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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs b/src/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
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index 00000000..12a3ac02
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+++ b/src/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
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+using Ryujinx.Graphics.Device;
+using Ryujinx.Graphics.Gpu.Engine.GPFifo;
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Engine.MME
+{
+ /// <summary>
+ /// GPU macro program.
+ /// </summary>
+ struct Macro
+ {
+ /// <summary>
+ /// Word offset of the code on the code memory.
+ /// </summary>
+ public int Position { get; }
+
+ private IMacroEE _executionEngine;
+ private bool _executionPending;
+ private int _argument;
+ private MacroHLEFunctionName _hleFunction;
+
+ /// <summary>
+ /// Creates a new instance of the GPU cached macro program.
+ /// </summary>
+ /// <param name="position">Macro code start position</param>
+ public Macro(int position)
+ {
+ Position = position;
+
+ _executionEngine = null;
+ _executionPending = false;
+ _argument = 0;
+ _hleFunction = MacroHLEFunctionName.None;
+ }
+
+ /// <summary>
+ /// Sets the first argument for the macro call.
+ /// </summary>
+ /// <param name="context">GPU context where the macro code is being executed</param>
+ /// <param name="processor">GPU GP FIFO command processor</param>
+ /// <param name="code">Code to be executed</param>
+ /// <param name="argument">First argument</param>
+ public void StartExecution(GpuContext context, GPFifoProcessor processor, ReadOnlySpan<int> code, int argument)
+ {
+ _argument = argument;
+
+ _executionPending = true;
+
+ if (_executionEngine == null)
+ {
+ if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
+ {
+ _executionEngine = new MacroHLE(processor, _hleFunction);
+ }
+ else if (GraphicsConfig.EnableMacroJit)
+ {
+ _executionEngine = new MacroJit();
+ }
+ else
+ {
+ _executionEngine = new MacroInterpreter();
+ }
+ }
+
+ // We don't consume the parameter buffer value, so we don't need to flush it.
+ // Doing so improves performance if the value was written by a GPU shader.
+ if (_hleFunction == MacroHLEFunctionName.DrawElementsIndirect)
+ {
+ context.GPFifo.SetFlushSkips(1);
+ }
+ else if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
+ {
+ context.GPFifo.SetFlushSkips(2);
+ }
+ }
+
+ /// <summary>
+ /// Starts executing the macro program code.
+ /// </summary>
+ /// <param name="code">Program code</param>
+ /// <param name="state">Current GPU state</param>
+ public void Execute(ReadOnlySpan<int> code, IDeviceState state)
+ {
+ if (_executionPending)
+ {
+ _executionPending = false;
+ _executionEngine?.Execute(code.Slice(Position), state, _argument);
+ }
+ }
+
+ /// <summary>
+ /// Pushes an argument to the macro call argument FIFO.
+ /// </summary>
+ /// <param name="gpuVa">GPU virtual address where the command word is located</param>
+ /// <param name="argument">Argument to be pushed</param>
+ public void PushArgument(ulong gpuVa, int argument)
+ {
+ _executionEngine?.Fifo.Enqueue(new FifoWord(gpuVa, argument));
+ }
+ }
+}