diff options
Diffstat (limited to 'src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs')
| -rw-r--r-- | src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs new file mode 100644 index 00000000..81e05506 --- /dev/null +++ b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs @@ -0,0 +1,441 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Input; +using Avalonia.Threading; +using FluentAvalonia.UI.Controls; +using Ryujinx.Ava.Common; +using Ryujinx.Ava.Common.Locale; +using Ryujinx.Ava.Input; +using Ryujinx.Ava.UI.Applet; +using Ryujinx.Ava.UI.Helpers; +using Ryujinx.Ava.UI.ViewModels; +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu; +using Ryujinx.HLE.FileSystem; +using Ryujinx.HLE.HOS; +using Ryujinx.HLE.HOS.Services.Account.Acc; +using Ryujinx.Input.SDL2; +using Ryujinx.Modules; +using Ryujinx.Ui.App.Common; +using Ryujinx.Ui.Common; +using Ryujinx.Ui.Common.Configuration; +using Ryujinx.Ui.Common.Helper; +using System; +using System.ComponentModel; +using System.IO; +using System.Threading.Tasks; +using InputManager = Ryujinx.Input.HLE.InputManager; + +namespace Ryujinx.Ava.UI.Windows +{ + public partial class MainWindow : StyleableWindow + { + internal static MainWindowViewModel MainWindowViewModel { get; private set; } + + private bool _isLoading; + + private UserChannelPersistence _userChannelPersistence; + private static bool _deferLoad; + private static string _launchPath; + private static bool _startFullscreen; + internal readonly AvaHostUiHandler UiHandler; + + public VirtualFileSystem VirtualFileSystem { get; private set; } + public ContentManager ContentManager { get; private set; } + public AccountManager AccountManager { get; private set; } + + public LibHacHorizonManager LibHacHorizonManager { get; private set; } + + public InputManager InputManager { get; private set; } + + internal MainWindowViewModel ViewModel { get; private set; } + public SettingsWindow SettingsWindow { get; set; } + + public static bool ShowKeyErrorOnLoad { get; set; } + public ApplicationLibrary ApplicationLibrary { get; set; } + + public MainWindow() + { + ViewModel = new MainWindowViewModel(); + + MainWindowViewModel = ViewModel; + + DataContext = ViewModel; + + InitializeComponent(); + Load(); + + UiHandler = new AvaHostUiHandler(this); + + ViewModel.Title = $"Ryujinx {Program.Version}"; + + // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point. + double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight; + Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight; + Width /= Program.WindowScaleFactor; + + if (Program.PreviewerDetached) + { + Initialize(); + + InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver()); + + ViewModel.Initialize( + ContentManager, + ApplicationLibrary, + VirtualFileSystem, + AccountManager, + InputManager, + _userChannelPersistence, + LibHacHorizonManager, + UiHandler, + ShowLoading, + SwitchToGameControl, + SetMainContent, + this); + + ViewModel.RefreshFirmwareStatus(); + + LoadGameList(); + + this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged); + } + + ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated; + ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded; + ViewModel.ReloadGameList += ReloadGameList; + + NotificationHelper.SetNotificationManager(this); + } + + private void IsActiveChanged(bool obj) + { + ViewModel.IsActive = obj; + } + + public void LoadGameList() + { + if (_isLoading) + { + return; + } + + _isLoading = true; + + LoadApplications(); + + _isLoading = false; + } + + protected override void HandleScalingChanged(double scale) + { + Program.DesktopScaleFactor = scale; + base.HandleScalingChanged(scale); + } + + public void AddApplication(ApplicationData applicationData) + { + Dispatcher.UIThread.InvokeAsync(() => + { + ViewModel.Applications.Add(applicationData); + }); + } + + private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e) + { + AddApplication(e.AppData); + } + + private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e) + { + LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound); + + Dispatcher.UIThread.Post(() => + { + ViewModel.StatusBarProgressValue = e.NumAppsLoaded; + ViewModel.StatusBarProgressMaximum = e.NumAppsFound; + + if (e.NumAppsFound == 0) + { + StatusBarView.LoadProgressBar.IsVisible = false; + } + + if (e.NumAppsLoaded == e.NumAppsFound) + { + StatusBarView.LoadProgressBar.IsVisible = false; + } + }); + } + + public void Application_Opened(object sender, ApplicationOpenedEventArgs args) + { + if (args.Application != null) + { + ViewModel.SelectedIcon = args.Application.Icon; + + string path = new FileInfo(args.Application.Path).FullName; + + ViewModel.LoadApplication(path); + } + + args.Handled = true; + } + + internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg) + { + _deferLoad = true; + _launchPath = launchPathArg; + _startFullscreen = startFullscreenArg; + } + + public void SwitchToGameControl(bool startFullscreen = false) + { + ViewModel.ShowLoadProgress = false; + ViewModel.ShowContent = true; + ViewModel.IsLoadingIndeterminate = false; + + Dispatcher.UIThread.InvokeAsync(() => + { + if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen) + { + ViewModel.ToggleFullscreen(); + } + }); + } + + public void ShowLoading(bool startFullscreen = false) + { + ViewModel.ShowContent = false; + ViewModel.ShowLoadProgress = true; + ViewModel.IsLoadingIndeterminate = true; + + Dispatcher.UIThread.InvokeAsync(() => + { + if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen) + { + ViewModel.ToggleFullscreen(); + } + }); + } + + protected override void HandleWindowStateChanged(WindowState state) + { + ViewModel.WindowState = state; + + if (state != WindowState.Minimized) + { + Renderer.Start(); + } + } + + private void Initialize() + { + _userChannelPersistence = new UserChannelPersistence(); + VirtualFileSystem = VirtualFileSystem.CreateInstance(); + LibHacHorizonManager = new LibHacHorizonManager(); + ContentManager = new ContentManager(VirtualFileSystem); + + LibHacHorizonManager.InitializeFsServer(VirtualFileSystem); + LibHacHorizonManager.InitializeArpServer(); + LibHacHorizonManager.InitializeBcatServer(); + LibHacHorizonManager.InitializeSystemClients(); + + ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem); + + // Save data created before we supported extra data in directory save data will not work properly if + // given empty extra data. Luckily some of that extra data can be created using the data from the + // save data indexer, which should be enough to check access permissions for user saves. + // Every single save data's extra data will be checked and fixed if needed each time the emulator is opened. + // Consider removing this at some point in the future when we don't need to worry about old saves. + VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient); + + AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile); + + VirtualFileSystem.ReloadKeySet(); + + ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this); + } + + protected void CheckLaunchState() + { + if (ShowKeyErrorOnLoad) + { + ShowKeyErrorOnLoad = false; + + Dispatcher.UIThread.Post(async () => await + UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this)); + } + + if (_deferLoad) + { + _deferLoad = false; + + ViewModel.LoadApplication(_launchPath, _startFullscreen); + } + + if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false)) + { + Updater.BeginParse(this, false).ContinueWith(task => + { + Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"); + }, TaskContinuationOptions.OnlyOnFaulted); + } + } + + private void Load() + { + StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged; + + GameGrid.ApplicationOpened += Application_Opened; + + GameGrid.DataContext = ViewModel; + + GameList.ApplicationOpened += Application_Opened; + + GameList.DataContext = ViewModel; + + LoadHotKeys(); + } + + protected override void OnOpened(EventArgs e) + { + base.OnOpened(e); + + CheckLaunchState(); + } + + private void SetMainContent(Control content = null) + { + if (content == null) + { + content = GameLibrary; + } + + if (MainContent.Content != content) + { + MainContent.Content = content; + } + } + + public static void UpdateGraphicsConfig() + { + GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale; + GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy; + GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath; + GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache; + GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression; + GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE; + } + + public void LoadHotKeys() + { + HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt)); + HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11)); + HotKeyManager.SetHotKey(FullscreenHotKeyMacOS, new KeyGesture(Key.F, KeyModifiers.Control | KeyModifiers.Meta)); + HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9)); + HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape)); + } + + private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e) + { + var volumeSplitButton = sender as ToggleSplitButton; + if (ViewModel.IsGameRunning) + { + if (!volumeSplitButton.IsChecked) + { + ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume); + } + else + { + ViewModel.AppHost.Device.SetVolume(0); + } + + ViewModel.Volume = ViewModel.AppHost.Device.GetVolume(); + } + } + + protected override void OnClosing(CancelEventArgs e) + { + if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit) + { + e.Cancel = true; + + ConfirmExit(); + + return; + } + + ViewModel.IsClosing = true; + + if (ViewModel.AppHost != null) + { + ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit; + ViewModel.AppHost.AppExit += (sender, e) => + { + ViewModel.AppHost = null; + + Dispatcher.UIThread.Post(() => + { + MainContent = null; + + Close(); + }); + }; + ViewModel.AppHost?.Stop(); + + e.Cancel = true; + + return; + } + + ApplicationLibrary.CancelLoading(); + InputManager.Dispose(); + Program.Exit(); + + base.OnClosing(e); + } + + private void ConfirmExit() + { + Dispatcher.UIThread.InvokeAsync(async () => + { + ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog(); + + if (ViewModel.IsClosing) + { + Close(); + } + }); + } + + public async void LoadApplications() + { + await Dispatcher.UIThread.InvokeAsync(() => + { + ViewModel.Applications.Clear(); + + StatusBarView.LoadProgressBar.IsVisible = true; + ViewModel.StatusBarProgressMaximum = 0; + ViewModel.StatusBarProgressValue = 0; + + LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0); + }); + + ReloadGameList(); + } + + private void ReloadGameList() + { + if (_isLoading) + { + return; + } + + _isLoading = true; + + ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language); + + _isLoading = false; + } + } +}
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