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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs714
1 files changed, 714 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
new file mode 100644
index 00000000..70ea1f6b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
@@ -0,0 +1,714 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Types;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Texture bindings array cache.
+ /// </summary>
+ class TextureBindingsArrayCache
+ {
+ /// <summary>
+ /// Minimum timestamp delta until texture array can be removed from the cache.
+ /// </summary>
+ private const int MinDeltaForRemoval = 20000;
+
+ private readonly GpuContext _context;
+ private readonly GpuChannel _channel;
+ private readonly bool _isCompute;
+
+ /// <summary>
+ /// Array cache entry key.
+ /// </summary>
+ private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
+ {
+ /// <summary>
+ /// Whether the entry is for an image.
+ /// </summary>
+ public readonly bool IsImage;
+
+ /// <summary>
+ /// Texture or image target type.
+ /// </summary>
+ public readonly Target Target;
+
+ /// <summary>
+ /// Word offset of the first handle on the constant buffer.
+ /// </summary>
+ public readonly int HandleIndex;
+
+ /// <summary>
+ /// Number of entries of the array.
+ /// </summary>
+ public readonly int ArrayLength;
+
+ private readonly TexturePool _texturePool;
+ private readonly SamplerPool _samplerPool;
+
+ private readonly BufferBounds _textureBufferBounds;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="isImage">Whether the entry is for an image</param>
+ /// <param name="bindingInfo">Binding information for the array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+ public CacheEntryKey(
+ bool isImage,
+ TextureBindingInfo bindingInfo,
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ref BufferBounds textureBufferBounds)
+ {
+ IsImage = isImage;
+ Target = bindingInfo.Target;
+ HandleIndex = bindingInfo.Handle;
+ ArrayLength = bindingInfo.ArrayLength;
+
+ _texturePool = texturePool;
+ _samplerPool = samplerPool;
+
+ _textureBufferBounds = textureBufferBounds;
+ }
+
+ /// <summary>
+ /// Checks if the texture and sampler pools matches the cached pools.
+ /// </summary>
+ /// <param name="texturePool">Texture pool instance</param>
+ /// <param name="samplerPool">Sampler pool instance</param>
+ /// <returns>True if the pools match, false otherwise</returns>
+ private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
+ {
+ return _texturePool == texturePool && _samplerPool == samplerPool;
+ }
+
+ /// <summary>
+ /// Checks if the cached constant buffer address and size matches.
+ /// </summary>
+ /// <param name="textureBufferBounds">New buffer address and size</param>
+ /// <returns>True if the address and size matches, false otherwise</returns>
+ private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
+ {
+ return _textureBufferBounds.Equals(textureBufferBounds);
+ }
+
+ public bool Equals(CacheEntryKey other)
+ {
+ return IsImage == other.IsImage &&
+ Target == other.Target &&
+ HandleIndex == other.HandleIndex &&
+ ArrayLength == other.ArrayLength &&
+ MatchesPools(other._texturePool, other._samplerPool) &&
+ MatchesBufferBounds(other._textureBufferBounds);
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is CacheEntryKey other && Equals(other);
+ }
+
+ public override int GetHashCode()
+ {
+ return _textureBufferBounds.Range.GetHashCode();
+ }
+ }
+
+ /// <summary>
+ /// Array cache entry.
+ /// </summary>
+ private class CacheEntry
+ {
+ /// <summary>
+ /// Key for this entry on the cache.
+ /// </summary>
+ public readonly CacheEntryKey Key;
+
+ /// <summary>
+ /// Linked list node used on the texture bindings array cache.
+ /// </summary>
+ public LinkedListNode<CacheEntry> CacheNode;
+
+ /// <summary>
+ /// Timestamp set on the last use of the array by the cache.
+ /// </summary>
+ public int CacheTimestamp;
+
+ /// <summary>
+ /// All cached textures, along with their invalidated sequence number as value.
