + } + } +}
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