diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index 45f32e2d..3c7664b7 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private readonly ShaderSpecializationState _newSpecState; private readonly int _stageIndex; private readonly bool _isVulkan; + private readonly bool _hasGeometryShader; + private readonly bool _supportsQuads; /// <summary> /// Creates a new instance of the cached GPU state accessor for shader translation. @@ -29,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// <param name="newSpecState">Shader specialization state of the recompiled shader</param> /// <param name="counts">Resource counts shared across all shader stages</param> /// <param name="stageIndex">Shader stage index</param> + /// <param name="hasGeometryShader">Indicates if a geometry shader is present</param> public DiskCacheGpuAccessor( GpuContext context, ReadOnlyMemory<byte> data, @@ -36,7 +39,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache ShaderSpecializationState oldSpecState, ShaderSpecializationState newSpecState, ResourceCounts counts, - int stageIndex) : base(context, counts, stageIndex) + int stageIndex, + bool hasGeometryShader) : base(context, counts, stageIndex) { _data = data; _cb1Data = cb1Data; @@ -44,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache _newSpecState = newSpecState; _stageIndex = stageIndex; _isVulkan = context.Capabilities.Api == TargetApi.Vulkan; + _hasGeometryShader = hasGeometryShader; + _supportsQuads = context.Capabilities.SupportsQuads; if (stageIndex == (int)ShaderStage.Geometry - 1) { @@ -100,7 +106,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// <inheritdoc/> public GpuGraphicsState QueryGraphicsState() { - return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled); + return _oldSpecState.GraphicsState.CreateShaderGraphicsState( + !_isVulkan, + _supportsQuads, + _hasGeometryShader, + _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled); } /// <inheritdoc/> |
