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-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs b/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
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+++ b/src/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs
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+using System;
+
+namespace Ryujinx.Audio.Renderer.Server.Upsampler
+{
+ /// <summary>
+ /// Server state for a upsampling.
+ /// </summary>
+ public class UpsamplerState
+ {
+ /// <summary>
+ /// The output buffer containing the target samples.
+ /// </summary>
+ public Memory<float> OutputBuffer { get; }
+
+ /// <summary>
+ /// The target sample count.
+ /// </summary>
+ public uint SampleCount { get; }
+
+ /// <summary>
+ /// The index of the <see cref="UpsamplerState"/>. (used to free it)
+ /// </summary>
+ private int _index;
+
+ /// <summary>
+ /// The <see cref="UpsamplerManager"/>.
+ /// </summary>
+ private UpsamplerManager _manager;
+
+ /// <summary>
+ /// The source sample count.
+ /// </summary>
+ public uint SourceSampleCount;
+
+ /// <summary>
+ /// The input buffer indices of the buffers holding the samples that need upsampling.
+ /// </summary>
+ public ushort[] InputBufferIndices;
+
+ /// <summary>
+ /// State of each input buffer index kept across invocations of the upsampler.
+ /// </summary>
+ public UpsamplerBufferState[] BufferStates;
+
+ /// <summary>
+ /// Create a new <see cref="UpsamplerState"/>.
+ /// </summary>
+ /// <param name="manager">The upsampler manager.</param>
+ /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
+ /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
+ /// <param name="sampleCount">The target sample count.</param>
+ public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
+ {
+ _manager = manager;
+ _index = index;
+ OutputBuffer = outputBuffer;
+ SampleCount = sampleCount;
+ }
+
+ /// <summary>
+ /// Release the <see cref="UpsamplerState"/>.
+ /// </summary>
+ public void Release()
+ {
+ _manager.Free(_index);
+ }
+ }
+} \ No newline at end of file