+ /// </summary>
+ public readonly Dictionary<Texture, int> Textures;
+
+ /// <summary>
+ /// All pool texture IDs along with their textures.
+ /// </summary>
+ public readonly Dictionary<int, Texture> TextureIds;
+
+ /// <summary>
+ /// All pool sampler IDs along with their samplers.
+ /// </summary>
+ public readonly Dictionary<int, Sampler> SamplerIds;
+
+ /// <summary>
+ /// Backend texture array if the entry is for a texture, otherwise null.
+ /// </summary>
+ public readonly ITextureArray TextureArray;
+
+ /// <summary>
+ /// Backend image array if the entry is for an image, otherwise null.
+ /// </summary>
+ public readonly IImageArray ImageArray;
+
+ private readonly TexturePool _texturePool;
+ private readonly SamplerPool _samplerPool;
+
+ private int _texturePoolSequence;
+ private int _samplerPoolSequence;
+
+ private int[] _cachedTextureBuffer;
+ private int[] _cachedSamplerBuffer;
+
+ private int _lastSequenceNumber;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
+ {
+ Key = key;
+ Textures = new Dictionary<Texture, int>();
+ TextureIds = new Dictionary<int, Texture>();
+ SamplerIds = new Dictionary<int, Sampler>();
+
+ _texturePool = texturePool;
+ _samplerPool = samplerPool;
+
+ _lastSequenceNumber = -1;
+ }
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend texture array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ {
+ TextureArray = array;
+ }
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend image array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ {
+ ImageArray = array;
+ }
+
+ /// <summary>
+ /// Synchronizes memory for all textures in the array.
+ /// </summary>
+ /// <param name="isStore">Indicates if the texture may be modified by the access</param>
+ public void SynchronizeMemory(bool isStore)
+ {
+ foreach (Texture texture in Textures.Keys)
+ {
+ texture.SynchronizeMemory();
+
+ if (isStore)
+ {
+ texture.SignalModified();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Clears all cached texture instances.
+ /// </summary>
+ public void Reset()
+ {
+ Textures.Clear();
+ TextureIds.Clear();
+ SamplerIds.Clear();
+ }
+
+ /// <summary>
+ /// Updates the cached constant buffer data.
+ /// </summary>
+ /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
+ /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
+ /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+ public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
+ {
+ _cachedTextureBuffer = cachedTextureBuffer.ToArray();
+ _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
+ }
+
+ /// <summary>
+ /// Checks if any texture has been deleted since the last call to this method.
+ /// </summary>
+ /// <returns>True if one or more textures have been deleted, false otherwise</returns>
+ public bool ValidateTextures()
+ {
+ foreach ((Texture texture, int invalidatedSequence) in Textures)
+ {
+ if (texture.InvalidatedSequence != invalidatedSequence)
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
+ /// </summary>
+ /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
+ public bool PoolsModified()
+ {
+ bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
+ bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
+
+ // If both pools were not modified since the last check, we have nothing else to check.
+ if (!texturePoolModified && !samplerPoolModified)
+ {
+ return false;
+ }
+
+ // If the pools were modified, let's check if any of the entries we care about changed.
+
+ // Check if any of our cached textures changed on the pool.
+ foreach ((int textureId, Texture texture) in TextureIds)
+ {
+ if (_texturePool.GetCachedItem(textureId) != texture)
+ {
+ return true;
+ }
+ }
+
+ // Check if any of our cached samplers changed on the pool.
+ foreach ((int samplerId, Sampler sampler) in SamplerIds)
+ {
+ if (_samplerPool.GetCachedItem(samplerId) != sampler)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the sequence number matches the one used on the last call to this method.
