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Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs55
1 files changed, 31 insertions, 24 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
index e408692a..3efa783c 100644
--- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
+++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
@@ -2,10 +2,11 @@ using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
+using Ryujinx.Common.Extensions;
using System;
+using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
@@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
private Memory<SplitterDestination> _splitterDestinations;
/// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
+ /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary>
public bool IsBugFixed { get; private set; }
@@ -110,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
+ /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
{
_splitters = splitters;
@@ -148,11 +149,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterCount; i++)
{
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
+ ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@@ -162,10 +163,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
ref SplitterState splitter = ref GetState(parameter.Id);
- splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
+ splitter.Update(this, in parameter, ref input);
}
- input = input[(0x1C + parameter.DestinationCount * 4)..];
+ // NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
+ input.Advance(0xC);
+ }
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
+ break;
}
}
}
@@ -175,11 +182,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
+ private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
+ ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@@ -191,8 +198,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
destination.Update(parameter);
}
-
- input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
+ }
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
+ break;
}
}
}
@@ -201,36 +211,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update splitter from user parameters.
/// </summary>
/// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
/// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
+ public bool Update(ref SequenceReader<byte> input)
{
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
{
- consumedSize = 0;
-
return true;
}
- int originalSize = input.Length;
-
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
+ ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
if (header.IsMagicValid())
{
ClearAllNewConnectionFlag();
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
+ UpdateState(in header, ref input);
+ UpdateData(in header, ref input);
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
+ input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
return true;
}
+ else
+ {
+ input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
- consumedSize = 0;
-
- return false;
+ return false;
+ }
}
/// <summary>