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-rw-r--r--src/Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl b/src/Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
new file mode 100644
index 00000000..d3b98729
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
@@ -0,0 +1,37 @@
+#version 430 core
+precision mediump float;
+layout (local_size_x = 64) in;
+layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
+layout( location=1 ) uniform sampler2D source;
+layout( location=2 ) uniform float sharpening;
+
+#define A_GPU 1
+#define A_GLSL 1
+#include "ffx_a.h"
+
+#define FSR_RCAS_F 1
+AU4 con0;
+
+AF4 FsrRcasLoadF(ASU2 p) { return AF4(texelFetch(source, p, 0)); }
+void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
+
+#include "ffx_fsr1.h"
+
+void CurrFilter(AU2 pos)
+{
+ AF3 c;
+ FsrRcasF(c.r, c.g, c.b, pos, con0);
+ imageStore(imgOutput, ASU2(pos), AF4(c, 1));
+}
+
+void main() {
+ FsrRcasCon(con0, sharpening);
+ AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
+ CurrFilter(gxy);
+ gxy.x += 8u;
+ CurrFilter(gxy);
+ gxy.y += 8u;
+ CurrFilter(gxy);
+ gxy.x -= 8u;
+ CurrFilter(gxy);
+} \ No newline at end of file