+ /// </summary>
+ /// <param name="currentSequenceNumber">Current sequence number</param>
+ /// <returns>True if the sequence numbers match, false otherwise</returns>
+ public bool MatchesSequenceNumber(int currentSequenceNumber)
+ {
+ if (_lastSequenceNumber == currentSequenceNumber)
+ {
+ return true;
+ }
+
+ _lastSequenceNumber = currentSequenceNumber;
+
+ return false;
+ }
+
+ /// <summary>
+ /// Checks if the buffer data matches the cached data.
+ /// </summary>
+ /// <param name="cachedTextureBuffer">New texture buffer data</param>
+ /// <param name="cachedSamplerBuffer">New sampler buffer data</param>
+ /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+ /// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
+ /// <returns>True if the data matches, false otherwise</returns>
+ public bool MatchesBufferData(
+ ReadOnlySpan<int> cachedTextureBuffer,
+ ReadOnlySpan<int> cachedSamplerBuffer,
+ bool separateSamplerBuffer,
+ int samplerWordOffset)
+ {
+ if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
+ {
+ cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
+ }
+
+ if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
+ {
+ return false;
+ }
+
+ if (separateSamplerBuffer)
+ {
+ if (_cachedSamplerBuffer == null ||
+ _cachedSamplerBuffer.Length <= samplerWordOffset ||
+ cachedSamplerBuffer.Length <= samplerWordOffset)
+ {
+ return false;
+ }
+
+ int oldValue = _cachedSamplerBuffer[samplerWordOffset];
+ int newValue = cachedSamplerBuffer[samplerWordOffset];
+
+ return oldValue == newValue;
+ }
+
+ return true;
+ }
+ }
+
+ private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
+ private readonly LinkedList<CacheEntry> _lruCache;
+
+ private int _currentTimestamp;
+
+ /// <summary>
+ /// Creates a new instance of the texture bindings array cache.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="channel">GPU channel</param>
+ /// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
+ public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
+ {
+ _context = context;
+ _channel = channel;
+ _isCompute = isCompute;
+ _cache = new Dictionary<CacheEntryKey, CacheEntry>();
+ _lruCache = new LinkedList<CacheEntry>();
+ }
+
+ /// <summary>
+ /// Updates a texture array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="samplerIndex">Sampler handles source</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ public void UpdateTextureArray(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ShaderStage stage,
+ int stageIndex,
+ int textureBufferIndex,
+ SamplerIndex samplerIndex,
+ TextureBindingInfo bindingInfo)
+ {
+ Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
+ }
+
+ /// <summary>
+ /// Updates a image array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
+ {
+ Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
+ }
+
+ /// <summary>
+ /// Updates a texture or image array bindings and textures.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="samplerIndex">Sampler handles source</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ private void Update(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ShaderStage stage,
+ int stageIndex,
+ int textureBufferIndex,
+ bool isImage,
+ SamplerIndex samplerIndex,
+ TextureBindingInfo bindingInfo)
+ {
+ (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
+
+ bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
+
+ ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
+ ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
+
+ CacheEntry entry = GetOrAddEntry(
+ texturePool,
+ samplerPool,
+ bindingInfo,
+ isImage,
+ ref textureBufferBounds,
+ out bool isNewEntry);
+
+ bool poolsModified = entry.PoolsModified();
+ bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+
+ ReadOnlySpan<int> cachedTextureBuffer;
+ ReadOnlySpan<int> cachedSamplerBuffer;
+
+ if (!poolsModified && !isNewEntry && entry.ValidateTextures())
+ {
+ if (entry.MatchesSequenceNumber(_context.SequenceNumber))
+ {
+ entry.SynchronizeMemory(isStore);
+
+ if (isImage)
+ {
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+
+ return;
+ }
+
+ cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+ if (separateSamplerBuffer)
+ {
+ cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+ }
