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-rw-r--r--src/Ryujinx.Graphics.GAL/ITexture.cs32
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs8
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs17
5 files changed, 50 insertions, 23 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs
index 5a4623a6..2d9c6b79 100644
--- a/src/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/src/Ryujinx.Graphics.GAL/ITexture.cs
@@ -1,4 +1,4 @@
-using Ryujinx.Common.Memory;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL
{
@@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData();
PinnedSpan<byte> GetData(int layer, int level);
- void SetData(SpanOrArray<byte> data);
- void SetData(SpanOrArray<byte> data, int layer, int level);
- void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
+ /// <summary>
+ /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// the operation completes.
+ /// </summary>
+ /// <param name="data">Texture data bytes</param>
+ void SetData(IMemoryOwner<byte> data);
+
+ /// <summary>
+ /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// the operation completes.
+ /// </summary>
+ /// <param name="data">Texture data bytes</param>
+ /// <param name="layer">Target layer</param>
+ /// <param name="level">Target level</param>
+ void SetData(IMemoryOwner<byte> data, int layer, int level);
+
+ /// <summary>
+ /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// the operation completes.
+ /// </summary>
+ /// <param name="data">Texture data bytes</param>
+ /// <param name="layer">Target layer</param>
+ /// <param name="level">Target level</param>
+ /// <param name="region">Target sub-region of the texture to update</param>
+ void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
+
void SetStorage(BufferRange buffer);
+
void Release();
}
}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
index 36feeeba..3aba004d 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
@@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
- private TableRef<byte[]> _data;
+ private TableRef<IMemoryOwner<byte>> _data;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
{
_texture = texture;
_data = data;
@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
- texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
+ texture.Base.SetData(command._data.Get(threaded));
}
}
}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
index c50bfe08..7ad709a7 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
@@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
- private TableRef<byte[]> _data;
+ private TableRef<IMemoryOwner<byte>> _data;
private int _layer;
private int _level;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
- texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
+ texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
}
}
}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
index 4c80d9bc..c211931b 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
@@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
- private TableRef<byte[]> _data;
+ private TableRef<IMemoryOwner<byte>> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
- texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
+ texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
}
}
}
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index 9ad9e645..80003b84 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,6 +1,6 @@
-using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand();
}
- public void SetData(SpanOrArray<byte> data)
+ /// <inheritdoc/>
+ public void SetData(IMemoryOwner<byte> data)
{
- _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
+ _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand();
}
- public void SetData(SpanOrArray<byte> data, int layer, int level)
+ /// <inheritdoc/>
+ public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
- _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
+ _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand();
}
- public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
+ /// <inheritdoc/>
+ public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
- _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
+ _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand();
}