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Diffstat (limited to 'src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs')
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diff --git a/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs b/src/Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs
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+using Avalonia;
+using Avalonia.Controls;
+using Avalonia.Input;
+using Avalonia.Threading;
+using FluentAvalonia.UI.Controls;
+using Ryujinx.Ava.Common;
+using Ryujinx.Ava.Common.Locale;
+using Ryujinx.Ava.Input;
+using Ryujinx.Ava.UI.Applet;
+using Ryujinx.Ava.UI.Helpers;
+using Ryujinx.Ava.UI.ViewModels;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu;
+using Ryujinx.HLE.FileSystem;
+using Ryujinx.HLE.HOS;
+using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.Input.SDL2;
+using Ryujinx.Modules;
+using Ryujinx.Ui.App.Common;
+using Ryujinx.Ui.Common;
+using Ryujinx.Ui.Common.Configuration;
+using Ryujinx.Ui.Common.Helper;
+using System;
+using System.ComponentModel;
+using System.IO;
+using System.Threading.Tasks;
+using InputManager = Ryujinx.Input.HLE.InputManager;
+
+namespace Ryujinx.Ava.UI.Windows
+{
+ public partial class MainWindow : StyleableWindow
+ {
+ internal static MainWindowViewModel MainWindowViewModel { get; private set; }
+
+ private bool _isLoading;
+
+ private UserChannelPersistence _userChannelPersistence;
+ private static bool _deferLoad;
+ private static string _launchPath;
+ private static bool _startFullscreen;
+ internal readonly AvaHostUiHandler UiHandler;
+
+ public VirtualFileSystem VirtualFileSystem { get; private set; }
+ public ContentManager ContentManager { get; private set; }
+ public AccountManager AccountManager { get; private set; }
+
+ public LibHacHorizonManager LibHacHorizonManager { get; private set; }
+
+ public InputManager InputManager { get; private set; }
+
+ internal MainWindowViewModel ViewModel { get; private set; }
+ public SettingsWindow SettingsWindow { get; set; }
+
+ public static bool ShowKeyErrorOnLoad { get; set; }
+ public ApplicationLibrary ApplicationLibrary { get; set; }
+
+ public MainWindow()
+ {
+ ViewModel = new MainWindowViewModel();
+
+ MainWindowViewModel = ViewModel;
+
+ DataContext = ViewModel;
+
+ InitializeComponent();
+ Load();
+
+ UiHandler = new AvaHostUiHandler(this);
+
+ ViewModel.Title = $"Ryujinx {Program.Version}";
+
+ // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
+ double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight;
+ Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
+ Width /= Program.WindowScaleFactor;
+
+ if (Program.PreviewerDetached)
+ {
+ Initialize();
+
+ InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
+
+ ViewModel.Initialize(
+ ContentManager,
+ ApplicationLibrary,
+ VirtualFileSystem,
+ AccountManager,
+ InputManager,
+ _userChannelPersistence,
+ LibHacHorizonManager,
+ UiHandler,
+ ShowLoading,
+ SwitchToGameControl,
+ SetMainContent,
+ this);
+
+ ViewModel.RefreshFirmwareStatus();
+
+ LoadGameList();
+
+ this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
+ }
+
+ ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
+ ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
+ ViewModel.ReloadGameList += ReloadGameList;
+
+ NotificationHelper.SetNotificationManager(this);
+ }
+
+ private void IsActiveChanged(bool obj)
+ {
+ ViewModel.IsActive = obj;
+ }
+
+ public void LoadGameList()
+ {
+ if (_isLoading)
+ {
+ return;
+ }
+
+ _isLoading = true;
+
+ LoadApplications();
+
+ _isLoading = false;
+ }
+
+ protected override void HandleScalingChanged(double scale)
+ {
+ Program.DesktopScaleFactor = scale;
+ base.HandleScalingChanged(scale);
+ }
+
+ public void AddApplication(ApplicationData applicationData)
+ {
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ ViewModel.Applications.Add(applicationData);
+ });
+ }
+
+ private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
+ {
+ AddApplication(e.AppData);
+ }
+
+ private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
+ {
+ LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ ViewModel.StatusBarProgressValue = e.NumAppsLoaded;
+ ViewModel.StatusBarProgressMaximum = e.NumAppsFound;
+
+ if (e.NumAppsFound == 0)
+ {
+ StatusBarView.LoadProgressBar.IsVisible = false;
+ }
+
+ if (e.NumAppsLoaded == e.NumAppsFound)
+ {
+ StatusBarView.LoadProgressBar.IsVisible = false;
+ }
+ });
+ }
+
+ public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
+ {
+ if (args.Application != null)
+ {
+ ViewModel.SelectedIcon = args.Application.Icon;
+
+ string path = new FileInfo(args.Application.Path).FullName;
+
+ ViewModel.LoadApplication(path);
+ }
+
+ args.Handled = true;
+ }
+
+ internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
+ {
+ _deferLoad = true;
+ _launchPath = launchPathArg;
+ _startFullscreen = startFullscreenArg;
+ }
+
+ public void SwitchToGameControl(bool startFullscreen = false)
+ {
+ ViewModel.ShowLoadProgress = false;
+ ViewModel.ShowContent = true;
+ ViewModel.IsLoadingIndeterminate = false;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
+ {
+ ViewModel.ToggleFullscreen();
+ }
+ });
+ }
+
+ public void ShowLoading(bool startFullscreen = false)
+ {
+ ViewModel.ShowContent = false;
+ ViewModel.ShowLoadProgress = true;
+ ViewModel.IsLoadingIndeterminate = true;
+
+ Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
+ {
+ ViewModel.ToggleFullscreen();
+ }
+ });
+ }
+
+ protected override void HandleWindowStateChanged(WindowState state)
+ {
+ ViewModel.WindowState = state;
+
+ if (state != WindowState.Minimized)
+ {
+ Renderer.Start();
+ }
+ }
+
+ private void Initialize()
+ {
+ _userChannelPersistence = new UserChannelPersistence();
+ VirtualFileSystem = VirtualFileSystem.CreateInstance();
+ LibHacHorizonManager = new LibHacHorizonManager();
+ ContentManager = new ContentManager(VirtualFileSystem);
+
+ LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
+ LibHacHorizonManager.InitializeArpServer();
+ LibHacHorizonManager.InitializeBcatServer();
+ LibHacHorizonManager.InitializeSystemClients();
+
+ ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
+
+ // Save data created before we supported extra data in directory save data will not work properly if
+ // given empty extra data. Luckily some of that extra data can be created using the data from the
+ // save data indexer, which should be enough to check access permissions for user saves.
+ // Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
+ // Consider removing this at some point in the future when we don't need to worry about old saves.
+ VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
+
+ AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
+
+ VirtualFileSystem.ReloadKeySet();
+
+ ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
+ }
+
+ protected void CheckLaunchState()
+ {
+ if (ShowKeyErrorOnLoad)
+ {
+ ShowKeyErrorOnLoad = false;
+
+ Dispatcher.UIThread.Post(async () => await
+ UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
+ }
+
+ if (_deferLoad)
+ {
+ _deferLoad = false;
+
+ ViewModel.LoadApplication(_launchPath, _startFullscreen);
+ }
+
+ if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
+ {
+ Updater.BeginParse(this, false).ContinueWith(task =>
+ {
+ Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
+ }, TaskContinuationOptions.OnlyOnFaulted);
+ }
+ }
+
+ private void Load()
+ {
+ StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
+
+ GameGrid.ApplicationOpened += Application_Opened;
+
+ GameGrid.DataContext = ViewModel;
+
+ GameList.ApplicationOpened += Application_Opened;
+
+ GameList.DataContext = ViewModel;
+
+ LoadHotKeys();
+ }
+
+ protected override void OnOpened(EventArgs e)
+ {
+ base.OnOpened(e);
+
+ CheckLaunchState();
+ }
+
+ private void SetMainContent(Control content = null)
+ {
+ if (content == null)
+ {
+ content = GameLibrary;
+ }
+
+ if (MainContent.Content != content)
+ {
+ MainContent.Content = content;
+ }
+ }
+
+ public static void UpdateGraphicsConfig()
+ {
+ GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
+ GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
+ GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
+ GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
+ GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
+ GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
+ }
+
+ public void LoadHotKeys()
+ {
+ HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
+ HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
+ HotKeyManager.SetHotKey(FullscreenHotKeyMacOS, new KeyGesture(Key.F, KeyModifiers.Control | KeyModifiers.Meta));
+ HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
+ HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
+ }
+
+ private void VolumeStatus_CheckedChanged(object sender, SplitButtonClickEventArgs e)
+ {
+ var volumeSplitButton = sender as ToggleSplitButton;
+ if (ViewModel.IsGameRunning)
+ {
+ if (!volumeSplitButton.IsChecked)
+ {
+ ViewModel.AppHost.Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
+ }
+ else
+ {
+ ViewModel.AppHost.Device.SetVolume(0);
+ }
+
+ ViewModel.Volume = ViewModel.AppHost.Device.GetVolume();
+ }
+ }
+
+ protected override void OnClosing(CancelEventArgs e)
+ {
+ if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
+ {
+ e.Cancel = true;
+
+ ConfirmExit();
+
+ return;
+ }
+
+ ViewModel.IsClosing = true;
+
+ if (ViewModel.AppHost != null)
+ {
+ ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit;
+ ViewModel.AppHost.AppExit += (sender, e) =>
+ {
+ ViewModel.AppHost = null;
+
+ Dispatcher.UIThread.Post(() =>
+ {
+ MainContent = null;
+
+ Close();
+ });
+ };
+ ViewModel.AppHost?.Stop();
+
+ e.Cancel = true;
+
+ return;
+ }
+
+ ApplicationLibrary.CancelLoading();
+ InputManager.Dispose();
+ Program.Exit();
+
+ base.OnClosing(e);
+ }
+
+ private void ConfirmExit()
+ {
+ Dispatcher.UIThread.InvokeAsync(async () =>
+ {
+ ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
+
+ if (ViewModel.IsClosing)
+ {
+ Close();
+ }
+ });
+ }
+
+ public async void LoadApplications()
+ {
+ await Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ ViewModel.Applications.Clear();
+
+ StatusBarView.LoadProgressBar.IsVisible = true;
+ ViewModel.StatusBarProgressMaximum = 0;
+ ViewModel.StatusBarProgressValue = 0;
+
+ LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
+ });
+
+ ReloadGameList();
+ }
+
+ private void ReloadGameList()
+ {
+ if (_isLoading)
+ {
+ return;
+ }
+
+ _isLoading = true;
+
+ ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language);
+
+ _isLoading = false;
+ }
+ }
+} \ No newline at end of file