+ else
+ {
+ cachedSamplerBuffer = cachedTextureBuffer;
+ }
+
+ (_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
+
+ if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
+ {
+ entry.SynchronizeMemory(isStore);
+
+ if (isImage)
+ {
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+
+ return;
+ }
+ }
+ else
+ {
+ cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+ if (separateSamplerBuffer)
+ {
+ cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+ }
+ else
+ {
+ cachedSamplerBuffer = cachedTextureBuffer;
+ }
+ }
+
+ if (!isNewEntry)
+ {
+ entry.Reset();
+ }
+
+ entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
+
+ Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
+ ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
+ ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
+
+ for (int index = 0; index < bindingInfo.ArrayLength; index++)
+ {
+ int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
+ int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
+ int textureId = TextureHandle.UnpackTextureId(packedId);
+ int samplerId;
+
+ if (samplerIndex == SamplerIndex.ViaHeaderIndex)
+ {
+ samplerId = textureId;
+ }
+ else
+ {
+ samplerId = TextureHandle.UnpackSamplerId(packedId);
+ }
+
+ ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
+
+ if (texture != null)
+ {
+ entry.Textures[texture] = texture.InvalidatedSequence;
+
+ if (isStore)
+ {
+ texture.SignalModified();
+ }
+ }
+
+ Sampler sampler = samplerPool?.Get(samplerId);
+
+ entry.TextureIds[textureId] = texture;
+ entry.SamplerIds[samplerId] = sampler;
+
+ ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ ISampler hostSampler = sampler?.GetHostSampler(texture);
+
+ Format format = bindingInfo.Format;
+
+ if (hostTexture != null && texture.Target == Target.TextureBuffer)
+ {
+ // Ensure that the buffer texture is using the correct buffer as storage.
+ // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
+ // to ensure we're not using a old buffer that was already deleted.
+ if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ else
+ {
+ _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ }
+ else if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ formats[index] = format;
+ textures[index] = hostTexture;
+ }
+ else
+ {
+ samplers[index] = hostSampler;
+ textures[index] = hostTexture;
+ }
+ }
+
+ if (isImage)
+ {
+ entry.ImageArray.SetFormats(0, formats);
+ entry.ImageArray.SetImages(0, textures);
+
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ entry.TextureArray.SetSamplers(0, samplers);
+ entry.TextureArray.SetTextures(0, textures);
+
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+ }
+
+ /// <summary>
+ /// Gets a cached texture entry, or creates a new one if not found.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+ /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
+ /// <returns>Cache entry</returns>
+ private CacheEntry GetOrAddEntry(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ TextureBindingInfo bindingInfo,
+ bool isImage,
+ ref BufferBounds textureBufferBounds,
+ out bool isNew)
+ {
+ CacheEntryKey key = new CacheEntryKey(
+ isImage,
+ bindingInfo,
+ texturePool,
+ samplerPool,
+ ref textureBufferBounds);
+
+ isNew = !_cache.TryGetValue(key, out CacheEntry entry);
+
+ if (isNew)
+ {
+ int arrayLength = bindingInfo.ArrayLength;
+
+ if (isImage)
+ {
+ IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ }
+ else
+ {
+ ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ }
+ }
+
+ if (entry.CacheNode != null)
+ {
+ _lruCache.Remove(entry.CacheNode);
+ _lruCache.AddLast(entry.CacheNode);
+ }
+ else
+ {
+ entry.CacheNode = _lruCache.AddLast(entry);
+ }
+
+ entry.CacheTimestamp = ++_currentTimestamp;
+
+ RemoveLeastUsedEntries();
+
+ return entry;
+ }
+
+ /// <summary>
+ /// Remove entries from the cache that have not been used for some time.
+ /// </summary>
+ private void RemoveLeastUsedEntries()
+ {
+ LinkedListNode<CacheEntry> nextNode = _lruCache.First;
+
+ while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
+ {
+ LinkedListNode<CacheEntry> toRemove = nextNode;
+ nextNode = nextNode.Next;
+ _cache.Remove(toRemove.Value.Key);
+ _lruCache.Remove(toRemove);
+ }
+ }
+ }
+}