diff options
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Queries')
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs | 120 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs | 229 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs | 163 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs | 57 |
4 files changed, 569 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs new file mode 100644 index 00000000..9d43f6c3 --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs @@ -0,0 +1,120 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Common.Logging; +using System; +using System.Runtime.InteropServices; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class BufferedQuery : IDisposable + { + private const int MaxQueryRetries = 5000; + private const long DefaultValue = -1; + private const ulong HighMask = 0xFFFFFFFF00000000; + + public int Query { get; } + + private int _buffer; + private IntPtr _bufferMap; + private QueryTarget _type; + + public BufferedQuery(QueryTarget type) + { + _buffer = GL.GenBuffer(); + Query = GL.GenQuery(); + _type = type; + + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + + unsafe + { + long defaultValue = DefaultValue; + GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit); + } + _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit); + } + + public void Reset() + { + GL.EndQuery(_type); + GL.BeginQuery(_type, Query); + } + + public void Begin() + { + GL.BeginQuery(_type, Query); + } + + public unsafe void End(bool withResult) + { + GL.EndQuery(_type); + + if (withResult) + { + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + + Marshal.WriteInt64(_bufferMap, -1L); + GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0); + GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit); + } + else + { + // Dummy result, just return 0. + Marshal.WriteInt64(_bufferMap, 0L); + } + } + + private bool WaitingForValue(long data) + { + return data == DefaultValue || + ((ulong)data & HighMask) == (unchecked((ulong)DefaultValue) & HighMask); + } + + public bool TryGetResult(out long result) + { + result = Marshal.ReadInt64(_bufferMap); + + return !WaitingForValue(result); + } + + public long AwaitResult(AutoResetEvent wakeSignal = null) + { + long data = DefaultValue; + + if (wakeSignal == null) + { + while (WaitingForValue(data)) + { + data = Marshal.ReadInt64(_bufferMap); + } + } + else + { + int iterations = 0; + while (WaitingForValue(data) && iterations++ < MaxQueryRetries) + { + data = Marshal.ReadInt64(_bufferMap); + if (WaitingForValue(data)) + { + wakeSignal.WaitOne(1); + } + } + + if (iterations >= MaxQueryRetries) + { + Logger.Error?.Print(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries."); + } + } + + return data; + } + + public void Dispose() + { + GL.BindBuffer(BufferTarget.QueryBuffer, _buffer); + GL.UnmapBuffer(BufferTarget.QueryBuffer); + GL.DeleteBuffer(_buffer); + GL.DeleteQuery(Query); + } + } +} diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs new file mode 100644 index 00000000..e0aafa6f --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs @@ -0,0 +1,229 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class CounterQueue : IDisposable + { + private const int QueryPoolInitialSize = 100; + + public CounterType Type { get; } + public bool Disposed { get; private set; } + + private readonly Pipeline _pipeline; + + private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>(); + private CounterQueueEvent _current; + + private ulong _accumulatedCounter; + private int _waiterCount; + + private object _lock = new object(); + + private Queue<BufferedQuery> _queryPool; + private AutoResetEvent _queuedEvent = new AutoResetEvent(false); + private AutoResetEvent _wakeSignal = new AutoResetEvent(false); + private AutoResetEvent _eventConsumed = new AutoResetEvent(false); + + private Thread _consumerThread; + + internal CounterQueue(Pipeline pipeline, CounterType type) + { + Type = type; + + _pipeline = pipeline; + + QueryTarget glType = GetTarget(Type); + + _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize); + for (int i = 0; i < QueryPoolInitialSize; i++) + { + _queryPool.Enqueue(new BufferedQuery(glType)); + } + + _current = new CounterQueueEvent(this, glType, 0); + + _consumerThread = new Thread(EventConsumer); + _consumerThread.Start(); + } + + private void EventConsumer() + { + while (!Disposed) + { + CounterQueueEvent evt = null; + lock (_lock) + { + if (_events.Count > 0) + { + evt = _events.Dequeue(); + } + } + + if (evt == null) + { + _queuedEvent.WaitOne(); // No more events to go through, wait for more. + } + else + { + // Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal. + evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null); + } + + if (_waiterCount > 0) + { + _eventConsumed.Set(); + } + } + } + + internal BufferedQuery GetQueryObject() + { + // Creating/disposing query objects on a context we're sharing with will cause issues. + // So instead, make a lot of query objects on the main thread and reuse them. + + lock (_lock) + { + if (_queryPool.Count > 0) + { + BufferedQuery result = _queryPool.Dequeue(); + return result; + } + else + { + return new BufferedQuery(GetTarget(Type)); + } + } + } + + internal void ReturnQueryObject(BufferedQuery query) + { + lock (_lock) + { + _queryPool.Enqueue(query); + } + } + + public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) + { + CounterQueueEvent result; + ulong draws = lastDrawIndex - _current.DrawIndex; + + lock (_lock) + { + // A query's result only matters if more than one draw was performed during it. + // Otherwise, dummy it out and return 0 immediately. + + if (hostReserved) + { + // This counter event is guaranteed to be available for host conditional rendering. + _current.ReserveForHostAccess(); + } + + _current.Complete(draws > 0, _pipeline.GetCounterDivisor(Type)); + _events.Enqueue(_current); + + _current.OnResult += resultHandler; + + result = _current; + + _current = new CounterQueueEvent(this, GetTarget(Type), lastDrawIndex); + } + + _queuedEvent.Set(); + + return result; + } + + public void QueueReset() + { + lock (_lock) + { + _current.Clear(); + } + } + + private static QueryTarget GetTarget(CounterType type) + { + switch (type) + { + case CounterType.SamplesPassed: return QueryTarget.SamplesPassed; + case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated; + case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten; + } + + return QueryTarget.SamplesPassed; + } + + public void Flush(bool blocking) + { + if (!blocking) + { + // Just wake the consumer thread - it will update the queries. + _wakeSignal.Set(); + return; + } + + lock (_lock) + { + // Tell the queue to process all events. + while (_events.Count > 0) + { + CounterQueueEvent flush = _events.Peek(); + if (!flush.TryConsume(ref _accumulatedCounter, true)) + { + return; // If not blocking, then return when we encounter an event that is not ready yet. + } + _events.Dequeue(); + } + } + } + + public void FlushTo(CounterQueueEvent evt) + { + // Flush the counter queue on the main thread. + + Interlocked.Increment(ref _waiterCount); + + _wakeSignal.Set(); + + while (!evt.Disposed) + { + _eventConsumed.WaitOne(1); + } + + Interlocked.Decrement(ref _waiterCount); + } + + public void Dispose() + { + lock (_lock) + { + while (_events.Count > 0) + { + CounterQueueEvent evt = _events.Dequeue(); + + evt.Dispose(); + } + + Disposed = true; + } + + _queuedEvent.Set(); + + _consumerThread.Join(); + + foreach (BufferedQuery query in _queryPool) + { + query.Dispose(); + } + + _queuedEvent.Dispose(); + _wakeSignal.Dispose(); + _eventConsumed.Dispose(); + } + } +} diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs new file mode 100644 index 00000000..7297baab --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs @@ -0,0 +1,163 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class CounterQueueEvent : ICounterEvent + { + public event EventHandler<ulong> OnResult; + + public QueryTarget Type { get; } + public bool ClearCounter { get; private set; } + public int Query => _counter.Query; + + public bool Disposed { get; private set; } + public bool Invalid { get; set; } + + public ulong DrawIndex { get; } + + private CounterQueue _queue; + private BufferedQuery _counter; + + private bool _hostAccessReserved = false; + private int _refCount = 1; // Starts with a reference from the counter queue. + + private object _lock = new object(); + private ulong _result = ulong.MaxValue; + private double _divisor = 1f; + + public CounterQueueEvent(CounterQueue queue, QueryTarget type, ulong drawIndex) + { + _queue = queue; + + _counter = queue.GetQueryObject(); + Type = type; + + DrawIndex = drawIndex; + + _counter.Begin(); + } + + internal void Clear() + { + _counter.Reset(); + ClearCounter = true; + } + + internal void Complete(bool withResult, double divisor) + { + _counter.End(withResult); + + _divisor = divisor; + } + + internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null) + { + lock (_lock) + { + if (Disposed) + { + return true; + } + + if (ClearCounter || Type == QueryTarget.Timestamp) + { + result = 0; + } + + long queryResult; + + if (block) + { + queryResult = _counter.AwaitResult(wakeSignal); + } + else + { + if (!_counter.TryGetResult(out queryResult)) + { + return false; + } + } + + result += _divisor == 1 ? (ulong)queryResult : (ulong)Math.Ceiling(queryResult / _divisor); + + _result = result; + + OnResult?.Invoke(this, result); + + Dispose(); // Return the our resources to the pool. + + return true; + } + } + + public void Flush() + { + if (Disposed) + { + return; + } + + // Tell the queue to process all events up to this one. + _queue.FlushTo(this); + } + + public void DecrementRefCount() + { + if (Interlocked.Decrement(ref _refCount) == 0) + { + DisposeInternal(); + } + } + + public bool ReserveForHostAccess() + { + if (_hostAccessReserved) + { + return true; + } + + if (IsValueAvailable()) + { + return false; + } + + if (Interlocked.Increment(ref _refCount) == 1) + { + Interlocked.Decrement(ref _refCount); + + return false; + } + + _hostAccessReserved = true; + + return true; + } + + public void ReleaseHostAccess() + { + _hostAccessReserved = false; + + DecrementRefCount(); + } + + private void DisposeInternal() + { + _queue.ReturnQueryObject(_counter); + } + + private bool IsValueAvailable() + { + return _result != ulong.MaxValue || _counter.TryGetResult(out _); + } + + public void Dispose() + { + Disposed = true; + + DecrementRefCount(); + } + } +} diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs b/src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs new file mode 100644 index 00000000..e6c7ab2b --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Queries/Counters.cs @@ -0,0 +1,57 @@ +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Queries +{ + class Counters : IDisposable + { + private CounterQueue[] _counterQueues; + + public Counters() + { + int count = Enum.GetNames<CounterType>().Length; + + _counterQueues = new CounterQueue[count]; + } + + public void Initialize(Pipeline pipeline) + { + for (int index = 0; index < _counterQueues.Length; index++) + { + CounterType type = (CounterType)index; + _counterQueues[index] = new CounterQueue(pipeline, type); + } + } + + public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) + { + return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex, hostReserved); + } + + public void QueueReset(CounterType type) + { + _counterQueues[(int)type].QueueReset(); + } + + public void Update() + { + foreach (var queue in _counterQueues) + { + queue.Flush(false); + } + } + + public void Flush(CounterType type) + { + _counterQueues[(int)type].Flush(true); + } + + public void Dispose() + { + foreach (var queue in _counterQueues) + { + queue.Dispose(); + } + } + } +}
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