aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
new file mode 100644
index 00000000..82405a1f
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
@@ -0,0 +1,37 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ /// <summary>
+ /// Threaded representation of a texture and sampler array.
+ /// </summary>
+ class ThreadedTextureArray : ITextureArray
+ {
+ private readonly ThreadedRenderer _renderer;
+ public ITextureArray Base;
+
+ public ThreadedTextureArray(ThreadedRenderer renderer)
+ {
+ _renderer = renderer;
+ }
+
+ private TableRef<T> Ref<T>(T reference)
+ {
+ return new TableRef<T>(_renderer, reference);
+ }
+
+ public void SetSamplers(int index, ISampler[] samplers)
+ {
+ _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
+ _renderer.QueueCommand();
+ }
+
+ public void SetTextures(int index, ITexture[] textures)
+ {
+ _renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
+ _renderer.QueueCommand();
+ }
+ }
+}